🐞 fix(gvg): 修改联军等级的字段名
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@@ -64,7 +64,7 @@ export class GVGMainData {
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leader: LeagueLeaderInfo;
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leader: LeagueLeaderInfo;
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name: string; // 联军名
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name: string; // 联军名
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icon: number; // 图标
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icon: number; // 图标
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lv: number; // 联军等级
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leagueLv: number; // 联军等级
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notice: string; // 公告
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notice: string; // 公告
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guildCnt: number; // 军团数量
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guildCnt: number; // 军团数量
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memberCnt: number; // 玩家人数
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memberCnt: number; // 玩家人数
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@@ -110,7 +110,7 @@ export class GVGMainData {
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setLeagueParpare(leaguePrepare: GVGLeaguePrepareType) {
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setLeagueParpare(leaguePrepare: GVGLeaguePrepareType) {
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if(!leaguePrepare) return;
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if(!leaguePrepare) return;
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this.lv = leaguePrepare.lv;
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this.leagueLv = leaguePrepare.lv;
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this.resources = leaguePrepare.resources;
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this.resources = leaguePrepare.resources;
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this.activeTech = leaguePrepare.activeTech||[];
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this.activeTech = leaguePrepare.activeTech||[];
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this.maxMemberCnt = leaguePrepare.maxMemberCnt;
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this.maxMemberCnt = leaguePrepare.maxMemberCnt;
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@@ -323,6 +323,7 @@ export class LeagueField {
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addType: number; // 特殊加成类型 0-普通田 1-小麦加成 2-玉米 3-水稻
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addType: number; // 特殊加成类型 0-普通田 1-小麦加成 2-玉米 3-水稻
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harvestTime: number; // 收获时间, 10位时间戳
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harvestTime: number; // 收获时间, 10位时间戳
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unlockTime: number; // 锁定时间,会按照内政令的数量给玩家预锁定一批填,超过时间限制就不锁给他了也会分给其他人了
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unlockTime: number; // 锁定时间,会按照内政令的数量给玩家预锁定一批填,超过时间限制就不锁给他了也会分给其他人了
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index: number = 0; // 位置
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constructor(leagueFarm: GVGLeagueFarmType) {
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constructor(leagueFarm: GVGLeagueFarmType) {
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if(!leagueFarm) return;
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if(!leagueFarm) return;
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@@ -331,6 +332,7 @@ export class LeagueField {
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this.addType = leagueFarm.addType;
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this.addType = leagueFarm.addType;
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this.harvestTime = leagueFarm.harvestTime;
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this.harvestTime = leagueFarm.harvestTime;
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this.unlockTime = leagueFarm.unlockTime;
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this.unlockTime = leagueFarm.unlockTime;
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this.index = leagueFarm.index||0;
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}
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}
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}
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}
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@@ -455,9 +457,7 @@ export class GVGVestigeOppLineupHero {
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}
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}
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}
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}
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export class GVGVestigeOppLineup {
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class OppData {
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vestigeId: number; // 遗迹id
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myRank: number;
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rank: number;
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rank: number;
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score: number;
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score: number;
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isRobot: boolean;
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isRobot: boolean;
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@@ -473,13 +473,6 @@ export class GVGVestigeOppLineup {
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lineupCe: number = 0; // 阵容战力
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lineupCe: number = 0; // 阵容战力
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heroes: GVGVestigeOppLineupHero[] = [];
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heroes: GVGVestigeOppLineupHero[] = [];
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constructor(vestigeId: number) {
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this.vestigeId = vestigeId;
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}
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setMyRank(myRank: number) {
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this.myRank = myRank;
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}
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setRobot(dic: DicGVGVestige, warJsons: DicWarJson[], serverName: string) {
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setRobot(dic: DicGVGVestige, warJsons: DicWarJson[], serverName: string) {
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this.isRobot = true;
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this.isRobot = true;
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@@ -528,6 +521,29 @@ export class GVGVestigeOppLineup {
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}
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}
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}
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}
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export class GVGVestigeOppLineup {
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vestigeId: number; // 遗迹id
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myRank: number;
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opp: OppData = new OppData();
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constructor(vestigeId: number) {
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this.vestigeId = vestigeId;
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}
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setMyRank(myRank: number) {
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this.myRank = myRank;
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}
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setRobot(dic: DicGVGVestige, warJsons: DicWarJson[], serverName: string) {
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this.opp.setRobot(dic, warJsons, serverName);
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}
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setPlayer(dic: DicGVGVestige, role: RoleType, heroes: HeroType[], serverNames: any) {
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this.opp.setPlayer(dic, role, heroes, serverNames);
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}
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}
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export class VestigeRank {
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export class VestigeRank {
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rank: number;
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rank: number;
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roleId: string;
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roleId: string;
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