好友:修复读表bug
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@@ -139,7 +139,7 @@ export class GachaHandler {
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}
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}
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return resResult(STATUS.SUCCESS, {
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return resResult(STATUS.SUCCESS, {
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gachaId, activityId,
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gachaId, activityId,
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freeCount, refFreeTime: resultRefFreeTime, count, point, floor,
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freeCount, refFreeTime: resultRefFreeTime, count, point, floor, hope,
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heroes, result: resultList
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heroes, result: resultList
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});
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});
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}
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}
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@@ -10,7 +10,7 @@ import { FriendRelationModel, Relation } from "../../../db/FriendRelation";
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import { isRoleOnline, getServerName, getRoleOnlineInfo } from "../../../services/redisService";
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import { isRoleOnline, getServerName, getRoleOnlineInfo } from "../../../services/redisService";
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import { increaseFrdCnt, getRecommendType, sortByBeSentHeart } from "../../../services/friendService";
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import { increaseFrdCnt, getRecommendType, sortByBeSentHeart } from "../../../services/friendService";
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import { FriendPointModel } from "../../../db/FriendPoint";
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import { FriendPointModel } from "../../../db/FriendPoint";
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import { gameData } from "../../../pubUtils/data";
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import { gameData, getDicFriendByLv } from "../../../pubUtils/data";
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import { addItems, handleCost } from "../../../services/rewardService";
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import { addItems, handleCost } from "../../../services/rewardService";
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import { getFriendPointObject } from "../../../pubUtils/itemUtils";
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import { getFriendPointObject } from "../../../pubUtils/itemUtils";
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import { RewardInter } from "../../../pubUtils/interface";
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import { RewardInter } from "../../../pubUtils/interface";
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@@ -509,7 +509,7 @@ export class FriendHandler {
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let canSendList = await sortByBeSentHeart(roleId, arr);
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let canSendList = await sortByBeSentHeart(roleId, arr);
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let {lv} = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_LV);
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let {lv} = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_LV);
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let dicFriendLv = gameData.roleFriend.get(lv);
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let dicFriendLv = getDicFriendByLv(lv);
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if(!dicFriendLv) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if(!dicFriendLv) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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// 情谊值有上限,送到上限为止
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// 情谊值有上限,送到上限为止
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@@ -576,7 +576,7 @@ export class FriendHandler {
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let canReceiveList = await sortByBeSentHeart(roleId, arr);
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let canReceiveList = await sortByBeSentHeart(roleId, arr);
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let {lv} = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_LV);
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let {lv} = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_LV);
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let dicFriendLv = gameData.roleFriend.get(lv);
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let dicFriendLv = getDicFriendByLv(lv);
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if(!dicFriendLv) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if(!dicFriendLv) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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// 情谊值有上限,到上限为止
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// 情谊值有上限,到上限为止
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