✨ feat(重阳集会): 更新
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@@ -21,6 +21,7 @@ interface ChongYangDataReturn extends ChongYangSceneDataInDb {
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buyCnt: number; // 累积到现在已经购买了的次数,buyCnt < maxBuyCnt 的时候才能购买
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playCnt: number; // 累计到现在游戏的次数
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maxPlayCnt: number; // 累计到现在可以游戏的最大次数
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isPushBuyRecord?: boolean; //
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}
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@@ -43,7 +44,7 @@ export class ChongYangData extends ActivityBase {
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const { dayIndex, dailyFreeCnt, dailyBuyCnt } = obj;
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let maxFreeCnt = dailyFreeCnt;
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this.sceneMap.set(dayIndex, { ...obj, buyCnt: 0, playCnt: 0, maxPlayCnt: maxFreeCnt });
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this.sceneMap.set(dayIndex, { ...obj, buyCnt: 0, playCnt: 0, maxPlayCnt: maxFreeCnt, isPushBuyRecord: true });
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}
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}
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@@ -54,23 +55,29 @@ export class ChongYangData extends ActivityBase {
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public updatePlayerRecord(playerData: ActivityChongYangRecModelType) {
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if (!playerData) return;
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let dayIndexUnlockAndSuccess = 1;
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let buyRecordMap = new Map<number, ChongYangBuyRecord>()
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if (playerData.buyRecords) buyRecordMap = playerData.buyRecords.reduce((map, cur) => { map.set(cur.dayIndex, { ...cur }); return map; }, new Map<number, ChongYangBuyRecord>());
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if (playerData.gameRecords) {
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this.gameRecords = playerData.gameRecords;
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for (let data of playerData.gameRecords) {
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let { isSuccess, dayIndex } = data;
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for (const { isSuccess, dayIndex } of playerData.gameRecords) {
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if (isSuccess) {
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dayIndexUnlockAndSuccess = Math.max(dayIndexUnlockAndSuccess, dayIndex);
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let scene = this.sceneMap.get(dayIndex);
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scene.buyCnt = buyRecordMap.get(dayIndex)?.buyCnt || 0;
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scene.playCnt += 1;
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scene.maxPlayCnt = scene.buyCnt + scene.dailyFreeCnt;
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this.sceneMap.set(dayIndex, scene);
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};
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this.dayIndexUnlock = Math.max(this.dayIndexUnlock, dayIndex);
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}
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}
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if (playerData.buyRecords) {
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for (const { dayIndex, buyCnt = 0 } of playerData.buyRecords) {
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let scene = this.sceneMap.get(dayIndex);
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scene.isPushBuyRecord = false;
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scene.buyCnt = buyCnt;
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scene.maxPlayCnt = scene.buyCnt + scene.dailyFreeCnt;
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this.sceneMap.set(dayIndex, scene);
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}
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}
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if (this.todayIndex > this.dayIndexUnlock && this.dayIndexUnlock == dayIndexUnlockAndSuccess) {
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this.dayIndexUnlock += 1;
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