战力:替换新方法

This commit is contained in:
陆莹
2022-03-26 19:19:51 +08:00
parent 68e4d2232d
commit f35af70adc
18 changed files with 1294 additions and 1249 deletions
+90 -54
View File
@@ -5,74 +5,92 @@
import { pinus } from 'pinus';
import { STATUS } from '../consts/statusCode';
import { resResult, reduceCe } from '../pubUtils/util';
import { calPlayerCeAndSave as pubCalPlayerCeAndSave, reCalAllHeroCe } from '../pubUtils/playerCe';
import { HeroType, HeroUpdate } from '../db/Hero';
import { resResult, reduceCe, calculatetopLineup } from '../pubUtils/util';
import { HeroModel, HeroType, HeroUpdate } from '../db/Hero';
import { RoleUpdate, RoleType } from '../db/Role';
import { RoleUpdate, RoleType, RoleModel } from '../db/Role';
import { Rank } from './rankService';
import { REDIS_KEY } from '../consts';
import { HERO_SYSTEM_TYPE, REDIS_KEY } from '../consts';
import { updateUserInfo } from './redisService';
import { GuildType } from '../db/Guild';
import { GuildModel, GuildType } from '../db/Guild';
import { CalCe } from './role/calCe';
import { RoleCeModel } from '../db/RoleCe';
import { PvpDefenseModel } from '../db/PvpDefense';
import { saveCeChangeLog } from '../pubUtils/logUtil';
import { JewelType } from '../db/Jewel';
interface calPlayerReturn {
serverId: number;
role: RoleType;
guild?: GuildType;
hero?: HeroType;
pushHeros: {hid: number, ce: number, incHeroCe: number}[];
topLineupCe: number;
heros?: HeroType[]
interface Param {
hid?: number,
hero?: HeroType,
isUpStar?: boolean,
shipId?: number,
isFavourLvUp?: boolean,
ePlaceId?: number,
ePlaceIds?: number[],
oldJewel?: JewelType,
newJewel?: JewelType,
jewel?: JewelType,
teraphId?: number,
schoolId?: number,
schoolHid?: number,
preSchoolHid?: number,
skinId?: number,
}
//修改并下发战力
export async function calPlayerCeAndSave(type: number, sid: string, roleId: string, originHero: HeroType, update: HeroUpdate, args?: Array<number>, params?: any) {
let result = await pubCalPlayerCeAndSave(type, roleId, originHero, update, args, params);
return await pushCalPlayerCe(roleId, sid, result);
}
export async function calculateCe(type: HERO_SYSTEM_TYPE, roleId: string, serverId: number, sid: string, heroUpdate: HeroUpdate, roleUpdate: RoleUpdate, param: Param) {
let calCe = new CalCe();
let roleCe = await RoleCeModel.findByRoleId(roleId);
calCe.setRoleCe(roleCe);
switch (type) {
case HERO_SYSTEM_TYPE.LVUP: // 升级
{
calCe.setHeroLv(param.hid, heroUpdate.lv);
break;
}
case HERO_SYSTEM_TYPE.STAR: // 升星
{
let { star, starStage, colorStar, colorStarStage } = heroUpdate;
let { hid, hero: { quality, job } } = param;
calCe.setHeroStar(hid, job, quality, star, starStage, colorStar, colorStarStage);
break;
}
}
let { heroCe, roleInc } = calCe.getCeInc(); // 计算战力,获得有变化的武将战力
let pushHeros = new Array<{ hid: number, ce: number, incHeroCe: number }>();
let heroes: HeroType[] = [], curHero: HeroType;
for(let [ hid, { ce, inc } ] of heroCe) {
let hero: HeroType;
if(hid == param.hid) { // 更新的那一个武将
hero = await HeroModel.updateHeroInfo(roleId, hid, { ...heroUpdate, ce });
curHero = hero;
} else { // 由于百家学宫等问题牵扯到的其他武将
hero = await HeroModel.updateHeroInfo(roleId, hid, { ce });
}
calCe.setResultHero(hero);
heroes.push(hero);
await PvpDefenseModel.updateCe(roleId, hid, inc); // 更新pvp防守阵战力
pushHeros.push({ hid, ce, incHeroCe: inc })
}
if(!heroCe.has(param.hid)) {
curHero = await HeroModel.updateHeroInfo(roleId, param.hid, heroUpdate);
}
let { topLineup, topLineupCe } = calCe.getTopLineup();
let role = await RoleModel.incRoleInfo(roleId, { ce: roleInc }, { ...roleUpdate, topLineup, topLineupCe });
let guild = await GuildModel.updateCe(roleId, roleInc); // 公会更新战力
saveCeChangeLog(role, roleInc, role.ce, type, [...heroCe.keys()]);
updateRank(roleId, serverId, topLineupCe, role, pushHeros, guild);
// 修改后战力的推送
export async function pushCalPlayerCe(roleId: string, sid: string, calResult: calPlayerReturn) {
let {role, pushHeros, topLineupCe, hero, guild, serverId} = calResult;
// console.log(JSON.stringify(pushHeros))
//下发战力
let uids = [{ uid: roleId, sid }];
pinus.app.get('channelService').pushMessageByUids('onPlayerCeUpdate', resResult(STATUS.SUCCESS, { ce: reduceCe(role.ce) , heros: pushHeros, topLineupCe: reduceCe(topLineupCe) }), uids);
pinus.app.get('channelService').pushMessageByUids('onPlayerCeUpdate', resResult(STATUS.SUCCESS, { ce: role.ce, heros: pushHeros, topLineupCe }), uids);
if(guild) {
await updateUserInfo(REDIS_KEY.GUILD_INFO, guild.code, [{ field: 'guildCe', value: guild.guildCe }]);
}
updateRank(roleId, serverId, topLineupCe, role, pushHeros);
return hero;
return { heroes, curHero, curRole: role }
}
// 修改全局战力并下发
export async function calAllHeroCe(type:number, sid: string, roleId: string, update: RoleUpdate, args?:Array<number>, params?: any) {
let result = await reCalAllHeroCe(type, roleId, update, args, params);
if(result.pushHeros.length > 0) {
return await pushCalAllHeroCe(roleId, sid, result);
} else {
return result;
}
}
// 修改全局战力的推送
export async function pushCalAllHeroCe(roleId: string, sid: string, calResult: calPlayerReturn) {
let {role, pushHeros, topLineupCe, guild, serverId } = calResult;
let uids = [{ uid: roleId, sid }];
pinus.app.get('channelService').pushMessageByUids('onPlayerCeUpdate', resResult(STATUS.SUCCESS, { ce: reduceCe(role.ce), heros: pushHeros, topLineupCe: reduceCe(topLineupCe) }), uids);
if(guild) {
await updateUserInfo(REDIS_KEY.GUILD_INFO, guild.code, [{ field: 'guildCe', value: guild.guildCe }]);
}
updateRank(roleId, serverId, topLineupCe, role, pushHeros);
return calResult;
}
// 更新排行榜数据
async function updateRank(roleId: string, serverId: number, topLineupCe: number, role: RoleType, pushHeros: {hid: number, ce: number}[]) {
async function updateRank(roleId: string, serverId: number, topLineupCe: number, role: RoleType, pushHeros: {hid: number, ce: number}[], guild?: GuildType) {
// 最强阵容
let r = new Rank(REDIS_KEY.TOP_LINEUP_RANK, { serverId });
@@ -94,4 +112,22 @@ async function updateRank(roleId: string, serverId: number, topLineupCe: number,
// 更新最强五人阵容信息
let r5 = new Rank(REDIS_KEY.TOP_LINEUP_INFO, { serverId });
await r5.generParamAndSet(REDIS_KEY.TOP_LINEUP_INFO, { roleId }, { role });
if(guild) {
await updateUserInfo(REDIS_KEY.GUILD_INFO, guild.code, [{ field: 'guildCe', value: guild.guildCe }]);
}
}
export async function getSumCe(roleId: string, num: number) {
let roleCe = await RoleCeModel.findByRoleId(roleId);
let calCe = new CalCe();
calCe.setRoleCe(roleCe);
let arr = calCe.getResultCeArr();
let ce = 0;
for(let i = 0; i < num; i++) {
if(arr[i]) {
ce += arr[i].ce;
}
}
return ce;
}