feat(gvg): 征战中原排行榜奖励

This commit is contained in:
luying
2023-02-04 12:08:29 +08:00
parent fc2a86ad81
commit eb772484c2
21 changed files with 678 additions and 100 deletions

View File

@@ -3,6 +3,7 @@ import { GVG_ACTIVE_TYPE, GVG_ITEM, GVG_PERIOD, ITEM_CHANGE_REASON, REDIS_KEY, R
import { BattleRecordModel } from "../../../db/BattleRecord";
import { GVGLeagueModel } from "../../../db/GVGLeague";
import { GVGUserItemModel } from "../../../db/GVGUserItem";
import GVGVestigeLeagueRank, { GVGVestigeLeagueRankModel } from "../../../db/GVGVestigeLeagueRank";
import { GVGVestigeLockModel } from "../../../db/GVGVestigeLock";
import { GVGVestigeRankModel } from "../../../db/GVGVestigeRank";
import { GVGVestigeRecModel, GVGVestigeRecUpdate } from "../../../db/GVGVestigeRec";
@@ -11,12 +12,13 @@ import { RoleModel } from "../../../db/Role";
import { GVGVestigeOppLineup, VestigeRank } from "../../../domain/gvgField/returnData";
import { RoleRankInfo } from "../../../domain/rank";
import { getRemoteRplFilePath, getRemoteRplPrefix } from "../../../pubUtils/battleUtils";
import { gameData } from "../../../pubUtils/data";
import { gameData, getGVGVestigeLeagueRank } from "../../../pubUtils/data";
import { GVG } from "../../../pubUtils/dicParam";
import { RewardInter } from "../../../pubUtils/interface";
import { resResult } from "../../../pubUtils/util";
import { isHeroHidden } from "../../../services/dataService";
import { calBreakGoods, checkHeroIsUsedInOtherVestige, checkVestige, checkVestigeOppStatus, checkVestigeRank, generateAttackHeroInfo, generateAttackInfo, generateDefenseInfo, getOppDetailData, getOppPlayerByRanks, getVestigeRecStatus, getVestigeUsedHeroes, isRobot, refreshVestigeOppRanks, updateMyVestigeRank } from "../../../services/gvg/gvgFightService";
import { addGVGReward, handleGVGCost } from "../../../services/gvg/gvgItemService";
import { calBreakGoods, checkHeroIsUsedInOtherVestige, checkVestige, checkVestigeOppStatus, checkVestigeRank, generateAttackHeroInfo, generateAttackInfo, generateDefenseInfo, getDayKeyInfo, getMyVestigeRank, getOppDetailData, getOppPlayerByRanks, getVestigeRecStatus, getVestigeRank, getVestigeUsedHeroes, isRobot, refreshVestigeOppRanks, saveScoreToRank, updateMyVestigeRank, saveVestigeRankSchedule } from "../../../services/gvg/gvgFightService";
import { addGVGReward, combinePushItem, handleGVGCost } from "../../../services/gvg/gvgItemService";
import { addGVGActive } from "../../../services/gvg/gvgPrepareService";
import { getGroupIdOfServer, getGVGPeriodData, getGVGServerType } from "../../../services/gvg/gvgService";
import { checkBattleHeroesByHid } from "../../../services/normalBattleService";
@@ -38,6 +40,7 @@ export class GVGProduceHandler {
async getVestige(msg: { vestigeId: number }, session: BackendSession) {
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const guildCode = session.get('guildCode');
const { vestigeId } = msg;
let { configId, period } = getGVGPeriodData();
@@ -46,20 +49,20 @@ export class GVGProduceHandler {
if(!await checkVestige(serverId, vestigeId)) {
return resResult(STATUS.GVG_VESTIGE_ERR);
}
const myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
let groupId = await getGroupIdOfServer(serverId);
let serverType = await getGVGServerType(serverId);
let dicRankMap = gameData.gvgVestige.get(vestigeId);
if(!dicRankMap) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let myVestigeRank = await GVGVestigeRankModel.findByRole(vestigeId, roleId); // 我在这个遗迹的排名
if(!myVestigeRank) {
let role = await RoleModel.findByRoleId(roleId, 'roleId');
let oppRanks = refreshVestigeOppRanks(-1);
myVestigeRank = await GVGVestigeRankModel.initRank(configId, vestigeId, groupId, serverType, role, oppRanks );
}
let myVestigeRank = await getMyVestigeRank(configId, groupId, serverType, vestigeId, roleId, myLeague);
if(!myVestigeRank) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
let { rank, lineup, oppRanks, refreshCnt } = myVestigeRank;
let score = dicRankMap?.get(rank)||0;
let lineupCe = lineup.reduce((pre, cur) => pre + cur.ce, 0);
let oppPlayers = await getOppPlayerByRanks(serverId, groupId, serverType, vestigeId, oppRanks);
@@ -68,7 +71,7 @@ export class GVGProduceHandler {
return resResult(STATUS.SUCCESS, {
vestigeId,
myRank: rank,
score,
score: dicRankMap?.get(rank)?.score||0,
lineup, lineupCe,
oppPlayers,
refreshCnt,
@@ -88,12 +91,8 @@ export class GVGProduceHandler {
let groupId = await getGroupIdOfServer(serverId);
let serverType = await getGVGServerType(serverId);
let myVestigeRank = await GVGVestigeRankModel.findByRole(vestigeId, roleId); // 我在这个遗迹的排名
if(!myVestigeRank) {
let role = await RoleModel.findByRoleId(roleId, 'roleId');
let oppRanks = refreshVestigeOppRanks(-1);
myVestigeRank = await GVGVestigeRankModel.initRank(configId, vestigeId, groupId, serverType, role, oppRanks );
}
let myVestigeRank = await getMyVestigeRank(configId, groupId, serverType, vestigeId, roleId);
if(!myVestigeRank) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
for(let { actorId } of heroes) {
if(isHeroHidden(actorId)) return resResult(STATUS.HERO_IS_HIDDEN);
@@ -162,13 +161,7 @@ export class GVGProduceHandler {
let groupId = await getGroupIdOfServer(serverId);
let serverType = await getGVGServerType(serverId);
let myVestigeRank = await GVGVestigeRankModel.findByRole(vestigeId, roleId); // 我在这个遗迹的排名
if(!myVestigeRank) {
let role = await RoleModel.findByRoleId(roleId, 'roleId');
let oppRanks = refreshVestigeOppRanks(-1);
myVestigeRank = await GVGVestigeRankModel.initRank(configId, vestigeId, groupId, serverType, role, oppRanks );
}
let myVestigeRank = await getMyVestigeRank(configId, groupId, serverType, vestigeId, roleId);
let refreshCnt = myVestigeRank.refreshCnt||0;
if(refreshCnt >= GVG.GVG_REFRESH_TIME) return resResult(STATUS.GVG_VESTIGE_REFESH_CNT_MAX);
@@ -226,7 +219,7 @@ export class GVGProduceHandler {
// 消耗征战令的获得活跃
let active = await addGVGActive(myLeague.leagueCode, roleId, GVG_ACTIVE_TYPE.COST_FIGHT_COIN);
// 创建rec
const attackInfo = await generateAttackInfo(roleId, myRank);
const attackInfo = await generateAttackInfo(roleId, myLeague.leagueCode, myRank);
const defenseInfo = await generateDefenseInfo(targetRoleId, vestigeId, rank);
const rec = await GVGVestigeRecModel.createRec(configId, vestigeId, groupId, serverType, dicRank.warId, attackInfo, defenseInfo, leagueGoods);
const oppDetail = await getOppDetailData(rec);
@@ -343,14 +336,14 @@ export class GVGProduceHandler {
let { rewards, leagueRewards } = calBreakGoods(rec.vestigeId, historyRank, atkData.rank);
let breakGoods = await addGVGReward(roleId, roleName, myLeague.leagueCode, sid, leagueRewards, rewards, ITEM_CHANGE_REASON.GVG_VESTIGE_END);
// TODO 更新redis排行榜
await saveScoreToRank(rec);
return resResult(STATUS.SUCCESS, {
vestigeId: rec.vestigeId,
battleCode: rec.battleCode,
leagueGoods: rec.leagueGoods,
rank: atkData.rank,
score: gameData.gvgVestige.get(rec.vestigeId)?.get(atkData.rank)?.score,
score: gameData.gvgVestige.get(rec.vestigeId)?.get(atkData.rank)?.score??0,
historyRank: atkData.historyRank,
...getVestigeRecStatus(rec),
oppPlayers: await getOppPlayerByRanks(serverId, rec.groupId, rec.serverType, rec.vestigeId, atkData.oppRanks),
@@ -381,11 +374,48 @@ export class GVGProduceHandler {
// 征战中原简单小排行榜
async getLeagueRank(msg: {}, session: BackendSession) {
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const guildCode = session.get('guildCode');
const myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
let groupId = await getGroupIdOfServer(serverId);
let serverType = await getGVGServerType(serverId);
let serverNames = await getAllServerName();
const { ranks: leagueRank, myRank: myLeagueRank } = await getVestigeRank(REDIS_KEY.GVG_VESTIGE_LEAGUE, true, { groupId, serverType, day: getDayKeyInfo() }, { leagueCode: myLeague.leagueCode });
const { ranks: memberRank, myRank: myMemberRank } = await getVestigeRank(REDIS_KEY.GVG_VESTIGE_MEMBER_ALL, true, { groupId, serverType, day: getDayKeyInfo() }, { roleId }, serverNames);
return resResult(STATUS.SUCCESS, {
leagueRank, myLeagueRank, memberRank, myMemberRank
})
}
// 联军详细排名
async getLeagueDetailRank(msg: {}, session: BackendSession) {
const serverId = session.get('serverId');
const guildCode = session.get('guildCode');
const myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
let groupId = await getGroupIdOfServer(serverId);
let serverType = await getGVGServerType(serverId);
let serverNames = await getAllServerName();
let { configId } = getGVGPeriodData();
const { ranks, myRank } = await getVestigeRank(REDIS_KEY.GVG_VESTIGE_LEAGUE, false, { groupId, serverType, day: getDayKeyInfo() }, { leagueCode: myLeague.leagueCode }, serverNames);
let yesterdayRank = await GVGVestigeLeagueRank.getYesterdayRank(myLeague.leagueCode);
let canReceiveRanks = await GVGVestigeLeagueRank.getCanReceiveRanks(configId, myLeague.leagueCode);
return resResult(STATUS.SUCCESS, {
ranks, myRank,
latestRank: yesterdayRank?.rank||0,
canReceiveBox: canReceiveRanks.length > 0
})
}
// 玩家排行
@@ -432,7 +462,42 @@ export class GVGProduceHandler {
}
// 领取排行榜获得的每日奖励
async receiveBox(msg: { vestigeId: number }, session: BackendSession) {
async receiveBox(msg: { }, session: BackendSession) {
const guildCode = session.get('guildCode');
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const sid = session.get('sid');
const myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
let { configId } = getGVGPeriodData();
let canReceiveRanks = await GVGVestigeLeagueRankModel.getCanReceiveRanks(configId, myLeague.leagueCode);
if(canReceiveRanks.length <= 0) return resResult(STATUS.GVG_RECEIVE_NO_RANK_REWARD);
let rewards: RewardInter[] = [], leagueReward: RewardInter[] = [];
for(let { rank } of canReceiveRanks) {
let dicRank = getGVGVestigeLeagueRank(rank);
if(!dicRank) { console.error('dic_zyz_GVGVestigeLeagueRank error'); continue; }
combinePushItem(rewards, dicRank.rankReward);
combinePushItem(leagueReward, dicRank.rankLeagueReward);
}
let leagueGoods = await addGVGReward(roleId, roleName, myLeague.leagueCode, sid, leagueReward, rewards, ITEM_CHANGE_REASON.GVG_VESTIGE_RECEIVE_RANK)
await GVGVestigeLeagueRankModel.receiveRanks(canReceiveRanks.map(cur => cur._id));
return resResult(STATUS.SUCCESS, {
leagueGoods,
canReceiveRanks: false
})
}
async debugCalRec(msg: { battleCode: string }, session: BackendSession) {
let rec = await GVGVestigeRecModel.findByBattleCode(msg.battleCode);
await saveScoreToRank(rec);
return resResult(STATUS.SUCCESS);
}
async debugSaveScore(msg: {}, session: BackendSession) {
await saveVestigeRankSchedule();
return resResult(STATUS.SUCCESS);
}
}

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@@ -146,8 +146,11 @@ export class GVGProduceHandler {
let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
await lockField(myLeague.leagueCode, roleId, roleName, farmId);
let dicResource = gameData.gvgResource.get(farmId);
if(dicResource.type == GVG_RESOURCE_TYPE.FOOD) {
await lockField(myLeague.leagueCode, roleId, roleName, farmId);
}
const myRank = await getmyDistributeRank(myLeague.leagueCode, myLeague.members, roleId);
return resResult(STATUS.SUCCESS, {