✨ feat(战场): 保存战阵连携顺序
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@@ -10,6 +10,7 @@ import { DicGVGVestige } from "../../pubUtils/dictionary/DicGVGVestige";
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import { DicWarJson } from "../../pubUtils/dictionary/DicWarJson";
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import { GVGHeroInfo } from "../dbGeneral";
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import { LineupHero } from "../roleField/hero";
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import { Combo } from "../battleField/pvp";
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export class OppPlayerHeroInfo {
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@prop({ required: true })
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@@ -100,6 +101,8 @@ export class OppPlayerInfo {
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isSuccess: boolean = false; // 是否胜利
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@prop({ required: true, default: [], type: OppPlayerHeroInfo, _id: false })
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heroes: OppPlayerHeroInfo[] = []; // 武将
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@prop({ required: true, default: [], type: () => Combo, _id: false })
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combo: Combo[] = []; // 武将
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@prop({ required: true })
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isRobot: boolean = false; // 原排名
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@@ -119,13 +122,14 @@ export class OppPlayerInfo {
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this.leagueName = league.name;
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}
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setPlayerHeroes(heroes: HeroType[], lineup: {actorId: number, dataId: number, order: number, subHid: number}[]) {
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setPlayerHeroes(heroes: HeroType[], lineup: {actorId: number, dataId: number, order: number, subHid: number}[], combo: Combo[]) {
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for(let hero of heroes) {
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let obj = new OppPlayerHeroInfo();
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obj.setByDefenseHero(hero, lineup);
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this.ce += hero.ce;
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this.heroes.push(obj);
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}
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this.combo = combo;
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}
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initByRobot(dic: DicGVGVestige, heroes: OppPlayerHeroInfo[], isSuccess: boolean) {
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@@ -228,6 +232,7 @@ export class OppDetailData{
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status: number;
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time: number;
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heroes: OppDetailHeroData[] = [];
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combo: Combo[] = [];
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lineupCe: number = 0;
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constructor(rec: GVGVestigeRecType, obj: {status: number, time: number}) {
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@@ -240,7 +245,7 @@ export class OppDetailData{
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this.time = obj.time;
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}
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setByPlayer(dicWarJson: DicWarJson[], defenseHeroes: OppPlayerHeroInfo[], heroes: HeroType[], artifacts: ArtifactModelType[]) {
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setByPlayer(dicWarJson: DicWarJson[], defenseHeroes: OppPlayerHeroInfo[], heroes: HeroType[], artifacts: ArtifactModelType[], combo: Combo[]) {
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for(let warJson of dicWarJson) {
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let defenseHero = defenseHeroes.find(cur => cur.dataId == warJson.dataId);
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if(!defenseHero) continue;
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@@ -250,6 +255,7 @@ export class OppDetailData{
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this.heroes.push(hero);
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this.lineupCe += curHero.ce;
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}
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this.combo = combo;
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}
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setAttribute(hid: number, attribute: string) {
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@@ -265,6 +271,7 @@ export interface SaveTeamParam {
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frame: number;
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spine: number;
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lineup?: LineupHero[];
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combo: Combo[];
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}
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export interface SaveTeamUpdateParam {
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@@ -273,6 +280,7 @@ export interface SaveTeamUpdateParam {
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frame: number;
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spine: number;
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lineup?: GVGHeroInfo[];
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combo: Combo[];
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lineupCe?: number;
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cityId?: number;
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areaId?: number;
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@@ -15,6 +15,7 @@ import { GVGCityType } from "../../db/GVGCity";
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import { GVGTeamMem } from "../battleField/gvgBattle";
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import { GVGTeamType } from "../../db/GVGTeam";
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import { GVGRoleDataType } from "../../db/GVGRoleData";
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import { Combo } from "../battleField/pvp";
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class LeagueLeaderInfo {
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name: string; // 盟主名
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@@ -777,6 +778,7 @@ export class MyTeamSimpleInfo {
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order: number; // 行动
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subHid: number;
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}[];
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combo: Combo[];
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hasConfirm: boolean;
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constructor(team: GVGTeamType, configId: number) {
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@@ -787,6 +789,7 @@ export class MyTeamSimpleInfo {
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this.spine = team.spine;
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this.lineup = team.lineup.map(({ actorId, dataId, outIndex, subActorId }) => ({ actorId, dataId, order: outIndex, subHid: subActorId }));
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this.hasConfirm = team.confirmConfigId == configId;
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this.combo = team.combo;
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}
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}
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