🐞 fix(gvg): 修复农田特殊种子加成逻辑
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@@ -317,7 +317,7 @@ export const gameData = {
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gvgResourceBaseByType: dicGVGResourceBaseByType,
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gvgResourceBaseByLv: dicGVGResourceBaseByLv,
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gvgFieldAddType: new Map<number, number>(),
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gvgSpFieldRatio: { min: 0, max: 0},
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gvgPlayerFieldAddType: new Map<number, number>(),
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gvgContributeBox: dicGVGContributeBox,
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gvgArea: dicGVGArea,
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gvgCity: dicGVGCity,
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@@ -1151,12 +1151,10 @@ function parseGVGFieldAdd() {
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for(let [type, ratio] of arr) {
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gameData.gvgFieldAddType.set(parseInt(type), parseFloat(ratio));
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}
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}
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function parseGVGSpFieldRatio() {
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let arr = param.GVG.GVG_SP_FIELD_RATIO.split('&');
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gameData.gvgSpFieldRatio.min = parseFloat(arr[0]);
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gameData.gvgSpFieldRatio.max = parseFloat(arr[0]);
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let arr2 = decodeArrayListStr(param.GVG.GVG_SP_FIELD_RATIO);
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for(let [type, ratio] of arr2) {
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gameData.gvgPlayerFieldAddType.set(parseInt(type), parseFloat(ratio));
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}
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}
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export function getGVGTasksByType(taskType: number) {
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@@ -1220,7 +1218,6 @@ function parseDicParam() {
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parseComBattleRewardTime();
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parseGVGActive();
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parseGVGFieldAdd();
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parseGVGSpFieldRatio();
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parseGVGVestigeCnt();
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}
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