🐞 fix(gvg): 修改移动cd逻辑
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@@ -622,6 +622,7 @@ export class GVGTeamSpineInMap {
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serverName: string = '';
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serverName: string = '';
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startMoveTime: number = 0;
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startMoveTime: number = 0;
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stopMoveTime: number = 0;
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stopMoveTime: number = 0;
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moveCdTime: number = 0;
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isMoving: boolean = false;
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isMoving: boolean = false;
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pointId: number = 0;
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pointId: number = 0;
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fromAreaId: number = 0;
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fromAreaId: number = 0;
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@@ -636,6 +637,7 @@ export class GVGTeamSpineInMap {
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if(obj.serverId) this.serverName = serverNames[obj.serverId];
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if(obj.serverId) this.serverName = serverNames[obj.serverId];
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this.startMoveTime = obj.startMoveTime;
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this.startMoveTime = obj.startMoveTime;
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this.stopMoveTime = obj.stopMoveTime;
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this.stopMoveTime = obj.stopMoveTime;
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this.moveCdTime = obj.moveCdTime;
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this.isMoving = nowSeconds() < this.stopMoveTime;
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this.isMoving = nowSeconds() < this.stopMoveTime;
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this.pointId = obj.pointId;
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this.pointId = obj.pointId;
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this.fromAreaId = obj.fromAreaId;
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this.fromAreaId = obj.fromAreaId;
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@@ -726,7 +728,8 @@ export class MyTeamInfo {
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maxDurability: number; // 最大耐久
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maxDurability: number; // 最大耐久
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restartTime: number; // 修整期结束时间
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restartTime: number; // 修整期结束时间
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attackTime: number; // 进攻冷却结束时间
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attackTime: number; // 进攻冷却结束时间
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stopMoveTime: number; // 移动冷却结束时间
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stopMoveTime: number; // 移动结束时间
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moveCdTime: number; // 移动冷却结束时间
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defenseTime: number; // 防守保护时间
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defenseTime: number; // 防守保护时间
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areaId: number; // 出生在的区域
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areaId: number; // 出生在的区域
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pointId: number;
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pointId: number;
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@@ -742,6 +745,7 @@ export class MyTeamInfo {
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this.restartTime = team.restartTime;
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this.restartTime = team.restartTime;
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this.attackTime = team.attackTime;
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this.attackTime = team.attackTime;
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this.stopMoveTime = team.stopMoveTime;
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this.stopMoveTime = team.stopMoveTime;
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this.moveCdTime = team.moveCdTime;
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this.defenseTime = team.defenseTime;
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this.defenseTime = team.defenseTime;
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this.areaId = team.areaId;
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this.areaId = team.areaId;
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this.pointId = team.pointId;
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this.pointId = team.pointId;
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