寻宝:提取添加机器人的逻辑;部分其它bug修复和优化

This commit is contained in:
liangtongchuan
2021-02-19 21:07:49 +08:00
parent 45ce962709
commit ee4c9f7adf
3 changed files with 128 additions and 88 deletions

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@@ -7,16 +7,16 @@ import { difference } from 'underscore';
* @Last Modified time: 2020-12-03 21:36:00 * @Last Modified time: 2020-12-03 21:36:00
*/ */
import { IT_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, COM_TEAM_STATUS, COM_BTL_CONST, CONSUME_TYPE, COM_BTL_QUALITY } from './../../../consts'; import { IT_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, COM_TEAM_STATUS, COM_BTL_CONST, CONSUME_TYPE, COM_BTL_QUALITY } from './../../../consts';
import { getGoodById, getBlueprtComposeByQuality, getBluePrtByQuality, getWarById, getWarIdByBlueprtId, comBtlRangeByLv } from '../../../pubUtils/gamedata'; import { getGoodById, getBlueprtComposeByQuality, getBluePrtByQuality, getWarById, getWarIdByBlueprtId } from '../../../pubUtils/gamedata';
import Role, { RoleModel } from '../../../db/Role'; import Role, { RoleModel } from '../../../db/Role';
import { STATUS } from '../../../consts/statusCode'; import { STATUS } from '../../../consts/statusCode';
import { Application, BackendSession } from 'pinus'; import { Application, BackendSession } from 'pinus';
import { resResult, getRandomByLen, reduceCe, getRandValueByMinMax } from '../../../pubUtils/util'; import { resResult, getRandomByLen, reduceCe } from '../../../pubUtils/util';
import { RoleStatus, ComBattleTeamModel, ComBattleTeamType } from '../../../db/ComBattleTeam'; import { RoleStatus, ComBattleTeamModel, ComBattleTeamType } from '../../../db/ComBattleTeam';
import { ItemModel } from '../../../db/Item'; import { ItemModel } from '../../../db/Item';
import { handleFixedReward, addItems, handleCost } from '../../../services/rewardService'; import { handleFixedReward, addItems, handleCost } from '../../../services/rewardService';
import { checkRoleInQueue, getTeamSearchByQuality, rmRoleFromQueue, setTeamSearchReq } from '../../../services/redisService'; import { checkRoleInQueue, rmRoleFromQueue, setTeamSearchReq } from '../../../services/redisService';
import { getRandBlueprtId, getRandComBtlRobots, clearComBtlTimer, getAssistTimesByQuality, getFrd, updateRobotHurtByTime, comBtlLvInvalid, clearRobotHurtTimer, setDismissTimer, dismissTeam, incEquipPrintDrop, randEquipPrintId, handleComBtlProgress, getComBattleFriendAdd, getValidTeammateRoleSt, teammateInBlackList, blueprtIdValid, createComTeamData, hasEnoughBlueprt, addRoleToTeam, addRoleStToTeam, addValidSearchingRoles } from '../../../services/comBattleService'; import { getRandBlueprtId, clearComBtlTimer, getAssistTimesByQuality, getFrd, updateRobotHurtByTime, comBtlLvInvalid, clearRobotHurtTimer, setDismissTimer, dismissTeam, incEquipPrintDrop, randEquipPrintId, handleComBtlProgress, getComBattleFriendAdd, teammateInBlackList, blueprtIdValid, createComTeamData, hasEnoughBlueprt, addRoleToTeam, addRoleStToTeam, addValidSearchingRoles, validToJoin, addRobotsToTeam, addRobotsLater, teamIsFullToStart, oneTeamNotInBlack } from '../../../services/comBattleService';
import { setAp } from '../../../services/actionPointService'; import { setAp } from '../../../services/actionPointService';
import { roleLevelup } from '../../../services/normalBattleService'; import { roleLevelup } from '../../../services/normalBattleService';
import { addUserToChannel } from '../../../services/roleService'; import { addUserToChannel } from '../../../services/roleService';
@@ -53,7 +53,6 @@ export class ComBattleHandler {
const roleInfo = await RoleModel.findByRoleId(roleId); const roleInfo = await RoleModel.findByRoleId(roleId);
const { lv } = roleInfo; const { lv } = roleInfo;
const topFiveCe = reduceCe(roleInfo.topFiveCe || 100);
if (lv < COM_BTL_CONST.ENABLE_LV) return resResult(STATUS.COM_BATTLE_LV_NOT_ENOUGH); if (lv < COM_BTL_CONST.ENABLE_LV) return resResult(STATUS.COM_BATTLE_LV_NOT_ENOUGH);
let channelService = this.app.get('channelService'); let channelService = this.app.get('channelService');
@@ -74,30 +73,11 @@ export class ComBattleHandler {
} }
this.teamMap.set(teamCode, comTeam); this.teamMap.set(teamCode, comTeam);
let thiz = this;
// 倒计时一定时间给队长匹配机器人 // 倒计时一定时间给队长匹配机器人
let teamStatus = thiz.teamMap.get(teamCode); if (pub === true) {
if (pub === true && teamStatus && teamStatus.roleIds && teamStatus.status === COM_TEAM_STATUS.DEFAULT && teamStatus.roleIds.length < 3) { await addRobotsLater(comTeam, roleInfo, this.teamMap, this.teamDisTimer, channel);
const robotCnt = 3 - teamStatus.roleIds.length;
for(let robotIdx = 0; robotIdx < robotCnt; robotIdx++) {
const joinTime = getRandValueByMinMax(COM_BTL_CONST.MIN_CAP_TIME, COM_BTL_CONST.MAX_CAP_TIME, 0);
setTimeout(async () => {
teamStatus = thiz.teamMap.get(teamCode);
if (teamStatus && teamStatus.status === COM_TEAM_STATUS.DEFAULT && teamStatus.roleIds.length < 3) {
let { robotStArr, robotIdArr } = getRandComBtlRobots(topFiveCe, teamStatus.ceLimit, lv, 1);
teamStatus.roleIds = teamStatus.roleIds.concat(robotIdArr);
teamStatus.roleStatus = teamStatus.roleStatus.concat(robotStArr);
for (let st of robotStArr) {
await ComBattleTeamModel.addRole(teamCode, st);
}
channel.pushMessage('onTeamJoin', resResult(STATUS.SUCCESS, {teamInfo: teamStatus}));
setDismissTimer(teamStatus, thiz.teamMap, roleId, thiz.teamDisTimer, thiz.app);
}
}, joinTime);
}
} }
setDismissTimer(teamStatus, thiz.teamMap, roleId, thiz.teamDisTimer, thiz.app); setDismissTimer(comTeam, this.teamMap, roleId, this.teamDisTimer, channel);
return resResult(STATUS.SUCCESS, { teamCode, roleStatus: comTeam.roleStatus }); return resResult(STATUS.SUCCESS, { teamCode, roleStatus: comTeam.roleStatus });
} }
@@ -125,20 +105,11 @@ export class ComBattleHandler {
} }
const teams = await ComBattleTeamModel.getOtherTeamByQualityAndSt(roleId, qualityArr, COM_TEAM_STATUS.DEFAULT, lvRange, topFiveCe); const teams = await ComBattleTeamModel.getOtherTeamByQualityAndSt(roleId, qualityArr, COM_TEAM_STATUS.DEFAULT, lvRange, topFiveCe);
let team: ComBattleTeamType; const team: ComBattleTeamType = await oneTeamNotInBlack(teams, roleId);
for(let curTeam of teams) {
let { roleIds } = curTeam;
const inBlackList = await teammateInBlackList(roleId, roleIds);
if(!inBlackList) {
team = curTeam;
break;
}
}
// TODO: 有匹配的队伍还需要重新 joinTeam 加入,有失败可能,体验不好,需优化
if (team && team.roleIds.length < 3 && team.status === COM_TEAM_STATUS.DEFAULT && team.roleIds.indexOf(roleId) === -1) { if (team && team.roleIds.length < 3 && team.status === COM_TEAM_STATUS.DEFAULT && team.roleIds.indexOf(roleId) === -1) {
return resResult(STATUS.SUCCESS, {teamCode: team.teamCode}); return resResult(STATUS.SUCCESS, {teamCode: team.teamCode});
} }
let teamCode = session.get('teamCode'); let teamCode = session.get('teamCode');
await setTeamSearchReq(roleId, sid, qualityArr, lvRange); await setTeamSearchReq(roleId, sid, qualityArr, lvRange);
let thiz = this; let thiz = this;
@@ -147,9 +118,6 @@ export class ComBattleHandler {
let inQueue = await checkRoleInQueue(roleId, sid, qualityArr, lvRange); let inQueue = await checkRoleInQueue(roleId, sid, qualityArr, lvRange);
if (!inQueue) return; if (!inQueue) return;
await rmRoleFromQueue(roleId, sid, qualityArr, lvRange); await rmRoleFromQueue(roleId, sid, qualityArr, lvRange);
let roleStatus = [];
let roleIds = [];
// 创建队伍 // 创建队伍
let blueprtId = getRandBlueprtId(qualityArr).pop(); let blueprtId = getRandBlueprtId(qualityArr).pop();
let comTeam: MemComBtlTeam = createComTeamData(teamCode, false, blueprtId, 'robot', 0) let comTeam: MemComBtlTeam = createComTeamData(teamCode, false, blueprtId, 'robot', 0)
@@ -158,23 +126,15 @@ export class ComBattleHandler {
let isFrd = await getFrd(roleId, quality); let isFrd = await getFrd(roleId, quality);
// 将玩家加入队伍 // 将玩家加入队伍
addRoleToTeam(comTeam, roleInfo, false, isFrd); addRoleToTeam(comTeam, roleInfo, false, isFrd);
// 创建并添加机器人
let { robotStArr, robotIdArr } = getRandComBtlRobots(topFiveCe, comTeam.ceLimit, lv, 2);
roleStatus = roleStatus.concat(robotStArr);
roleIds = roleIds.concat(robotIdArr);
comTeam.roleStatus = roleStatus;
comTeam.roleIds = roleIds;
let channelService = thiz.app.get('channelService'); let channelService = thiz.app.get('channelService');
const team = await ComBattleTeamModel.createTeam(comTeam);
// if (!team) channelService.pushMessageByUids('onTeamJoin', {teamInfo: null}, [{uid: roleId, sid}]);
thiz.teamMap.set(teamCode, comTeam);
// 推送组队消息
channelService.pushMessageByUids('onTeamJoin', resResult(STATUS.SUCCESS, {teamInfo: comTeam}), [{uid: roleId, sid}]);
let channel = channelService.getChannel(teamCode, true); let channel = channelService.getChannel(teamCode, true);
let users = channel.getMembers(); addUserToChannel(channel, new ChannelUser(roleId, sid));
if (users.indexOf(roleId) === -1) {
channel.add(roleId, sid); // 创建并添加机器人
} await addRobotsToTeam(comTeam, roleId, topFiveCe, lv, thiz.teamMap, thiz.teamDisTimer, channel, 2);
await ComBattleTeamModel.createTeam(comTeam);
thiz.teamMap.set(teamCode, comTeam);
// 机器人队伍 3 秒直接开战 // 机器人队伍 3 秒直接开战
setTimeout(async () => { setTimeout(async () => {
thiz.startBattle({teamCode}, session); thiz.startBattle({teamCode}, session);
@@ -211,7 +171,7 @@ export class ComBattleHandler {
let { teamCode, isFrd } = msg; let { teamCode, isFrd } = msg;
let teamStatus = this.teamMap.get(teamCode); let teamStatus = this.teamMap.get(teamCode);
if (!teamStatus || teamStatus.status !== COM_TEAM_STATUS.DEFAULT) return resResult(STATUS.COM_BATTLE_TEAM_INVALID); if (!teamStatus || teamStatus.status !== COM_TEAM_STATUS.DEFAULT) return resResult(STATUS.COM_BATTLE_TEAM_INVALID);
if (teamStatus.roleIds.length === 3) return resResult(STATUS.COM_BATTLE_MEMBER_LIMIT); if (teamIsFullToStart(teamStatus)) return resResult(STATUS.COM_BATTLE_MEMBER_LIMIT);
if (teamStatus.roleIds.indexOf(roleId) !== -1) return resResult(STATUS.COM_BATTLE_DUP_ENTER); if (teamStatus.roleIds.indexOf(roleId) !== -1) return resResult(STATUS.COM_BATTLE_DUP_ENTER);
let { lv = 1, headHid = 19, topFiveCe = 0, sHid = 19 } = await Role.findByRoleId(roleId); let { lv = 1, headHid = 19, topFiveCe = 0, sHid = 19 } = await Role.findByRoleId(roleId);
@@ -230,25 +190,22 @@ export class ComBattleHandler {
} }
// 加入队伍 // 加入队伍
if (!validToJoin(teamStatus, roleId)) return resResult(STATUS.COM_BATTLE_TEAM_INVALID);
let roleStatus = new RoleStatus(roleId, roleName, false, isFrd, headHid, sHid, topFiveCe, lv); let roleStatus = new RoleStatus(roleId, roleName, false, isFrd, headHid, sHid, topFiveCe, lv);
const team = await ComBattleTeamModel.addRole(teamCode, roleStatus); const team = await ComBattleTeamModel.addRole(teamCode, roleStatus);
if (!team || team.roleIds.length > 3) { if (!team) {
return resResult(STATUS.COM_BATTLE_JOIN_ERR); return resResult(STATUS.COM_BATTLE_JOIN_ERR);
} }
addRoleStToTeam(teamStatus, roleStatus);
// 推送队伍信息给所有玩家 // 推送队伍信息给所有玩家
let channelService = this.app.get('channelService'); let channelService = this.app.get('channelService');
let channel = channelService.getChannel(teamCode, false); let channel = channelService.getChannel(teamCode, false);
teamStatus.roleIds.push(roleId); addUserToChannel(channel, new ChannelUser(roleId, sid));
teamStatus.roleStatus.push(roleStatus);
let users = channel.getMembers();
if (users.indexOf(roleId) === -1) {
channel.add(roleId, sid);
}
channel.pushMessage('onTeamJoin', resResult(STATUS.SUCCESS, {teamInfo: teamStatus})); channel.pushMessage('onTeamJoin', resResult(STATUS.SUCCESS, {teamInfo: teamStatus}));
setDismissTimer(teamStatus, this.teamMap, roleId, this.teamDisTimer, this.app); setDismissTimer(teamStatus, this.teamMap, roleId, this.teamDisTimer, channel);
return resResult(STATUS.SUCCESS, { teamInfo: teamStatus}); return resResult(STATUS.SUCCESS, { teamInfo: teamStatus});
} }
@@ -393,25 +350,18 @@ export class ComBattleHandler {
clearComBtlTimer(teamCode, this.teamDisTimer); // 移除队员停止解散计时 clearComBtlTimer(teamCode, this.teamDisTimer); // 移除队员停止解散计时
let thiz = this; let thiz = this;
setTimeout(async () => { setTimeout(async () => {
let team = thiz.teamMap.get(teamCode); let curTeamStatus = thiz.teamMap.get(teamCode);
if (team && team.roleIds && team.status === COM_TEAM_STATUS.DEFAULT && team.roleIds.length < 3) { if (validToJoin(curTeamStatus)) {
let roleSt: RoleStatus; let roleSt: RoleStatus;
for (let st of team.roleStatus) { for (let st of curTeamStatus.roleStatus) {
if (st.roleId === roleId) { if (st.roleId === roleId) {
roleSt = st; roleSt = st;
} }
} }
if (!roleSt) return; if (!roleSt) return;
let { topFiveCe, lv } = roleSt; let { topFiveCe, lv } = roleSt;
let { robotStArr, robotIdArr } = getRandComBtlRobots(topFiveCe, team.ceLimit, lv, 3 - team.roleIds.length); await addRobotsToTeam(curTeamStatus, roleId, topFiveCe, lv, thiz.teamMap, thiz.teamDisTimer, channel, 3 - curTeamStatus.roleIds.length);
team.roleIds = team.roleIds.concat(robotIdArr);
team.roleStatus = team.roleStatus.concat(robotStArr);
for (let st of robotStArr) {
await ComBattleTeamModel.addRole(teamCode, st);
}
channel.pushMessage('onTeamJoin', resResult(STATUS.SUCCESS, {teamInfo: team}));
} }
await setDismissTimer(team, thiz.teamMap, roleId, thiz.teamDisTimer, thiz.app);
}, COM_BTL_CONST.ASSIST_TIME); }, COM_BTL_CONST.ASSIST_TIME);
return resResult(STATUS.SUCCESS); return resResult(STATUS.SUCCESS);
} }
@@ -427,7 +377,9 @@ export class ComBattleHandler {
let roleId = session.get('roleId'); let roleId = session.get('roleId');
let { teamCode } = msg; let { teamCode } = msg;
let teamStatus = this.teamMap.get(teamCode); let teamStatus = this.teamMap.get(teamCode);
let result = await dismissTeam(teamStatus, this.teamMap, roleId, this.teamDisTimer, this.app); let channelService = this.app.get('channelService');
let channel = channelService.getChannel(teamCode, false);
let result = await dismissTeam(teamStatus, this.teamMap, roleId, this.teamDisTimer, channel);
return result; return result;
} }

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@@ -8,7 +8,7 @@ import { EquipPrintDropType, EquipPrintDropModel } from './../db/EquipPrintDrop'
import { FriendPointModel } from './../db/FriendPoint'; import { FriendPointModel } from './../db/FriendPoint';
import { STATUS } from './../consts/statusCode'; import { STATUS } from './../consts/statusCode';
import { COM_TEAM_STATUS, CURRENCY_BY_TYPE, CURRENCY_TYPE, FRIEND_DROP_TYPE, COM_BTL_CONST, FRIEND_DROP_MAX } from './../consts'; import { COM_TEAM_STATUS, CURRENCY_BY_TYPE, CURRENCY_TYPE, FRIEND_DROP_TYPE, COM_BTL_CONST, FRIEND_DROP_MAX } from './../consts';
import { RoleStatus, ComBattleTeamModel } from './../db/ComBattleTeam'; import { RoleStatus, ComBattleTeamModel, ComBattleTeamType } from './../db/ComBattleTeam';
import { getBluePrtByQuality, getComBtlSetByQuality, getRewardByBlueprtId, getWarById, getWarIdByBlueprtId, comBtlRangeInfo, getGoodById, comBtlRangeByLv, getBossHpByBlueprtId } from "../pubUtils/gamedata"; import { getBluePrtByQuality, getComBtlSetByQuality, getRewardByBlueprtId, getWarById, getWarIdByBlueprtId, comBtlRangeInfo, getGoodById, comBtlRangeByLv, getBossHpByBlueprtId } from "../pubUtils/gamedata";
import { getRandEelm, getRandValue, resResult, ratioReward, getRandValueByMinMax, getRandomWithWeight, decodeStr, getRobotInfo, reduceCe } from "../pubUtils/util"; import { getRandEelm, getRandValue, resResult, ratioReward, getRandValueByMinMax, getRandomWithWeight, decodeStr, getRobotInfo, reduceCe } from "../pubUtils/util";
import { getRandRobot, transBossHpArr } from "./battleService"; import { getRandRobot, transBossHpArr } from "./battleService";
@@ -346,7 +346,7 @@ export function comBtlLvInvalid(lv: number, lvRange: number) {
return lv < minLv; return lv < minLv;
} }
export async function dismissTeam(teamStatus, teamMap: Map<string, any>, roleId: string, teamDisTimer: Map<string, NodeJS.Timer>, app) { export async function dismissTeam(teamStatus, teamMap: Map<string, any>, roleId: string, teamDisTimer: Map<string, NodeJS.Timer>, channel) {
const { teamCode } = teamStatus; const { teamCode } = teamStatus;
if (!teamStatus || !teamStatus.roleIds || teamStatus.roleIds.indexOf(roleId) === -1) return resResult(STATUS.COM_BATTLE_TEAM_INVALID); if (!teamStatus || !teamStatus.roleIds || teamStatus.roleIds.indexOf(roleId) === -1) return resResult(STATUS.COM_BATTLE_TEAM_INVALID);
if (teamStatus.status !== COM_TEAM_STATUS.DEFAULT) return resResult(STATUS.COM_BATTLE_DISSMISS_ERR); if (teamStatus.status !== COM_TEAM_STATUS.DEFAULT) return resResult(STATUS.COM_BATTLE_DISSMISS_ERR);
@@ -358,19 +358,17 @@ export async function dismissTeam(teamStatus, teamMap: Map<string, any>, roleId:
let rmSt = teamMap.delete(teamCode); let rmSt = teamMap.delete(teamCode);
if (!rmSt) return resResult(STATUS.COM_BATTLE_DISSMISS_ERR); if (!rmSt) return resResult(STATUS.COM_BATTLE_DISSMISS_ERR);
let channelService = app.get('channelService');
let channel = channelService.getChannel(teamCode, false);
channel.pushMessage('onTeamDismiss', resResult(STATUS.SUCCESS, {teamCode})); channel.pushMessage('onTeamDismiss', resResult(STATUS.SUCCESS, {teamCode}));
channel.destroy(); channel.destroy();
clearComBtlTimer(teamCode, teamDisTimer); // 队伍解散停止解散计时 clearComBtlTimer(teamCode, teamDisTimer); // 队伍解散停止解散计时
return resResult(STATUS.SUCCESS); return resResult(STATUS.SUCCESS);
} }
export function setDismissTimer(teamStatus, teamMap: Map<string, any>, roleId: string, teamDisTimer: Map<string, NodeJS.Timer>, app) { export function setDismissTimer(teamStatus, teamMap: Map<string, any>, roleId: string, teamDisTimer: Map<string, NodeJS.Timer>, channel) {
if (teamStatus && teamStatus.roleIds && teamStatus.roleIds.length === 3 && teamStatus.status === COM_TEAM_STATUS.DEFAULT) { if (teamIsFullToStart(teamStatus)) {
clearComBtlTimer(teamStatus.teamCode, teamDisTimer); clearComBtlTimer(teamStatus.teamCode, teamDisTimer);
let timer = setTimeout(async () => { let timer = setTimeout(async () => {
await dismissTeam(teamStatus, teamMap, roleId, teamDisTimer, app); await dismissTeam(teamStatus, teamMap, roleId, teamDisTimer, channel);
}, COM_BTL_CONST.CAP_START_TIME); }, COM_BTL_CONST.CAP_START_TIME);
teamDisTimer.set(teamStatus.teamCode, timer); teamDisTimer.set(teamStatus.teamCode, timer);
} }
@@ -575,7 +573,7 @@ export async function hasEnoughBlueprt(roleId: string, blueprtId: number) {
* @param {boolean} isCap * @param {boolean} isCap
* @param {boolean} isFrd * @param {boolean} isFrd
*/ */
export async function addRoleToTeam(comTeam: MemComBtlTeam, roleInfo: RoleType, isCap: boolean, isFrd: boolean) { export function addRoleToTeam(comTeam: MemComBtlTeam, roleInfo: RoleType, isCap: boolean, isFrd: boolean) {
const { roleId, roleName, headHid = 19, sHid = 19, lv } = roleInfo; const { roleId, roleName, headHid = 19, sHid = 19, lv } = roleInfo;
let { topFiveCe = 1000 } = roleInfo; let { topFiveCe = 1000 } = roleInfo;
topFiveCe = reduceCe(topFiveCe); topFiveCe = reduceCe(topFiveCe);
@@ -617,4 +615,94 @@ export async function addValidSearchingRoles(comTeam: MemComBtlTeam, channelServ
} }
channelService.pushMessageByUids('onTeamJoin', resResult(STATUS.SUCCESS, {teamInfo: comTeam}), teammates.map(t => {return {uid: t.roleId, sid: t.sid}})); channelService.pushMessageByUids('onTeamJoin', resResult(STATUS.SUCCESS, {teamInfo: comTeam}), teammates.map(t => {return {uid: t.roleId, sid: t.sid}}));
} }
} }
/**
* @description 判断队伍是否处于可加入状态
* @export
* @param {MemComBtlTeam} comTeam
* @param {string} [roleId=''] 要加入的玩家 id
* @returns
*/
export function validToJoin(comTeam: MemComBtlTeam, roleId = '') {
return comTeam && comTeam.roleIds && comTeam.status === COM_TEAM_STATUS.DEFAULT && comTeam.roleIds.length < 3 && comTeam.roleIds.indexOf(roleId) === -1;
}
/**
* @description 判断队伍是否处于可满员状态
* @export
* @param {MemComBtlTeam} comTeam
* @returns
*/
export function teamIsFullToStart(comTeam: MemComBtlTeam) {
return comTeam && comTeam.roleIds && comTeam.status === COM_TEAM_STATUS.DEFAULT && comTeam.roleIds.length === 3;
}
/**
* @description 添加指定数量的机器人到队伍
* @export
* @param {MemComBtlTeam} comTeam
* @param {number} roleCe 真实玩家战力,用来做机器人战力基准
* @param {number} roleLv 真实玩家等级,用来做机器人等级基准
* @param {number} [count=1]
*/
export async function addRobotsToTeam(comTeam: MemComBtlTeam, roleId: string, roleCe: number, roleLv: number, teamMap: Map<string, any>, teamDisTimer: Map<string, NodeJS.Timer>, channel: Channel, count = 1) {
const { teamCode } = comTeam;
const { robotStArr, robotIdArr } = getRandComBtlRobots(roleCe, comTeam.ceLimit, roleLv, count);
comTeam.roleIds = comTeam.roleIds.concat(robotIdArr);
comTeam.roleStatus = comTeam.roleStatus.concat(robotStArr);
for (let st of robotStArr) {
addRoleStToTeam(comTeam, st);
await ComBattleTeamModel.addRole(teamCode, st);
}
channel.pushMessage('onTeamJoin', resResult(STATUS.SUCCESS, {teamInfo: comTeam}));
setDismissTimer(comTeam, teamMap, roleId, teamDisTimer, channel);
}
/**
* @description 在不同的时间加入机器人
* @export
* @param {MemComBtlTeam} comTeam
* @param {RoleType} roleInfo
* @param {Map<string, any>} teamMap
* @param {Map<string, NodeJS.Timer>} teamDisTimer
* @param {Channel} channel
*/
export async function addRobotsLater(comTeam: MemComBtlTeam, roleInfo: RoleType, teamMap: Map<string, any>, teamDisTimer: Map<string, NodeJS.Timer>, channel: Channel) {
const teamStatus = comTeam;
const { teamCode } = teamStatus;
const { roleId, lv } = roleInfo;
let { topFiveCe = 1000 } = roleInfo;
topFiveCe = reduceCe(topFiveCe);
if (validToJoin(teamStatus)) {
const robotCnt = 3 - teamStatus.roleIds.length;
for(let robotIdx = 0; robotIdx < robotCnt; robotIdx++) {
const joinTime = getRandValueByMinMax(COM_BTL_CONST.MIN_CAP_TIME, COM_BTL_CONST.MAX_CAP_TIME, 0);
setTimeout(async () => {
const curTeamStatus = teamMap.get(teamCode);
if (validToJoin(curTeamStatus)) {
await addRobotsToTeam(curTeamStatus, roleId, topFiveCe, lv, teamMap, teamDisTimer, channel, 1);
}
}, joinTime);
}
}
}
/**
* @description 从数组里找出第一个不在黑名单的队伍
* @export
* @param {Array<ComBattleTeamType>} teams 队伍数组
* @param {string} roleId 要加入的玩家 id
* @returns
*/
export async function oneTeamNotInBlack(teams: Array<ComBattleTeamType>, roleId: string) {
for(let team of teams) {
let { roleIds } = team;
const inBlackList = await teammateInBlackList(roleId, roleIds);
if(!inBlackList) {
return team;
}
}
return null;
}

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@@ -150,7 +150,7 @@ export default class ComBattleTeam extends BaseModel {
} }
public static async addRole(teamCode: string, roleStatus: RoleStatus, lean = true) { public static async addRole(teamCode: string, roleStatus: RoleStatus, lean = true) {
const team: ComBattleTeamType = await ComBattleTeamModel.findOneAndUpdate({ teamCode }, {$push: {roleIds: roleStatus.roleId, roleStatus}, $inc: {roleCnt: 1}}, {new: true}).lean(lean); const team: ComBattleTeamType = await ComBattleTeamModel.findOneAndUpdate({ teamCode, roleCnt: { $lte: 2 } }, {$push: {roleIds: roleStatus.roleId, roleStatus}, $inc: {roleCnt: 1}}, {new: true}).lean(lean);
return team; return team;
} }