武将:修复bug

This commit is contained in:
luying
2021-07-07 16:45:51 +08:00
parent 61df3881cf
commit ed534aa715
6 changed files with 1282 additions and 1157 deletions
@@ -562,7 +562,7 @@ export class EquipHandler {
let sortAttrId = equipTypeToSortAttr.get(curEPlace.id); let sortAttrId = equipTypeToSortAttr.get(curEPlace.id);
let sortedAndSuitEquips = sortEquips.filter(equipInfos => { // 筛选可穿的 let sortedAndSuitEquips = sortEquips.filter(equipInfos => { // 筛选可穿的
let { lvLimited, classId, ePlaceId } = equipInfos; let { lvLimited, classId, ePlaceId } = equipInfos;
return lvLimited >= lv && classId.indexOf(dicJob.job_class) != -1 && curEPlace.id == ePlaceId; return lv >= lvLimited && classId.indexOf(dicJob.job_class) != -1 && curEPlace.id == ePlaceId;
}).sort((a, b) => { // 排序按:战力 => 根据位置看个别属性 => 品质 }).sort((a, b) => { // 排序按:战力 => 根据位置看个别属性 => 品质
if(b.ce - a.ce != 0) return b.ce - a.ce; if(b.ce - a.ce != 0) return b.ce - a.ce;
let abilityA = a.goodsAbility.get(sortAttrId)||0; let abilityA = a.goodsAbility.get(sortAttrId)||0;
@@ -225,7 +225,7 @@ export class HeroHandler {
if (!curDicHeroStar) return resResult(STATUS.DIC_DATA_NOT_FOUND); if (!curDicHeroStar) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let newStarStage = 0; let newStarStage = 0;
let max = isOneClick? oldStarStage + 1: ABI_STAGE.END; let max = isOneClick? ABI_STAGE.END: oldStarStage + 1;
for(let i = 0; i < max; i++ ) { for(let i = 0; i < max; i++ ) {
let costResult = await handleCost(roleId, sid, [{ id: pieceId, count: curDicHeroStar.advanceUpFragmentNum }]); let costResult = await handleCost(roleId, sid, [{ id: pieceId, count: curDicHeroStar.advanceUpFragmentNum }]);
if (!costResult) break; if (!costResult) break;
@@ -349,7 +349,7 @@ export class HeroHandler {
if (!curDicHeroStar) return resResult(STATUS.DIC_DATA_NOT_FOUND); if (!curDicHeroStar) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let newColorStarStage = 0; let newColorStarStage = 0;
let max = isOneClick? oldColorStarStage + 1: ABI_STAGE.END; let max = isOneClick? ABI_STAGE.END: oldColorStarStage + 1;
for(let i = 0; i < max; i++) { for(let i = 0; i < max; i++) {
let { fragmentNum, consume } = curDicHeroStar; let { fragmentNum, consume } = curDicHeroStar;
+1 -1
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@@ -1,6 +1,6 @@
// 兵种表 // 兵种表
import { readFileAndParse, parseNumberList, parseGoodStr, decodeArrayListStr} from '../util' import { readFileAndParse, parseNumberList, parseGoodStr, decodeArrayListStr} from '../util'
import { FILENAME, ABI_STAGE } from '../../consts' import { FILENAME, } from '../../consts'
import { RewardInter } from '../interface'; import { RewardInter } from '../interface';
const _ = require('lodash'); const _ = require('lodash');
-1
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@@ -311,7 +311,6 @@ export function calHeroStarIncAttr(originHero: HeroType, update: HeroUpdate, typ
stages.push(i + 1); stages.push(i + 1);
} }
} }
stages.push(isUpStar? ABI_STAGE.END: starStage);
} else if (type == HERO_SYSTEM_TYPE.QUALITY) { } else if (type == HERO_SYSTEM_TYPE.QUALITY) {
stages = getAllAttrStage(); stages = getAllAttrStage();
} else if (type = HERO_SYSTEM_TYPE.COLORSTAR) { } else if (type = HERO_SYSTEM_TYPE.COLORSTAR) {
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