🐞 fix(gvg): 修改移动cd逻辑

This commit is contained in:
luying
2023-02-18 10:01:40 +08:00
parent 295128d668
commit f33ec1aff8

View File

@@ -622,6 +622,7 @@ export class GVGTeamSpineInMap {
serverName: string = '';
startMoveTime: number = 0;
stopMoveTime: number = 0;
moveCdTime: number = 0;
isMoving: boolean = false;
pointId: number = 0;
fromAreaId: number = 0;
@@ -636,6 +637,7 @@ export class GVGTeamSpineInMap {
if(obj.serverId) this.serverName = serverNames[obj.serverId];
this.startMoveTime = obj.startMoveTime;
this.stopMoveTime = obj.stopMoveTime;
this.moveCdTime = obj.moveCdTime;
this.isMoving = nowSeconds() < this.stopMoveTime;
this.pointId = obj.pointId;
this.fromAreaId = obj.fromAreaId;
@@ -726,7 +728,8 @@ export class MyTeamInfo {
maxDurability: number; // 最大耐久
restartTime: number; // 修整期结束时间
attackTime: number; // 进攻冷却结束时间
stopMoveTime: number; // 移动冷却结束时间
stopMoveTime: number; // 移动结束时间
moveCdTime: number; // 移动冷却结束时间
defenseTime: number; // 防守保护时间
areaId: number; // 出生在的区域
pointId: number;
@@ -742,6 +745,7 @@ export class MyTeamInfo {
this.restartTime = team.restartTime;
this.attackTime = team.attackTime;
this.stopMoveTime = team.stopMoveTime;
this.moveCdTime = team.moveCdTime;
this.defenseTime = team.defenseTime;
this.areaId = team.areaId;
this.pointId = team.pointId;