活动:月卡权限
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@@ -36,13 +36,10 @@ export class DailyBattleHandler {
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const curDaily = gameData.daily.find(cur => cur.dailyType == type);
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if(!curDaily) return resResult(STATUS.DAILY_TYPE_NOT_FOUND);
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let { timesPerDay, timesCanBuy } = curDaily;
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let { buyCount = 0 } = await DailyRecordModel.refreshRecord(roleId, type);
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let { vLv } = await RoleModel.findByRoleId(roleId);
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if(vLv > 0) {
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timesCanBuy += 0; // 暂留,用于处理vip等级增加最大购买次数
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}
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if(buyCount + count > timesCanBuy ) {
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if(buyCount + count > curDaily.timesCanBuy ) {
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return resResult(STATUS.DAILY_REFRESH_TIMES_LACK)
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}
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let buyCost = 0;
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@@ -50,15 +47,15 @@ export class DailyBattleHandler {
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let num = buyCount + i;
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buyCost += getDailyBuyCountCost(num);
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}
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let {gold} = await RoleModel.findByRoleId(roleId);
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if(buyCost > gold) {
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let role = await RoleModel.findByRoleId(roleId);
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if(buyCost > role.gold) {
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return resResult(STATUS.DAILY_REFRESH_GOLD_LACK);
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}
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await handleCost(roleId, sid, [getGoldObject(buyCost)], ITEM_CHANGE_REASON.DAILY_BATTLE_BUY_CNT);
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let newDailyRecord = await DailyRecordModel.increseBuyCount(roleId, type, count);
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let checkDailyResult = await getDailyNum(newDailyRecord, timesPerDay, timesCanBuy);
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let checkDailyResult = await getDailyNum(newDailyRecord, role);
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return resResult(STATUS.SUCCESS, { type, ...checkDailyResult, buyCost});
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}
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@@ -9,6 +9,7 @@ import * as dicParam from '../../../pubUtils/dicParam';
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import { DungeonFirstModel } from '../../../db/DungeonFirst';
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import { DungeonResultParam } from '../../../domain/battleField/dungeon';
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import { DEBUG_MAGIC_WORD, ITEM_CHANGE_REASON } from '../../../consts';
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import { getVipDungeonCnt } from '../../../services/activity/monthlyTicketService';
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export default function(app: Application) {
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return new DungeonBattleHandler(app);
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@@ -41,10 +42,6 @@ export class DungeonBattleHandler {
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}
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let timesCanBuy = dicParam.DUNGEON_CONST.DUNGEON_CONST_BUY;
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let { vLv } = await RoleModel.findByRoleId(roleId);
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if(vLv > 0) {
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timesCanBuy += 0; // 暂留,用于处理vip等级增加最大购买次数
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}
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if(dungeonBuyCnt + count > timesCanBuy ) {
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return resResult(STATUS.DUNGEON_REFRESH_TIMES_LACK)
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}
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@@ -60,10 +57,11 @@ export class DungeonBattleHandler {
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await RoleModel.buyCnt(roleId, needRefresh, count, curTime);
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let nextCostGold = getDungeonBuyCountCost(dungeonBuyCnt + count + 1);
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let freeCount = getVipDungeonCnt(session.get('vipStartTime'));
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return resResult(STATUS.SUCCESS, {
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costGold: buyCost,
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nextCostGold,
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battleCount: dicParam.DUNGEON_CONST.DUNGEON_CONST_FREE + dungeonBuyCnt + count - dungeonCnt,
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battleCount: freeCount + dungeonBuyCnt + count - dungeonCnt,
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buyCount: dicParam.DUNGEON_CONST.DUNGEON_CONST_BUY - dungeonBuyCnt - count
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});
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}
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@@ -52,7 +52,7 @@ export class PvpHandler {
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let update: pvpUpdateInter = { };
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let result = new PvpDataReturn(); // 返回对象
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// 刷新次数
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let refChallengeObj = refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
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let refChallengeObj = await refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime, roleId, session.get('vipStartTime'));
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if(refChallengeObj.hasChanged) {
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update = { ...update, ...refChallengeObj }
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}
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@@ -161,7 +161,7 @@ export class PvpHandler {
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// 检查挑战次数
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let seasonNum: number = this.app.get('pvpSeasonNum');
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let seasonEndTime: number = this.app.get('pvpSeasonEndTime');
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let { challengeCnt, challengeRefTime } = refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
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let { challengeCnt, challengeRefTime } = await refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime, session.get('vipStartTime'));
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if (challengeCnt == 0) {
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return resResult(STATUS.PVP_CHALLENGE_TIMES_NOT_ENOUGH);
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}
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@@ -194,7 +194,7 @@ export class PvpHandler {
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update.oppPlayers = oppPlayers;
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// 减少挑战次数
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let refChallengeObj = refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
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let refChallengeObj = await refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime, roleId, session.get('vipStartTime'));
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refChallengeObj.challengeCnt--;
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update = {...update, ...refChallengeObj};
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@@ -363,7 +363,7 @@ export class PvpHandler {
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let seasonNum: number = this.app.get('pvpSeasonNum');
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let seasonEndTime: number = this.app.get('pvpSeasonEndTime');
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let refChallengeObj = refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
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let refChallengeObj = await refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime, roleId, session.get('vipStartTime'));
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// 更新挑战阵容
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let scores: number[] = [];
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for(let { actorId } of heroes) {
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@@ -400,7 +400,7 @@ export class PvpHandler {
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if(!pvpDefense) return resResult(STATUS.PVP_NOT_OPEN);
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// 刷新次数
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let seasonEndTime: number = this.app.get('pvpSeasonEndTime');
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let refChallengeObj = refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
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let refChallengeObj = await refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime, roleId, session.get('vipStartTime'));
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// 更新防守阵容
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let scores: number[] = [], heroIdMap = new Map<number, string>(), hids: number[] = [];
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for(let { actorId } of heroes) {
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@@ -532,7 +532,7 @@ export class PvpHandler {
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return resResult(STATUS.PVP_BOX_IS_GOT);
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}
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receivedBox.push(id);
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let { challengeCnt, challengeRefTime } = refChallengeCnt(lastChallengeCnt, lastChallengeRefTime, seasonEndTime);
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let { challengeCnt, challengeRefTime } = await refChallengeCnt(lastChallengeCnt, lastChallengeRefTime, seasonEndTime, roleId, session.get('vipStartTime'));
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await PvpDefenseModel.updateInfo(roleId, { receivedBox, challengeCnt, challengeRefTime });
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let result = await addItems(roleId, roleName, sid, pvpBox.reward, ITEM_CHANGE_REASON.PVP_BOX_REWARD);
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// 任务
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@@ -6,13 +6,14 @@ import { HangUpRecordModel } from './../../../db/HangUpRecord';
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import { RoleModel } from './../../../db/Role';
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import { TowerRecordModel } from './../../../db/TowerRecord';
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import { Application, BackendSession } from 'pinus';
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import { resResult, genCode } from '../../../pubUtils/util';
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import { calcuHangUpReward, checkHangUpSpdUpCnt, refreshTasks, treatTask, getRemainTime, getTowerStatus, getHungupRewards, getTasks, checkTaskRewards, getTowerTaskCostGold, getHangSpdUpCostGold, getManyHangSpdUpCostGold, getTaskStatus } from '../../../services/battleService';
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import { resResult, genCode, shouldRefresh } from '../../../pubUtils/util';
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import { calcuHangUpReward, refreshTasks, treatTask, getRemainTime, getTowerStatus, getHungupRewards, getTasks, checkTaskRewards, getTowerTaskCostGold, getHangSpdUpCostGold, getManyHangSpdUpCostGold, getTaskStatus } from '../../../services/battleService';
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import { addItems, handleCost } from '../../../services/rewardService';
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import { checkBattleHeroes } from '../../../services/normalBattleService';
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import { getGoldObject } from '../../../pubUtils/itemUtils';
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import { gameData } from '../../../pubUtils/data';
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import * as dicParam from '../../../pubUtils/dicParam';
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import { isNumber } from 'underscore';
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export default function(app: Application) {
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return new TowerBattleHandler(app);
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@@ -56,21 +57,23 @@ export class TowerBattleHandler {
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async checkHangUpRewards(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let result = await getHungupRewards(roleId);
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if(result.status == -1) {
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return result.resResult;
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if(!result) {
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return resResult(STATUS.TOWER_HANG_UP_NOT_START);
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}
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return resResult(STATUS.SUCCESS, result.data);
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return resResult(STATUS.SUCCESS, result);
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}
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async recHangUpRewards(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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const result = await calcuHangUpReward(roleId);
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if(result.status == -1) {
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return result.resResult
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let role = await RoleModel.findByRoleId(roleId);
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const result = await calcuHangUpReward(role);
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if(!result) {
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return resResult(STATUS.TOWER_HANG_UP_NOT_START);
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}
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let { timeReward, endLv, endTime, deltaTime, needReceiveGoods } = result.data;
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let { timeReward, endLv, endTime, deltaTime, needReceiveGoods } = result;
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const goods = await addItems(roleId, roleName, sid, timeReward, ITEM_CHANGE_REASON.TOWER_HUNG_UP_REWARD);
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await HangUpRecordModel.updateRec(roleId, roleName, endLv, endTime, needReceiveGoods);
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@@ -82,19 +85,27 @@ export class TowerBattleHandler {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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if (msg.speedUpCnt <= 0) {
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let { speedUpCnt } = msg;
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if (!isNumber(speedUpCnt) || speedUpCnt <= 0) {
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return resResult(STATUS.WRONG_PARMS);
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}
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const curTime = new Date();
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const calResult = await calcuHangUpReward(roleId, true, msg.speedUpCnt, curTime);
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if(calResult.status == -1) {
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return calResult.resResult;
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}
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let { timeReward, endLv, deltaTime, needReceiveGoods } = calResult.data;
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let result = await checkHangUpSpdUpCnt(roleId, msg.speedUpCnt, curTime);
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if(result.status == -1) return result.resResult;
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let {data: {hangUpSpdUpCnt, gold}} = result;
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let role = await RoleModel.findByRoleId(roleId);
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let { hangUpSpdUpCnt, gold, lastSpdUpTime } = role;
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if (shouldRefresh(lastSpdUpTime, curTime)) {
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hangUpSpdUpCnt = 0;
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}
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if (speedUpCnt + hangUpSpdUpCnt > dicParam.TOWER_BOOST.TOWER_BOOSTTIME) {
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return resResult(STATUS.TOWER_NOT_ENOUGH_HANG_UP_TIME)
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}
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const calResult = await calcuHangUpReward(role, true, msg.speedUpCnt, curTime);
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if(!calResult) {
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return resResult(STATUS.TOWER_HANG_UP_FAILED);
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}
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let { timeReward, endLv, deltaTime, needReceiveGoods } = calResult;
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const costGold = getManyHangSpdUpCostGold(hangUpSpdUpCnt, msg.speedUpCnt);
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if(costGold > gold) {
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