活动:月卡权限
This commit is contained in:
@@ -1,4 +1,4 @@
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import { ACTIVITY_TYPE, ITEM_CHANGE_REASON, MAIL_TYPE, STATUS } from '../../consts';
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import { ACTIVITY_TYPE, HANG_UP_CONSTS, ITEM_CHANGE_REASON, MAIL_TYPE, STATUS } from '../../consts';
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import { ActivityModel, ActivityModelType } from '../../db/Activity';
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import { ActivityMonthlyTicketModel, ActivityMonthlyTicketModelType } from '../../db/ActivityMonthlyTicket';
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import { RewardParam } from '../../domain/activityField/rewardField';
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@@ -7,8 +7,12 @@ import { addReward, stringToRewardInter, stringToRewardParam } from './giftPacka
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import moment = require('moment');
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import { ServerlistModel } from '../../db/Serverlist';
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import { sendMailByContent } from './../mailService';
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import { RoleModel } from '../../db/Role';
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import { RoleModel, RoleType } from '../../db/Role';
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import { getActivityById } from './activityService';
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import { RewardInter } from '../../pubUtils/interface';
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import { getGoldId } from '../../pubUtils/itemUtils';
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import { DUNGEON_CONST, PVP, VIP } from '../../pubUtils/dicParam';
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import { cal } from '../../pubUtils/util';
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/**
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* 获取活动数据
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@@ -115,10 +119,10 @@ export async function makeMonthlyTicketReward(roleId: string, roleName: string,
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let { createTime } = await RoleModel.findByRoleId(roleId);
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let playerData = new MonthlyTicketData(activityData, createTime);
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let endTime = moment(new Date()).startOf('d').add(playerData.days, 'day').toDate();
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let endTime = playerData.isForever? moment(new Date()).startOf('d').add(playerData.days, 'day').toDate(): null;
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console.log('endTime', moment(new Date()).startOf('d'), endTime, playerData.days)
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await ActivityMonthlyTicketModel.buyMonthlyTicket(serverId, roleId, activityId, activityData.type, endTime)
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await ActivityMonthlyTicketModel.buyMonthlyTicket(serverId, roleId, activityId, activityData.type, endTime, playerData.isForever)
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await RoleModel.buyForeverTicket(roleId);
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let firstReward = playerData.firstReward;
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(firstReward);
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let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.MONTHLY_TICKET_FIRST)
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@@ -127,3 +131,75 @@ export async function makeMonthlyTicketReward(roleId: string, roleName: string,
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data: Object.assign(result, { item: { isOpen: true, todayIndex: 1 }, activityId: activityData.activityId })
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}
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}
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// 月卡权限
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// 军团捐献消耗
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export function getVipDonateConsume(originConsume: RewardInter, vipStartTime: number) {
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if(vipStartTime > 0) {
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if(originConsume.id == getGoldId()) {
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return [{ id: originConsume.id, count: Math.floor(originConsume.count * VIP.VIP_GUILD_DONATE_COST_GOLD_RATIO) }];
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} else {
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return [originConsume];
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}
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} else {
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return [originConsume];
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}
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}
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export function getVipHungupReward(startTime: number, endTime: number, baseReward: RewardInter[], notReceivedGoods: {gid: number, count: number}[], vipStartTime: number) {
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let multi = Math.floor((endTime - startTime) / HANG_UP_CONSTS.UNIT_TIME);
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if(vipStartTime > 0) {
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if(vipStartTime > startTime) { // 开始挂机之后买的月卡
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let isNotVipNum = Math.floor((vipStartTime - startTime) / HANG_UP_CONSTS.UNIT_TIME); // 不是vip的时间段数
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let isVipNum = multi - isNotVipNum; // 是vip的时间段数
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multi = cal.add(isNotVipNum, cal.mul(isVipNum, VIP.VIP_TOWER_HUNG_UP_RATIO));
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} else {
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multi = cal.mul(multi, VIP.VIP_TOWER_HUNG_UP_RATIO);
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}
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}
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let needReceiveGoods: {gid: number, count: number}[] = [];// 由于小数,未能领取的奖励
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let timeReward: {id: number, count: number}[] = []; // 本次奖励
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for (let { id, count } of baseReward) {
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let newCount = cal.mul(count, multi);
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let oldGoods = notReceivedGoods.find(cur => cur.gid == id);
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if (oldGoods) newCount = cal.add(newCount, oldGoods.count);
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let roundCount = Math.floor(newCount);
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if (newCount > roundCount) {
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needReceiveGoods.push({ gid: id, count: cal.sub(newCount, roundCount) });
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}
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if (roundCount > 0) {
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timeReward.push({ id, count: roundCount })
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}
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}
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return { needReceiveGoods, timeReward }
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}
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export async function getVipPvpChallengeMaxCnt(roleId: string, vipStartTime?: number) {
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if(vipStartTime == undefined) {
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let role = await RoleModel.findByRoleId(roleId, 'vipStartTime');
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vipStartTime = role.vipStartTime;
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}
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let count = PVP.PVP_CHALLENGE_COUNTS;
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if(vipStartTime > 0) {
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count += VIP.VIP_PVP_CHALLENGE_COUNTS_ADD;
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}
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return count;
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}
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export function getVipDailyCnt(timesPerDay: number, role: RoleType) {
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let vipStartTime = role.vipStartTime;
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if(vipStartTime > 0) {
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timesPerDay += VIP.VIP_DAILY_TIMERS_PER_DAY_ADD;
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}
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return timesPerDay
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}
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export function getVipDungeonCnt(vipStartTime: number) {
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let count = DUNGEON_CONST.DUNGEON_CONST_FREE;
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if(vipStartTime > 0) {
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count += VIP.VIP_DUNGEON_CONST_FREE_ADD;
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}
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return count
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}
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@@ -17,6 +17,7 @@ import { ComRoleStatusHero } from '../db/ComBattleTeam';
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import { sendMailByContent } from './mailService';
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import { DicTowerTask } from '../pubUtils/dictionary/DicTowerTask';
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import * as dicParam from '../pubUtils/dicParam';
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import { getVipHungupReward } from './activity/monthlyTicketService';
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/**
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* 获取当前镇念塔状态
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@@ -53,26 +54,20 @@ export async function getTowerStatus(role: RoleType) {
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* 获取镇念塔挂机收益
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* @param roleId
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*/
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export async function getHungupRewards(roleId: string) {
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const result = await calcuHangUpReward(roleId);
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if(result.status == -1) {
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return result;
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}
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let {timeReward, startTime, deltaTime} = result.data;
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let {hangUpSpdUpCnt = 0, lastSpdUpTime} = await RoleModel.findByRoleId(roleId);
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export async function getHungupRewards(roleId: string, role?: RoleType) {
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if(!role) role = await RoleModel.findByRoleId(roleId);
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const result = await calcuHangUpReward(role);
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if(!result) return false;
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let { hangUpSpdUpCnt = 0, lastSpdUpTime } = role;
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let {timeReward, startTime, deltaTime} = result;
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let curTime = new Date();
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if (shouldRefresh(lastSpdUpTime, curTime)) {
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hangUpSpdUpCnt = 0;
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}
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let nextCostGold = getManyHangSpdUpCostGold(hangUpSpdUpCnt, 1);
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return {
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status: 0,
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resResult: null,
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data: {
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startTime, hangUpPassTime: Math.floor(deltaTime/1000), hangUpSpdUpCnt: dicParam.TOWER_BOOST.TOWER_BOOSTTIME - hangUpSpdUpCnt, nextCostGold, rewards: timeReward
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}
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}
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return { startTime, hangUpPassTime: Math.floor(deltaTime/1000), hangUpSpdUpCnt: dicParam.TOWER_BOOST.TOWER_BOOSTTIME - hangUpSpdUpCnt, nextCostGold, rewards: timeReward }
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}
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/**
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@@ -265,43 +260,21 @@ async function startHangUp(roleId: string, roleName: string) {
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await HangUpRecordModel.initRecord(roleId, roleName);
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}
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export async function checkHangUpSpdUpCnt(roleId: string, cnt: number, curTime: Date) {
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const role = await RoleModel.findByRoleId(roleId);
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let { hangUpSpdUpCnt, gold, lastSpdUpTime } = role;
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if (shouldRefresh(lastSpdUpTime, curTime)) {
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hangUpSpdUpCnt = 0;
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}
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if (cnt + hangUpSpdUpCnt > dicParam.TOWER_BOOST.TOWER_BOOSTTIME) {
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return { status: -1, resResult: resResult(STATUS.TOWER_NOT_ENOUGH_HANG_UP_TIME) }
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}
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return { status: 0, data: { hangUpSpdUpCnt, gold, lastSpdUpTime } }
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}
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export async function calcuHangUpReward(roleId: string, speedUp = false, speedUpCnt = 1, curTime = new Date()) {
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let { towerLv = 1, hangUpSpdUpCnt = 0, lastSpdUpTime } = await RoleModel.findByRoleId(roleId);
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export async function calcuHangUpReward(role: RoleType, speedUp = false, speedUpCnt = 1, curTime = new Date()) {
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let { roleId, towerLv = 1, hangUpSpdUpCnt = 0, lastSpdUpTime, vipStartTime } = role;
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if (towerLv - 1 < dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV) {
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return { status: -1, resResult: resResult(STATUS.TOWER_HANG_UP_NOT_START) }
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return false
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}
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let towerInfo = gameData.tower.get(towerLv - 1); // towerLv 是当前层,奖励计算按照已经通过的层,即上一层
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let timeReward = []; // 奖励
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let needReceiveGoods = []; // 由于小数,未能领取的奖励
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let baseReward = towerInfo.rewardOfcollect;
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let { startTime } = await HangUpRecordModel.getCurRec(roleId);
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let endTime = curTime; // 挂机结束时间,现在到开始时间,经历了10的倍数的时间
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let deltaTime = curTime.getTime() - startTime.getTime(); // 累计的挂机时间,受最大时间限制
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if (deltaTime > HANG_UP_CONSTS.MAX_TIME) {
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deltaTime = HANG_UP_CONSTS.MAX_TIME;
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endTime = curTime; // 累积到超过24小时,那么结束时间和下一次开启时间就取整了
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} else {
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let multiReal = Math.floor(deltaTime / HANG_UP_CONSTS.UNIT_TIME);// 距开始挂机实际过去的时间单位
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endTime = new Date(startTime.getTime() + multiReal * HANG_UP_CONSTS.UNIT_TIME)
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}
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if (speedUp) { // 加速,直接收取6小时收益,小数的累积和普通收取独立
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if (hangUpSpdUpCnt + speedUpCnt <= dicParam.TOWER_BOOST.TOWER_BOOSTTIME || !lastSpdUpTime || shouldRefresh(lastSpdUpTime, new Date)) { // 可加速
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let multi = Math.floor(HANG_UP_CONSTS.SPD_UP_REC_TIME / HANG_UP_CONSTS.UNIT_TIME);
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let startTime = curTime;
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let endTime = new Date(curTime.getTime() + HANG_UP_CONSTS.SPD_UP_REC_TIME);
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let deltaTime = endTime.getTime() - startTime.getTime(); // 累计的挂机时间,受最大时间限制
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let spdUpRec = await HangUpSpdUpRecModel.getSpdUpRec(roleId, towerLv - 1);
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let goods = [];
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if (spdUpRec) {
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@@ -309,50 +282,37 @@ export async function calcuHangUpReward(roleId: string, speedUp = false, speedUp
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let notReceivedGoods = notReceivedGoodsList.find(cur => cur.cnt == cnt);
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goods = notReceivedGoods ? notReceivedGoods.goods : [];
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}
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for (let { id, count } of baseReward) {
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let newCount = cal.mul(count, multi);
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let oldGoods = goods.find(cur => cur.gid == id);
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if (oldGoods) newCount = cal.add(newCount, oldGoods.count);
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let roundCount = Math.floor(newCount);
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if (newCount > roundCount) {
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needReceiveGoods.push({ gid: id, count: cal.sub(newCount, roundCount) });
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}
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if (roundCount > 0) {
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timeReward.push({ id, count: roundCount })
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}
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}
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let { timeReward, needReceiveGoods } = getVipHungupReward(startTime.getTime(), endTime.getTime(), baseReward, goods, vipStartTime);
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return {
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endLv: towerLv, startTime, deltaTime, endTime, timeReward, needReceiveGoods
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};
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} else {
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return false
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}
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} else {
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let { startTime } = await HangUpRecordModel.getCurRec(roleId);
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let endTime = curTime; // 挂机结束时间,现在到开始时间,经历了10的倍数的时间
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let deltaTime = curTime.getTime() - startTime.getTime(); // 累计的挂机时间,受最大时间限制
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if (deltaTime > HANG_UP_CONSTS.MAX_TIME) {
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deltaTime = HANG_UP_CONSTS.MAX_TIME;
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startTime = new Date(curTime.getTime() - deltaTime);
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endTime = curTime; // 累积到超过24小时,那么结束时间和下一次开启时间就取整了
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} else {
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let multiReal = Math.floor(deltaTime / HANG_UP_CONSTS.UNIT_TIME);// 距开始挂机实际过去的时间单位
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endTime = new Date(startTime.getTime() + multiReal * HANG_UP_CONSTS.UNIT_TIME)
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}
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let lastRec = await HangUpRecordModel.getLastRec(roleId);
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let notReceivedGoods = lastRec ? lastRec.notReceivedGoods : [];
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let multi = Math.floor(deltaTime / HANG_UP_CONSTS.UNIT_TIME); // 结算奖励的倍数,受最大时间限制
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let { timeReward, needReceiveGoods } = getVipHungupReward(startTime.getTime(), endTime.getTime(), baseReward, notReceivedGoods, vipStartTime);
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// console.log(deltaTime, multi, baseReward);
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for (let { id, count } of baseReward) {
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let newCount = cal.mul(count, multi);
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let oldGoods = notReceivedGoods.find(cur => cur.gid == id);
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if (oldGoods) newCount = cal.add(newCount, oldGoods.count);
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let roundCount = Math.floor(newCount);
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if (newCount > roundCount) {
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needReceiveGoods.push({ gid: id, count: cal.sub(newCount, roundCount) });
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}
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if (roundCount > 0) {
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timeReward.push({ id, count: roundCount })
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}
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}
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return {
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endLv: towerLv, startTime, deltaTime, endTime, timeReward, needReceiveGoods
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};
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}
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return {
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status: 0,
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data: {
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endLv: towerLv - 1,
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startTime,
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deltaTime,
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endTime,
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timeReward,
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needReceiveGoods
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}
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};
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}
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function checkCond(heroes: TaskHero[], type: number, param: number, cnt: number) {
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@@ -187,10 +187,10 @@ async function getTowerEntryData(role: RoleType) {
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const status = await getTowerStatus(role);
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const hungUp = await getHungupRewards(roleId);
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const tasks = await getTasks(role);
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if (hungUp.status == -1) {
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if (!hungUp) {
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return { status, hungUp: {}, tasks }
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} else {
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return { status, hungUp: hungUp.data, tasks }
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return { status, hungUp: hungUp, tasks }
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}
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}
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@@ -202,7 +202,7 @@ async function getPvpEntryData(roleId: string) {
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let pvpDefense = await PvpDefenseModel.findByRoleId(roleId);
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if (pvpDefense) {
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let seasonEndTime = pinus.app.get('pvpSeasonEndTime');
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let refChallengeObj = refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
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let refChallengeObj = await refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime, roleId);
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let { challengeCnt } = refChallengeObj;
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let { receivedBox, score, hisScore } = pvpDefense;
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@@ -11,6 +11,7 @@ import { DicWar } from '../pubUtils/dictionary/DicWar';
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import { WarStar } from '../domain/dbGeneral';
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import * as dicParam from '../pubUtils/dicParam';
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import { calculateWarStar } from './normalBattleService';
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import { getVipDailyCnt } from './activity/monthlyTicketService';
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/**
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* 获取全部每日关卡列表
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@@ -29,7 +30,7 @@ export async function getDailyBattleList(role: RoleType) {
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let war = getDailyWarStatus(dic, warStar);
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wars.push(war);
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}
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let checkDailyResult = await getDailyNum(refreshResult, timesPerDay, timesCanBuy);
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let checkDailyResult = await getDailyNum(refreshResult, role);
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result.push({
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type, name, ...checkDailyResult,
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wars
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@@ -75,7 +76,7 @@ export async function checkDaily(roleId: string, battleId: number, inc: number)
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if(count + inc > curDaily.timesPerDay + buyCount ) {
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return { status: -1, resResult: resResult(STATUS.DAILY_TIMES_LACK) }
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}
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let checkDailyResult = await getDailyNum(dailyRecord, curDaily.timesPerDay, curDaily.timesCanBuy);
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let checkDailyResult = await getDailyNum(dailyRecord);
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return {status: 1, data: {type, ...checkDailyResult }};
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}
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@@ -109,21 +110,20 @@ export async function checkDailyAndIncrease(roleId: string, warStar: WarStar[],
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return { status: -1, resResult: resResult(STATUS.DAILY_TIMES_LACK) }
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}
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let result = await DailyRecordModel.increseDailyCount(roleId, type, inc);
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let checkDailyResult = await getDailyNum(result, curDaily.timesPerDay, curDaily.timesCanBuy);
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let checkDailyResult = await getDailyNum(result);
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return {status: 1, data: {type, ...checkDailyResult, war}};
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}
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export async function getDailyNum(dailyRecord: DailyRecord, timesPerDay?: number, timesCanBuy?: number) {
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export async function getDailyNum(dailyRecord: DailyRecord, role?: RoleType) {
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let {roleId, type, count = 0, buyCount = 0} = dailyRecord;
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if(!timesPerDay || !timesCanBuy) {
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const curDaily = gameData.daily.find(cur => cur.dailyType == type);
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timesPerDay = curDaily.timesPerDay;
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timesCanBuy = curDaily.timesCanBuy;
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}
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let {vLv} = await RoleModel.findByRoleId(roleId);
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if(vLv > 0) {
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timesCanBuy += 0; // 暂留,用于处理vip等级增加最大购买次数
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const curDaily = gameData.daily.find(cur => cur.dailyType == type);
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let {timesPerDay, timesCanBuy} = curDaily;
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if(!role) {
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role = await RoleModel.findByRoleId(roleId, 'vipStartTime');
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}
|
||||
timesPerDay = getVipDailyCnt(timesPerDay, role);
|
||||
|
||||
return {count: timesPerDay - count + buyCount, buyCount: timesCanBuy - buyCount}
|
||||
}
|
||||
|
||||
|
||||
@@ -11,6 +11,7 @@ import { BattleRecordType } from '../db/BattleRecord';
|
||||
import { gameData } from '../pubUtils/data';
|
||||
import { DungeonFirstModel } from '../db/DungeonFirst';
|
||||
import { nowSeconds } from '../pubUtils/timeUtil';
|
||||
import { getVipDungeonCnt } from './activity/monthlyTicketService';
|
||||
|
||||
/**
|
||||
* 获取秘境本数据
|
||||
@@ -24,29 +25,31 @@ export async function getDungeonData(role: RoleType) {
|
||||
}
|
||||
|
||||
let nextCostGold = getDungeonBuyCountCost(dungeonBuyCnt + 1);
|
||||
let freeCount = getVipDungeonCnt(role.vipStartTime);
|
||||
return {
|
||||
nextCostGold,
|
||||
dungeonHeroes,
|
||||
battleCount: dicParam.DUNGEON_CONST.DUNGEON_CONST_FREE + dungeonBuyCnt - dungeonCnt,
|
||||
battleCount: freeCount + dungeonBuyCnt - dungeonCnt,
|
||||
buyCount: dicParam.DUNGEON_CONST.DUNGEON_CONST_BUY - dungeonBuyCnt
|
||||
}
|
||||
}
|
||||
|
||||
// 检查秘境本次数checkBattle使用
|
||||
export async function checkDungeonNum(roleId: string, inc: number) {
|
||||
let { dungeonCnt = 0, dungeonBuyCnt = 0, dungeonRefTime } = await RoleModel.findByRoleId(roleId);
|
||||
let { dungeonCnt = 0, dungeonBuyCnt = 0, dungeonRefTime, vipStartTime } = await RoleModel.findByRoleId(roleId);
|
||||
let curTime = new Date();
|
||||
let needRefresh = shouldRefresh(dungeonRefTime, curTime);
|
||||
if(needRefresh) {
|
||||
dungeonCnt = 0; dungeonBuyCnt = 0;
|
||||
}
|
||||
if(dungeonCnt + inc > dicParam.DUNGEON_CONST.DUNGEON_CONST_FREE + dungeonBuyCnt) {
|
||||
let freeCount = getVipDungeonCnt(vipStartTime);
|
||||
if(dungeonCnt + inc > freeCount + dungeonBuyCnt) {
|
||||
return {status: -1, resResult: resResult(STATUS.DUNGEON_TIMES_LACK)}
|
||||
}
|
||||
await RoleModel.increaseDungeonCnt(roleId, needRefresh, 0, curTime);
|
||||
|
||||
return { status: 0, data: {
|
||||
battleCount: dicParam.DUNGEON_CONST.DUNGEON_CONST_FREE + dungeonBuyCnt - dungeonCnt,
|
||||
battleCount: freeCount + dungeonBuyCnt - dungeonCnt,
|
||||
buyCount: dicParam.DUNGEON_CONST.DUNGEON_CONST_BUY - dungeonBuyCnt
|
||||
}};
|
||||
}
|
||||
@@ -60,21 +63,22 @@ export async function checkDungeonNum(roleId: string, inc: number) {
|
||||
|
||||
export async function checkDungeonAndIncrease(roleId: string, inc: number, isRef: boolean) {
|
||||
|
||||
let { dungeonCnt = 0, dungeonBuyCnt = 0, dungeonRefTime } = await RoleModel.findByRoleId(roleId);
|
||||
let { dungeonCnt = 0, dungeonBuyCnt = 0, dungeonRefTime, vipStartTime } = await RoleModel.findByRoleId(roleId);
|
||||
let curTime = new Date();
|
||||
|
||||
let needRefresh = isRef && shouldRefresh(dungeonRefTime, curTime);
|
||||
if(needRefresh) {
|
||||
dungeonCnt = 0; dungeonBuyCnt = 0;
|
||||
}
|
||||
let freeCount = getVipDungeonCnt(vipStartTime);
|
||||
|
||||
if(dungeonCnt + inc > dicParam.DUNGEON_CONST.DUNGEON_CONST_FREE + dungeonBuyCnt ) {
|
||||
if(dungeonCnt + inc > freeCount + dungeonBuyCnt ) {
|
||||
return { status: -1, resResult: resResult(STATUS.DUNGEON_TIMES_LACK) }
|
||||
}
|
||||
// console.log('needRefresh', needRefresh);
|
||||
await RoleModel.increaseDungeonCnt(roleId, needRefresh, inc, curTime);
|
||||
return {status: 1, data: {
|
||||
battleCount: dicParam.DUNGEON_CONST.DUNGEON_CONST_FREE + dungeonBuyCnt - dungeonCnt - inc,
|
||||
battleCount: freeCount + dungeonBuyCnt - dungeonCnt - inc,
|
||||
buyCount: dicParam.DUNGEON_CONST.DUNGEON_CONST_BUY - dungeonBuyCnt
|
||||
}};
|
||||
}
|
||||
|
||||
@@ -26,6 +26,7 @@ import { checkTask } from '../services/taskService';
|
||||
import { sendMailByContent } from './mailService';
|
||||
import { RoleRankInfo } from '../domain/rank';
|
||||
import { reportTAEvent } from './sdkService';
|
||||
import { getVipPvpChallengeMaxCnt } from './activity/monthlyTicketService';
|
||||
|
||||
/**
|
||||
* 返回对手三人信息
|
||||
@@ -296,9 +297,10 @@ export function getLvByScore(heroScores: HeroScore[]) {
|
||||
return getPLvByScore(score);
|
||||
}
|
||||
|
||||
export function refChallengeCnt(challengeCnt: number, challengeRefTime: number, seasonEndTime: number) {
|
||||
export async function refChallengeCnt(challengeCnt: number, challengeRefTime: number, seasonEndTime: number, roleId: string, vipStartTime?: number) {
|
||||
let hasChanged = false;
|
||||
if (challengeCnt >= PVP.PVP_CHALLENGE_COUNTS) {
|
||||
let initCount = await getVipPvpChallengeMaxCnt(roleId, vipStartTime)
|
||||
if (challengeCnt >= initCount) {
|
||||
return { hasChanged, challengeCnt, challengeRefTime: nowSeconds() };
|
||||
}
|
||||
let period = PVP.PVP_CHALLENGE_NORMALTIMES * 60;
|
||||
@@ -312,20 +314,22 @@ export function refChallengeCnt(challengeCnt: number, challengeRefTime: number,
|
||||
challengeRefTime = challengeRefTime + period * num;
|
||||
hasChanged = true;
|
||||
}
|
||||
challengeCnt = challengeCnt > PVP.PVP_CHALLENGE_COUNTS ? PVP.PVP_CHALLENGE_COUNTS : challengeCnt;
|
||||
challengeCnt = challengeCnt > initCount ? initCount : challengeCnt;
|
||||
return { hasChanged, challengeCnt, challengeRefTime };
|
||||
}
|
||||
|
||||
export function comsumeChallengeCnt(challengeCnt: number, challengeRefTime: number, seasonEndTime: number) {
|
||||
export async function comsumeChallengeCnt(challengeCnt: number, challengeRefTime: number, seasonEndTime: number, roleId: string) {
|
||||
let initCount = await getVipPvpChallengeMaxCnt(roleId)
|
||||
|
||||
challengeCnt--;
|
||||
if (challengeCnt >= PVP.PVP_CHALLENGE_COUNTS) {
|
||||
if (challengeCnt >= initCount) {
|
||||
return { challengeCnt, challengeRefTime };
|
||||
}
|
||||
if (challengeCnt == PVP.PVP_CHALLENGE_COUNTS - 1) {
|
||||
if (challengeCnt == initCount - 1) {
|
||||
challengeRefTime = nowSeconds();
|
||||
return { challengeCnt, challengeRefTime };
|
||||
}
|
||||
return refChallengeCnt(challengeCnt, challengeRefTime, seasonEndTime);
|
||||
return refChallengeCnt(challengeCnt, challengeRefTime, seasonEndTime, roleId);
|
||||
}
|
||||
|
||||
export async function sendLastSeasonRewardIfNotSent(pvpDefense: PvpDefenseType) {
|
||||
@@ -569,13 +573,14 @@ export async function sendPVPRewardToUser(pvpDefense: PvpDefenseType, seasonNum:
|
||||
async function resetPvpScores(pvpDefense: PvpDefenseType, seasonNum: number, pvpSeasonResult: PvpSeasonResultType) {
|
||||
let { roleId, attack, defense } = pvpDefense;
|
||||
let { newHeroScores, newScore } = pvpSeasonResult;
|
||||
let initCount = await getVipPvpChallengeMaxCnt(roleId)
|
||||
|
||||
let newAttack = <Attack>calLineupScore(attack, newHeroScores);
|
||||
let newDefense = <Defense>calLineupScore(defense, newHeroScores);
|
||||
|
||||
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, {
|
||||
heroScores: newHeroScores, score: newScore, attack: newAttack, defense: newDefense,
|
||||
seasonNum, challengeCnt: PVP.PVP_CHALLENGE_COUNTS, challengeRefTime: 0, winStreakNum: 0, isFirstEntry: true
|
||||
seasonNum, challengeCnt: initCount, challengeRefTime: 0, winStreakNum: 0, isFirstEntry: true
|
||||
});
|
||||
return pvpDefense;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user