军团,创建查询列表,查询个人军团信息
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@@ -45,4 +45,7 @@ export enum USER_GUILD_STATUS {
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ON = 1, // 成员
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QUIT = 2, // 退出
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DISMISSED = 3 // 解散
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}
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}
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// 查询每页显示
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export const GUILD_PER_PAGE = 30;
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+39
-13
@@ -1,8 +1,8 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType, Ref } from '@typegoose/typegoose';
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import Role from './Role';
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import Role, { RoleType } from './Role';
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import { genCode } from '../pubUtils/util';
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import { GUILD_STRUCTURE, GUILD_STATUS } from '../consts';
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import { GUILD_STRUCTURE, GUILD_STATUS, GUILD_PER_PAGE } from '../consts';
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class Structure {
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@prop({ required: true })
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@@ -29,6 +29,9 @@ export default class Guild extends BaseModel {
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@prop({ required: true, default: 1 })
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memberCnt: number;
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@prop({ required: true, default: false, select: false })
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isMemberMax: boolean;
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@prop({ required: true, default: 1 })
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managerCnt: number;
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@@ -53,16 +56,19 @@ export default class Guild extends BaseModel {
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@prop({ required: true, default: 0 })
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activeDaily: number;
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@prop({ required: true, default: new Date() })
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refTimeDaily: number;
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@prop({ required: true, default: 0 })
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activeWeekly: number;
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@prop({ required: true, default: new Date() })
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refTimeWeekly: number;
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@prop({ required: true, default: new Date(), select: false })
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refTimeDaily: Date;
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@prop({ required: true, default: new Date(), select: false })
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refTimeWeekly: Date;
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@prop({ required: true, default: 0 })
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ce: number; // 总战力
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@prop({ required: true, type: String, default: [] })
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@prop({ required: true, type: String, default: [], select: false })
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members: string[]; // 军团成员的roleId,用于增加战力的时候加入总战力
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@prop({ required: true, type: Structure, default: getInitStructure(), _id: false })
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@@ -71,31 +77,51 @@ export default class Guild extends BaseModel {
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@prop({ required: true, default: GUILD_STATUS.RUNNING, enum: GUILD_STATUS })
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status: number;
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public static async createGuild(params: CreateParam) {
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public static async createGuild(params: { name: string, icon: number, notice: string }, role: RoleType) {
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const doc = new GuildModel();
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const update = Object.assign(doc.toJSON(), params);
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const update = Object.assign(doc.toJSON(), params, { leader: role._id, members: [role.roleId], ce: role.ce });
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delete update._id;
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const code = genCode(6);
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const result: GuildType = await GuildModel.findOneAndUpdate({ code }, update, { upsert: true, new: true })
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.select('code name icon notice introduce lv fund memberCnt managerCnt activeDaily activeWeekly ceLimit isAuto leader structure')
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.populate('leader', 'name sHid headHid lv updatedAt', 'Role')
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.populate('leader', 'roleName sHid headHid lv loginTime ce', 'Role')
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.lean();
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return result;
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}
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public static async checkName(name: string) {
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const result = await GuildModel.findOne({ name, status: 1 }).lean();
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const result = await GuildModel.findOne({ name, status: GUILD_STATUS.RUNNING }).lean();
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return !!result;
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}
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public static async findByCondition(page: number, showPeopleMax: boolean, name: string) {
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const condition = {};
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if(!showPeopleMax) {
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condition['isMemberMax'] = false;
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}
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if(!!name) {
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condition['name'] = { $regex: new RegExp(name, 'i') }
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}
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const guildList = await GuildModel.find(condition)
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.limit(GUILD_PER_PAGE).skip((page - 1) * GUILD_PER_PAGE)
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.select('code icon name lv memberCnt leader ceLimit isAuto')
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.populate('leader', 'roleName', 'Role')
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.lean();
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return guildList;
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}
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public static async findByCode(code: string) {
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const result = await GuildModel.findOne({ code, status: GUILD_STATUS.RUNNING }, { _id: 0 })
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.populate('leader', 'roleName sHid headHid lv loginTime ce', 'Role')
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.lean();
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return result;
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}
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}
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export const GuildModel = getModelForClass(Guild);
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export interface GuildType extends Pick<DocumentType<Guild>, keyof Guild> { };
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export type GuildUpdateParam = Partial<GuildType>; // 将所有字段变成可选项
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type CreateParam = Pick<GuildType, 'name'|'icon'|'notice'|'leader'|'members'|'ce'>
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function getInitStructure() {
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let structure = new Array<Structure>();
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+10
-5
@@ -6,6 +6,7 @@ import User from './User';
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import { shouldRefresh } from '../pubUtils/util';
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import { initRoleAtrr } from '../pubUtils/playerCe';
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import Hero,{} from '../db/Hero';
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import { nowSeconds } from '../pubUtils/timeUtil';
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interface roleUpdate {
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ce?: number;
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_id?:number;
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@@ -162,10 +163,10 @@ export default class Role extends BaseModel {
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@prop({ required: true, default: 1 })
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loginCnt: number; // 登录次数
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@prop({ required: true })
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createTime: Date; // 创建时间
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@prop({ required: true })
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loginTime: Date; // 更新 / 登录时间
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@prop({ required: true, default: nowSeconds() })
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createTime: number; // 创建时间
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@prop({ required: true, default: nowSeconds() })
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loginTime: number; // 更新 / 登录时间
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@prop({ required: true, type: Number, default: [], _id: false })
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funcs: Array<number>; // 开启了的功能
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@@ -217,8 +218,12 @@ export default class Role extends BaseModel {
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@prop({ required: true, type: Teraph, default: getInitialTeraph(), _id: false })
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teraphs:Array<Teraph>;
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// 公会
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@prop({ required: true, default: 0 })
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quitGuildTime: number; // 上次退出公会的时间
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public static async findByUid(uid: number, serverId: number, lean = true) {
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const role: RoleType = await RoleModel.findOne({ 'userInfo.uid': uid, serverId }).lean(lean);
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const role: RoleType = await RoleModel.findOneAndUpdate({ 'userInfo.uid': uid, serverId }, { loginTime: nowSeconds() }, { new: true }).lean(lean);
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return role;
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}
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+23
-12
@@ -1,8 +1,9 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType, Ref } from '@typegoose/typegoose';
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import Role from './Role';
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import Role, { RoleType } from './Role';
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import Guild from './Guild';
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import { GUILD_AUTH, USER_GUILD_STATUS, GUILD_JOB } from '../consts';
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import { GUILD } from '../pubUtils/dicParam';
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class ActiveRecord {
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@prop({ required: true })
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@@ -22,9 +23,6 @@ export default class UserGuild extends BaseModel {
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@prop({ required: true })
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role: Ref<Role>;
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@prop({ required: true })
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guild: Ref<Guild>;
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@prop({ required: true, default: GUILD_AUTH.MEMBER, enum: GUILD_AUTH })
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auth: number;
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@@ -45,18 +43,32 @@ export default class UserGuild extends BaseModel {
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@prop({ required: true, default: new Date() })
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refTimeWeekly: number;
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public static async getMyGuild(roleId: string) {
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const myGuild: UserGuildType = await UserGuildModel.findOne({ roleId, status: USER_GUILD_STATUS.ON }).populate('guild').lean();
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return myGuild||{ auth: GUILD_AUTH.OTHERS };
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public static async getMyAuth(roleId: string, userGuild?: UserGuildType) {
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let myGuild: UserGuildType;
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if(!userGuild) {
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myGuild = await this.getMyGuild(roleId, 'auth');
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} else {
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myGuild = userGuild;
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}
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return myGuild?myGuild.auth: GUILD_AUTH.OTHERS;
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}
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public static async getMyGuild(roleId: string, select?: string) {
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const myGuild: UserGuildType = await UserGuildModel.findOne({ roleId, status: USER_GUILD_STATUS.ON })
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.select(select)
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.lean();
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return myGuild;
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}
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public static async createUserGuild(params: UserGuildCreateParam) {
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public static async createUserGuild(guildCode: string, role: RoleType, isLeader: boolean) {
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const doc = new UserGuildModel();
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const update = Object.assign(doc.toJSON(), params);
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let job = isLeader? GUILD_JOB.JIANGJUN: GUILD_JOB.SHIZHANG;
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let auth = isLeader? GUILD_AUTH.LEADER: GUILD_AUTH.MEMBER;
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const update = Object.assign(doc.toJSON(), { guildCode, roleId: role.roleId, job, auth });
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delete update._id;
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const result: UserGuildType = await UserGuildModel.findOneAndUpdate({ guildCode: params.guildCode, status: USER_GUILD_STATUS.ON }, update, { upsert: true, new: true })
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const result: UserGuildType = await UserGuildModel.findOneAndUpdate({ guildCode, status: USER_GUILD_STATUS.ON }, update, { upsert: true, new: true })
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.select('honour job auth')
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.lean();
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@@ -68,4 +80,3 @@ export const UserGuildModel = getModelForClass(UserGuild);
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export interface UserGuildType extends Pick<DocumentType<UserGuild>, keyof UserGuild> { };
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export type UserGuildUpdateParam = Partial<UserGuildType>; // 将所有字段变成可选项
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type UserGuildCreateParam = Pick<UserGuildType, 'guildCode'|'roleId'|'role'|'guild'|'auth'|'job'>;
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@@ -2,6 +2,8 @@
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import { reduceCe } from "./util";
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import { PvpEnemies, PvpHeroInfo, PvpOtherHeroes } from "../db/generalField";
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import { GuildType } from "../db/Guild";
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import { RoleType } from "../db/Role";
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export interface RewardInter {
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id: number;
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@@ -165,4 +167,41 @@ export class PlayerDetail {
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if(detail.heroes) this.heroes = detail.heroes;
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if(detail.rank) this.rank = detail.rank;
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}
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}
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// 军团返回
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export class GuildMainInfo {
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code: string; // 军团唯一编号
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icon: number; // 头像
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name: string; // 军团名
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lv: number; // 等级
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memberCnt: number; // 人数
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isAuto: boolean; // 是否是自动加入
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ceLimit: number; // 战力条件
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constructor(guild: GuildType) {
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this.code = guild.code;
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this.icon = guild.icon;
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this.name = guild.name;
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this.lv = guild.lv;
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this.memberCnt = guild.memberCnt;
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this.ceLimit = guild.ceLimit;
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this.isAuto = guild.isAuto;
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}
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}
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// getGuildList里的返回
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export class GuildListInfo extends GuildMainInfo {
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leader: string; // 团长名
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hasApply: boolean = false; // 是否有申请过
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constructor(guild: GuildType) {
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super(guild);
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let leader = <RoleType>guild.leader;
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this.leader = leader.roleName;
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}
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setApply(hasApply: boolean) {
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this.hasApply = hasApply;
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}
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}
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@@ -2,6 +2,10 @@
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const PER_SECOND = 1 * 1000;
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const PER_DAY = 24 * 60 * 60;
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export function getSeconds(time: Date) {
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return Math.floor(time.getTime() / PER_SECOND);
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}
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export function nowSeconds() {
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return Math.floor(Date.now() / PER_SECOND );
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}
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