当主公经验到达满级时,关卡不再获得经验
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@@ -1,7 +1,7 @@
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import { HeroModel } from '../db/Hero';
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import Role, { RoleModel } from '../db/Role'
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import { getLvByExp, getExpByLv } from '../pubUtils/gamedata';
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import { getLvByExp, getExpByLv, gameData } from '../pubUtils/data';
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import { redisUserInfoUpdate } from './redisService';
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import { switchOnFunc } from './funcSwitchService';
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import { FUNC_OPT_TYPE } from '../consts';
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@@ -10,13 +10,15 @@ import { BackendSession } from 'pinus';
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export async function roleLevelup(roleId: string, kingExp: number, session: BackendSession) {
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let role = await RoleModel.findByRoleId(roleId);
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let {lv = 1, exp = 0} = role;
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let newExp = exp + kingExp;
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let canGetExp = lv < gameData.maxPlayerLv; // 当主公超过最大级后,挑战结算不再获得经验值
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let newExp = canGetExp? exp + kingExp: exp;
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let newLv = getLvByExp(newExp);
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let nextExpObj = getExpByLv(newLv + 1);
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let curExpObj = getExpByLv(newLv);
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if(curExpObj && !nextExpObj && newExp > curExpObj.sum) {
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newExp = curExpObj.sum;
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}
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// 等级超过最高级之后,经验依然可以稍微溢出一些,以备下一次提升等级
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// let nextExpObj = getExpByLv(newLv + 1);
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// let curExpObj = getExpByLv(newLv);
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// if(curExpObj && !nextExpObj && newExp > curExpObj.sum) {
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// newExp = curExpObj.sum;
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// }
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role = await RoleModel.levelup(roleId, newLv, newExp);
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if(newLv > lv) { // 升级
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@@ -37,7 +39,7 @@ export async function roleLevelup(roleId: string, kingExp: number, session: Back
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actordata.push({
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lv : i,
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exp : startExp, // 升级前经验
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getExp : getExp, // 获得的经验
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getExp : getExp > 0? getExp: 0, // 获得的经验
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mostExp : cur
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});
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}
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