弹出礼包:装备精炼计算方式修改
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@@ -310,7 +310,7 @@ export class EquipHandler {
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// console.log('### incEquipStarSum', incEquipStarSum)
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let { curRole } = await calculateCeWithHero(HERO_SYSTEM_TYPE.EQUIP_STAR, roleId, serverId, sid, hid, update, { ePlaceId, skinId: hero.skinId, roleIncUpdate: { equipStarSum: incEquipStarSum } });
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await checkTaskInEquipStarUp(serverId, roleId, sid, oldEplace, newEplace, ePlaceId, hid, isUpStar, curRole.equipStarSum, count, hero.skinId);
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checkTaskInEquipStarUp(serverId, roleId, sid, oldEplace, newEplace, ePlaceId, hid, isUpStar, count, hero.skinId);
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pushEquipStarMax(roleId, roleName, serverId, hid, newEquip, isUpStar);
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const curHero = {
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