军团:设置数据
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@@ -3,7 +3,7 @@ import { resResult, getRandEelm, shouldRefresh, sortArrRandom } from '../../../p
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import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB, GUILD_APPLY_TYPE, GUILD_STRUCTURE, GUILD_REC_TYPE, GUILD_STRUCTURE_NAME, MAIL_TYPE, REDIS_KEY, GUILD_SELECT, USER_GUILD_SELECT, TASK_TYPE, DEBUG_MAGIC_WORD } from '../../../consts';
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import { UserGuildModel, UserGuildType } from '../../../db/UserGuild';
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import { checkAuth, joinGuild, getGuildWithRefActive, getUserGuildWithRefActive, addActive, settleGuildWeekly, getMyGuildInfo, refreshUserGuild, setUserGuildSession } from '../../../services/guildService';
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import { GuildModel, GuildType } from '../../../db/Guild';
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import { GuildModel, GuildType, GuildUpdateParam } from '../../../db/Guild';
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import { RoleModel, RoleType } from '../../../db/Role';
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import { ARMY } from '../../../pubUtils/dicParam';
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import { handleCost, addItems } from '../../../services/rewardService';
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@@ -117,20 +117,27 @@ export class GuildHandler {
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}
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// 团长修改军团名等信息
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async setGuildInfo(msg: guildInter & { code: string, name: string, notice: string, introduce: string, ceLimit: number, isAuto: boolean }, session: BackendSession) {
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async setGuildInfo(msg: guildInter & { code: string, name: string, notice: string, introduce: string, ceLimit: number, isAuto: boolean, icon: number }, session: BackendSession) {
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const { code, name, notice, introduce, ceLimit, isAuto } = msg;
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if (!name) return resResult(STATUS.WRONG_PARMS);
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const { code, name, notice, introduce, ceLimit, isAuto, icon } = msg;
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if (!code) return resResult(STATUS.WRONG_PARMS);
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const select = ['code', 'name', 'notice', 'introduce', 'ceLimit', 'isAuto', 'icon'];
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const guild = await GuildModel.updateInfo(code, { name, notice, introduce, ceLimit, isAuto }, {}, select.join(' '));
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let updateInfo: GuildUpdateParam = {};
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if(name != undefined) updateInfo.name = name;
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if(notice != undefined) updateInfo.notice = notice;
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if(introduce != undefined) updateInfo.introduce = introduce;
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if(ceLimit != undefined) updateInfo.ceLimit = ceLimit;
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if(isAuto != undefined) updateInfo.isAuto = isAuto;
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if(icon != undefined) updateInfo.icon = icon;
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const guild = await GuildModel.updateInfo(code, updateInfo, {}, select.join(' '));
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let chatSid = await getGuildChannelSid(code);
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this.app.rpc.chat.guildRemote.updateInfo.toServer(chatSid, code, { name, notice, introduce, ceLimit, isAuto });
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await updateUserInfo(REDIS_KEY.GUILD_INFO, code, [{ field: 'name', value: name }]);
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if (notice) {
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if(name != undefined) await updateUserInfo(REDIS_KEY.GUILD_INFO, code, [{ field: 'name', value: name }]);
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if (notice != undefined) {
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pushGuildNoticeUpdateMsg(roleId, roleName, guild);
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}
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// 返回
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