✨ feat(37需求): 修改返利逻辑
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78
game-server/app/servers/activity/handler/rebateHandler.ts
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78
game-server/app/servers/activity/handler/rebateHandler.ts
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import { Application, BackendSession, HandlerService } from 'pinus';
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import { genCode, resResult } from '../../../pubUtils/util';
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import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
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import { addReward, stringToRewardParam } from '../../../services/activity/giftPackageService';
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import { getPlayerRebateDataShow, getPlayerRebateData } from '../../../services/activity/rebateService';
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import { HistoryOrderModel } from '../../../db/HistoryOrder';
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import { UserModel } from '../../../db/User';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new RebateHandler(app);
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}
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export class RebateHandler {
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constructor(private app: Application) {
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}
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async getData(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const uid = session.get('userid');
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let playerData = await getPlayerRebateDataShow(activityId, roleId, serverId, uid);
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return resResult(STATUS.SUCCESS, {
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playerData
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})
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}
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/**
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* @description 领取奖励
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* @param {{ activityId: number}} msg
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* @param {BackendSession} session
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* @memberof RebateHandler
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*/
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async receiveReward(msg: { activityId: number, day: number }, session: BackendSession) {
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const { activityId, day } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const uid = session.get('userid');
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let playerData = await getPlayerRebateData(activityId, roleId, serverId, uid);
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let item = playerData.findRebateByDay(day);
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if(!item) return resResult(STATUS.WRONG_PARMS);
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if(item.day > playerData.todayIndex) return resResult(STATUS.ACTIVITY_REBATE_DAY_NOT_REACH);
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if(item.hasReceived) return resResult(STATUS.ACTIVITY_REBATE_HAS_RECEIVED);
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console.log('####', playerData.channelId, roleId, day)
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await HistoryOrderModel.receive(playerData.channelId, roleId, day);
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let rewardArray = stringToRewardParam(item.rewards);
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let { goods, addHeros } = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.RECEIVE_REBATE);
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return resResult(STATUS.SUCCESS, {
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activityId, day,
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hasReceived: true,
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goods, addHeros
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});
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}
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// debug接口,让自己能返利
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async debugSetRebate(msg: { totalPay: number }, session: BackendSession) {
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const { totalPay } = msg;
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const uid = session.get('userid');
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let user = await UserModel.findUserByUid(uid);
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if(!user.channelId) {
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user = await UserModel.findOneAndUpdate({ uid }, { $set: { channelId: genCode(10) } }, { new: true }).lean();
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}
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await HistoryOrderModel.deleteMany({ channelId: user.channelId });
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await HistoryOrderModel.insertMany([{ channelId: user.channelId, totalPay }]);
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return resResult(STATUS.SUCCESS);
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}
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}
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