装备:分解

This commit is contained in:
luying
2022-02-17 14:26:07 +08:00
parent 2bfc27356f
commit ee32f1cdee
5 changed files with 76 additions and 75 deletions

View File

@@ -309,7 +309,7 @@ export const STATUS = {
EQUIP_REFINE_ERR: { code: 30513, simStr: '该装备等级不足或材料不足' },
EQUIP_RESTRENGTHEN_NOT_PREVIEW: { code: 30514, simStr: '该装备未预览洗练值' },
EQUIP_QUENCH_MAX: { code: 30515, simStr: '该装备不能再淬火' },
EQUIP_DECOMPOSE_IS_UPLIMIT: { code: 30516, simStr: '装备分解数量已达上限' },
EQUIP_DECOMPOSE_IS_UPLIMIT: { code: 30516, simStr: '分解数量已达上限' },
EQUIP_HAS_COMPOSE: { code: 30517, simStr: '该装备已合成' },
EQUIP_QUALITY_MAX: { code: 30518, simStr: '该装备已升品到最高' },
EQUIP_STAR_MAX: { code: 30519, simStr: '该装备已升星到最高' },
@@ -326,8 +326,9 @@ export const STATUS = {
JEWEL_DUPLICATE_LOCK: { code: 30530, simStr: '随机属性不可重复锁定' },
JEWEL_NOT_PREVIEW: { code: 30531, simStr: '该天晶石未预览洗练值' },
JEWEL_HAS_CHOOSEN_QUENCH: { code: 30532, simStr: '每个天晶石只能选择一个词条淬炼' },
JEWEL_NOT_CHOOSEN_QUENCH: { code: 30533, simStr: '请选择一个淬炼词条' },
JEWEL_NOT_CHOOSEN_QUENCH: { code: 30533, simStr: '请选择一个淬炼词条' },
JEWEL_HAVE_NO_CUR_RANDSE: { code: 30534, simStr: '该天晶石上未找到该属性' },
JEWEL_IS_EQUIPED: { code: 30535, simStr: '该天晶石被装备中无法分解' },
//全局养成30600-30699
ROLE_REACH_MAX_TITLE_LEVEL: { code: 30600, simStr: '玩家已达到最高的爵位' },

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@@ -1,5 +1,5 @@
// 武将特技表
import { readFileAndParse, decodeArrayListStr } from '../util'
import { readFileAndParse, decodeArrayListStr, parseNumberList } from '../util'
import { FILENAME } from '../../consts'
export interface DicRandomEffectPool {
@@ -30,7 +30,8 @@ export function loadRandomEffectPool() {
let arr = readFileAndParse(FILENAME.DIC_RANDOM_EFFECT_POOL);
arr.forEach(o => {
o.rate = parseRate(o.count)
o.rate = parseRate(o.count);
o.gainValueArr = parseNumberList(o.gainvalue);
dicRandomEffectPool.set(o.id, o);
});
arr = undefined;

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@@ -1016,6 +1016,7 @@ function addSeidEffect(heroAttrs: CeAttrData[], addSeidList: Array<number>, remo
// 获取dic_zyz_se内容
function addSeid(effectList: Array<any>, seidId: number, rand: number, seidValue = new Array<number>()) {
console.log('##### addSeid', effectList, seidId, rand, seidValue)
let curSeid: DicSe | DicRandomEffectPool = gameData.se.get(seidId);
if (!curSeid) curSeid = gameData.randomEffectPool.get(seidId);
if (!curSeid) { console.log("seidId not found:" + seidId); return; }
@@ -1028,6 +1029,7 @@ function addSeid(effectList: Array<any>, seidId: number, rand: number, seidValue
return;
}
let seid: DicSe | DicRandomEffectPool = deepCopy(curSeid);
console.log('#####', seid)
if (curSeid.index > 0) {
seid.gainValueArr[curSeid.index - 1] = rand;
}