将 consts 整理到几个文件中
This commit is contained in:
91
shared/consts/constModules/itemConst.ts
Normal file
91
shared/consts/constModules/itemConst.ts
Normal file
@@ -0,0 +1,91 @@
|
||||
export const IT_TYPE = {
|
||||
BLUEPRT: 28
|
||||
}
|
||||
|
||||
export const GOOD_QUALITY = [1, 2, 3, 4, 5];
|
||||
|
||||
// 大类型,区分存到哪张表里
|
||||
export const GOOD_TYPE = {
|
||||
EQUIP: 1,
|
||||
CONSUMES: 2,
|
||||
SCRIPT: 3
|
||||
};
|
||||
|
||||
// 存到消耗品表内显示的类型
|
||||
export const CONSUME_TYPE = {
|
||||
CONSUME: 1, // 消耗品
|
||||
SOUL: 2, // 将魂
|
||||
BLUEPRT: 3, // 藏宝图
|
||||
POINT: 4, // 远征币等
|
||||
EXP: 5, // 经验书
|
||||
FAVOUR: 6 // 好感度道具
|
||||
};
|
||||
|
||||
const itid_array = [
|
||||
{ id: 1, name: '剑', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 2, name: '枪', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 3, name: '刀', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 4, name: '弓', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 5, name: '拳', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 6, name: '扇', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 7, name: '宝剑', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 8, name: '权杖', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 9, name: '头盔', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 10, name: '帽子', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 11, name: '头巾', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 12, name: '铠甲(衣)', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 13, name: '战袍(衣)', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 14, name: '法衣(衣)', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 15, name: '铠甲(裤)', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 16, name: '战袍(裤)', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 17, name: '法衣(裤)', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 18, name: '重靴', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 19, name: '战靴', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 20, name: '布鞋', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 21, name: '饰品', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 22, name: '消耗类物品(图纸类)', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.CONSUME },
|
||||
{ id: 35, name: '消耗类物品(经验书)', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.EXP },
|
||||
{ id: 36, name: '消耗类物品(好感道具)', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.FAVOUR },
|
||||
{ id: 23, name: '消耗类物品(材料类)', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.CONSUME },
|
||||
{ id: 24, name: '消耗类物品(宝箱类)', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.CONSUME },
|
||||
{ id: 26, name: '武将碎片', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.SOUL },
|
||||
{ id: 27, name: '货币', goodType: GOOD_TYPE.CONSUMES, isCurrency: true },
|
||||
{ id: 28, name: '藏宝图', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.BLUEPRT },
|
||||
{ id: 29, name: '礼器', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 30, name: '宝甲', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 31, name: '名驹', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 32, name: '典籍', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 33, name: '神兵', goodType: GOOD_TYPE.EQUIP },
|
||||
{ id: 34, name: '代币', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.POINT }
|
||||
];
|
||||
|
||||
export const ITID = new Map<number, {id: number, name: string, goodType: number, type?: number, isCurrency?: boolean}>();
|
||||
for(let obj of itid_array) {
|
||||
ITID.set(obj.id, obj);
|
||||
}
|
||||
|
||||
export const CURRENCY_TYPE = {
|
||||
GOLD: "gold",
|
||||
COIN: "coin",
|
||||
ACTION_POINT: "ap",
|
||||
TREASURE_POINT: "treasurePoint",
|
||||
EXPEDITION_POINT: "expeditionPoint",
|
||||
DUNGEON_POINT: "dungeonPoint",
|
||||
FRIEND_POINT: "friendPoint"
|
||||
}
|
||||
|
||||
const currencyArr = [
|
||||
{ "gid": 31001, "name": "铜钱", "type": CURRENCY_TYPE.COIN },
|
||||
{ "gid": 31002, "name": "元宝", "type": CURRENCY_TYPE.GOLD },
|
||||
{ "gid": 31003, "name": "体力", "type": CURRENCY_TYPE.ACTION_POINT },
|
||||
{ "gid": 40001, "name": "远征币", "type": CURRENCY_TYPE.EXPEDITION_POINT },
|
||||
{ "gid": 40002, "name": "寻宝币", "type": CURRENCY_TYPE.TREASURE_POINT },
|
||||
{ "gid": 40003, "name": "情谊点", "type": CURRENCY_TYPE.FRIEND_POINT },
|
||||
{ "gid": 40004, "name": "秘境币", "type": CURRENCY_TYPE.DUNGEON_POINT },
|
||||
];
|
||||
export const CURRENCY = new Map<number, {gid: number, name: string, type: string}>();
|
||||
export const CURRENCY_BY_TYPE = new Map<string, number>();
|
||||
for(let obj of currencyArr) {
|
||||
CURRENCY.set(obj.gid, obj);
|
||||
CURRENCY_BY_TYPE.set(obj.type, obj.gid);
|
||||
}
|
||||
Reference in New Issue
Block a user