助战:神像强化暴击逻辑

This commit is contained in:
luying
2021-08-23 18:20:24 +08:00
parent 383402ee4f
commit ebfe7a4c91
5 changed files with 126 additions and 88 deletions

View File

@@ -288,7 +288,7 @@ export const STATUS = {
EQUIP_DECOMPOSE_IS_UPLIMIT: { code: 30516, simStr: '装备分解数量已达上限' },
//全局养成30600-30699
ROLE_REACH_MAX_TITLE_LEVEL: { code: 30600, simStr: '玩家已达到最高的爵位' },
ROLE_TERAPH_NOT_STRENGTHEN: { code: 30601, simStr: '玩家神像不能强化' },
ROLE_TERAPH_NOT_STRENGTHEN: { code: 30601, simStr: '材料不足或玩家神像不能强化' },
ROLE_TERAPH_NOT_QUILITY: { code: 30602, simStr: '玩家神像不能进阶' },
ROLE_SCHOOL_HERO_USED: { code: 30603, simStr: '该武将已配置' },

View File

@@ -59,7 +59,7 @@ export class Teraph {
@prop({ required: true, default: 1 })
id: number; // 神像的id
@prop({ required: true, default: 1 })
grade: number = 1; // 等级
grade: number = 1; // 等级
@prop({ required: true, default: 0 })
hp: number = 0;
@prop({ required: true, default: 0 })
@@ -68,6 +68,10 @@ export class Teraph {
def: number = 0;
@prop({ required: true, default: 0 })
mdef: number = 0;
@prop({ required: true, default: 0 })
count: number = 0; // 次数
@prop({ required: true, default: 0 })
criCount: number = 0; // 暴击次数
constructor(id: number) {
this.id = id;