弹出礼包:装备精炼计算方式修改
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@@ -20,6 +20,7 @@ import { checkPopUpCondition, checkPopUpConditionInCreateHero, checkPopUpConditi
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import { sendMessageToUserWithSuc } from '../pushService';
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import { getGoldId } from '../role/rewardService';
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import { GachaResultIndb } from '../../domain/activityField/gachaField';
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import { ActivityPopUpShopRecModel } from '../../db/ActivityPopUpShopRec';
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export async function checkTaskWithRoles(serverId: number, roleId: string, sid: string, taskType: TASK_TYPE, roles: RoleType[]) {
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for (let role of roles) {
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@@ -269,7 +270,7 @@ export async function checkTaskInPutStone(serverId: number, roleId: string, sid:
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await task.saveAndPush(sid);
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}
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export async function checkTaskInEquipStarUp(serverId: number, roleId: string, sid: string, oldEplace: EPlace[], newEplace: EPlace[], ePlaceId: number, hid: number, isUpStar: boolean, equipStarSum: number, count: number, skinId: number) {
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export async function checkTaskInEquipStarUp(serverId: number, roleId: string, sid: string, oldEplace: EPlace[], newEplace: EPlace[], ePlaceId: number, hid: number, isUpStar: boolean, count: number, skinId: number) {
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let task = new CheckTask(serverId, roleId);
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if(isUpStar) {
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let { oldEquip, newEquip } = getEquipById(oldEplace, newEplace, ePlaceId);
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@@ -280,7 +281,7 @@ export async function checkTaskInEquipStarUp(serverId: number, roleId: string, s
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task.setParam(TASK_TYPE.EQUIP_STAR_UP_CNT_SUM, { count });
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await task.saveAndPush(sid);
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if(isUpStar) {
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checkPopUpCondition(serverId, roleId, POP_UP_SHOP_CONDITION_TYPE.EQUIP_STAR, { equipStar: equipStarSum }, sid);
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checkPopUpCondition(serverId, roleId, POP_UP_SHOP_CONDITION_TYPE.EQUIP_STAR, { equipStar: count }, sid);
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}
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}
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