武将:修复bug
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@@ -225,7 +225,7 @@ export class HeroHandler {
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if (!curDicHeroStar) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let newStarStage = 0;
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let max = isOneClick? oldStarStage + 1: ABI_STAGE.END;
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let max = isOneClick? ABI_STAGE.END: oldStarStage + 1;
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for(let i = 0; i < max; i++ ) {
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let costResult = await handleCost(roleId, sid, [{ id: pieceId, count: curDicHeroStar.advanceUpFragmentNum }]);
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if (!costResult) break;
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@@ -349,7 +349,7 @@ export class HeroHandler {
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if (!curDicHeroStar) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let newColorStarStage = 0;
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let max = isOneClick? oldColorStarStage + 1: ABI_STAGE.END;
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let max = isOneClick? ABI_STAGE.END: oldColorStarStage + 1;
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for(let i = 0; i < max; i++) {
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let { fragmentNum, consume } = curDicHeroStar;
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