将 consts 整理到几个文件中
This commit is contained in:
137
shared/consts/constModules/abilityConst.ts
Normal file
137
shared/consts/constModules/abilityConst.ts
Normal file
@@ -0,0 +1,137 @@
|
||||
|
||||
|
||||
/**
|
||||
* 属性 id
|
||||
*/
|
||||
|
||||
|
||||
import { JOB_TYPE } from "..";
|
||||
|
||||
export enum ABI_TYPE{
|
||||
/**生命 */
|
||||
ABI_HP = 1,
|
||||
/**物攻 */
|
||||
ABI_ATK = 2,
|
||||
/**策攻 */
|
||||
ABI_MATK = 3,
|
||||
/**物防 */
|
||||
ABI_DEF = 4,
|
||||
/**策防 */
|
||||
ABI_MDEF = 5,
|
||||
/**敏捷 */
|
||||
ABI_AGI = 6,
|
||||
/**幸运 */
|
||||
ABI_LUK = 7,
|
||||
/**移动 */
|
||||
ABI_SPEED = 8,
|
||||
//主属性 end
|
||||
/**命中 */
|
||||
ABI_HIT = 9,
|
||||
/**暴击等级 */
|
||||
ABI_CRI = 10,
|
||||
/**格挡等级 */
|
||||
ABI_FLEE = 11,
|
||||
/**抗暴等级 */
|
||||
ABI_ANT_CRI = 12,
|
||||
/**伤害加深等级 */
|
||||
ABI_DAMAGE_INCREASE = 13,
|
||||
/**伤害减免等级 */
|
||||
ABI_DAMAGE_DECREASE = 14,
|
||||
/**忽视防御等级 */
|
||||
ABI_DEF_IGNORE = 15,
|
||||
/**吸血等级 */
|
||||
ABI_BLOOD_SUCK = 16,
|
||||
/**怒气 */
|
||||
ABI_AP = 17,
|
||||
|
||||
ABI_MAX,
|
||||
}
|
||||
|
||||
|
||||
export enum SEID_TYPE {
|
||||
/**属性固定值加成(数值) */
|
||||
TYPE101 = 101,
|
||||
/**属性固定值加成(百分比) */
|
||||
TYPE102 = 102,
|
||||
}
|
||||
|
||||
export enum ABI_STAGE {
|
||||
START = 0,
|
||||
HP = 1,
|
||||
ATK = 2,
|
||||
DEF = 3,
|
||||
MDEF = 4,
|
||||
AGI = 5,
|
||||
LUK = 6,
|
||||
END = 6
|
||||
}
|
||||
|
||||
export const ATTR = {}
|
||||
//武将训练等级
|
||||
export const HEROTARIN = {
|
||||
1: "hp",
|
||||
2: "atk",
|
||||
3: "def",
|
||||
4: "mdef",
|
||||
5: "agi",
|
||||
6: "luk"
|
||||
};
|
||||
//战力系数
|
||||
export const CE_RATIO = {
|
||||
"hp" : 1,
|
||||
"atk" : 2,
|
||||
"matk": 2,
|
||||
"def": 2,
|
||||
"mdef": 2,
|
||||
"agi": 2,
|
||||
"luk": 0,
|
||||
"hit": 0,
|
||||
"cri": 0,
|
||||
"flee": 0,
|
||||
"antCri": 0,
|
||||
"damageIncrease": 0,
|
||||
"damageDecrease": 0,
|
||||
"defIngnore": 0,
|
||||
"bloodSuck": 0,
|
||||
};
|
||||
|
||||
export const HERO_ATTR = {
|
||||
1: "hp", // 生命
|
||||
2: "atk", // 物攻
|
||||
3: "matk", // 策攻
|
||||
4: "def", // 物防
|
||||
5: "mdef", // 测防
|
||||
6: "agi", // 敏捷
|
||||
7: "luk", // 幸运
|
||||
8: "speed", // 移动
|
||||
9: "hit", // 命中等级
|
||||
10: "cri", // 暴击等级
|
||||
11: "flee", // 格挡等级
|
||||
12: "antCri", // 抗暴等级
|
||||
13: "damageIncrease", // 伤害加深等级
|
||||
14: "damageDecrease", // 伤害减免等级
|
||||
15: "defIngnore", // 忽视防御等级
|
||||
16: "bloodSuck", // 吸血等级
|
||||
17: "ap" // 怒气
|
||||
};
|
||||
|
||||
export const ABI_TYPE_TO_STAGE = new Map<number, number | ((jobType: number) => number)>([
|
||||
[ABI_STAGE.HP, ABI_TYPE.ABI_HP],
|
||||
[ABI_STAGE.ATK, (jobType:number) => { return jobType == JOB_TYPE.PHYSIC?ABI_TYPE.ABI_ATK: ABI_TYPE.ABI_MATK}],
|
||||
[ABI_STAGE.DEF, ABI_TYPE.ABI_DEF],
|
||||
[ABI_STAGE.MDEF, ABI_TYPE.ABI_MDEF],
|
||||
[ABI_STAGE.AGI, ABI_TYPE.ABI_AGI],
|
||||
[ABI_STAGE.LUK, ABI_TYPE.ABI_LUK]
|
||||
]);
|
||||
|
||||
export function getAtrrNameById(attrId: number) {
|
||||
return HERO_ATTR[attrId];
|
||||
};
|
||||
|
||||
export function getAttrCeRatio(attr: string) {
|
||||
return CE_RATIO[attr];
|
||||
};
|
||||
|
||||
export function getAttrNameByJobStage(jobStage: number) {
|
||||
return HEROTARIN[jobStage];
|
||||
};
|
||||
150
shared/consts/constModules/battleConst.ts
Normal file
150
shared/consts/constModules/battleConst.ts
Normal file
@@ -0,0 +1,150 @@
|
||||
export const ACTION_POIN = {
|
||||
MAX: 100000,
|
||||
PER: 6 * 60 * 1000
|
||||
};
|
||||
|
||||
export const BATTLE_REWARD_TYPE = {
|
||||
FIX_REWARD: 1,
|
||||
CONDITION_REWARD: 2,
|
||||
RANDOM_REWARD: 3
|
||||
};
|
||||
|
||||
export const WAR_TYPE = {
|
||||
NORMAL: 1, // 主线本
|
||||
VESTIGE: 2, // 遗迹本
|
||||
EVENT: 3, // 事件本
|
||||
DAILY: 4, // 每日
|
||||
EXPEDITION: 5, // 远征
|
||||
MYSTERY: 6, // 秘境
|
||||
WARLOARDS: 7, // 群雄
|
||||
TOWER: 8, // 天梯
|
||||
PVP: 9, // PVP
|
||||
GUILD_TIMER: 10, // 军团定时副本
|
||||
GUILD_WEEKLY: 11, // 军团周副本
|
||||
MAIN_ELITE: 12, // 主线精英
|
||||
MYSTERY_ELITE: 13 // 秘境精英
|
||||
};
|
||||
|
||||
// 藏宝图掉落参数
|
||||
export const BLUEPRT_CONST = {
|
||||
REFRESH_TIME: 5, // 每天几点刷新
|
||||
DAILY_CNT: 5, // 每天最多掉落多少张
|
||||
PER_AP: 15 // 每多少体力掉落1张藏宝图
|
||||
};
|
||||
|
||||
// 事件,是否开启保存随机记录方式
|
||||
export const EVENT_RANDOM_TYPE_ONE_OPEN = false;
|
||||
// 奇遇事件每次刷新几个
|
||||
export const EVENT_REFRESH_NUM = 3;
|
||||
// 奇遇事件开启等级
|
||||
export const EVENT_START_LV = 1;
|
||||
|
||||
// 存于用户Role表,事件开启状态
|
||||
export const EVENT_STATUS = {
|
||||
WAITING: 0, // 未开启
|
||||
STARTING: 1, // 初步触发,等到挑战完成
|
||||
OPEN: 2 // 开启
|
||||
};
|
||||
|
||||
// 奇遇事件状态
|
||||
export const EVENT_RECORD_STATUS = {
|
||||
WAITING: 0, // 初始状态
|
||||
BATTLE_SUCCESS: 1, // 挑战成功,待领取成功奖励
|
||||
BATTLE_FAIL: 2, // 挑战失败,可领取失败奖励
|
||||
SUCCESS_RECEIVED: 3, // 领取成功奖励
|
||||
FAIL_RECEIVED: 4 // 领取了失败奖励
|
||||
};
|
||||
|
||||
// 奇遇事件类型
|
||||
export const EVENT_TYPE = {
|
||||
BOX: 1, // 宝箱
|
||||
QUIZ: 2, // 答题
|
||||
BATTLE: 3 // 战斗
|
||||
};
|
||||
|
||||
export const EVENT_ANSWER_STATUS = {
|
||||
WAITING: 0,
|
||||
CORRECT: 1,
|
||||
WRONG: 2
|
||||
};
|
||||
|
||||
export const EXPEDITION_WAR_RECORD_STATUS = {
|
||||
HIDE: -1,
|
||||
WAITING: 0,
|
||||
SUCCESS: 1,
|
||||
FAIL: 2
|
||||
};
|
||||
|
||||
export const EVENT_START_BATTLE = 101;
|
||||
|
||||
export const HANG_UP_CONSTS = {
|
||||
ENABLE_LV: 2, // 第几层开始可以挂机
|
||||
UNIT_TIME: 10 * 60 * 1000, // 每几分钟能有一次收益
|
||||
MAX_TIME: 24 * 60 * 60 * 1000, // 最多可储存24小时收益
|
||||
MAX_SPD_UP_CNT: 2, // 每天可以收取多少次
|
||||
REFRESH_TIME: 5, // 每天的几点刷新
|
||||
SPD_UP_REC_TIME: 6 * 60 * 60 * 1000 // 加速直接获得6小时收益
|
||||
}
|
||||
|
||||
export const TOWER_TASK_CONST = {
|
||||
REFRESH_TIME: 5, // 每天几点刷新
|
||||
RAND_CNT: 8, // 每次刷新多少个任务
|
||||
MAX_TASK_REF_CNT: 8, // 完成的派遣任务数最多多少个
|
||||
MAX_HEROES_NUM: 3, // 每个任务最大派遣武将数
|
||||
COST_GOLD: 50 // 每次刷新花费的元宝
|
||||
}
|
||||
|
||||
export const DAILY_CONST = {
|
||||
REFRESH_TIME: 5 // 每天加点刷新
|
||||
}
|
||||
|
||||
export const DUNGEON_CONST = {
|
||||
REFRESH_TIME: 5, // 每天加点刷新
|
||||
MAX_CNT: 10, // 最大挑战次数
|
||||
MAX_BUY_CNT: 10 // 最大购买次数
|
||||
}
|
||||
|
||||
export const EXPEDITION_CONST = {
|
||||
REFRESH_TIME: 5, // 重置次数刷新时间
|
||||
INCREASE_POINT: 1, // 远征每成功一次累计的点数
|
||||
RESET_CNT: 1 // 可以免费重置的次数
|
||||
}
|
||||
|
||||
export const EVENT_QUIZ_NUM = 3;
|
||||
|
||||
|
||||
// 寻宝(共斗)相关
|
||||
export const COM_TEAM_STATUS = {
|
||||
DEFAULT: 0,
|
||||
FIGHTING: 1,
|
||||
WIN: 2,
|
||||
LOOSE: 3
|
||||
}
|
||||
|
||||
// 寻宝配置常量
|
||||
export const COM_BTL_CONST = {
|
||||
ENABLE_LV: 1, // 功能开启等级
|
||||
ASSIST_DROP_RATE: 0.5, // 助战掉落占队长掉落的比例
|
||||
BLUEPRT_DROP_PER_AP: 10, // 藏宝图伪随机所需体力
|
||||
BTL_TIME_LMT: 10 * 60 * 1000, // 每局时长限制
|
||||
ROBOT_HURT_RAND_RATE: 0.05, // 每个机器人消耗 boss 血量百分比浮动范围
|
||||
FRDCNT_DROP: 10, // 每场情谊点掉落
|
||||
ROBOT_CE_RATIO: 0.2, // 机器人战力上下浮动百分比
|
||||
ASSIST_TIME: 60 * 1000, // 助战匹配机器人的等待时长
|
||||
CAP_TIME: 60 * 1000, // 队长匹配机器人的等待时长
|
||||
CAP_START_TIME: 60 * 1000, // 人齐后队长开始时长倒计时
|
||||
ROBOT_RND_LMT: 10, // 机器人输出伤害的回合数
|
||||
ROBOT_HURT_RATIO: 0.2, // 单个机器人输出总伤害占 boss 血量比重
|
||||
ROBOT_HURT_CH_RATIO: 0.1, // 机器人伤害上下浮动的比例
|
||||
ASSIST_REWARD_RATIO: 0.5, // 队员奖励比例
|
||||
}
|
||||
|
||||
// 机器人名字随机
|
||||
export const COM_BATTLE_ROBOT_ID_NAME = [
|
||||
{robotRoleId: 'cd9h0iy8', robotRoleName: '徐埋农'},
|
||||
{robotRoleId: 'rtdgr4oz', robotRoleName: '简普瞳'},
|
||||
{robotRoleId: 'rv96unin', robotRoleName: '邛瑛'},
|
||||
{robotRoleId: 'b33u625l', robotRoleName: '嵇晁伊'},
|
||||
{robotRoleId: 'l6wopj9p', robotRoleName: '颜校'},
|
||||
{robotRoleId: '6wdqcumj', robotRoleName: '吉辉娇'}
|
||||
];
|
||||
20
shared/consts/constModules/calcuConst.ts
Normal file
20
shared/consts/constModules/calcuConst.ts
Normal file
@@ -0,0 +1,20 @@
|
||||
export const GONGSHI = {
|
||||
"TOWER_HANG_UP_SPEED_COST": "50",
|
||||
"TOWER_TASK_REF_COST": "200",
|
||||
"DAILY_REFRESH_NUM_COST": "50*num"
|
||||
};
|
||||
|
||||
/**
|
||||
* 计算元宝和次数相关的系数
|
||||
* 公式: A * num + B
|
||||
*/
|
||||
export const GOLD_COST_RATIO = {
|
||||
"TOWER_HANG_SPDUP": { "A": 0, "B": 50 }, // 天梯挂机加速花费
|
||||
"TOWER_TASK_REF": { "A": 0, "B": 50 }, // 天梯派遣刷新花费
|
||||
"DAILY_REF_NUM": { "A": 50, "B": 0 }, // 每日购买次数花费
|
||||
"DUNGRON_BUY_NUM": { "A": 0, "B": 50 } // 秘境购买次数花费
|
||||
}
|
||||
|
||||
export const EXPRESSION = {
|
||||
"CE": "1*hp+2*atk+2*matk+2*def+2*mdef+2*agi+2*luk+0*hit+0*cri+0*flee+0*antCri+0*damageIncrease+0*damageDecrease+0*defIngnore+0*bloodSuck"
|
||||
}
|
||||
21
shared/consts/constModules/heroConst.ts
Normal file
21
shared/consts/constModules/heroConst.ts
Normal file
@@ -0,0 +1,21 @@
|
||||
//武将养成系统分类
|
||||
export const HERO_SYSTEM_TYPE = {
|
||||
STAR: 1,
|
||||
TRAIN: 5,
|
||||
STAGEUP:6,
|
||||
SKIN:7,
|
||||
FAVOUR:8,
|
||||
CONNECT:9
|
||||
};
|
||||
|
||||
// 武将上限
|
||||
export const HERO_GROW_MAX = {
|
||||
STAR: 6,
|
||||
COLORSTAR: 6,
|
||||
QUALITY: 3
|
||||
}
|
||||
|
||||
export const JOB_TYPE = {
|
||||
PHYSIC: 1,
|
||||
MAGIC: 2
|
||||
}
|
||||
91
shared/consts/constModules/itemConst.ts
Normal file
91
shared/consts/constModules/itemConst.ts
Normal file
@@ -0,0 +1,91 @@
|
||||
export const IT_TYPE = {
|
||||
BLUEPRT: 28
|
||||
}
|
||||
|
||||
export const GOOD_QUALITY = [1, 2, 3, 4, 5];
|
||||
|
||||
// 大类型,区分存到哪张表里
|
||||
export const GOOD_TYPE = {
|
||||
EQUIP: 1,
|
||||
CONSUMES: 2,
|
||||
SCRIPT: 3
|
||||
};
|
||||
|
||||
// 存到消耗品表内显示的类型
|
||||
export const CONSUME_TYPE = {
|
||||
CONSUME: 1, // 消耗品
|
||||
SOUL: 2, // 将魂
|
||||
BLUEPRT: 3, // 藏宝图
|
||||
POINT: 4, // 远征币等
|
||||
EXP: 5, // 经验书
|
||||
FAVOUR: 6 // 好感度道具
|
||||
};
|
||||
|
||||
const itid_array = [
|
||||
{ id: 1, name: '剑', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 2, name: '枪', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 3, name: '刀', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 4, name: '弓', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 5, name: '拳', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 6, name: '扇', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 7, name: '宝剑', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 8, name: '权杖', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 9, name: '头盔', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 10, name: '帽子', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 11, name: '头巾', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 12, name: '铠甲(衣)', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 13, name: '战袍(衣)', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 14, name: '法衣(衣)', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 15, name: '铠甲(裤)', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 16, name: '战袍(裤)', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 17, name: '法衣(裤)', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 18, name: '重靴', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 19, name: '战靴', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 20, name: '布鞋', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 21, name: '饰品', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 22, name: '消耗类物品(图纸类)', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.CONSUME },
|
||||
{ id: 35, name: '消耗类物品(经验书)', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.EXP },
|
||||
{ id: 36, name: '消耗类物品(好感道具)', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.FAVOUR },
|
||||
{ id: 23, name: '消耗类物品(材料类)', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.CONSUME },
|
||||
{ id: 24, name: '消耗类物品(宝箱类)', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.CONSUME },
|
||||
{ id: 26, name: '武将碎片', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.SOUL },
|
||||
{ id: 27, name: '货币', goodType: GOOD_TYPE.CONSUMES, isCurrency: true },
|
||||
{ id: 28, name: '藏宝图', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.BLUEPRT },
|
||||
{ id: 29, name: '礼器', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 30, name: '宝甲', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 31, name: '名驹', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 32, name: '典籍', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 33, name: '神兵', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 34, name: '代币', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.POINT }
|
||||
];
|
||||
|
||||
export const ITID = new Map<number, {id: number, name: string, goodType: number, type?: number, isCurrency?: boolean}>();
|
||||
for(let obj of itid_array) {
|
||||
ITID.set(obj.id, obj);
|
||||
}
|
||||
|
||||
export const CURRENCY_TYPE = {
|
||||
GOLD: "gold",
|
||||
COIN: "coin",
|
||||
ACTION_POINT: "ap",
|
||||
TREASURE_POINT: "treasurePoint",
|
||||
EXPEDITION_POINT: "expeditionPoint",
|
||||
DUNGEON_POINT: "dungeonPoint",
|
||||
FRIEND_POINT: "friendPoint"
|
||||
}
|
||||
|
||||
const currencyArr = [
|
||||
{ "gid": 31001, "name": "铜钱", "type": CURRENCY_TYPE.COIN },
|
||||
{ "gid": 31002, "name": "元宝", "type": CURRENCY_TYPE.GOLD },
|
||||
{ "gid": 31003, "name": "体力", "type": CURRENCY_TYPE.ACTION_POINT },
|
||||
{ "gid": 40001, "name": "远征币", "type": CURRENCY_TYPE.EXPEDITION_POINT },
|
||||
{ "gid": 40002, "name": "寻宝币", "type": CURRENCY_TYPE.TREASURE_POINT },
|
||||
{ "gid": 40003, "name": "情谊点", "type": CURRENCY_TYPE.FRIEND_POINT },
|
||||
{ "gid": 40004, "name": "秘境币", "type": CURRENCY_TYPE.DUNGEON_POINT },
|
||||
];
|
||||
export const CURRENCY = new Map<number, {gid: number, name: string, type: string}>();
|
||||
export const CURRENCY_BY_TYPE = new Map<string, number>();
|
||||
for(let obj of currencyArr) {
|
||||
CURRENCY.set(obj.gid, obj);
|
||||
CURRENCY_BY_TYPE.set(obj.type, obj.gid);
|
||||
}
|
||||
46
shared/consts/constModules/sysConst.ts
Normal file
46
shared/consts/constModules/sysConst.ts
Normal file
@@ -0,0 +1,46 @@
|
||||
export const TURBO_CORE_URL = 'https://coresrv.tgamebox.cn';
|
||||
export const APP_ID = 'AXaXmIHPs9eONvzrBesD8aSKQNXYdALF';
|
||||
export const TURBO_PARM_SECRET = 'ipqw05du6ob4x130w89t31yrqd6xs005zzltcmg2zpqnvrjp1s';
|
||||
|
||||
export const ENCRYPT_IV = 'f7182j5f04e377ux';
|
||||
export const ENCRYPT_KEY = 'fiqaxijabbantusmprc234fj';
|
||||
|
||||
export const AUTH_SMS_CNT_PER_DAY = 8;
|
||||
|
||||
export const COUNTER = {
|
||||
UID: {name:'uid',def:1},
|
||||
GMUID: {name:'gmuid',def:1},
|
||||
API: {name:'api',def:1},
|
||||
GM_GROUP: {name:'gmgroup',def:1},
|
||||
HID: {name:'hid',def:10000},
|
||||
EID: {name:'eid',def:1},
|
||||
ROLE: {name:'role',def:1}
|
||||
};
|
||||
|
||||
export const DEFAULT_HEROES = [12, 14, 11, 9, 15];
|
||||
|
||||
export const FIX_SMS_CODE_TELS = ['18855953630', '13911134885', '15167549151', '15618654010', '15167549151', '18342915387'];
|
||||
|
||||
export const REDIS_KEY = {
|
||||
USER_INFO: "userInfo", // 玩家缓存信息
|
||||
TOWER_RANK: "towerRank", // 天梯排行榜
|
||||
COM_TEAM_SEARCH_PRE: 'comTeamSerQ', // 匹配中的玩家,按品质分
|
||||
}
|
||||
|
||||
export const FUNC_OPT_TYPE = {
|
||||
LEVEL_UP: 1,
|
||||
BATTLE_END: 2
|
||||
}
|
||||
|
||||
export const FUNCS_ID = {
|
||||
EVENT: 1
|
||||
}
|
||||
|
||||
export const FRIEND_DROP_TYPE = {
|
||||
COM_BATTLE: 1
|
||||
}
|
||||
|
||||
// 每日情谊点上限
|
||||
export const FRIEND_DROP_MAX = {
|
||||
COM_BTL: 150
|
||||
}
|
||||
Reference in New Issue
Block a user