活动:寻宝骑兵活动接口
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@@ -7,6 +7,7 @@ import { addReward, stringToRewardParam, useGiftPackage } from '../../../service
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import { ActivityFirstGiftModel } from '../../../db/ActivityFirstGift';
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import { signInActivity, signInVIPActivity } from '../../../services/signInService';
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import { growthFundActivity } from '../../../services/growthFundService';
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import { newPlayerLimitPackageActivity } from '../../../services/limitPackageService';
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export default function (app: Application) {
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return new ActivityHandler(app);
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@@ -129,7 +130,17 @@ export class ActivityHandler {
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});
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}
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}
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//新手限定RMB购买礼包
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{
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let data = await newPlayerLimitPackageActivity(serverId, roleId);
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if (data) {
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playerActivityArray.push({
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type: ACTIVITY_TYPE.NEW_PLAYER_LIMIT_PACKAGE,
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activityId: data.activityId,
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data,
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});
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}
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}
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return resResult(STATUS.SUCCESS, { playerActivityArray });
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}
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@@ -0,0 +1,58 @@
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import { Application, BackendSession } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { STATUS, ACTIVITY_RESOURCES_TYPE, ACTIVITY_TYPE } from '../../../consts';
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import { getPlayerTreasureHuntData, getTreasureHuntData } from '../../../services/treasureHuntService';
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export default function (app: Application) {
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return new TreasureHuntHandler(app);
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}
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export class TreasureHuntHandler {
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constructor(private app: Application) {
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}
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/************************寻宝骑兵活动****************************/
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/**
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* @description 获取寻宝骑兵活动的数据
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* @param {BackendSession} session
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* @memberof TreasureHuntHandler
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*/
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async getTreasureHuntActivity(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId);
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if (!activityData) {
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return resResult(STATUS.ACTIVITY_MISSING, {});
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}
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let playerData = await getPlayerTreasureHuntData(activityId, serverId, roleId, huntRoundIndex, huntBeginTime, huntEndTime);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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return resResult(STATUS.SUCCESS, playerData);
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}
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/**
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* @description 寻宝骑兵购买每日商店中的商品
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* @param {BackendSession} session
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* @memberof TreasureHuntHandler
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*/
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async buyGoods(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId);
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if (!activityData) {
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return resResult(STATUS.ACTIVITY_MISSING, {});
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}
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if (activityId !== huntActivityId) {
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return resResult(STATUS.ACTIVITY_MISSING, {});
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}
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let playerData = await getPlayerTreasureHuntData(activityId, serverId, roleId, huntRoundIndex, huntBeginTime, huntEndTime,);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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return resResult(STATUS.SUCCESS, playerData);
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}
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}
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@@ -14,15 +14,15 @@ import { LimitShopData, ShopItem } from '../domain/activityField/limitShopField'
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export async function newPlayerLimitPackageActivity(serverId: number, roleId: string) {
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let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(serverId, ACTIVITY_TYPE.NEW_PLAYER_LIMIT_PACKAGE, new Date)
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activityArray = activityArray.sort((a, b) => {
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return b.activityId - a.activityId
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});
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if (activityArray.length == 0) {
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return null;
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}
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let activityData = activityArray[0];
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let playerData = await getPlayerLimitPackageData(activityData.activityId, serverId, roleId);
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return playerData
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let playerData = new LimitShopData(activityData);
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let playerRecord: ActivityShopModelType = await ActivityShopModel.findData(activityData.activityId, roleId, playerData.roundIndex);
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playerData.setPlayerRecords(playerRecord);
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return playerData;
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}
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/**
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155
game-server/app/services/treasureHuntService.ts
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155
game-server/app/services/treasureHuntService.ts
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@@ -0,0 +1,155 @@
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import moment = require('moment');
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import { ACTIVITY_TYPE, SERVER_OPEN_TIME, TASK_TYPE } from '../consts';
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import { ActivityModel, ActivityModelType } from '../db/Activity';
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import { ActivityTreasureHuntShopModel, ActivityTreasureHuntShopModelType } from '../db/ActivityTreasureHuntShop';
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import { ServerTempModel, ServerTempModelType } from '../db/ServerTemp';
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import { RewardParam } from '../domain/activityField/rewardField';
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import { TreasureHuntData } from '../domain/activityField/treasureHuntField';
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import { deltaDays } from '../pubUtils/util';
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import { addReward, stringToRewardParam } from './giftPackageService';
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/**
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* 获取活动数据
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*
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* @param {number} serverId 区Id
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* @param {number} type 活动类型 ACTIVITY_TYPE
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* @param {string} roleId 角色Id
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*
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*/
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export async function treasureHuntActivity(serverId: number, roleId: string) {
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let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId);
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if (!activityData) {
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return null;
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}
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let playerData = await getPlayerTreasureHuntData(activityData.activityId, serverId, roleId, huntRoundIndex, huntBeginTime, huntEndTime);
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return playerData
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}
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/**
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* 玩家活动数据
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function getPlayerTreasureHuntData(activityId: number, serverId: number, roleId: string, huntRoundIndex: number, huntBeginTime: Date, huntEndTime: Date) {
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let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
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let dayIndex = 0;
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let playerRecord: ActivityTreasureHuntShopModelType = await ActivityTreasureHuntShopModel.findTreasureData(serverId, activityId, roleId, huntRoundIndex, dayIndex);
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let playerData = new TreasureHuntData(activityData);
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playerData.beginTime = moment(huntBeginTime).valueOf();
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playerData.endTime = moment(huntEndTime).valueOf();
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playerData.todayIndex = deltaDays(huntBeginTime, new Date) + 1;;
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playerData.roundIndex = huntRoundIndex;
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// playerData.setPlayerRecords(playerRecord);
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return playerData;
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}
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//获取当前活动的周期等数据
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export async function getTreasureHuntData(serverId: number) {
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let tempData: ServerTempModelType = await ServerTempModel.findData(serverId);
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let now = moment(new Date()).toDate();
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let activityData: ActivityModelType = null; //当前活动数据
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if (!tempData) {//开始新周期
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let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex } = await getNewActivityData(serverId);
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tempData = await ServerTempModel.updateTreasureHuntData(serverId, huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex);
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activityData = await ActivityModel.findActivity(serverId, huntActivityId, true);
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return { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData }
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}
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if (now > tempData.huntEndTime) {//活动过期
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let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex } = await getNextActivityData(serverId, tempData.huntActivityId, tempData.huntEndTime, tempData.huntRoundIndex);
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tempData = await ServerTempModel.updateTreasureHuntData(serverId, huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex);
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activityData = await ActivityModel.findActivity(serverId, huntActivityId, true);
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return { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData }
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}
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if (!activityData) {
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activityData = await ActivityModel.findActivity(serverId, tempData.huntActivityId, true);
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}
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return {
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huntActivityId: tempData.huntActivityId,
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huntBeginTime: tempData.huntBeginTime,
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huntEndTime: tempData.huntEndTime,
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huntRoundIndex: tempData.huntRoundIndex,
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activityData
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}
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}
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async function getNewActivityData(serverId: number) {
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let huntActivityId: number = 0; // 寻宝骑兵-活动Id
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let huntEndTime: Date = null; // 寻宝骑兵-结束时间
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let huntRoundIndex: number = 0; // 寻宝骑兵-周期数
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let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(serverId, ACTIVITY_TYPE.TREASURE_HUNT, 1)//activityId从小到大排序
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let treasureHuntDataArray: TreasureHuntData[] = [];
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for (let obj of activityArray) {
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treasureHuntDataArray.push(new TreasureHuntData(obj));
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}
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let isOver = false;
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let huntBeginTime = moment(SERVER_OPEN_TIME).startOf('d').add(1, 'd').toDate();
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let curDate = moment(new Date()).toDate()
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while (!isOver) {
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huntRoundIndex++;
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for (let data of treasureHuntDataArray) {
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let endTime = moment(huntBeginTime).add(data.day, 'd').toDate();
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if (huntBeginTime < curDate && curDate < endTime) {
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huntEndTime = moment(endTime).add(-1, 'm').toDate()
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huntActivityId = data.activityId;
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isOver = true;
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} else {
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huntBeginTime = endTime;
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}
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}
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if (huntRoundIndex >= 365) {//max
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isOver = true;
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}
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}
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return { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex }
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}
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async function getNextActivityData(serverId: number, oldHuntActivityId: number, oldHuntEndTime: Date, oldHuntRoundIndex: number) {
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let huntActivityId: number = 0; // 寻宝骑兵-活动Id
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let huntEndTime: Date = null; // 寻宝骑兵-结束时间
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let huntRoundIndex: number = oldHuntRoundIndex; // 寻宝骑兵-周期数
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let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(serverId, ACTIVITY_TYPE.TREASURE_HUNT, 1)//activityId从小到大排序
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let treasureHuntDataArray: TreasureHuntData[] = [];
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for (let obj of activityArray) {
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treasureHuntDataArray.push(new TreasureHuntData(obj));
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}
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let isOver = false;
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let huntBeginTime = moment(oldHuntEndTime).add(1, 'd').startOf('d').toDate();
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let curDate = moment(new Date()).toDate()
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let index = treasureHuntDataArray.findIndex(obj => { return obj && obj.activityId === oldHuntActivityId });
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for (; index < treasureHuntDataArray.length; index++) {
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let data = treasureHuntDataArray[index];
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let endTime = moment(huntBeginTime).add(data.day, 'd').toDate();
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if (huntBeginTime < curDate && curDate < endTime) {
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huntEndTime = moment(endTime).add(-1, 'm').toDate()
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huntActivityId = data.activityId;
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isOver = true;
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} else {
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huntBeginTime = endTime;
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}
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}
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while (!isOver) {
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huntRoundIndex++;
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for (let data of treasureHuntDataArray) {
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let endTime = moment(huntBeginTime).add(data.day, 'd').toDate();
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if (huntBeginTime < curDate && curDate < endTime) {
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huntEndTime = moment(endTime).add(-1, 'm').toDate()
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huntActivityId = data.activityId;
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isOver = true;
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} else {
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huntBeginTime = endTime;
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}
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}
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if (huntRoundIndex >= 365) {//max
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isOver = true;
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}
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}
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return { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex }
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}
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