战力:替换新方法
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@@ -5,7 +5,6 @@ import { ItemInter, RewardInter } from "../../../pubUtils/interface";
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import { resResult, parseGoodStr } from "../../../pubUtils/util";
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import { addItems, getJewelRandSe, handleCost } from "../../../services/role/rewardService";
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import { HeroModel, EPlace } from "../../../db/Hero";
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import { calPlayerCeAndSave } from "../../../services/playerCeService";
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import { gameData, getEquipByJobClassAndEPlace, getNextEquipQuality, getEquipStarIdByEquipId, getNextEquipStar } from "../../../pubUtils/data";
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import { BAG, EQUIP } from "../../../pubUtils/dicParam";
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import { getRandSeResult, updateEplace, updateEplaces, checkJewelCanPutOnEquip, updateStone, checkStoneCanPutOnEquip, isLocked } from "../../../services/equipService";
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@@ -17,6 +16,7 @@ import { pushEquipQualityMax, pushEquipStarMax } from "../../../services/sysChat
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import { addConsumeToHero } from "../../../services/roleService";
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import { CheckMeterial } from "../../../services/role/checkMaterial";
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import { combineItems } from "../../../services/role/util";
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import { calculateCe } from "../../../services/playerCeService";
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -57,15 +57,15 @@ export class EquipHandler {
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ePlace: newEplace,
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consumes: addConsumeToHero(hero.consumes, dicEquip.composeMaterial),
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}
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.COMPOSE_EQUIP, sid, roleId, hero, update, [ePlaceId]);
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await calculateCe(HERO_SYSTEM_TYPE.COMPOSE_EQUIP, roleId, serverId, sid, update, {}, { hid, ePlaceId });
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await checkTaskInComposeEquip(serverId, roleId, sid, oldEplace, newEplace);
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return resResult(STATUS.SUCCESS, {
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curHero: {
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hid: hero.hid,
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ePlace: [newEquip]
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}
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})
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let curHero = {
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hid,
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ePlace: [newEquip]
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}
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return resResult(STATUS.SUCCESS, { curHero });
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}
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// 装备栏强化
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@@ -105,7 +105,7 @@ export class EquipHandler {
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ePlace: newEplace,
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consumes: addConsumeToHero(hero.consumes, consumes)
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}
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP_STRENGTH, sid, roleId, hero, update, [ePlaceId]);
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await calculateCe(HERO_SYSTEM_TYPE.EQUIP_STRENGTH, roleId, serverId, sid, update, {}, { hid, ePlaceId });
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await checkTaskInEquipLvUp(serverId, roleId, sid, oldEplace, newEplace, [ePlaceId]);
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const curHero = {
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@@ -156,7 +156,7 @@ export class EquipHandler {
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ePlace: newEplace,
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consumes: addConsumeToHero(hero.consumes, consumes),
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}
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP_STRENGTH, sid, roleId, hero, update, [...eplaceIds.keys()]);
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await calculateCe(HERO_SYSTEM_TYPE.EQUIP_STRENGTH, roleId, serverId, sid, update, {}, { hid, ePlaceIds: [...eplaceIds.keys()] });
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await checkTaskInEquipLvUp(serverId, roleId, sid, ePlace, newEplace, [...eplaceIds.keys()]);
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const curHero = {
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@@ -223,7 +223,7 @@ export class EquipHandler {
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ePlace: newEplace,
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consumes: addConsumeToHero(hero.consumes, consumes),
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}
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP_QUALITY, sid, roleId, hero, update, [ePlaceId]);
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await calculateCe(HERO_SYSTEM_TYPE.EQUIP_QUALITY, roleId, serverId, sid, update, {}, { hid, ePlaceId });
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await checkTaskInEquipQualityUp(serverId, roleId, sid, oldEplace, newEplace, ePlaceId, hid, isUpQuality);
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pushEquipQualityMax(roleId, roleName, serverId, hid, newEquip, isUpQuality);
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@@ -298,7 +298,7 @@ export class EquipHandler {
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ePlace: newEplace,
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consumes: addConsumeToHero(hero.consumes, consumes)
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}
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP_STAR, sid, roleId, hero, update, [ePlaceId]);
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await calculateCe(HERO_SYSTEM_TYPE.EQUIP_STAR, roleId, serverId, sid, update, {}, { hid, ePlaceId });
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await checkTaskInEquipStarUp(serverId, roleId, sid, oldEplace, newEplace, ePlaceId, hid, isUpStar);
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pushEquipStarMax(roleId, roleName, serverId, hid, newEquip, isUpStar);
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@@ -343,7 +343,7 @@ export class EquipHandler {
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let canChange = originJewel && checkJewelCanPutOnEquip(originEquip, originJewel);
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if(canChange) canSentMineToOrigin = true;
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let { newEplace, updatedEplace } = updateEplace(originEplace, ePlaceId, { jewel: canChange? originJewel.seqId: 0 });
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP_JEWEL, sid, roleId, originHero, { ePlace: newEplace }, [ePlaceId], { oldJewel: jewel, newJewel: canChange? originJewel:null });
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await calculateCe(HERO_SYSTEM_TYPE.EQUIP_JEWEL, roleId, serverId, sid, { ePlace: newEplace }, {}, { hid, ePlaceId, oldJewel: jewel, newJewel: canChange? originJewel:null });
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await checkTaskInPutJewel(serverId, roleId, sid, originEplace, newEplace, ePlaceId, jewel, canChange? originJewel:null);
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originHeroResult = { hid: originHero.hid, ePlace: updatedEplace };
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@@ -356,7 +356,7 @@ export class EquipHandler {
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// 目标镶嵌上
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let curJewel = await JewelModel.putOnOrOff(seqId, hid, ePlaceId);
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let { newEplace, updatedEplace } = updateEplace(oldEplace, ePlaceId, { jewel: seqId });
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP_JEWEL, sid, roleId, hero, { ePlace: newEplace }, [ePlaceId], { oldJewel: originJewel, newJewel: curJewel });
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await calculateCe(HERO_SYSTEM_TYPE.EQUIP_JEWEL, roleId, serverId, sid, { ePlace: newEplace }, {}, { hid, ePlaceId, oldJewel: originJewel, newJewel: curJewel });
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await checkTaskInPutJewel(serverId, roleId, sid, oldEplace, newEplace, ePlaceId, originJewel, curJewel);
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let curHero = {
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@@ -384,7 +384,7 @@ export class EquipHandler {
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let curJewel = await JewelModel.putOnOrOff(curEquip.jewel, 0, 0);
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let { newEplace, updatedEplace } = updateEplace(oldEplace, ePlaceId, { jewel: 0 });
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP_JEWEL, sid, roleId, hero, { ePlace: newEplace }, [ePlaceId], { oldJewel: curJewel });
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await calculateCe(HERO_SYSTEM_TYPE.EQUIP_JEWEL, roleId, serverId, sid, { ePlace: newEplace }, {}, { hid, ePlaceId, oldJewel: curJewel });
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await checkTaskInPutJewel(serverId, roleId, sid, oldEplace, newEplace, ePlaceId, null, curJewel);
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let curHero = {
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@@ -437,7 +437,7 @@ export class EquipHandler {
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ePlace: newEplace,
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consumes: updateConsumes,
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}
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP_STONE, sid, roleId, hero, update, [ePlaceId], { jewel });
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await calculateCe(HERO_SYSTEM_TYPE.EQUIP_STONE, roleId, serverId, sid, update, {}, { hid, ePlaceId, jewel });
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await checkTaskInPutStone(serverId, roleId, sid, oldEplace, newEplace, ePlaceId, jewel);
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let curHero = {
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@@ -557,7 +557,7 @@ export class EquipHandler {
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// 更新战力
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if(hid > 0) {
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const hero = await HeroModel.findByHidAndRole(hid, roleId);
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.JEWEL_RESET_RANDSE, sid, roleId, hero, {}, [ePlaceId], { oldJewel: jewel, newJewel });
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await calculateCe(HERO_SYSTEM_TYPE.JEWEL_RESET_RANDSE, roleId, serverId, sid, {}, {}, { hid, ePlaceId, oldJewel: jewel, newJewel, hero });
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}
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await checkTaskInEquipReset(serverId, roleId, sid);
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@@ -639,7 +639,7 @@ export class EquipHandler {
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// 更新战力
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if(isSuccess && hid > 0) {
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const hero = await HeroModel.findByHidAndRole(hid, roleId);
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.JEWEL_QUENCH, sid, roleId, hero, {}, [ePlaceId], { oldJewel: jewel, newJewel });
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await calculateCe(HERO_SYSTEM_TYPE.JEWEL_QUENCH, roleId, serverId, sid, {}, {}, { hid, ePlaceId, oldJewel: jewel, newJewel, hero });
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}
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await checkTaskInEquipQuench(serverId, roleId, sid, isSuccess);
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@@ -759,7 +759,8 @@ export class EquipHandler {
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// 更新战力
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if(targetJewel.hid > 0) {
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const hero = await HeroModel.findByHidAndRole(targetJewel.hid, roleId);
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.JEWEL_RESET_RANDSE, sid, roleId, hero, {}, [targetJewel.ePlaceId], { oldJewel: originJewel, newJewel });
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await calculateCe(HERO_SYSTEM_TYPE.JEWEL_RESET_RANDSE, roleId, serverId, sid, {}, {}, { hid: targetJewel.ePlaceId, ePlaceId: targetJewel.ePlaceId, oldJewel: originJewel, newJewel, hero });
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}
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await checkTaskInEquipReset(serverId, roleId, sid);
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