✨ feat(gvg): 征战中原排行榜奖励
This commit is contained in:
@@ -3,6 +3,7 @@ import { GVG_ACTIVE_TYPE, GVG_ITEM, GVG_PERIOD, ITEM_CHANGE_REASON, REDIS_KEY, R
|
||||
import { BattleRecordModel } from "../../../db/BattleRecord";
|
||||
import { GVGLeagueModel } from "../../../db/GVGLeague";
|
||||
import { GVGUserItemModel } from "../../../db/GVGUserItem";
|
||||
import GVGVestigeLeagueRank, { GVGVestigeLeagueRankModel } from "../../../db/GVGVestigeLeagueRank";
|
||||
import { GVGVestigeLockModel } from "../../../db/GVGVestigeLock";
|
||||
import { GVGVestigeRankModel } from "../../../db/GVGVestigeRank";
|
||||
import { GVGVestigeRecModel, GVGVestigeRecUpdate } from "../../../db/GVGVestigeRec";
|
||||
@@ -11,12 +12,13 @@ import { RoleModel } from "../../../db/Role";
|
||||
import { GVGVestigeOppLineup, VestigeRank } from "../../../domain/gvgField/returnData";
|
||||
import { RoleRankInfo } from "../../../domain/rank";
|
||||
import { getRemoteRplFilePath, getRemoteRplPrefix } from "../../../pubUtils/battleUtils";
|
||||
import { gameData } from "../../../pubUtils/data";
|
||||
import { gameData, getGVGVestigeLeagueRank } from "../../../pubUtils/data";
|
||||
import { GVG } from "../../../pubUtils/dicParam";
|
||||
import { RewardInter } from "../../../pubUtils/interface";
|
||||
import { resResult } from "../../../pubUtils/util";
|
||||
import { isHeroHidden } from "../../../services/dataService";
|
||||
import { calBreakGoods, checkHeroIsUsedInOtherVestige, checkVestige, checkVestigeOppStatus, checkVestigeRank, generateAttackHeroInfo, generateAttackInfo, generateDefenseInfo, getOppDetailData, getOppPlayerByRanks, getVestigeRecStatus, getVestigeUsedHeroes, isRobot, refreshVestigeOppRanks, updateMyVestigeRank } from "../../../services/gvg/gvgFightService";
|
||||
import { addGVGReward, handleGVGCost } from "../../../services/gvg/gvgItemService";
|
||||
import { calBreakGoods, checkHeroIsUsedInOtherVestige, checkVestige, checkVestigeOppStatus, checkVestigeRank, generateAttackHeroInfo, generateAttackInfo, generateDefenseInfo, getDayKeyInfo, getMyVestigeRank, getOppDetailData, getOppPlayerByRanks, getVestigeRecStatus, getVestigeRank, getVestigeUsedHeroes, isRobot, refreshVestigeOppRanks, saveScoreToRank, updateMyVestigeRank, saveVestigeRankSchedule } from "../../../services/gvg/gvgFightService";
|
||||
import { addGVGReward, combinePushItem, handleGVGCost } from "../../../services/gvg/gvgItemService";
|
||||
import { addGVGActive } from "../../../services/gvg/gvgPrepareService";
|
||||
import { getGroupIdOfServer, getGVGPeriodData, getGVGServerType } from "../../../services/gvg/gvgService";
|
||||
import { checkBattleHeroesByHid } from "../../../services/normalBattleService";
|
||||
@@ -38,6 +40,7 @@ export class GVGProduceHandler {
|
||||
async getVestige(msg: { vestigeId: number }, session: BackendSession) {
|
||||
const roleId = session.get('roleId');
|
||||
const serverId = session.get('serverId');
|
||||
const guildCode = session.get('guildCode');
|
||||
const { vestigeId } = msg;
|
||||
|
||||
let { configId, period } = getGVGPeriodData();
|
||||
@@ -46,20 +49,20 @@ export class GVGProduceHandler {
|
||||
if(!await checkVestige(serverId, vestigeId)) {
|
||||
return resResult(STATUS.GVG_VESTIGE_ERR);
|
||||
}
|
||||
|
||||
const myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
|
||||
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
|
||||
|
||||
let groupId = await getGroupIdOfServer(serverId);
|
||||
let serverType = await getGVGServerType(serverId);
|
||||
|
||||
let dicRankMap = gameData.gvgVestige.get(vestigeId);
|
||||
if(!dicRankMap) return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
||||
|
||||
let myVestigeRank = await GVGVestigeRankModel.findByRole(vestigeId, roleId); // 我在这个遗迹的排名
|
||||
if(!myVestigeRank) {
|
||||
let role = await RoleModel.findByRoleId(roleId, 'roleId');
|
||||
let oppRanks = refreshVestigeOppRanks(-1);
|
||||
myVestigeRank = await GVGVestigeRankModel.initRank(configId, vestigeId, groupId, serverType, role, oppRanks );
|
||||
}
|
||||
let myVestigeRank = await getMyVestigeRank(configId, groupId, serverType, vestigeId, roleId, myLeague);
|
||||
if(!myVestigeRank) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
|
||||
|
||||
let { rank, lineup, oppRanks, refreshCnt } = myVestigeRank;
|
||||
let score = dicRankMap?.get(rank)||0;
|
||||
|
||||
let lineupCe = lineup.reduce((pre, cur) => pre + cur.ce, 0);
|
||||
let oppPlayers = await getOppPlayerByRanks(serverId, groupId, serverType, vestigeId, oppRanks);
|
||||
@@ -68,7 +71,7 @@ export class GVGProduceHandler {
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
vestigeId,
|
||||
myRank: rank,
|
||||
score,
|
||||
score: dicRankMap?.get(rank)?.score||0,
|
||||
lineup, lineupCe,
|
||||
oppPlayers,
|
||||
refreshCnt,
|
||||
@@ -88,12 +91,8 @@ export class GVGProduceHandler {
|
||||
let groupId = await getGroupIdOfServer(serverId);
|
||||
let serverType = await getGVGServerType(serverId);
|
||||
|
||||
let myVestigeRank = await GVGVestigeRankModel.findByRole(vestigeId, roleId); // 我在这个遗迹的排名
|
||||
if(!myVestigeRank) {
|
||||
let role = await RoleModel.findByRoleId(roleId, 'roleId');
|
||||
let oppRanks = refreshVestigeOppRanks(-1);
|
||||
myVestigeRank = await GVGVestigeRankModel.initRank(configId, vestigeId, groupId, serverType, role, oppRanks );
|
||||
}
|
||||
let myVestigeRank = await getMyVestigeRank(configId, groupId, serverType, vestigeId, roleId);
|
||||
if(!myVestigeRank) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
|
||||
|
||||
for(let { actorId } of heroes) {
|
||||
if(isHeroHidden(actorId)) return resResult(STATUS.HERO_IS_HIDDEN);
|
||||
@@ -162,13 +161,7 @@ export class GVGProduceHandler {
|
||||
let groupId = await getGroupIdOfServer(serverId);
|
||||
let serverType = await getGVGServerType(serverId);
|
||||
|
||||
let myVestigeRank = await GVGVestigeRankModel.findByRole(vestigeId, roleId); // 我在这个遗迹的排名
|
||||
if(!myVestigeRank) {
|
||||
let role = await RoleModel.findByRoleId(roleId, 'roleId');
|
||||
let oppRanks = refreshVestigeOppRanks(-1);
|
||||
myVestigeRank = await GVGVestigeRankModel.initRank(configId, vestigeId, groupId, serverType, role, oppRanks );
|
||||
}
|
||||
|
||||
let myVestigeRank = await getMyVestigeRank(configId, groupId, serverType, vestigeId, roleId);
|
||||
let refreshCnt = myVestigeRank.refreshCnt||0;
|
||||
if(refreshCnt >= GVG.GVG_REFRESH_TIME) return resResult(STATUS.GVG_VESTIGE_REFESH_CNT_MAX);
|
||||
|
||||
@@ -226,7 +219,7 @@ export class GVGProduceHandler {
|
||||
// 消耗征战令的获得活跃
|
||||
let active = await addGVGActive(myLeague.leagueCode, roleId, GVG_ACTIVE_TYPE.COST_FIGHT_COIN);
|
||||
// 创建rec
|
||||
const attackInfo = await generateAttackInfo(roleId, myRank);
|
||||
const attackInfo = await generateAttackInfo(roleId, myLeague.leagueCode, myRank);
|
||||
const defenseInfo = await generateDefenseInfo(targetRoleId, vestigeId, rank);
|
||||
const rec = await GVGVestigeRecModel.createRec(configId, vestigeId, groupId, serverType, dicRank.warId, attackInfo, defenseInfo, leagueGoods);
|
||||
const oppDetail = await getOppDetailData(rec);
|
||||
@@ -343,14 +336,14 @@ export class GVGProduceHandler {
|
||||
let { rewards, leagueRewards } = calBreakGoods(rec.vestigeId, historyRank, atkData.rank);
|
||||
let breakGoods = await addGVGReward(roleId, roleName, myLeague.leagueCode, sid, leagueRewards, rewards, ITEM_CHANGE_REASON.GVG_VESTIGE_END);
|
||||
|
||||
// TODO 更新redis排行榜
|
||||
await saveScoreToRank(rec);
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
vestigeId: rec.vestigeId,
|
||||
battleCode: rec.battleCode,
|
||||
leagueGoods: rec.leagueGoods,
|
||||
rank: atkData.rank,
|
||||
score: gameData.gvgVestige.get(rec.vestigeId)?.get(atkData.rank)?.score,
|
||||
score: gameData.gvgVestige.get(rec.vestigeId)?.get(atkData.rank)?.score??0,
|
||||
historyRank: atkData.historyRank,
|
||||
...getVestigeRecStatus(rec),
|
||||
oppPlayers: await getOppPlayerByRanks(serverId, rec.groupId, rec.serverType, rec.vestigeId, atkData.oppRanks),
|
||||
@@ -381,11 +374,48 @@ export class GVGProduceHandler {
|
||||
// 征战中原简单小排行榜
|
||||
async getLeagueRank(msg: {}, session: BackendSession) {
|
||||
|
||||
const roleId = session.get('roleId');
|
||||
const serverId = session.get('serverId');
|
||||
const guildCode = session.get('guildCode');
|
||||
|
||||
const myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
|
||||
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
|
||||
|
||||
let groupId = await getGroupIdOfServer(serverId);
|
||||
let serverType = await getGVGServerType(serverId);
|
||||
let serverNames = await getAllServerName();
|
||||
|
||||
const { ranks: leagueRank, myRank: myLeagueRank } = await getVestigeRank(REDIS_KEY.GVG_VESTIGE_LEAGUE, true, { groupId, serverType, day: getDayKeyInfo() }, { leagueCode: myLeague.leagueCode });
|
||||
const { ranks: memberRank, myRank: myMemberRank } = await getVestigeRank(REDIS_KEY.GVG_VESTIGE_MEMBER_ALL, true, { groupId, serverType, day: getDayKeyInfo() }, { roleId }, serverNames);
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
leagueRank, myLeagueRank, memberRank, myMemberRank
|
||||
})
|
||||
}
|
||||
|
||||
// 联军详细排名
|
||||
async getLeagueDetailRank(msg: {}, session: BackendSession) {
|
||||
const serverId = session.get('serverId');
|
||||
const guildCode = session.get('guildCode');
|
||||
|
||||
const myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
|
||||
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
|
||||
|
||||
let groupId = await getGroupIdOfServer(serverId);
|
||||
let serverType = await getGVGServerType(serverId);
|
||||
let serverNames = await getAllServerName();
|
||||
let { configId } = getGVGPeriodData();
|
||||
|
||||
const { ranks, myRank } = await getVestigeRank(REDIS_KEY.GVG_VESTIGE_LEAGUE, false, { groupId, serverType, day: getDayKeyInfo() }, { leagueCode: myLeague.leagueCode }, serverNames);
|
||||
|
||||
let yesterdayRank = await GVGVestigeLeagueRank.getYesterdayRank(myLeague.leagueCode);
|
||||
let canReceiveRanks = await GVGVestigeLeagueRank.getCanReceiveRanks(configId, myLeague.leagueCode);
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
ranks, myRank,
|
||||
latestRank: yesterdayRank?.rank||0,
|
||||
canReceiveBox: canReceiveRanks.length > 0
|
||||
})
|
||||
}
|
||||
|
||||
// 玩家排行
|
||||
@@ -432,7 +462,42 @@ export class GVGProduceHandler {
|
||||
}
|
||||
|
||||
// 领取排行榜获得的每日奖励
|
||||
async receiveBox(msg: { vestigeId: number }, session: BackendSession) {
|
||||
async receiveBox(msg: { }, session: BackendSession) {
|
||||
const guildCode = session.get('guildCode');
|
||||
const roleId = session.get('roleId');
|
||||
const roleName = session.get('roleName');
|
||||
const sid = session.get('sid');
|
||||
|
||||
const myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
|
||||
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
|
||||
|
||||
let { configId } = getGVGPeriodData();
|
||||
let canReceiveRanks = await GVGVestigeLeagueRankModel.getCanReceiveRanks(configId, myLeague.leagueCode);
|
||||
if(canReceiveRanks.length <= 0) return resResult(STATUS.GVG_RECEIVE_NO_RANK_REWARD);
|
||||
let rewards: RewardInter[] = [], leagueReward: RewardInter[] = [];
|
||||
for(let { rank } of canReceiveRanks) {
|
||||
let dicRank = getGVGVestigeLeagueRank(rank);
|
||||
if(!dicRank) { console.error('dic_zyz_GVGVestigeLeagueRank error'); continue; }
|
||||
combinePushItem(rewards, dicRank.rankReward);
|
||||
combinePushItem(leagueReward, dicRank.rankLeagueReward);
|
||||
}
|
||||
let leagueGoods = await addGVGReward(roleId, roleName, myLeague.leagueCode, sid, leagueReward, rewards, ITEM_CHANGE_REASON.GVG_VESTIGE_RECEIVE_RANK)
|
||||
await GVGVestigeLeagueRankModel.receiveRanks(canReceiveRanks.map(cur => cur._id));
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
leagueGoods,
|
||||
canReceiveRanks: false
|
||||
})
|
||||
}
|
||||
|
||||
async debugCalRec(msg: { battleCode: string }, session: BackendSession) {
|
||||
let rec = await GVGVestigeRecModel.findByBattleCode(msg.battleCode);
|
||||
await saveScoreToRank(rec);
|
||||
return resResult(STATUS.SUCCESS);
|
||||
}
|
||||
|
||||
async debugSaveScore(msg: {}, session: BackendSession) {
|
||||
await saveVestigeRankSchedule();
|
||||
return resResult(STATUS.SUCCESS);
|
||||
}
|
||||
}
|
||||
@@ -146,8 +146,11 @@ export class GVGProduceHandler {
|
||||
|
||||
let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
|
||||
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
|
||||
|
||||
await lockField(myLeague.leagueCode, roleId, roleName, farmId);
|
||||
|
||||
let dicResource = gameData.gvgResource.get(farmId);
|
||||
if(dicResource.type == GVG_RESOURCE_TYPE.FOOD) {
|
||||
await lockField(myLeague.leagueCode, roleId, roleName, farmId);
|
||||
}
|
||||
const myRank = await getmyDistributeRank(myLeague.leagueCode, myLeague.members, roleId);
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
|
||||
@@ -11,7 +11,7 @@ export async function getGVGCities(league: GVGLeagueType) {
|
||||
|
||||
/**
|
||||
* TODO 获取当前城池状态
|
||||
* @returns [{cityId: number, guardLeagueName: string, teamCnt: number }]
|
||||
* @returns [{cityId: number, guardLeagueCode: string, guardLeagueName: string, teamCnt: number }]
|
||||
*/
|
||||
export async function getGVGCitiesInfo(league: GVGLeagueType): Promise<{cityId: number, guardLeagueName: string, teamCnt: number }[]> {
|
||||
return [];
|
||||
|
||||
@@ -1,24 +1,30 @@
|
||||
// 征战中原相关
|
||||
|
||||
import { GVG_PERIOD, STATUS, VESTIGE_OPP_STATUS, VESTIGE_STATUS } from "../../consts";
|
||||
import moment = require("moment");
|
||||
import { GVG_PERIOD, REDIS_KEY, VESTIGE_OPP_STATUS, VESTIGE_STATUS } from "../../consts";
|
||||
import { ArtifactModel } from "../../db/Artifact";
|
||||
import { GVGLeagueModel, GVGLeagueType } from "../../db/GVGLeague";
|
||||
import { GVGVestigeModel } from "../../db/GVGVestige";
|
||||
import { GVGVestigeLeagueRankModel } from "../../db/GVGVestigeLeagueRank";
|
||||
import { GVGVestigeLockModel } from "../../db/GVGVestigeLock";
|
||||
import { GVGVestigeRankModel, GVGVestigeRankType, GVGVestigeRankUpdate } from "../../db/GVGVestigeRank";
|
||||
import { GVGVestigeRecType } from "../../db/GVGVestigeRec";
|
||||
import { GVGVestigeSumRankModel } from "../../db/GVGVestigeSumRank";
|
||||
import { HeroModel, HeroType } from "../../db/Hero";
|
||||
import { RoleModel, RoleType } from "../../db/Role";
|
||||
import { OppDetailData, OppDetailHeroData, OppPlayerHeroInfo, OppPlayerInfo } from "../../domain/gvgField/gvgDb";
|
||||
import { RoleModel } from "../../db/Role";
|
||||
import { OppDetailData, OppPlayerHeroInfo, OppPlayerInfo } from "../../domain/gvgField/gvgDb";
|
||||
import { GVGVestigeOppPlayer } from "../../domain/gvgField/returnData";
|
||||
import { KeyNameParam, LeagueRankInfo, myIdInter, RoleRankInfo } from "../../domain/rank";
|
||||
import { gameData, getGVGVestigeRange } from "../../pubUtils/data";
|
||||
import { GVG } from "../../pubUtils/dicParam";
|
||||
import { RewardInter } from "../../pubUtils/interface";
|
||||
import { getTimeFun } from "../../pubUtils/timeUtil";
|
||||
import { getRandEelm, getRandValueByMinMax, resResult } from "../../pubUtils/util";
|
||||
import { getRandEelm } from "../../pubUtils/util";
|
||||
import { getNumberArr, uniqueArr } from "../ladderService";
|
||||
import { getHeroesAttributes } from "../playerCeService";
|
||||
import { getAllServerName } from "../redisService";
|
||||
import { combineItems } from "../role/util";
|
||||
import { Rank } from "../rankService";
|
||||
import { findKeys, getAllServerName, redisClient } from "../redisService";
|
||||
import { combinePushItem } from "./gvgItemService";
|
||||
import { getGroupIdOfServer, getGVGServerType } from "./gvgService";
|
||||
|
||||
// 备战期的遗迹和激战期的开始结束战斗时间
|
||||
@@ -147,13 +153,8 @@ export function isRobot(roleId: string) {
|
||||
|
||||
export async function checkVestigeOppStatus(configId: number, groupId: number, serverType: number, vestigeId: number, roleId: string, myRank: number, targetRoleId: string, rank: number) {
|
||||
|
||||
let myData = await GVGVestigeRankModel.findByRole(vestigeId, roleId);
|
||||
if(!myData) {
|
||||
let role = await RoleModel.findByRoleId(roleId, 'roleId');
|
||||
let oppRanks = refreshVestigeOppRanks(-1);
|
||||
myData = await GVGVestigeRankModel.initRank(configId, vestigeId, groupId, serverType, role, oppRanks );
|
||||
}
|
||||
if(myData?.rank != myRank) return VESTIGE_OPP_STATUS.MY_RANK_CHANGE;
|
||||
let myData = await getMyVestigeRank(configId, groupId, serverType, vestigeId, roleId);
|
||||
if(!myData || myData.rank != myRank) return VESTIGE_OPP_STATUS.MY_RANK_CHANGE;
|
||||
|
||||
if(isRobot(targetRoleId)) {
|
||||
let targetData = await GVGVestigeRankModel.findByRank(vestigeId, rank);
|
||||
@@ -196,16 +197,16 @@ export async function generateDefenseInfo(roleId: string, vestigeId: number, ran
|
||||
let heroes = await HeroModel.findByHidRange(hids, playerVestigeData.roleId, 'hid skinId lv star colorStar quality ce');
|
||||
|
||||
let info = new OppPlayerInfo();
|
||||
info.initByPlayer(playerVestigeData.rank, role, true);
|
||||
info.initByPlayer(playerVestigeData.rank, role, playerVestigeData.leagueCode, true);
|
||||
info.setPlayerHeroes(heroes, lineup);
|
||||
return info;
|
||||
}
|
||||
}
|
||||
|
||||
export async function generateAttackInfo(roleId: string, rank: number) {
|
||||
export async function generateAttackInfo(roleId: string, leagueCode: string, rank: number) {
|
||||
let role = await RoleModel.findByRoleId(roleId, 'roleId roleName heads head frames frame spines spine title lv');
|
||||
let info = new OppPlayerInfo();
|
||||
info.initByPlayer(rank, role, false);
|
||||
info.initByPlayer(rank, role, leagueCode, false);
|
||||
return info;
|
||||
}
|
||||
|
||||
@@ -262,7 +263,7 @@ export async function updateMyVestigeRank(isChange: boolean, atkData: GVGVestige
|
||||
update.hasDefense = true;
|
||||
needUpdate = true;
|
||||
}
|
||||
if(atkData && atkData.rank > historyRank) { // 更新历史最高排名
|
||||
if(atkData && (historyRank == 0 || atkData.rank < historyRank)) { // 更新历史最高排名
|
||||
update.historyRank = atkData.rank;
|
||||
needUpdate = true;
|
||||
}
|
||||
@@ -285,22 +286,87 @@ export function calBreakGoods(vestige: number, historyRank: number, rank: number
|
||||
for(let i = historyRank + 1; i <= rank; i++) {
|
||||
let dicRank = dicRankMap.get(i);
|
||||
if(!dicRank) continue;
|
||||
for(let { id, count } of dicRank.onceReward) {
|
||||
let obj = rewards.find(obj => obj.id == id);
|
||||
if(!obj) {
|
||||
rewards.push({ id, count });
|
||||
} else {
|
||||
obj.count += count;
|
||||
}
|
||||
}
|
||||
for(let { id, count } of dicRank.onceLeagueReward) {
|
||||
let obj = leagueRewards.find(obj => obj.id == id);
|
||||
if(!obj) {
|
||||
leagueRewards.push({ id, count });
|
||||
} else {
|
||||
obj.count += count;
|
||||
}
|
||||
}
|
||||
combinePushItem(rewards, dicRank.onceReward);
|
||||
combinePushItem(leagueRewards, dicRank.onceLeagueReward);
|
||||
}
|
||||
return { rewards, leagueRewards }
|
||||
}
|
||||
|
||||
// 玩家当天的驻扎记录,没有的话就创建一个
|
||||
export async function getMyVestigeRank(configId: number, groupId: number, serverType: number, vestigeId: number, roleId: string, myLeague?: GVGLeagueType) {
|
||||
|
||||
let myVestigeRank = await GVGVestigeRankModel.findByRole(vestigeId, roleId); // 我在这个遗迹的排名
|
||||
if(!myVestigeRank) {
|
||||
let role = await RoleModel.findByRoleId(roleId, 'roleId guildCode');
|
||||
let oppRanks = refreshVestigeOppRanks(-1);
|
||||
if(!myLeague) {
|
||||
myLeague = await GVGLeagueModel.findLeagueByGuild(role.guildCode);
|
||||
if(!myLeague) return null
|
||||
}
|
||||
myVestigeRank = await GVGVestigeRankModel.initRank(configId, vestigeId, groupId, serverType, role, myLeague.leagueCode, oppRanks );
|
||||
}
|
||||
return myVestigeRank;
|
||||
}
|
||||
|
||||
// 保存排行榜
|
||||
export async function saveScoreToRank(rec: GVGVestigeRecType) {
|
||||
await savePlayerRank(rec.configId, rec.groupId, rec.serverType, rec.vestigeId, rec.attackInfo);
|
||||
await savePlayerRank(rec.configId, rec.groupId, rec.serverType, rec.vestigeId, rec.defenseInfo);
|
||||
}
|
||||
|
||||
export function getDayKeyInfo() {
|
||||
return moment().format('YYMMDD');
|
||||
}
|
||||
|
||||
async function savePlayerRank(configId: number, groupId: number, serverType: number, vestigeId: number, playerInfo: OppPlayerInfo) {
|
||||
if(playerInfo.isRobot) return
|
||||
let dicRankMap = gameData.gvgVestige.get(vestigeId);
|
||||
let newRank = dicRankMap?.get(playerInfo.newRank)?.score||0;
|
||||
let oldRank = dicRankMap?.get(playerInfo.oldRank)?.score||0;
|
||||
let myScore = await GVGVestigeSumRankModel.incScore(playerInfo.roleId, groupId, serverType, newRank - oldRank);
|
||||
let r1 = new Rank(REDIS_KEY.GVG_VESTIGE_MEMBER_ALL, { serverType, groupId, day: getDayKeyInfo() });
|
||||
await r1.setRankWithRoleInfo(playerInfo.roleId, myScore.score, myScore.updatedAt.getTime());
|
||||
let leagueScore = await GVGVestigeLeagueRankModel.incScore(configId, playerInfo.leagueCode, groupId, serverType, newRank - oldRank);
|
||||
let r2 = new Rank(REDIS_KEY.GVG_VESTIGE_LEAGUE, { serverType, groupId, day: getDayKeyInfo() });
|
||||
await r2.setRankWithLeagueInfo(playerInfo.leagueCode, leagueScore.score, leagueScore.updatedAt.getTime());
|
||||
}
|
||||
|
||||
export async function getVestigeRank(redisKey: REDIS_KEY, isSimple: boolean, keyParam: KeyNameParam, myId: myIdInter, serverNames?: any) {
|
||||
let r = new Rank(redisKey, keyParam);
|
||||
r.setGenerFieldsFun((obj => {
|
||||
if(redisKey == REDIS_KEY.GVG_VESTIGE_MEMBER_ALL && isSimple && obj instanceof RoleRankInfo) {
|
||||
return { rank: obj.rank, name: obj.roleName, serverName: serverNames[obj.serverId], score: obj.num }
|
||||
}
|
||||
if(redisKey == REDIS_KEY.GVG_VESTIGE_LEAGUE && obj instanceof LeagueRankInfo) {
|
||||
if(isSimple) {
|
||||
return { rank: obj.rank, name: obj.name, score: obj.num }
|
||||
} else {
|
||||
return { ...obj, leader: {...obj.leader, serverName: serverNames[obj.leader.serverId]}};
|
||||
}
|
||||
}
|
||||
return obj
|
||||
}));
|
||||
|
||||
let { ranks, myRank } = await r.getRankListWithMyRank(myId);
|
||||
if (!myRank) {
|
||||
if(redisKey == REDIS_KEY.GVG_VESTIGE_MEMBER_ALL) {
|
||||
myRank = await r.generMyRankWithRole(myId.roleId, 0, 0);
|
||||
} else if (redisKey == REDIS_KEY.GVG_VESTIGE_LEAGUE) {
|
||||
myRank = await r.generMyRankWithLeague(myId.leagueCode, 0, 0);
|
||||
}
|
||||
}
|
||||
return { ranks, myRank }
|
||||
}
|
||||
|
||||
export async function saveVestigeRankSchedule() {
|
||||
let day = getDayKeyInfo();
|
||||
let keys = await findKeys(`${REDIS_KEY.GVG_VESTIGE_LEAGUE}:${day}:`);
|
||||
for(let key of keys) {
|
||||
let [,, _groupId, _serverType] = key.split(':');
|
||||
let groupId = parseInt(_groupId);
|
||||
let serverType = parseInt(_serverType);
|
||||
let r = new Rank(REDIS_KEY.GVG_VESTIGE_LEAGUE, { groupId, serverType, day});
|
||||
let ranks = await r.getRankByRangeRaw();
|
||||
await GVGVestigeLeagueRankModel.saveRank(groupId, serverType, ranks);
|
||||
}
|
||||
}
|
||||
@@ -82,4 +82,15 @@ export function getProduceCoinCnt(items: RewardInter[]) {
|
||||
}
|
||||
}
|
||||
return produceCoinCnt;
|
||||
}
|
||||
|
||||
export function combinePushItem(targetItems: RewardInter[], dicItems: RewardInter[]) {
|
||||
for(let { id, count } of dicItems) {
|
||||
let obj = targetItems.find(obj => obj.id == id);
|
||||
if(!obj) {
|
||||
targetItems.push({ id, count });
|
||||
} else {
|
||||
obj.count += count;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
import { KeyName, KeyNameParam, RankParam, GuildRankParam, RoleRankInfo, LineupParam, myIdInter, GeneralRankParam, ValueConfig, GuildRankInfo, RoleAndGuildRankInfo } from "../domain/rank";
|
||||
import { KeyName, KeyNameParam, RankParam, GuildRankParam, RoleRankInfo, LineupParam, myIdInter, GeneralRankParam, ValueConfig, GuildRankInfo, RoleAndGuildRankInfo, LeagueRankParam, LeagueRankInfo } from "../domain/rank";
|
||||
import { getInfoKeyByRedisKey, ROLE_SELECT, GUILD_SELECT, REDIS_KEY, HERO_SELECT, COMPOSE_FIELD_TYPE, KEY_TO_COMPOSE_FIELD, getRedisKeyByRankType, COUNTER, RANK_TYPE, PUSH_ROUTE } from "../consts";
|
||||
import { redisClient, delKeys, saveLadderDefCeByData } from "./redisService";
|
||||
import { RoleType, RoleModel } from "../db/Role";
|
||||
@@ -16,7 +16,10 @@ import { ActivityTimeLimitRankModel } from "../db/ActivityTimeLimitRank";
|
||||
import { sendMessageToServerWithSuc } from "./pushService";
|
||||
import { LadderMatchModel } from "../db/LadderMatch";
|
||||
import { completeRanks } from "./ladderService";
|
||||
import { GVGVestigeRankModel } from "../db/GVGVestigeRank";
|
||||
import { GVGVestigeSumRankModel } from "../db/GVGVestigeSumRank";
|
||||
import { GVGLeagueModel, GVGLeagueType } from "../db/GVGLeague";
|
||||
import { GVGVestigeLeagueRankModel } from "../db/GVGVestigeLeagueRank";
|
||||
import { getDayKeyInfo } from "./gvg/gvgFightService";
|
||||
|
||||
|
||||
/**
|
||||
@@ -111,7 +114,7 @@ export class Rank {
|
||||
* 返回字段修改
|
||||
* @param obj
|
||||
*/
|
||||
private async generFields(obj: GuildRankInfo | RoleRankInfo) {
|
||||
private async generFields(obj: GuildRankInfo | RoleRankInfo | LeagueRankInfo) {
|
||||
return obj;
|
||||
}
|
||||
|
||||
@@ -119,7 +122,7 @@ export class Rank {
|
||||
* 从外部设置返回字段
|
||||
* @param cb
|
||||
*/
|
||||
public setGenerFieldsFun(cb: (obj: GuildRankInfo | RoleRankInfo) => any) {
|
||||
public setGenerFieldsFun(cb: (obj: GuildRankInfo | RoleRankInfo | LeagueRankInfo) => any) {
|
||||
this.generFields = cb;
|
||||
}
|
||||
|
||||
@@ -189,6 +192,22 @@ export class Rank {
|
||||
return newScore;
|
||||
}
|
||||
|
||||
public async setRankWithLeagueInfo(leagueCode: string, score: number, timestamp: number, league?: GVGLeagueType, isInc = false) {
|
||||
return await this.setRankWithLeagueInfoArrParam(leagueCode, [score, timestamp], league, isInc);
|
||||
}
|
||||
|
||||
public async setRankWithLeagueInfoArrParam(leagueCode: string, scores: number[], league?: GVGLeagueType, isInc = false) {
|
||||
for (let infoKey of [this.infoKey, ...this.extraKeys]) {
|
||||
const hasCurUser = await redisClient().hexistsAsync(infoKey, leagueCode);
|
||||
if (!hasCurUser) {
|
||||
await this.generParamAndSet(infoKey, { leagueCode }, { league });
|
||||
}
|
||||
}
|
||||
let newScore = await this.setRank({ leagueCode }, scores, isInc);
|
||||
|
||||
return newScore;
|
||||
}
|
||||
|
||||
/**
|
||||
* 根据武将表设置更新排行榜&玩家信息
|
||||
* @param roleId 玩家id
|
||||
@@ -211,7 +230,7 @@ export class Rank {
|
||||
/**
|
||||
* 将玩家信息按顺序组成 如:roleId:hid
|
||||
* @param {{ string }} key redis key
|
||||
* @param {{ roleId?: string; guildCode?: string; hid?: number }} param 玩家信息
|
||||
* @param {{ roleId?: string; guildCode?: string; hid?: number; leagueCode?: string }} param 玩家信息
|
||||
*/
|
||||
private composeFields(key: REDIS_KEY, param: myIdInter) {
|
||||
let type = KEY_TO_COMPOSE_FIELD.get(key);
|
||||
@@ -222,6 +241,8 @@ export class Rank {
|
||||
return param.guildCode;
|
||||
} else if (type == COMPOSE_FIELD_TYPE.ROLE_HERO) {
|
||||
return `${param.roleId}:${param.hid}`;
|
||||
} else if (type == COMPOSE_FIELD_TYPE.LEAGUE) {
|
||||
return `${param.leagueCode}`;
|
||||
} else {
|
||||
return '';
|
||||
}
|
||||
@@ -243,6 +264,8 @@ export class Rank {
|
||||
return { guildCode: arr[0] };
|
||||
} else if (type == COMPOSE_FIELD_TYPE.ROLE_HERO) {
|
||||
return { roleId: arr[0], hid: parseInt(arr[1]) };
|
||||
} else if (type == COMPOSE_FIELD_TYPE.LEAGUE) {
|
||||
return { leagueCode: arr[0] };
|
||||
} else {
|
||||
return {};
|
||||
}
|
||||
@@ -254,9 +277,9 @@ export class Rank {
|
||||
* @param fields 玩家id
|
||||
* @param db 数据库内的数据
|
||||
*/
|
||||
public async generParamAndSet(infoKey: string, fields: myIdInter, db: { role?: RoleType, guild?: GuildType, hero?: HeroUpdate }) {
|
||||
let { roleId, guildCode, hid } = fields;
|
||||
let { role, guild, hero } = db;
|
||||
public async generParamAndSet(infoKey: string, fields: myIdInter, db: { role?: RoleType, guild?: GuildType, hero?: HeroUpdate, league?: GVGLeagueType }) {
|
||||
let { roleId, guildCode, hid, leagueCode } = fields;
|
||||
let { role, guild, hero, league } = db;
|
||||
|
||||
if (infoKey == REDIS_KEY.USER_INFO) {
|
||||
if (!role) {
|
||||
@@ -272,6 +295,13 @@ export class Rank {
|
||||
}
|
||||
let param = new GuildRankParam(guild);
|
||||
await this.setUserInfo(infoKey, { guildCode }, param);
|
||||
} else if (infoKey == REDIS_KEY.LEAGUE_INFO) {
|
||||
if (!league) {
|
||||
league = await GVGLeagueModel.findByCode(leagueCode);
|
||||
if(!league) return;
|
||||
}
|
||||
let param = new LeagueRankParam(league);
|
||||
await this.setUserInfo(infoKey, { leagueCode }, param);
|
||||
} else if (infoKey == REDIS_KEY.TOP_LINEUP_INFO) {
|
||||
if (!role) {
|
||||
role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.RANK, true);
|
||||
@@ -345,7 +375,7 @@ export class Rank {
|
||||
* @param myId
|
||||
* @param param
|
||||
*/
|
||||
private async setUserInfo(infoKey: REDIS_KEY, myId: myIdInter, param: RankParam | GuildRankParam | LineupParam[]) {
|
||||
private async setUserInfo(infoKey: REDIS_KEY, myId: myIdInter, param: RankParam | GuildRankParam | LineupParam[] | LeagueRankParam) {
|
||||
let field = this.composeFields(infoKey, myId);
|
||||
let value = JSON.stringify(param);
|
||||
return await redisClient().hsetAsync(infoKey, field, value);
|
||||
@@ -532,6 +562,29 @@ export class Rank {
|
||||
return await this.generFields(param);
|
||||
}
|
||||
|
||||
public async generMyRankWithLeague(leagueCode: string, score: number, time: number, league?: GVGLeagueType) {
|
||||
// 如果没有信息,更新玩家信息
|
||||
let param: LeagueRankInfo;
|
||||
|
||||
let hasCurUser = await redisClient().hexistsAsync(this.infoKey, leagueCode);
|
||||
if (!hasCurUser) {
|
||||
if (!league) {
|
||||
league = await GVGLeagueModel.findByCode(leagueCode);
|
||||
if(!league) return null
|
||||
}
|
||||
param = new LeagueRankInfo(league);
|
||||
param.setInfo(0, { leagueCode }, score, time);
|
||||
} else {
|
||||
const info = await redisClient().hgetAsync(this.infoKey, leagueCode);
|
||||
if(!info) return null
|
||||
const leagueInfo = JSON.parse(info);
|
||||
param = new LeagueRankInfo(leagueInfo);
|
||||
param.setInfo(0, { leagueCode }, score, time);
|
||||
}
|
||||
|
||||
return await this.generFields(param);
|
||||
}
|
||||
|
||||
public async generMyRankWithHero(roleId: string, hid: number, score: number, time: number, hero?: HeroType, role?: RoleType) {
|
||||
// 如果没有信息,更新玩家信息
|
||||
let param: RoleRankInfo;
|
||||
@@ -558,7 +611,7 @@ export class Rank {
|
||||
return await this.generFields(param);
|
||||
}
|
||||
|
||||
private async setExInfoToParam(extraKey: string, param: RoleRankInfo | GuildRankInfo, myId: myIdInter, db: { role?: RoleType, guild?: GuildType, hero?: HeroType }) {
|
||||
private async setExInfoToParam(extraKey: string, param: RoleRankInfo | GuildRankInfo | LeagueRankInfo, myId: myIdInter, db: { role?: RoleType, guild?: GuildType, hero?: HeroType }) {
|
||||
let { role, guild, hero } = db;
|
||||
|
||||
if (extraKey == REDIS_KEY.TOP_LINEUP_INFO) {
|
||||
@@ -668,7 +721,6 @@ export class Rank {
|
||||
|
||||
public async getRankListWithMyRank(myId: myIdInter, isReverse = true) {
|
||||
let ranks = await this.getRankByRange('+inf', '-inf', isReverse);
|
||||
console.log('#### ranks', ranks);
|
||||
let newRanks = [], newMyRank: any;
|
||||
let myRank = ranks.find(cur => {
|
||||
return cur.isMyInfo(myId);
|
||||
@@ -738,7 +790,7 @@ export class Rank {
|
||||
public async getRankByRange(max: number | string = '+inf', min: number | string = '-inf', isReverse = true) {
|
||||
let raws = await this.getRankByRangeRaw(max, min, isReverse);
|
||||
|
||||
let ranks = new Array<RoleRankInfo | GuildRankInfo>();
|
||||
let ranks = new Array<RoleRankInfo | GuildRankInfo | LeagueRankInfo>();
|
||||
let l = 1;
|
||||
for (let { field, scores } of raws) {
|
||||
let param = await this.getParam(l, field, scores);
|
||||
@@ -756,7 +808,7 @@ export class Rank {
|
||||
const userInfo = JSON.parse(info);
|
||||
if(!userInfo) return null;
|
||||
|
||||
let param: RoleRankInfo | GuildRankInfo;
|
||||
let param: RoleRankInfo | GuildRankInfo | LeagueRankInfo;
|
||||
if (this.infoKey == REDIS_KEY.USER_INFO) {
|
||||
if (this.key != REDIS_KEY.LADDER && this.key != REDIS_KEY.GVG_VESTIGE_MEMBER && nowSeconds() - userInfo.updatedAt > 2 * 30 * 24 * 60 * 60) {
|
||||
return null;
|
||||
@@ -771,6 +823,10 @@ export class Rank {
|
||||
param = new GuildRankInfo(userInfo);
|
||||
param.setInfo(rank, myId, scores[0], scores[1]);
|
||||
}
|
||||
} else if (this.infoKey == REDIS_KEY.LEAGUE_INFO) {
|
||||
param = new LeagueRankInfo(userInfo);
|
||||
param.setInfo(rank, myId, scores[0], scores[1]);
|
||||
|
||||
}
|
||||
|
||||
for (let extraKey of this.extraKeys) {
|
||||
@@ -781,7 +837,7 @@ export class Rank {
|
||||
|
||||
public async getRankByRank(start: number, end: number) {
|
||||
|
||||
let ranks = new Array<RoleRankInfo | GuildRankInfo>();
|
||||
let ranks = new Array<RoleRankInfo | GuildRankInfo | LeagueRankInfo>();
|
||||
let key = this.keyName.getName();
|
||||
if (this.isUnion) {
|
||||
key = await this.generateUnionRank();
|
||||
@@ -1125,6 +1181,32 @@ export async function setRankRedisFromDb(type: string, args?: { serverId?: numbe
|
||||
await r.setRankWithRoleInfo(rank.roleId, rank.rank, 0, role);
|
||||
await saveLadderDefCeByData(rank.roleId, rank);
|
||||
}
|
||||
} else if (type == REDIS_KEY.GVG_VESTIGE_MEMBER_ALL) {
|
||||
let ranks = await GVGVestigeSumRankModel.findRank();
|
||||
for(let { _id: { groupId, serverType }, arr, roleIds } of ranks) {
|
||||
let roles = await RoleModel.findByRoleIds(roleIds, ROLE_SELECT.RANK);
|
||||
let r = new Rank(type, { groupId, serverType, day: getDayKeyInfo() });
|
||||
r.setIsInit(true);
|
||||
for(let { roleId, score, updatedAt } of arr) {
|
||||
let role = roles.find(cur => cur.roleId == roleId);
|
||||
if(role) {
|
||||
await r.setRankWithRoleInfo(roleId, score, updatedAt.getTime(), role);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (type == REDIS_KEY.GVG_VESTIGE_LEAGUE) {
|
||||
let ranks = await GVGVestigeLeagueRankModel.findRank();
|
||||
for(let { _id: { groupId, serverType }, arr, leagueCodes } of ranks) {
|
||||
let leagues = await GVGLeagueModel.findByCodes(leagueCodes);
|
||||
let r = new Rank(type, { groupId, serverType, day: getDayKeyInfo() });
|
||||
r.setIsInit(true);
|
||||
for(let { leagueCode, score, updatedAt } of arr) {
|
||||
let league = leagues.find(cur => cur.leagueCode == leagueCode);
|
||||
if(league) {
|
||||
await r.setRankWithLeagueInfo(leagueCode, score, updatedAt.getTime(), league);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -16,8 +16,6 @@ import { RoleModel, RoleType } from '../db/Role';
|
||||
import { GuildType } from '../db/Guild';
|
||||
import { ActivityGroupModel } from '../db/ActivityGroup';
|
||||
import { LadderMatchModel, LadderMatchType } from '../db/LadderMatch';
|
||||
import { GVGServerGroupModel } from '../db/GVGServerGroup';
|
||||
import { nowSeconds } from '../pubUtils/timeUtil';
|
||||
|
||||
/**
|
||||
* 在服务重新启动时,将信息存入redis
|
||||
@@ -50,9 +48,14 @@ export async function initAllRank() {
|
||||
await delKeys(REDIS_KEY.SUM_CE_SNAPSHOT);
|
||||
await delKeys(REDIS_KEY.TOP_LINE_SNAPSHOT);
|
||||
await delKeys(REDIS_KEY.LADDER);
|
||||
await delKeys(REDIS_KEY.GVG_VESTIGE_MEMBER_ALL);
|
||||
await delKeys(REDIS_KEY.GVG_VESTIGE_LEAGUE);
|
||||
await delKeys(REDIS_KEY.LEAGUE_INFO);
|
||||
|
||||
await setRankRedisFromDb(REDIS_KEY.PVP_RANK, {});
|
||||
|
||||
await setRankRedisFromDb(REDIS_KEY.GVG_VESTIGE_MEMBER_ALL, {});
|
||||
await setRankRedisFromDb(REDIS_KEY.GVG_VESTIGE_LEAGUE, {});
|
||||
|
||||
for(let {id} of serverList) {
|
||||
await initRankByServerId(id);
|
||||
await initActivitiesRank(id)
|
||||
@@ -163,6 +166,11 @@ export async function updateUserInfo(key: string, roleId: string, arr: Array<{fi
|
||||
}
|
||||
}
|
||||
|
||||
export async function findKeys(key: string) {
|
||||
let keys = await redisClient().keysAsync(`${key}*`);
|
||||
return keys
|
||||
}
|
||||
|
||||
/********排行榜结束 */
|
||||
|
||||
|
||||
|
||||
@@ -44,6 +44,7 @@ import { HiddenDataModel, HiddenDataModelType } from '../db/HiddenData';
|
||||
import { setHiddenData, setHiddenDataToMemory } from './dataService';
|
||||
import { GVGConfigModel } from '../db/GVGConfig';
|
||||
import { createNewGVGConfig, initLeaguePrepare } from './gvg/gvgService';
|
||||
import { saveVestigeRankSchedule } from './gvg/gvgFightService';
|
||||
|
||||
const PER_SECOND = 1 * 1000;
|
||||
const PER_DAY = 24 * 60 * 60;
|
||||
@@ -905,11 +906,12 @@ export async function initGVGConfigSchedule() {
|
||||
|
||||
scheduleJob(`gvgConfig`, config.scheduleTime * 1000, createNewGVGConfig);
|
||||
|
||||
console.log('##### initGVGConfigSchedule', nowSeconds(), config.prepareTime)
|
||||
if(nowSeconds() > config.prepareTime) {
|
||||
initLeaguePrepare();
|
||||
} else {
|
||||
scheduleJob(`gvgPrepare`, config.prepareTime * 1000, initLeaguePrepare);
|
||||
}
|
||||
|
||||
scheduleJob('gvgFightSchedule', '0 0 22 * * ?', saveVestigeRankSchedule);
|
||||
}
|
||||
// —————————————— gvg end —————————————— //
|
||||
Reference in New Issue
Block a user