pvp&名将擂台:机器人觉醒
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@@ -78,11 +78,18 @@ export class LadderOppPlayerHeroInfo {
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setByWarJson(warJson: DicWarJson) {
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setByWarJson(warJson: DicWarJson) {
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this.hid = warJson.actorId;
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this.hid = warJson.actorId;
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this.skinId = warJson.actorId;
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this.skinId = warJson.actorId;
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this.star = warJson.star;
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this.colorStar = 0;
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this.lv = warJson.lv;
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this.lv = warJson.lv;
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let dicHero = gameData.hero.get(warJson.actorId);
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let dicHero = gameData.hero.get(warJson.actorId);
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if(dicHero) this.quality = dicHero.quality;
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if(dicHero) {
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this.quality = dicHero.quality;
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if(this.quality == 4) {
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this.star = 6;
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this.colorStar = warJson.star;
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} else {
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this.star = warJson.star;
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this.colorStar = 0;
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}
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}
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}
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}
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setByDefenseHero(hero: HeroType) {
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setByDefenseHero(hero: HeroType) {
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@@ -46,9 +46,14 @@ export class PvpHeroInfo {
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this.actorId = dicHero.heroId;
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this.actorId = dicHero.heroId;
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this.skinId = dicHero.heroId;
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this.skinId = dicHero.heroId;
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this.actorName = dicHero.name;
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this.actorName = dicHero.name;
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this.star = dicHero.initialStars;
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this.lv = lv;
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this.quality = dicHero.quality;
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this.quality = dicHero.quality;
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if(dicHero.quality == 4) {
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this.star = 6;
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this.colorStar = dicHero.initialStars;
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} else {
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this.star = dicHero.initialStars;
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}
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this.lv = lv;
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}
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}
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setAttribute(attribute: string) {
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setAttribute(attribute: string) {
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@@ -90,7 +90,7 @@ import { CreateHeroParam } from "../domain/roleField/hero";
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import { ACTIVITY_RESOURCES_TYPE } from "../consts";
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import { ACTIVITY_RESOURCES_TYPE } from "../consts";
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import { gameData } from "./data";
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import { gameData } from "./data";
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import { ActivityTaskPassModel } from "../db/ActivityTaskPass";
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import { ActivityTaskPassModel } from "../db/ActivityTaskPass";
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import { LadderMatchModel } from "@db/LadderMatch";
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import { LadderMatchModel } from "../db/LadderMatch";
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export async function deletRole(roleId: string) {
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export async function deletRole(roleId: string) {
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let role = await RoleModel.findByRoleId(roleId, null, true, true);
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let role = await RoleModel.findByRoleId(roleId, null, true, true);
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