活动:寻宝骑兵活动接口
This commit is contained in:
@@ -7,6 +7,7 @@ import { addReward, stringToRewardParam, useGiftPackage } from '../../../service
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import { ActivityFirstGiftModel } from '../../../db/ActivityFirstGift';
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import { ActivityFirstGiftModel } from '../../../db/ActivityFirstGift';
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import { signInActivity, signInVIPActivity } from '../../../services/signInService';
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import { signInActivity, signInVIPActivity } from '../../../services/signInService';
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import { growthFundActivity } from '../../../services/growthFundService';
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import { growthFundActivity } from '../../../services/growthFundService';
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import { newPlayerLimitPackageActivity } from '../../../services/limitPackageService';
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export default function (app: Application) {
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export default function (app: Application) {
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return new ActivityHandler(app);
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return new ActivityHandler(app);
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@@ -129,7 +130,17 @@ export class ActivityHandler {
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});
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});
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}
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}
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}
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}
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//新手限定RMB购买礼包
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{
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let data = await newPlayerLimitPackageActivity(serverId, roleId);
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if (data) {
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playerActivityArray.push({
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type: ACTIVITY_TYPE.NEW_PLAYER_LIMIT_PACKAGE,
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activityId: data.activityId,
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data,
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});
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}
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}
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return resResult(STATUS.SUCCESS, { playerActivityArray });
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return resResult(STATUS.SUCCESS, { playerActivityArray });
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}
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}
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@@ -0,0 +1,58 @@
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import { Application, BackendSession } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { STATUS, ACTIVITY_RESOURCES_TYPE, ACTIVITY_TYPE } from '../../../consts';
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import { getPlayerTreasureHuntData, getTreasureHuntData } from '../../../services/treasureHuntService';
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export default function (app: Application) {
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return new TreasureHuntHandler(app);
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}
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export class TreasureHuntHandler {
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constructor(private app: Application) {
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}
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/************************寻宝骑兵活动****************************/
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/**
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* @description 获取寻宝骑兵活动的数据
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* @param {BackendSession} session
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* @memberof TreasureHuntHandler
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*/
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async getTreasureHuntActivity(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId);
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if (!activityData) {
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return resResult(STATUS.ACTIVITY_MISSING, {});
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}
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let playerData = await getPlayerTreasureHuntData(activityId, serverId, roleId, huntRoundIndex, huntBeginTime, huntEndTime);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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return resResult(STATUS.SUCCESS, playerData);
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}
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/**
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* @description 寻宝骑兵购买每日商店中的商品
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* @param {BackendSession} session
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* @memberof TreasureHuntHandler
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*/
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async buyGoods(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId);
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if (!activityData) {
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return resResult(STATUS.ACTIVITY_MISSING, {});
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}
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if (activityId !== huntActivityId) {
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return resResult(STATUS.ACTIVITY_MISSING, {});
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}
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let playerData = await getPlayerTreasureHuntData(activityId, serverId, roleId, huntRoundIndex, huntBeginTime, huntEndTime,);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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return resResult(STATUS.SUCCESS, playerData);
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}
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}
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@@ -14,15 +14,15 @@ import { LimitShopData, ShopItem } from '../domain/activityField/limitShopField'
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export async function newPlayerLimitPackageActivity(serverId: number, roleId: string) {
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export async function newPlayerLimitPackageActivity(serverId: number, roleId: string) {
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let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(serverId, ACTIVITY_TYPE.NEW_PLAYER_LIMIT_PACKAGE, new Date)
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let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(serverId, ACTIVITY_TYPE.NEW_PLAYER_LIMIT_PACKAGE, new Date)
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activityArray = activityArray.sort((a, b) => {
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return b.activityId - a.activityId
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});
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if (activityArray.length == 0) {
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if (activityArray.length == 0) {
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return null;
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return null;
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}
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}
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let activityData = activityArray[0];
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let activityData = activityArray[0];
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let playerData = await getPlayerLimitPackageData(activityData.activityId, serverId, roleId);
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let playerData = new LimitShopData(activityData);
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return playerData
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let playerRecord: ActivityShopModelType = await ActivityShopModel.findData(activityData.activityId, roleId, playerData.roundIndex);
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playerData.setPlayerRecords(playerRecord);
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return playerData;
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}
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}
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/**
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/**
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@@ -0,0 +1,155 @@
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import moment = require('moment');
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import { ACTIVITY_TYPE, SERVER_OPEN_TIME, TASK_TYPE } from '../consts';
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import { ActivityModel, ActivityModelType } from '../db/Activity';
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import { ActivityTreasureHuntShopModel, ActivityTreasureHuntShopModelType } from '../db/ActivityTreasureHuntShop';
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import { ServerTempModel, ServerTempModelType } from '../db/ServerTemp';
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import { RewardParam } from '../domain/activityField/rewardField';
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import { TreasureHuntData } from '../domain/activityField/treasureHuntField';
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import { deltaDays } from '../pubUtils/util';
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import { addReward, stringToRewardParam } from './giftPackageService';
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/**
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* 获取活动数据
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*
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* @param {number} serverId 区Id
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* @param {number} type 活动类型 ACTIVITY_TYPE
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* @param {string} roleId 角色Id
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*
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*/
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export async function treasureHuntActivity(serverId: number, roleId: string) {
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let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId);
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if (!activityData) {
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return null;
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}
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let playerData = await getPlayerTreasureHuntData(activityData.activityId, serverId, roleId, huntRoundIndex, huntBeginTime, huntEndTime);
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return playerData
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}
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/**
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* 玩家活动数据
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function getPlayerTreasureHuntData(activityId: number, serverId: number, roleId: string, huntRoundIndex: number, huntBeginTime: Date, huntEndTime: Date) {
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let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
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let dayIndex = 0;
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let playerRecord: ActivityTreasureHuntShopModelType = await ActivityTreasureHuntShopModel.findTreasureData(serverId, activityId, roleId, huntRoundIndex, dayIndex);
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let playerData = new TreasureHuntData(activityData);
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playerData.beginTime = moment(huntBeginTime).valueOf();
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playerData.endTime = moment(huntEndTime).valueOf();
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playerData.todayIndex = deltaDays(huntBeginTime, new Date) + 1;;
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playerData.roundIndex = huntRoundIndex;
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// playerData.setPlayerRecords(playerRecord);
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return playerData;
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}
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//获取当前活动的周期等数据
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export async function getTreasureHuntData(serverId: number) {
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let tempData: ServerTempModelType = await ServerTempModel.findData(serverId);
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let now = moment(new Date()).toDate();
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let activityData: ActivityModelType = null; //当前活动数据
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if (!tempData) {//开始新周期
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let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex } = await getNewActivityData(serverId);
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tempData = await ServerTempModel.updateTreasureHuntData(serverId, huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex);
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activityData = await ActivityModel.findActivity(serverId, huntActivityId, true);
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return { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData }
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}
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if (now > tempData.huntEndTime) {//活动过期
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let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex } = await getNextActivityData(serverId, tempData.huntActivityId, tempData.huntEndTime, tempData.huntRoundIndex);
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tempData = await ServerTempModel.updateTreasureHuntData(serverId, huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex);
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activityData = await ActivityModel.findActivity(serverId, huntActivityId, true);
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return { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData }
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}
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if (!activityData) {
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activityData = await ActivityModel.findActivity(serverId, tempData.huntActivityId, true);
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}
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return {
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huntActivityId: tempData.huntActivityId,
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huntBeginTime: tempData.huntBeginTime,
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huntEndTime: tempData.huntEndTime,
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huntRoundIndex: tempData.huntRoundIndex,
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activityData
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}
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}
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async function getNewActivityData(serverId: number) {
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let huntActivityId: number = 0; // 寻宝骑兵-活动Id
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let huntEndTime: Date = null; // 寻宝骑兵-结束时间
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let huntRoundIndex: number = 0; // 寻宝骑兵-周期数
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let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(serverId, ACTIVITY_TYPE.TREASURE_HUNT, 1)//activityId从小到大排序
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let treasureHuntDataArray: TreasureHuntData[] = [];
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for (let obj of activityArray) {
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treasureHuntDataArray.push(new TreasureHuntData(obj));
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}
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let isOver = false;
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let huntBeginTime = moment(SERVER_OPEN_TIME).startOf('d').add(1, 'd').toDate();
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let curDate = moment(new Date()).toDate()
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while (!isOver) {
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huntRoundIndex++;
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for (let data of treasureHuntDataArray) {
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let endTime = moment(huntBeginTime).add(data.day, 'd').toDate();
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if (huntBeginTime < curDate && curDate < endTime) {
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huntEndTime = moment(endTime).add(-1, 'm').toDate()
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huntActivityId = data.activityId;
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isOver = true;
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} else {
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huntBeginTime = endTime;
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}
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}
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if (huntRoundIndex >= 365) {//max
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isOver = true;
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}
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}
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return { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex }
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}
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async function getNextActivityData(serverId: number, oldHuntActivityId: number, oldHuntEndTime: Date, oldHuntRoundIndex: number) {
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let huntActivityId: number = 0; // 寻宝骑兵-活动Id
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let huntEndTime: Date = null; // 寻宝骑兵-结束时间
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let huntRoundIndex: number = oldHuntRoundIndex; // 寻宝骑兵-周期数
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let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(serverId, ACTIVITY_TYPE.TREASURE_HUNT, 1)//activityId从小到大排序
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let treasureHuntDataArray: TreasureHuntData[] = [];
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for (let obj of activityArray) {
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treasureHuntDataArray.push(new TreasureHuntData(obj));
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}
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let isOver = false;
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let huntBeginTime = moment(oldHuntEndTime).add(1, 'd').startOf('d').toDate();
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let curDate = moment(new Date()).toDate()
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let index = treasureHuntDataArray.findIndex(obj => { return obj && obj.activityId === oldHuntActivityId });
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for (; index < treasureHuntDataArray.length; index++) {
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let data = treasureHuntDataArray[index];
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let endTime = moment(huntBeginTime).add(data.day, 'd').toDate();
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if (huntBeginTime < curDate && curDate < endTime) {
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huntEndTime = moment(endTime).add(-1, 'm').toDate()
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huntActivityId = data.activityId;
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isOver = true;
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} else {
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huntBeginTime = endTime;
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}
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}
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while (!isOver) {
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huntRoundIndex++;
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for (let data of treasureHuntDataArray) {
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let endTime = moment(huntBeginTime).add(data.day, 'd').toDate();
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if (huntBeginTime < curDate && curDate < endTime) {
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huntEndTime = moment(endTime).add(-1, 'm').toDate()
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huntActivityId = data.activityId;
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isOver = true;
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} else {
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huntBeginTime = endTime;
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}
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}
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if (huntRoundIndex >= 365) {//max
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isOver = true;
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}
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}
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return { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex }
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}
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@@ -0,0 +1,91 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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import { ORDER_STATE } from '../consts';
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/**
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* 玩家寻宝猎人活动数据
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*/
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@index({ roleId: 1 })
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export default class ActivityTreasureHunt extends BaseModel {
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@prop({ required: true })
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serverId: number; // 区号
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@prop({ required: true })
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roleId: string; // 用户id
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@prop({ required: true })
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activityId: number; // 活动Id
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@prop({ required: true })
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roundIndex: number; // 周期Id
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//保存平台订单号
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public static async saveOrderID(roleId: string, localOrderID: string, aliOrderID: string) {
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let result: ActivityTreasureHuntType = await ActivityTreasureHuntModel.findOneAndUpdate({ roleId, localOrderID },
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{ $set: { orderID: aliOrderID } },
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{ new: true }).lean(true);
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return result;
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}
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//校验订单
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public static async check(roleId: string, localOrderID: string, message: string = '') {
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let result: ActivityTreasureHuntType = await ActivityTreasureHuntModel.findOneAndUpdate({ roleId, localOrderID, state: { $ne: ORDER_STATE.RESULT_SUCCESS } },
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{ $set: { state: ORDER_STATE.CHECK_ORDER, message } },
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{ new: true }).lean(true);
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return result;
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}
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//订单支付失败
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public static async fail(roleId: string, localOrderID: string, message: string = '') {
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let result: ActivityTreasureHuntType = await ActivityTreasureHuntModel.findOneAndUpdate({ roleId, localOrderID, state: { $ne: ORDER_STATE.RESULT_SUCCESS } },
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{ $set: { state: ORDER_STATE.RESULT_FAIL, message } },
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{ new: true }).lean(true);
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return result;
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}
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//订单支付成功
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public static async success(roleId: string, localOrderID: string, message: string = '') {
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let result: ActivityTreasureHuntType = await ActivityTreasureHuntModel.findOneAndUpdate({ roleId, localOrderID, state: { $ne: ORDER_STATE.RESULT_SUCCESS } },
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{ $set: { state: ORDER_STATE.RESULT_SUCCESS, message } },
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{ new: true }).lean(true);
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return result;
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}
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//查询订单详情
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public static async findOrderByProductID(productID: string, roleId: string, activityId: number) {
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let result: ActivityTreasureHuntType[] = await ActivityTreasureHuntModel.find({ productID, roleId, activityId }).lean(true);
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return result;
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}
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//查询订单详情
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public static async findPlayerOrder(productID: string, roleId: string, activityId: number, limit: number) {
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let result: ActivityTreasureHuntType[] = await ActivityTreasureHuntModel.find({ productID, roleId, activityId }, {}).limit(limit).sort({ createdAt: -1 }).lean(true);
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return result;
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}
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//查询订单详情
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||||||
|
public static async findOrderByActivityID(activityId: number, roleId: string,) {
|
||||||
|
let result: ActivityTreasureHuntType[] = await ActivityTreasureHuntModel.find({ activityId, roleId }).lean(true);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
//查询订单详情
|
||||||
|
public static async findOrder(localOrderID: string) {
|
||||||
|
let result: ActivityTreasureHuntType = await ActivityTreasureHuntModel.findOne({ localOrderID }).lean(true);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
//新增订单
|
||||||
|
public static async applyOrder(serverId: number, roleId: string, productID: string, localOrderID: string, orderID: string, price: number, payType: number, activityId: number, message: string = '') {
|
||||||
|
let result: ActivityTreasureHuntType = await ActivityTreasureHuntModel.findOneAndUpdate({ serverId, roleId, productID, localOrderID, orderID, payType, activityId },
|
||||||
|
{ $set: { price, state: ORDER_STATE.APPLY, message } },
|
||||||
|
{ upsert: true, new: true }).lean(true);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
export const ActivityTreasureHuntModel = getModelForClass(ActivityTreasureHunt);
|
||||||
|
|
||||||
|
export interface ActivityTreasureHuntType extends Pick<DocumentType<ActivityTreasureHunt>, keyof ActivityTreasureHunt> { }
|
||||||
|
export type ActivityTreasureHuntTypeParam = Partial<ActivityTreasureHuntType>; // 将所有字段变成可选项
|
||||||
@@ -0,0 +1,26 @@
|
|||||||
|
import ActivityShop from './ActivityShop';
|
||||||
|
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 活动系统 - 寻宝猎人-商店
|
||||||
|
*/
|
||||||
|
@index({ roleId: 1 })
|
||||||
|
|
||||||
|
export default class Activity_Treasure_Hunt_Shop extends ActivityShop {
|
||||||
|
@prop({ required: true })
|
||||||
|
dayIndex: number; // 第几天
|
||||||
|
|
||||||
|
//根据活动id查询活动数据
|
||||||
|
public static async findTreasureData(serverId: number, activityId: number, roleId: string, roundIndex: number, dayIndex: number) {
|
||||||
|
let result: ActivityTreasureHuntShopModelType = await ActivityTreasureHuntShopModel.findOne({ roleId, activityId, roundIndex, dayIndex }).lean(true);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
export const ActivityTreasureHuntShopModel = getModelForClass(Activity_Treasure_Hunt_Shop);
|
||||||
|
|
||||||
|
export interface ActivityTreasureHuntShopModelType extends Pick<DocumentType<Activity_Treasure_Hunt_Shop>, keyof Activity_Treasure_Hunt_Shop> { }
|
||||||
|
export type ActivityTreasureHuntShopModelTypeParam = Partial<ActivityTreasureHuntShopModelType>; // 将所有字段变成可选项
|
||||||
@@ -0,0 +1,45 @@
|
|||||||
|
import BaseModel from './BaseModel';
|
||||||
|
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 数据变量记录
|
||||||
|
*/
|
||||||
|
@index({ activityId: 1 })
|
||||||
|
|
||||||
|
export default class ServerTemp extends BaseModel {
|
||||||
|
@prop({ required: true })
|
||||||
|
serverId: number; // 服Id
|
||||||
|
|
||||||
|
@prop({ required: true })
|
||||||
|
huntActivityId: number; // 寻宝骑兵-活动Id
|
||||||
|
@prop({ required: true })
|
||||||
|
huntBeginTime: Date; // 寻宝骑兵-开启时间
|
||||||
|
@prop({ required: true })
|
||||||
|
huntEndTime: Date; // 寻宝骑兵-结束时间
|
||||||
|
@prop({ required: true })
|
||||||
|
huntRoundIndex: number; // 寻宝骑兵-周期数
|
||||||
|
|
||||||
|
//更新寻宝猎人活动数据
|
||||||
|
public static async updateTreasureHuntData(serverId: number, huntActivityId: number, huntBeginTime: Date, huntEndTime: Date, huntRoundIndex: number) {
|
||||||
|
let result: ServerTempModelType = await ServerTempModel.findOneAndUpdate({ serverId },
|
||||||
|
{ $set: { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex } }, { upsert: true, new: true }).lean(true);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
//查询当前服务器的数据
|
||||||
|
public static async findData(serverId: number) {
|
||||||
|
let result: ServerTempModelType = await ServerTempModel.findOne({ serverId }).lean(true);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
//删除活动
|
||||||
|
public static async deleteActivity(serverId: number) {
|
||||||
|
let result = await ServerTempModel.deleteMany({ serverId });
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
export const ServerTempModel = getModelForClass(ServerTemp);
|
||||||
|
|
||||||
|
export interface ServerTempModelType extends Pick<DocumentType<ServerTemp>, keyof ServerTemp> { }
|
||||||
|
export type ServerTempModelTypeParam = Partial<ServerTempModelType>; // 将所有字段变成可选项
|
||||||
@@ -9,6 +9,9 @@ export class ShopItem {
|
|||||||
reward: string; //任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品
|
reward: string; //任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品
|
||||||
countMax: number = 0; //可购买的最大次数,0表示不限制
|
countMax: number = 0; //可购买的最大次数,0表示不限制
|
||||||
name: string; //名字
|
name: string; //名字
|
||||||
|
price: number; //价格
|
||||||
|
productID: string; //商品id
|
||||||
|
imageName: string;
|
||||||
|
|
||||||
buyCount: number = 0; //购买过的次数
|
buyCount: number = 0; //购买过的次数
|
||||||
|
|
||||||
@@ -17,6 +20,10 @@ export class ShopItem {
|
|||||||
this.reward = data.reward;
|
this.reward = data.reward;
|
||||||
this.countMax = data.countMax;
|
this.countMax = data.countMax;
|
||||||
this.name = data.name;
|
this.name = data.name;
|
||||||
|
this.price = data.price;
|
||||||
|
this.productID = data.productID;
|
||||||
|
this.imageName = data.imageName;
|
||||||
|
this.buyCount = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,139 @@
|
|||||||
|
import { ActivityModelType } from '../../db/Activity';
|
||||||
|
import { UserOrderModelType } from '../../db/UserOrder';
|
||||||
|
import { ActivityBase } from './activityField';
|
||||||
|
|
||||||
|
/************************************************************/
|
||||||
|
//购买价格
|
||||||
|
export class ConsumeData {
|
||||||
|
count: number; // 第几次购买,1开始
|
||||||
|
consume: string; //消耗资源 "2&31002&400"
|
||||||
|
|
||||||
|
constructor(data: any) {
|
||||||
|
this.count = data.count;
|
||||||
|
this.consume = data.consume;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 商品的数据
|
||||||
|
export class TreasureHuntShopItem {
|
||||||
|
cellIndex: number; // 第几个,从1开始
|
||||||
|
name: string; //名称
|
||||||
|
price: number; // 价格RMB 每次购买价格不变
|
||||||
|
productID: string; // 商品id
|
||||||
|
reward: string; //奖励
|
||||||
|
countMax: number; //最大购买次数
|
||||||
|
imageName: string;
|
||||||
|
consume: ConsumeData[]; //每次购买价格不同
|
||||||
|
|
||||||
|
buyCount: number = 0; //购买过的次数
|
||||||
|
|
||||||
|
constructor(data: any) {
|
||||||
|
this.cellIndex = data.cellIndex;
|
||||||
|
this.name = data.name;
|
||||||
|
this.price = data.price;
|
||||||
|
this.productID = data.productID;
|
||||||
|
this.reward = data.reward;
|
||||||
|
this.countMax = data.countMax;
|
||||||
|
this.imageName = data.imageName;
|
||||||
|
this.consume = [];
|
||||||
|
for (let obj of data.data) {
|
||||||
|
this.consume.push(new ConsumeData(obj))
|
||||||
|
}
|
||||||
|
this.buyCount = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 商店数据
|
||||||
|
export class TreasureHuntShopData {
|
||||||
|
name: string = '';//页签名字
|
||||||
|
list: Array<TreasureHuntShopItem> = [];//商品
|
||||||
|
|
||||||
|
public initData(data: any) {
|
||||||
|
this.name = data.name;
|
||||||
|
let arr = data.data;
|
||||||
|
for (let obj of arr) {
|
||||||
|
console.log(JSON.stringify(obj))
|
||||||
|
this.list.push(new TreasureHuntShopItem(obj))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
constructor(data: any) {
|
||||||
|
this.initData(data)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/************************************************************/
|
||||||
|
|
||||||
|
// 寻宝备战的数据
|
||||||
|
// export class TreasureHuntShopItem {
|
||||||
|
// cellIndex: number; // 第几个,从1开始
|
||||||
|
// name: string; //名称
|
||||||
|
// price: number; // 价格RMB 每次购买价格不变
|
||||||
|
// productID: string; // 商品id
|
||||||
|
// reward: string; //奖励
|
||||||
|
// countMax: number; //最大购买次数
|
||||||
|
// imageName: string;
|
||||||
|
// consume: ConsumeData[]; //每次购买价格不同
|
||||||
|
|
||||||
|
// buyCount: number = 0; //购买过的次数
|
||||||
|
|
||||||
|
// constructor(data: any) {
|
||||||
|
// this.cellIndex = data.cellIndex;
|
||||||
|
// this.name = data.name;
|
||||||
|
// this.price = data.price;
|
||||||
|
// this.productID = data.productID;
|
||||||
|
// this.reward = data.reward;
|
||||||
|
// this.countMax = data.countMax;
|
||||||
|
// this.imageName = data.imageName;
|
||||||
|
// this.consume = [];
|
||||||
|
// for (let obj of data.imageName) {
|
||||||
|
// this.consume.push(new ConsumeData(obj))
|
||||||
|
// }
|
||||||
|
// this.buyCount = 0;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
|
// // 寻宝备战数据
|
||||||
|
// export class TreasureHuntShopData {
|
||||||
|
// name: string = '';//页签名字
|
||||||
|
// index: number = 0;//下标
|
||||||
|
// list: Array<TreasureHuntShopItem> = [];//商品
|
||||||
|
|
||||||
|
// public initData(data: any) {
|
||||||
|
// this.name = data.name;
|
||||||
|
// this.index = data.index;
|
||||||
|
// let arr = data.data;
|
||||||
|
// for (let obj of arr) {
|
||||||
|
// this.list.push(new TreasureHuntShopItem(obj))
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
|
// constructor(data: any) {
|
||||||
|
// this.initData(data)
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
|
/************************************************************/
|
||||||
|
|
||||||
|
// 商店数据
|
||||||
|
export class TreasureHuntData extends ActivityBase {
|
||||||
|
name: string = '';//活动名字
|
||||||
|
day: string = '';//活动持续时间
|
||||||
|
roundIndex = 0;//周期数
|
||||||
|
shop: TreasureHuntShopData = null;
|
||||||
|
|
||||||
|
public initData(data: any) {
|
||||||
|
let dataObj = JSON.parse(data);
|
||||||
|
this.name = dataObj.name;
|
||||||
|
this.day = dataObj.day;
|
||||||
|
|
||||||
|
let arr = dataObj.data;
|
||||||
|
this.shop = new TreasureHuntShopData(arr[0]);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
constructor(activityData: ActivityModelType) {
|
||||||
|
super(activityData)
|
||||||
|
this.initData(activityData.data)
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user