pvp: 修复重复对手bug
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@@ -43,7 +43,7 @@ export async function calPlayerCeAndSave(type: number, roleId: string, originHer
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let { topLineup, topLineupCe } = await calculatetopLineup(role, originHero.hid, heroCe, originHero._id); // 计算更新最强五人战力
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role = await RoleModel.updateRoleInfo(roleId, { ce: role.ce + incCe, topLineup, topLineupCe });
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await PvpDefenseModel.updateCe(roleId, originHero.hid, heroCe); // 更新pvp防守阵战力
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await PvpDefenseModel.updateCe(roleId, originHero.hid, incCe); // 更新pvp防守阵战力
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let guild = await GuildModel.updateCe(roleId, incCe); // 公会更新战力
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let pushHeros = new Array<{ hid: number, ce: number, incHeroCe: number }>();
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@@ -66,6 +66,7 @@ export async function reCalAllHeroCe(type: number, roleId: string, update: RoleU
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let pushHeros = new Array<{ hid: number, ce: number, incHeroCe: number }>();
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let roleCe = 0; // 总战力加成
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let allIncCe = 0;
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for (let hero of heros) {
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let { attr: heroAttrs } = hero;
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let newAttr = new Attribute();
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@@ -73,9 +74,12 @@ export async function reCalAllHeroCe(type: number, roleId: string, update: RoleU
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let heroCe = newAttr.calCe(); // 计算最终战力
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let incHeroCe = heroCe - hero.ce;
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allIncCe += incHeroCe;
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roleCe += heroCe;
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pushHeros.push({ hid: hero.hid, ce: reduceCe(hero.ce), incHeroCe: reduceCe(incHeroCe) });
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await HeroModel.updateHeroInfo(roleId, hero.hid, { ce: heroCe });
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await HeroModel.updateHeroInfo(roleId, hero.hid, { ce: heroCe });
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await PvpDefenseModel.updateCe(roleId, hero.hid, incHeroCe); // 更新pvp防守阵战力
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}
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let { topLineup, topLineupCe } = await calculatetopLineup(role); // 计算更新最强五人战力
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@@ -85,7 +89,8 @@ export async function reCalAllHeroCe(type: number, roleId: string, update: RoleU
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update.topLineupCe = topLineupCe;
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role = await RoleModel.updateRoleInfo(roleId, update);
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return { role, pushHeros, ce: role.ce, topLineupCe: role.topLineupCe }
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let guild = await GuildModel.updateCe(roleId, allIncCe); // 公会更新战力
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return { role, pushHeros, ce: role.ce, topLineupCe: role.topLineupCe, guild }
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}
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// 计算武将全局战力
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