军团:修改拍卖行价格
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@@ -73,25 +73,26 @@ export class AuctionHandler {
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return resResult(STATUS.AUCTION_GUILD_MEMBER_ONLY);
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}
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const { curBuyer, curPrice, maxPrice, gid, count, bidRoles, watchingRoles } = lot;
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let { curBuyer, curPrice, prePrice, maxPrice, gid, count, bidRoles, watchingRoles } = lot;
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if (curBuyer === roleId && !max) {
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res.releaseCallback();
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return resResult(STATUS.LOT_OFFER_SERIAL);
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}
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let newPrice = Math.floor(curPrice * dicParam.GUILD_AUCTION.AUCTION_PRICE_RISE);
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let maxFlag = max;
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if (newPrice >= maxPrice) {
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if (curPrice >= maxPrice) {
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curPrice = maxPrice;
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newPrice = maxPrice;
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maxFlag = true;
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}
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const costRes = await handleCost(roleId, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: newPrice }], ITEM_CHANGE_REASON.AUCTION_OFFER);
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const costRes = await handleCost(roleId, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: curPrice }], ITEM_CHANGE_REASON.AUCTION_OFFER);
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if (!costRes) {
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res.releaseCallback();
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return resResult(STATUS.ROLE_COIN_NOT_ENOUGH);
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}
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if (curBuyer) {
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await sendMailByContent(MAIL_TYPE.AUCTION_OVER, curBuyer, { goods: [getGoldObject(curPrice)] });
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if (curBuyer && prePrice > 0) {
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await sendMailByContent(MAIL_TYPE.AUCTION_OVER, curBuyer, { goods: [getGoldObject(prePrice)] });
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}
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if (maxFlag) {
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@@ -101,7 +102,7 @@ export class AuctionHandler {
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reportTAEvent(roleId, TA_EVENT.AUCTION_ITEM_GET, { item_name: dicGoods?.name, item_count: count, deel_price: newPrice }, ip);
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}
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bidRoles.push({ roleId, price: newPrice, time: new Date() });
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const newLot = await LotModel.updateLot({ code, curBuyer: roleId, curPrice: newPrice, bidRoles, status: max ? LOT_STATUS.MAX : (maxFlag ? LOT_STATUS.SOLD : LOT_STATUS.ING), watchingRoles: Array.from(new Set([...watchingRoles, roleId])) });
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const newLot = await LotModel.updateLot({ code, curBuyer: roleId, curPrice: newPrice, prePrice: curPrice, bidRoles, status: max ? LOT_STATUS.MAX : (maxFlag ? LOT_STATUS.SOLD : LOT_STATUS.ING), watchingRoles: Array.from(new Set([...watchingRoles, roleId])) });
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await pushAuctionOver(newLot); // 推送竞价超过标志
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res.releaseCallback();
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@@ -194,9 +195,9 @@ export class AuctionHandler {
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});
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const lotRecs = lotsData.map(lot => {
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const { gid, count, price: lotPrice } = lot;
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const price = lotPrice === 0 ? getBasePrice(gid, count) : lotPrice;
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// const price = lotPrice === 0 ? getBasePrice(gid, count) : lotPrice;
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const sold = guildBidStatus(lot);
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return { ...lot, price, sold };
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return { ...lot, price: lotPrice, sold };
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});
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return resResult(STATUS.SUCCESS, { lotRecs });
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@@ -210,15 +210,15 @@ export async function genAuction(guildCode: string, sourceType: number, sourceCo
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return {
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auctionStage: AUCTION_STAGE.DEFAULT, sourceType,
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sourceCode, serverId, guildCode, code, gid: id, count, begin, end, status: LOT_STATUS.DEFAULT,
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maxPrice, curPrice: basePrice, sort
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maxPrice, curPrice: basePrice, prePrice: 0, sort
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}
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});
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const lots = await LotModel.createRecs(lotsData);
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const dividendCode = genCode(DIVIDEND_CODE_LEN);
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const dividendData: DividendParam = {
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guildCode, sourceType, sourceCode, serverId, code: dividendCode, dividends: [], totalPrice: 0, begin, lots: lots.map(lot => {
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const { code, gid } = lot;
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return { code, gid, price: 0, time: guildEnd, max: false, count: lot.count }
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const { code, gid, curPrice } = lot;
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return { code, gid, price: curPrice, time: guildEnd, max: false, count: lot.count }
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}),
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};
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const dividend = await DividendModel.createDividend(dividendData);
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@@ -402,7 +402,7 @@ export function auctionBidStatus(roleId: string, lot: LotParam) {
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export function guildBidStatus(lot: { max: boolean, gid: number, count: number, price: number, dividendStatus: number }) {
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const { max, gid, count, price: lotPrice, dividendStatus } = lot;
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return max || lotPrice === getMaxPrice(gid, count) || ((dividendStatus == DIVIDEND_STATUS.END || dividendStatus == DIVIDEND_STATUS.SENT) && lotPrice !== 0)
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return max || ((dividendStatus == DIVIDEND_STATUS.END || dividendStatus == DIVIDEND_STATUS.SENT) && lotPrice !== 0)
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}
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export async function sendUngotDividend(debug = false) {
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@@ -30,6 +30,8 @@ export default class Lot extends BaseModel {
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@prop({ required: true, default: 1 })
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count: number; // 物品数量
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@prop({ required: true, default: 0 })
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prePrice: number; // 当前出价
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@prop({ required: true, default: 0 })
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curPrice: number; // 当前出价
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@prop({ required: false, default: '' })
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curBuyer: string; // 当前出价最高者 RoleId
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