活动:月卡权限
This commit is contained in:
@@ -66,11 +66,10 @@ export class RechargeMoneyHandler {
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await ActivityRechargeMoneyModel.addRecord(notGetRecord._id, item.id, `${item.gid}&${item.count}`);
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let goods = await addItems(roleId, roleName, sid, [{ id: item.gid, count: item.count }], ITEM_CHANGE_REASON.RECHARGE_REWARD)
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item.setHasGet(true);
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return resResult(STATUS.SUCCESS, {
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param: { activityId },
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item: item
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item: item,
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ticketCnt: playerData.ticketCnt,
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});
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}
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}
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@@ -36,13 +36,10 @@ export class DailyBattleHandler {
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const curDaily = gameData.daily.find(cur => cur.dailyType == type);
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if(!curDaily) return resResult(STATUS.DAILY_TYPE_NOT_FOUND);
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let { timesPerDay, timesCanBuy } = curDaily;
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let { buyCount = 0 } = await DailyRecordModel.refreshRecord(roleId, type);
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let { vLv } = await RoleModel.findByRoleId(roleId);
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if(vLv > 0) {
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timesCanBuy += 0; // 暂留,用于处理vip等级增加最大购买次数
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}
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if(buyCount + count > timesCanBuy ) {
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if(buyCount + count > curDaily.timesCanBuy ) {
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return resResult(STATUS.DAILY_REFRESH_TIMES_LACK)
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}
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let buyCost = 0;
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@@ -50,15 +47,15 @@ export class DailyBattleHandler {
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let num = buyCount + i;
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buyCost += getDailyBuyCountCost(num);
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}
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let {gold} = await RoleModel.findByRoleId(roleId);
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if(buyCost > gold) {
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let role = await RoleModel.findByRoleId(roleId);
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if(buyCost > role.gold) {
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return resResult(STATUS.DAILY_REFRESH_GOLD_LACK);
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}
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await handleCost(roleId, sid, [getGoldObject(buyCost)], ITEM_CHANGE_REASON.DAILY_BATTLE_BUY_CNT);
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let newDailyRecord = await DailyRecordModel.increseBuyCount(roleId, type, count);
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let checkDailyResult = await getDailyNum(newDailyRecord, timesPerDay, timesCanBuy);
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let checkDailyResult = await getDailyNum(newDailyRecord, role);
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return resResult(STATUS.SUCCESS, { type, ...checkDailyResult, buyCost});
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}
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@@ -9,6 +9,7 @@ import * as dicParam from '../../../pubUtils/dicParam';
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import { DungeonFirstModel } from '../../../db/DungeonFirst';
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import { DungeonResultParam } from '../../../domain/battleField/dungeon';
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import { DEBUG_MAGIC_WORD, ITEM_CHANGE_REASON } from '../../../consts';
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import { getVipDungeonCnt } from '../../../services/activity/monthlyTicketService';
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export default function(app: Application) {
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return new DungeonBattleHandler(app);
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@@ -41,10 +42,6 @@ export class DungeonBattleHandler {
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}
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let timesCanBuy = dicParam.DUNGEON_CONST.DUNGEON_CONST_BUY;
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let { vLv } = await RoleModel.findByRoleId(roleId);
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if(vLv > 0) {
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timesCanBuy += 0; // 暂留,用于处理vip等级增加最大购买次数
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}
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if(dungeonBuyCnt + count > timesCanBuy ) {
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return resResult(STATUS.DUNGEON_REFRESH_TIMES_LACK)
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}
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@@ -60,10 +57,11 @@ export class DungeonBattleHandler {
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await RoleModel.buyCnt(roleId, needRefresh, count, curTime);
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let nextCostGold = getDungeonBuyCountCost(dungeonBuyCnt + count + 1);
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let freeCount = getVipDungeonCnt(session.get('vipStartTime'));
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return resResult(STATUS.SUCCESS, {
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costGold: buyCost,
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nextCostGold,
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battleCount: dicParam.DUNGEON_CONST.DUNGEON_CONST_FREE + dungeonBuyCnt + count - dungeonCnt,
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battleCount: freeCount + dungeonBuyCnt + count - dungeonCnt,
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buyCount: dicParam.DUNGEON_CONST.DUNGEON_CONST_BUY - dungeonBuyCnt - count
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});
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}
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@@ -52,7 +52,7 @@ export class PvpHandler {
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let update: pvpUpdateInter = { };
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let result = new PvpDataReturn(); // 返回对象
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// 刷新次数
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let refChallengeObj = refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
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let refChallengeObj = await refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime, roleId, session.get('vipStartTime'));
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if(refChallengeObj.hasChanged) {
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update = { ...update, ...refChallengeObj }
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}
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@@ -161,7 +161,7 @@ export class PvpHandler {
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// 检查挑战次数
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let seasonNum: number = this.app.get('pvpSeasonNum');
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let seasonEndTime: number = this.app.get('pvpSeasonEndTime');
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let { challengeCnt, challengeRefTime } = refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
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let { challengeCnt, challengeRefTime } = await refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime, session.get('vipStartTime'));
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if (challengeCnt == 0) {
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return resResult(STATUS.PVP_CHALLENGE_TIMES_NOT_ENOUGH);
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}
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@@ -194,7 +194,7 @@ export class PvpHandler {
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update.oppPlayers = oppPlayers;
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// 减少挑战次数
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let refChallengeObj = refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
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let refChallengeObj = await refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime, roleId, session.get('vipStartTime'));
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refChallengeObj.challengeCnt--;
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update = {...update, ...refChallengeObj};
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@@ -363,7 +363,7 @@ export class PvpHandler {
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let seasonNum: number = this.app.get('pvpSeasonNum');
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let seasonEndTime: number = this.app.get('pvpSeasonEndTime');
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let refChallengeObj = refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
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let refChallengeObj = await refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime, roleId, session.get('vipStartTime'));
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// 更新挑战阵容
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let scores: number[] = [];
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for(let { actorId } of heroes) {
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@@ -400,7 +400,7 @@ export class PvpHandler {
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if(!pvpDefense) return resResult(STATUS.PVP_NOT_OPEN);
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// 刷新次数
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let seasonEndTime: number = this.app.get('pvpSeasonEndTime');
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let refChallengeObj = refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
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let refChallengeObj = await refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime, roleId, session.get('vipStartTime'));
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// 更新防守阵容
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let scores: number[] = [], heroIdMap = new Map<number, string>(), hids: number[] = [];
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for(let { actorId } of heroes) {
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@@ -532,7 +532,7 @@ export class PvpHandler {
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return resResult(STATUS.PVP_BOX_IS_GOT);
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}
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receivedBox.push(id);
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let { challengeCnt, challengeRefTime } = refChallengeCnt(lastChallengeCnt, lastChallengeRefTime, seasonEndTime);
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let { challengeCnt, challengeRefTime } = await refChallengeCnt(lastChallengeCnt, lastChallengeRefTime, seasonEndTime, roleId, session.get('vipStartTime'));
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await PvpDefenseModel.updateInfo(roleId, { receivedBox, challengeCnt, challengeRefTime });
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let result = await addItems(roleId, roleName, sid, pvpBox.reward, ITEM_CHANGE_REASON.PVP_BOX_REWARD);
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// 任务
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@@ -6,13 +6,14 @@ import { HangUpRecordModel } from './../../../db/HangUpRecord';
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import { RoleModel } from './../../../db/Role';
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import { TowerRecordModel } from './../../../db/TowerRecord';
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import { Application, BackendSession } from 'pinus';
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import { resResult, genCode } from '../../../pubUtils/util';
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import { calcuHangUpReward, checkHangUpSpdUpCnt, refreshTasks, treatTask, getRemainTime, getTowerStatus, getHungupRewards, getTasks, checkTaskRewards, getTowerTaskCostGold, getHangSpdUpCostGold, getManyHangSpdUpCostGold, getTaskStatus } from '../../../services/battleService';
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import { resResult, genCode, shouldRefresh } from '../../../pubUtils/util';
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import { calcuHangUpReward, refreshTasks, treatTask, getRemainTime, getTowerStatus, getHungupRewards, getTasks, checkTaskRewards, getTowerTaskCostGold, getHangSpdUpCostGold, getManyHangSpdUpCostGold, getTaskStatus } from '../../../services/battleService';
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import { addItems, handleCost } from '../../../services/rewardService';
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import { checkBattleHeroes } from '../../../services/normalBattleService';
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import { getGoldObject } from '../../../pubUtils/itemUtils';
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import { gameData } from '../../../pubUtils/data';
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import * as dicParam from '../../../pubUtils/dicParam';
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import { isNumber } from 'underscore';
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export default function(app: Application) {
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return new TowerBattleHandler(app);
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@@ -56,21 +57,23 @@ export class TowerBattleHandler {
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async checkHangUpRewards(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let result = await getHungupRewards(roleId);
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if(result.status == -1) {
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return result.resResult;
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if(!result) {
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return resResult(STATUS.TOWER_HANG_UP_NOT_START);
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}
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return resResult(STATUS.SUCCESS, result.data);
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return resResult(STATUS.SUCCESS, result);
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}
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async recHangUpRewards(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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const result = await calcuHangUpReward(roleId);
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if(result.status == -1) {
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return result.resResult
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let role = await RoleModel.findByRoleId(roleId);
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const result = await calcuHangUpReward(role);
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if(!result) {
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return resResult(STATUS.TOWER_HANG_UP_NOT_START);
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}
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let { timeReward, endLv, endTime, deltaTime, needReceiveGoods } = result.data;
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let { timeReward, endLv, endTime, deltaTime, needReceiveGoods } = result;
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const goods = await addItems(roleId, roleName, sid, timeReward, ITEM_CHANGE_REASON.TOWER_HUNG_UP_REWARD);
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await HangUpRecordModel.updateRec(roleId, roleName, endLv, endTime, needReceiveGoods);
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@@ -82,19 +85,27 @@ export class TowerBattleHandler {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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if (msg.speedUpCnt <= 0) {
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let { speedUpCnt } = msg;
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if (!isNumber(speedUpCnt) || speedUpCnt <= 0) {
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return resResult(STATUS.WRONG_PARMS);
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}
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const curTime = new Date();
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const calResult = await calcuHangUpReward(roleId, true, msg.speedUpCnt, curTime);
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if(calResult.status == -1) {
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return calResult.resResult;
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}
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let { timeReward, endLv, deltaTime, needReceiveGoods } = calResult.data;
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let result = await checkHangUpSpdUpCnt(roleId, msg.speedUpCnt, curTime);
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if(result.status == -1) return result.resResult;
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let {data: {hangUpSpdUpCnt, gold}} = result;
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let role = await RoleModel.findByRoleId(roleId);
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let { hangUpSpdUpCnt, gold, lastSpdUpTime } = role;
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if (shouldRefresh(lastSpdUpTime, curTime)) {
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hangUpSpdUpCnt = 0;
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}
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if (speedUpCnt + hangUpSpdUpCnt > dicParam.TOWER_BOOST.TOWER_BOOSTTIME) {
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return resResult(STATUS.TOWER_NOT_ENOUGH_HANG_UP_TIME)
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}
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const calResult = await calcuHangUpReward(role, true, msg.speedUpCnt, curTime);
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if(!calResult) {
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return resResult(STATUS.TOWER_HANG_UP_FAILED);
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}
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let { timeReward, endLv, deltaTime, needReceiveGoods } = calResult;
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const costGold = getManyHangSpdUpCostGold(hangUpSpdUpCnt, msg.speedUpCnt);
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if(costGold > gold) {
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@@ -130,10 +130,7 @@ export class EntryHandler {
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await session.abind(role.roleId);
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session.set('userid', role.userInfo.uid);
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session.set('uid', role.roleId);
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session.set('roleId', role.roleId);
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let updatedMailAt = role.updatedMailAt ? role.updatedMailAt : 0;
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session.set('updatedMailAt', updatedMailAt);
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session.set('loginTime', nowSeconds());
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session.set('roleName', role.roleName);
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session.set('eventStatus', role.eventStatus);
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@@ -142,17 +139,18 @@ export class EntryHandler {
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session.set('serverId', role.serverId);
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session.set('guildCode', role.guildCode);
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session.set('ip', ip);
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session.set('vipStartTime', role.vipStartTime||0);
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session.push('userid', () => { });
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session.push('sid', () => { });
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session.push('roleId', () => { });
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session.push('roleName', () => { });
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session.push('eventStatus', () => { });
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session.push('serverId', () => { });
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session.push('updatedMailAt', () => { });
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session.push('loginTime', () => { });
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session.push('guildCode', () => { });
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session.push('blockType', () => { });
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session.push('ip', () => { });
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session.push('vipStartTime', () => { });
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// console.log(role.guildCode)
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// session.push('rid', function (err) {
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// if (err) {
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@@ -15,6 +15,7 @@ import { addActive } from '../../../services/guildService'
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import { checkActivityTask, checkTask } from '../../../services/taskService';
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import { guildInter } from '../../../pubUtils/interface';
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import { lockData } from '../../../services/redLockService';
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import { getVipDonateConsume } from '../../../services/activity/monthlyTicketService';
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -84,7 +85,8 @@ export class DonationHandler {
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let { donationLv } = await getDonation(code, guild, serverId);
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let { donateReward } = getArmyDonateBaseByLv(donationLv);
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let { rewardGood, rewardFund, cosume } = donateReward.get(id);
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let result = await handleCost(roleId, sid, [cosume], ITEM_CHANGE_REASON.DONATE);
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let consumeResult = getVipDonateConsume(cosume, session.get('vipStartTime'));
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let result = await handleCost(roleId, sid, consumeResult, ITEM_CHANGE_REASON.DONATE);
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if (!result) {
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res.releaseCallback();
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return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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@@ -1,4 +1,4 @@
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import { ACTIVITY_TYPE, ITEM_CHANGE_REASON, MAIL_TYPE, STATUS } from '../../consts';
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import { ACTIVITY_TYPE, HANG_UP_CONSTS, ITEM_CHANGE_REASON, MAIL_TYPE, STATUS } from '../../consts';
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import { ActivityModel, ActivityModelType } from '../../db/Activity';
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import { ActivityMonthlyTicketModel, ActivityMonthlyTicketModelType } from '../../db/ActivityMonthlyTicket';
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import { RewardParam } from '../../domain/activityField/rewardField';
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@@ -7,8 +7,12 @@ import { addReward, stringToRewardInter, stringToRewardParam } from './giftPacka
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import moment = require('moment');
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import { ServerlistModel } from '../../db/Serverlist';
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import { sendMailByContent } from './../mailService';
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import { RoleModel } from '../../db/Role';
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import { RoleModel, RoleType } from '../../db/Role';
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import { getActivityById } from './activityService';
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import { RewardInter } from '../../pubUtils/interface';
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import { getGoldId } from '../../pubUtils/itemUtils';
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import { DUNGEON_CONST, PVP, VIP } from '../../pubUtils/dicParam';
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import { cal } from '../../pubUtils/util';
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/**
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* 获取活动数据
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@@ -115,10 +119,10 @@ export async function makeMonthlyTicketReward(roleId: string, roleName: string,
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let { createTime } = await RoleModel.findByRoleId(roleId);
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let playerData = new MonthlyTicketData(activityData, createTime);
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let endTime = moment(new Date()).startOf('d').add(playerData.days, 'day').toDate();
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let endTime = playerData.isForever? moment(new Date()).startOf('d').add(playerData.days, 'day').toDate(): null;
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console.log('endTime', moment(new Date()).startOf('d'), endTime, playerData.days)
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await ActivityMonthlyTicketModel.buyMonthlyTicket(serverId, roleId, activityId, activityData.type, endTime)
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await ActivityMonthlyTicketModel.buyMonthlyTicket(serverId, roleId, activityId, activityData.type, endTime, playerData.isForever)
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await RoleModel.buyForeverTicket(roleId);
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let firstReward = playerData.firstReward;
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(firstReward);
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let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.MONTHLY_TICKET_FIRST)
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@@ -127,3 +131,75 @@ export async function makeMonthlyTicketReward(roleId: string, roleName: string,
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data: Object.assign(result, { item: { isOpen: true, todayIndex: 1 }, activityId: activityData.activityId })
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}
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}
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// 月卡权限
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// 军团捐献消耗
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export function getVipDonateConsume(originConsume: RewardInter, vipStartTime: number) {
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if(vipStartTime > 0) {
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if(originConsume.id == getGoldId()) {
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return [{ id: originConsume.id, count: Math.floor(originConsume.count * VIP.VIP_GUILD_DONATE_COST_GOLD_RATIO) }];
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} else {
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return [originConsume];
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}
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} else {
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return [originConsume];
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}
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}
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export function getVipHungupReward(startTime: number, endTime: number, baseReward: RewardInter[], notReceivedGoods: {gid: number, count: number}[], vipStartTime: number) {
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let multi = Math.floor((endTime - startTime) / HANG_UP_CONSTS.UNIT_TIME);
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if(vipStartTime > 0) {
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if(vipStartTime > startTime) { // 开始挂机之后买的月卡
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let isNotVipNum = Math.floor((vipStartTime - startTime) / HANG_UP_CONSTS.UNIT_TIME); // 不是vip的时间段数
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let isVipNum = multi - isNotVipNum; // 是vip的时间段数
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multi = cal.add(isNotVipNum, cal.mul(isVipNum, VIP.VIP_TOWER_HUNG_UP_RATIO));
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} else {
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multi = cal.mul(multi, VIP.VIP_TOWER_HUNG_UP_RATIO);
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}
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}
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let needReceiveGoods: {gid: number, count: number}[] = [];// 由于小数,未能领取的奖励
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let timeReward: {id: number, count: number}[] = []; // 本次奖励
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for (let { id, count } of baseReward) {
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let newCount = cal.mul(count, multi);
|
||||
let oldGoods = notReceivedGoods.find(cur => cur.gid == id);
|
||||
if (oldGoods) newCount = cal.add(newCount, oldGoods.count);
|
||||
let roundCount = Math.floor(newCount);
|
||||
if (newCount > roundCount) {
|
||||
needReceiveGoods.push({ gid: id, count: cal.sub(newCount, roundCount) });
|
||||
}
|
||||
if (roundCount > 0) {
|
||||
timeReward.push({ id, count: roundCount })
|
||||
}
|
||||
}
|
||||
return { needReceiveGoods, timeReward }
|
||||
}
|
||||
|
||||
export async function getVipPvpChallengeMaxCnt(roleId: string, vipStartTime?: number) {
|
||||
if(vipStartTime == undefined) {
|
||||
let role = await RoleModel.findByRoleId(roleId, 'vipStartTime');
|
||||
vipStartTime = role.vipStartTime;
|
||||
}
|
||||
let count = PVP.PVP_CHALLENGE_COUNTS;
|
||||
if(vipStartTime > 0) {
|
||||
count += VIP.VIP_PVP_CHALLENGE_COUNTS_ADD;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
export function getVipDailyCnt(timesPerDay: number, role: RoleType) {
|
||||
let vipStartTime = role.vipStartTime;
|
||||
if(vipStartTime > 0) {
|
||||
timesPerDay += VIP.VIP_DAILY_TIMERS_PER_DAY_ADD;
|
||||
}
|
||||
return timesPerDay
|
||||
}
|
||||
|
||||
export function getVipDungeonCnt(vipStartTime: number) {
|
||||
let count = DUNGEON_CONST.DUNGEON_CONST_FREE;
|
||||
if(vipStartTime > 0) {
|
||||
count += VIP.VIP_DUNGEON_CONST_FREE_ADD;
|
||||
}
|
||||
return count
|
||||
}
|
||||
@@ -17,6 +17,7 @@ import { ComRoleStatusHero } from '../db/ComBattleTeam';
|
||||
import { sendMailByContent } from './mailService';
|
||||
import { DicTowerTask } from '../pubUtils/dictionary/DicTowerTask';
|
||||
import * as dicParam from '../pubUtils/dicParam';
|
||||
import { getVipHungupReward } from './activity/monthlyTicketService';
|
||||
|
||||
/**
|
||||
* 获取当前镇念塔状态
|
||||
@@ -53,26 +54,20 @@ export async function getTowerStatus(role: RoleType) {
|
||||
* 获取镇念塔挂机收益
|
||||
* @param roleId
|
||||
*/
|
||||
export async function getHungupRewards(roleId: string) {
|
||||
const result = await calcuHangUpReward(roleId);
|
||||
if(result.status == -1) {
|
||||
return result;
|
||||
}
|
||||
let {timeReward, startTime, deltaTime} = result.data;
|
||||
let {hangUpSpdUpCnt = 0, lastSpdUpTime} = await RoleModel.findByRoleId(roleId);
|
||||
export async function getHungupRewards(roleId: string, role?: RoleType) {
|
||||
if(!role) role = await RoleModel.findByRoleId(roleId);
|
||||
const result = await calcuHangUpReward(role);
|
||||
if(!result) return false;
|
||||
|
||||
let { hangUpSpdUpCnt = 0, lastSpdUpTime } = role;
|
||||
let {timeReward, startTime, deltaTime} = result;
|
||||
let curTime = new Date();
|
||||
if (shouldRefresh(lastSpdUpTime, curTime)) {
|
||||
hangUpSpdUpCnt = 0;
|
||||
}
|
||||
let nextCostGold = getManyHangSpdUpCostGold(hangUpSpdUpCnt, 1);
|
||||
|
||||
return {
|
||||
status: 0,
|
||||
resResult: null,
|
||||
data: {
|
||||
startTime, hangUpPassTime: Math.floor(deltaTime/1000), hangUpSpdUpCnt: dicParam.TOWER_BOOST.TOWER_BOOSTTIME - hangUpSpdUpCnt, nextCostGold, rewards: timeReward
|
||||
}
|
||||
}
|
||||
return { startTime, hangUpPassTime: Math.floor(deltaTime/1000), hangUpSpdUpCnt: dicParam.TOWER_BOOST.TOWER_BOOSTTIME - hangUpSpdUpCnt, nextCostGold, rewards: timeReward }
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -265,43 +260,21 @@ async function startHangUp(roleId: string, roleName: string) {
|
||||
await HangUpRecordModel.initRecord(roleId, roleName);
|
||||
}
|
||||
|
||||
export async function checkHangUpSpdUpCnt(roleId: string, cnt: number, curTime: Date) {
|
||||
const role = await RoleModel.findByRoleId(roleId);
|
||||
let { hangUpSpdUpCnt, gold, lastSpdUpTime } = role;
|
||||
if (shouldRefresh(lastSpdUpTime, curTime)) {
|
||||
hangUpSpdUpCnt = 0;
|
||||
}
|
||||
if (cnt + hangUpSpdUpCnt > dicParam.TOWER_BOOST.TOWER_BOOSTTIME) {
|
||||
return { status: -1, resResult: resResult(STATUS.TOWER_NOT_ENOUGH_HANG_UP_TIME) }
|
||||
}
|
||||
return { status: 0, data: { hangUpSpdUpCnt, gold, lastSpdUpTime } }
|
||||
}
|
||||
|
||||
export async function calcuHangUpReward(roleId: string, speedUp = false, speedUpCnt = 1, curTime = new Date()) {
|
||||
let { towerLv = 1, hangUpSpdUpCnt = 0, lastSpdUpTime } = await RoleModel.findByRoleId(roleId);
|
||||
export async function calcuHangUpReward(role: RoleType, speedUp = false, speedUpCnt = 1, curTime = new Date()) {
|
||||
let { roleId, towerLv = 1, hangUpSpdUpCnt = 0, lastSpdUpTime, vipStartTime } = role;
|
||||
if (towerLv - 1 < dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV) {
|
||||
return { status: -1, resResult: resResult(STATUS.TOWER_HANG_UP_NOT_START) }
|
||||
return false
|
||||
}
|
||||
|
||||
let towerInfo = gameData.tower.get(towerLv - 1); // towerLv 是当前层,奖励计算按照已经通过的层,即上一层
|
||||
let timeReward = []; // 奖励
|
||||
let needReceiveGoods = []; // 由于小数,未能领取的奖励
|
||||
let baseReward = towerInfo.rewardOfcollect;
|
||||
|
||||
let { startTime } = await HangUpRecordModel.getCurRec(roleId);
|
||||
let endTime = curTime; // 挂机结束时间,现在到开始时间,经历了10的倍数的时间
|
||||
let deltaTime = curTime.getTime() - startTime.getTime(); // 累计的挂机时间,受最大时间限制
|
||||
if (deltaTime > HANG_UP_CONSTS.MAX_TIME) {
|
||||
deltaTime = HANG_UP_CONSTS.MAX_TIME;
|
||||
endTime = curTime; // 累积到超过24小时,那么结束时间和下一次开启时间就取整了
|
||||
} else {
|
||||
let multiReal = Math.floor(deltaTime / HANG_UP_CONSTS.UNIT_TIME);// 距开始挂机实际过去的时间单位
|
||||
endTime = new Date(startTime.getTime() + multiReal * HANG_UP_CONSTS.UNIT_TIME)
|
||||
}
|
||||
|
||||
if (speedUp) { // 加速,直接收取6小时收益,小数的累积和普通收取独立
|
||||
if (hangUpSpdUpCnt + speedUpCnt <= dicParam.TOWER_BOOST.TOWER_BOOSTTIME || !lastSpdUpTime || shouldRefresh(lastSpdUpTime, new Date)) { // 可加速
|
||||
let multi = Math.floor(HANG_UP_CONSTS.SPD_UP_REC_TIME / HANG_UP_CONSTS.UNIT_TIME);
|
||||
let startTime = curTime;
|
||||
let endTime = new Date(curTime.getTime() + HANG_UP_CONSTS.SPD_UP_REC_TIME);
|
||||
let deltaTime = endTime.getTime() - startTime.getTime(); // 累计的挂机时间,受最大时间限制
|
||||
|
||||
let spdUpRec = await HangUpSpdUpRecModel.getSpdUpRec(roleId, towerLv - 1);
|
||||
let goods = [];
|
||||
if (spdUpRec) {
|
||||
@@ -309,50 +282,37 @@ export async function calcuHangUpReward(roleId: string, speedUp = false, speedUp
|
||||
let notReceivedGoods = notReceivedGoodsList.find(cur => cur.cnt == cnt);
|
||||
goods = notReceivedGoods ? notReceivedGoods.goods : [];
|
||||
}
|
||||
for (let { id, count } of baseReward) {
|
||||
let newCount = cal.mul(count, multi);
|
||||
let oldGoods = goods.find(cur => cur.gid == id);
|
||||
if (oldGoods) newCount = cal.add(newCount, oldGoods.count);
|
||||
let roundCount = Math.floor(newCount);
|
||||
if (newCount > roundCount) {
|
||||
needReceiveGoods.push({ gid: id, count: cal.sub(newCount, roundCount) });
|
||||
}
|
||||
if (roundCount > 0) {
|
||||
timeReward.push({ id, count: roundCount })
|
||||
}
|
||||
}
|
||||
|
||||
let { timeReward, needReceiveGoods } = getVipHungupReward(startTime.getTime(), endTime.getTime(), baseReward, goods, vipStartTime);
|
||||
|
||||
return {
|
||||
endLv: towerLv, startTime, deltaTime, endTime, timeReward, needReceiveGoods
|
||||
};
|
||||
} else {
|
||||
return false
|
||||
}
|
||||
} else {
|
||||
let { startTime } = await HangUpRecordModel.getCurRec(roleId);
|
||||
let endTime = curTime; // 挂机结束时间,现在到开始时间,经历了10的倍数的时间
|
||||
let deltaTime = curTime.getTime() - startTime.getTime(); // 累计的挂机时间,受最大时间限制
|
||||
if (deltaTime > HANG_UP_CONSTS.MAX_TIME) {
|
||||
deltaTime = HANG_UP_CONSTS.MAX_TIME;
|
||||
startTime = new Date(curTime.getTime() - deltaTime);
|
||||
endTime = curTime; // 累积到超过24小时,那么结束时间和下一次开启时间就取整了
|
||||
} else {
|
||||
let multiReal = Math.floor(deltaTime / HANG_UP_CONSTS.UNIT_TIME);// 距开始挂机实际过去的时间单位
|
||||
endTime = new Date(startTime.getTime() + multiReal * HANG_UP_CONSTS.UNIT_TIME)
|
||||
}
|
||||
|
||||
let lastRec = await HangUpRecordModel.getLastRec(roleId);
|
||||
let notReceivedGoods = lastRec ? lastRec.notReceivedGoods : [];
|
||||
|
||||
let multi = Math.floor(deltaTime / HANG_UP_CONSTS.UNIT_TIME); // 结算奖励的倍数,受最大时间限制
|
||||
let { timeReward, needReceiveGoods } = getVipHungupReward(startTime.getTime(), endTime.getTime(), baseReward, notReceivedGoods, vipStartTime);
|
||||
|
||||
// console.log(deltaTime, multi, baseReward);
|
||||
for (let { id, count } of baseReward) {
|
||||
let newCount = cal.mul(count, multi);
|
||||
let oldGoods = notReceivedGoods.find(cur => cur.gid == id);
|
||||
if (oldGoods) newCount = cal.add(newCount, oldGoods.count);
|
||||
let roundCount = Math.floor(newCount);
|
||||
if (newCount > roundCount) {
|
||||
needReceiveGoods.push({ gid: id, count: cal.sub(newCount, roundCount) });
|
||||
}
|
||||
if (roundCount > 0) {
|
||||
timeReward.push({ id, count: roundCount })
|
||||
}
|
||||
}
|
||||
}
|
||||
return {
|
||||
status: 0,
|
||||
data: {
|
||||
endLv: towerLv - 1,
|
||||
startTime,
|
||||
deltaTime,
|
||||
endTime,
|
||||
timeReward,
|
||||
needReceiveGoods
|
||||
}
|
||||
endLv: towerLv, startTime, deltaTime, endTime, timeReward, needReceiveGoods
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
function checkCond(heroes: TaskHero[], type: number, param: number, cnt: number) {
|
||||
|
||||
@@ -187,10 +187,10 @@ async function getTowerEntryData(role: RoleType) {
|
||||
const status = await getTowerStatus(role);
|
||||
const hungUp = await getHungupRewards(roleId);
|
||||
const tasks = await getTasks(role);
|
||||
if (hungUp.status == -1) {
|
||||
if (!hungUp) {
|
||||
return { status, hungUp: {}, tasks }
|
||||
} else {
|
||||
return { status, hungUp: hungUp.data, tasks }
|
||||
return { status, hungUp: hungUp, tasks }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -202,7 +202,7 @@ async function getPvpEntryData(roleId: string) {
|
||||
let pvpDefense = await PvpDefenseModel.findByRoleId(roleId);
|
||||
if (pvpDefense) {
|
||||
let seasonEndTime = pinus.app.get('pvpSeasonEndTime');
|
||||
let refChallengeObj = refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
|
||||
let refChallengeObj = await refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime, roleId);
|
||||
let { challengeCnt } = refChallengeObj;
|
||||
let { receivedBox, score, hisScore } = pvpDefense;
|
||||
|
||||
|
||||
@@ -11,6 +11,7 @@ import { DicWar } from '../pubUtils/dictionary/DicWar';
|
||||
import { WarStar } from '../domain/dbGeneral';
|
||||
import * as dicParam from '../pubUtils/dicParam';
|
||||
import { calculateWarStar } from './normalBattleService';
|
||||
import { getVipDailyCnt } from './activity/monthlyTicketService';
|
||||
|
||||
/**
|
||||
* 获取全部每日关卡列表
|
||||
@@ -29,7 +30,7 @@ export async function getDailyBattleList(role: RoleType) {
|
||||
let war = getDailyWarStatus(dic, warStar);
|
||||
wars.push(war);
|
||||
}
|
||||
let checkDailyResult = await getDailyNum(refreshResult, timesPerDay, timesCanBuy);
|
||||
let checkDailyResult = await getDailyNum(refreshResult, role);
|
||||
result.push({
|
||||
type, name, ...checkDailyResult,
|
||||
wars
|
||||
@@ -75,7 +76,7 @@ export async function checkDaily(roleId: string, battleId: number, inc: number)
|
||||
if(count + inc > curDaily.timesPerDay + buyCount ) {
|
||||
return { status: -1, resResult: resResult(STATUS.DAILY_TIMES_LACK) }
|
||||
}
|
||||
let checkDailyResult = await getDailyNum(dailyRecord, curDaily.timesPerDay, curDaily.timesCanBuy);
|
||||
let checkDailyResult = await getDailyNum(dailyRecord);
|
||||
return {status: 1, data: {type, ...checkDailyResult }};
|
||||
}
|
||||
|
||||
@@ -109,21 +110,20 @@ export async function checkDailyAndIncrease(roleId: string, warStar: WarStar[],
|
||||
return { status: -1, resResult: resResult(STATUS.DAILY_TIMES_LACK) }
|
||||
}
|
||||
let result = await DailyRecordModel.increseDailyCount(roleId, type, inc);
|
||||
let checkDailyResult = await getDailyNum(result, curDaily.timesPerDay, curDaily.timesCanBuy);
|
||||
let checkDailyResult = await getDailyNum(result);
|
||||
return {status: 1, data: {type, ...checkDailyResult, war}};
|
||||
}
|
||||
|
||||
export async function getDailyNum(dailyRecord: DailyRecord, timesPerDay?: number, timesCanBuy?: number) {
|
||||
export async function getDailyNum(dailyRecord: DailyRecord, role?: RoleType) {
|
||||
let {roleId, type, count = 0, buyCount = 0} = dailyRecord;
|
||||
if(!timesPerDay || !timesCanBuy) {
|
||||
const curDaily = gameData.daily.find(cur => cur.dailyType == type);
|
||||
timesPerDay = curDaily.timesPerDay;
|
||||
timesCanBuy = curDaily.timesCanBuy;
|
||||
}
|
||||
let {vLv} = await RoleModel.findByRoleId(roleId);
|
||||
if(vLv > 0) {
|
||||
timesCanBuy += 0; // 暂留,用于处理vip等级增加最大购买次数
|
||||
let {timesPerDay, timesCanBuy} = curDaily;
|
||||
|
||||
if(!role) {
|
||||
role = await RoleModel.findByRoleId(roleId, 'vipStartTime');
|
||||
}
|
||||
timesPerDay = getVipDailyCnt(timesPerDay, role);
|
||||
|
||||
return {count: timesPerDay - count + buyCount, buyCount: timesCanBuy - buyCount}
|
||||
}
|
||||
|
||||
|
||||
@@ -11,6 +11,7 @@ import { BattleRecordType } from '../db/BattleRecord';
|
||||
import { gameData } from '../pubUtils/data';
|
||||
import { DungeonFirstModel } from '../db/DungeonFirst';
|
||||
import { nowSeconds } from '../pubUtils/timeUtil';
|
||||
import { getVipDungeonCnt } from './activity/monthlyTicketService';
|
||||
|
||||
/**
|
||||
* 获取秘境本数据
|
||||
@@ -24,29 +25,31 @@ export async function getDungeonData(role: RoleType) {
|
||||
}
|
||||
|
||||
let nextCostGold = getDungeonBuyCountCost(dungeonBuyCnt + 1);
|
||||
let freeCount = getVipDungeonCnt(role.vipStartTime);
|
||||
return {
|
||||
nextCostGold,
|
||||
dungeonHeroes,
|
||||
battleCount: dicParam.DUNGEON_CONST.DUNGEON_CONST_FREE + dungeonBuyCnt - dungeonCnt,
|
||||
battleCount: freeCount + dungeonBuyCnt - dungeonCnt,
|
||||
buyCount: dicParam.DUNGEON_CONST.DUNGEON_CONST_BUY - dungeonBuyCnt
|
||||
}
|
||||
}
|
||||
|
||||
// 检查秘境本次数checkBattle使用
|
||||
export async function checkDungeonNum(roleId: string, inc: number) {
|
||||
let { dungeonCnt = 0, dungeonBuyCnt = 0, dungeonRefTime } = await RoleModel.findByRoleId(roleId);
|
||||
let { dungeonCnt = 0, dungeonBuyCnt = 0, dungeonRefTime, vipStartTime } = await RoleModel.findByRoleId(roleId);
|
||||
let curTime = new Date();
|
||||
let needRefresh = shouldRefresh(dungeonRefTime, curTime);
|
||||
if(needRefresh) {
|
||||
dungeonCnt = 0; dungeonBuyCnt = 0;
|
||||
}
|
||||
if(dungeonCnt + inc > dicParam.DUNGEON_CONST.DUNGEON_CONST_FREE + dungeonBuyCnt) {
|
||||
let freeCount = getVipDungeonCnt(vipStartTime);
|
||||
if(dungeonCnt + inc > freeCount + dungeonBuyCnt) {
|
||||
return {status: -1, resResult: resResult(STATUS.DUNGEON_TIMES_LACK)}
|
||||
}
|
||||
await RoleModel.increaseDungeonCnt(roleId, needRefresh, 0, curTime);
|
||||
|
||||
return { status: 0, data: {
|
||||
battleCount: dicParam.DUNGEON_CONST.DUNGEON_CONST_FREE + dungeonBuyCnt - dungeonCnt,
|
||||
battleCount: freeCount + dungeonBuyCnt - dungeonCnt,
|
||||
buyCount: dicParam.DUNGEON_CONST.DUNGEON_CONST_BUY - dungeonBuyCnt
|
||||
}};
|
||||
}
|
||||
@@ -60,21 +63,22 @@ export async function checkDungeonNum(roleId: string, inc: number) {
|
||||
|
||||
export async function checkDungeonAndIncrease(roleId: string, inc: number, isRef: boolean) {
|
||||
|
||||
let { dungeonCnt = 0, dungeonBuyCnt = 0, dungeonRefTime } = await RoleModel.findByRoleId(roleId);
|
||||
let { dungeonCnt = 0, dungeonBuyCnt = 0, dungeonRefTime, vipStartTime } = await RoleModel.findByRoleId(roleId);
|
||||
let curTime = new Date();
|
||||
|
||||
let needRefresh = isRef && shouldRefresh(dungeonRefTime, curTime);
|
||||
if(needRefresh) {
|
||||
dungeonCnt = 0; dungeonBuyCnt = 0;
|
||||
}
|
||||
let freeCount = getVipDungeonCnt(vipStartTime);
|
||||
|
||||
if(dungeonCnt + inc > dicParam.DUNGEON_CONST.DUNGEON_CONST_FREE + dungeonBuyCnt ) {
|
||||
if(dungeonCnt + inc > freeCount + dungeonBuyCnt ) {
|
||||
return { status: -1, resResult: resResult(STATUS.DUNGEON_TIMES_LACK) }
|
||||
}
|
||||
// console.log('needRefresh', needRefresh);
|
||||
await RoleModel.increaseDungeonCnt(roleId, needRefresh, inc, curTime);
|
||||
return {status: 1, data: {
|
||||
battleCount: dicParam.DUNGEON_CONST.DUNGEON_CONST_FREE + dungeonBuyCnt - dungeonCnt - inc,
|
||||
battleCount: freeCount + dungeonBuyCnt - dungeonCnt - inc,
|
||||
buyCount: dicParam.DUNGEON_CONST.DUNGEON_CONST_BUY - dungeonBuyCnt
|
||||
}};
|
||||
}
|
||||
|
||||
@@ -26,6 +26,7 @@ import { checkTask } from '../services/taskService';
|
||||
import { sendMailByContent } from './mailService';
|
||||
import { RoleRankInfo } from '../domain/rank';
|
||||
import { reportTAEvent } from './sdkService';
|
||||
import { getVipPvpChallengeMaxCnt } from './activity/monthlyTicketService';
|
||||
|
||||
/**
|
||||
* 返回对手三人信息
|
||||
@@ -296,9 +297,10 @@ export function getLvByScore(heroScores: HeroScore[]) {
|
||||
return getPLvByScore(score);
|
||||
}
|
||||
|
||||
export function refChallengeCnt(challengeCnt: number, challengeRefTime: number, seasonEndTime: number) {
|
||||
export async function refChallengeCnt(challengeCnt: number, challengeRefTime: number, seasonEndTime: number, roleId: string, vipStartTime?: number) {
|
||||
let hasChanged = false;
|
||||
if (challengeCnt >= PVP.PVP_CHALLENGE_COUNTS) {
|
||||
let initCount = await getVipPvpChallengeMaxCnt(roleId, vipStartTime)
|
||||
if (challengeCnt >= initCount) {
|
||||
return { hasChanged, challengeCnt, challengeRefTime: nowSeconds() };
|
||||
}
|
||||
let period = PVP.PVP_CHALLENGE_NORMALTIMES * 60;
|
||||
@@ -312,20 +314,22 @@ export function refChallengeCnt(challengeCnt: number, challengeRefTime: number,
|
||||
challengeRefTime = challengeRefTime + period * num;
|
||||
hasChanged = true;
|
||||
}
|
||||
challengeCnt = challengeCnt > PVP.PVP_CHALLENGE_COUNTS ? PVP.PVP_CHALLENGE_COUNTS : challengeCnt;
|
||||
challengeCnt = challengeCnt > initCount ? initCount : challengeCnt;
|
||||
return { hasChanged, challengeCnt, challengeRefTime };
|
||||
}
|
||||
|
||||
export function comsumeChallengeCnt(challengeCnt: number, challengeRefTime: number, seasonEndTime: number) {
|
||||
export async function comsumeChallengeCnt(challengeCnt: number, challengeRefTime: number, seasonEndTime: number, roleId: string) {
|
||||
let initCount = await getVipPvpChallengeMaxCnt(roleId)
|
||||
|
||||
challengeCnt--;
|
||||
if (challengeCnt >= PVP.PVP_CHALLENGE_COUNTS) {
|
||||
if (challengeCnt >= initCount) {
|
||||
return { challengeCnt, challengeRefTime };
|
||||
}
|
||||
if (challengeCnt == PVP.PVP_CHALLENGE_COUNTS - 1) {
|
||||
if (challengeCnt == initCount - 1) {
|
||||
challengeRefTime = nowSeconds();
|
||||
return { challengeCnt, challengeRefTime };
|
||||
}
|
||||
return refChallengeCnt(challengeCnt, challengeRefTime, seasonEndTime);
|
||||
return refChallengeCnt(challengeCnt, challengeRefTime, seasonEndTime, roleId);
|
||||
}
|
||||
|
||||
export async function sendLastSeasonRewardIfNotSent(pvpDefense: PvpDefenseType) {
|
||||
@@ -569,13 +573,14 @@ export async function sendPVPRewardToUser(pvpDefense: PvpDefenseType, seasonNum:
|
||||
async function resetPvpScores(pvpDefense: PvpDefenseType, seasonNum: number, pvpSeasonResult: PvpSeasonResultType) {
|
||||
let { roleId, attack, defense } = pvpDefense;
|
||||
let { newHeroScores, newScore } = pvpSeasonResult;
|
||||
let initCount = await getVipPvpChallengeMaxCnt(roleId)
|
||||
|
||||
let newAttack = <Attack>calLineupScore(attack, newHeroScores);
|
||||
let newDefense = <Defense>calLineupScore(defense, newHeroScores);
|
||||
|
||||
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, {
|
||||
heroScores: newHeroScores, score: newScore, attack: newAttack, defense: newDefense,
|
||||
seasonNum, challengeCnt: PVP.PVP_CHALLENGE_COUNTS, challengeRefTime: 0, winStreakNum: 0, isFirstEntry: true
|
||||
seasonNum, challengeCnt: initCount, challengeRefTime: 0, winStreakNum: 0, isFirstEntry: true
|
||||
});
|
||||
return pvpDefense;
|
||||
}
|
||||
|
||||
@@ -23,7 +23,6 @@ import { GuildModel } from '@db/Guild';
|
||||
import { RedisClient } from 'redis';
|
||||
import { UserGuildModel } from '@db/UserGuild';
|
||||
import { TowerRecordModel } from '@db/TowerRecord';
|
||||
import { HangUpRecordModel } from '@db/HangUpRecord';
|
||||
import { nowSeconds } from '@pubUtils/timeUtil';
|
||||
|
||||
// import { resResult } from '@pubUtils/util';
|
||||
@@ -133,10 +132,10 @@ export default class GMUsers extends Service {
|
||||
let heroCount = await HeroModel.count({ roleId: role.roleId }).lean();
|
||||
let itemCount = await ItemModel.count({ roleId: role.roleId }).lean();
|
||||
|
||||
let { roleId, roleName, serverId, lv, vLv, gold, coin, ce, blockType = 0, blockReason = '' } = role;
|
||||
let { roleId, roleName, serverId, lv, gold, coin, ce, blockType = 0, blockReason = '' } = role;
|
||||
let { uid, tel } = role.userInfo;
|
||||
list.push({
|
||||
key: roleId, roleId, roleName, serverId, lv, vLv, uid, tel, heroCount, itemCount, gold, coin, ce, blockType, blockReason,
|
||||
key: roleId, roleId, roleName, serverId, lv, uid, tel, heroCount, itemCount, gold, coin, ce, blockType, blockReason,
|
||||
env: ctx.app.config.realEnv
|
||||
});
|
||||
}
|
||||
@@ -580,10 +579,10 @@ export default class GMUsers extends Service {
|
||||
towerLv = lv; break;
|
||||
}
|
||||
}
|
||||
let role = await RoleModel.updateRoleInfo(roleId, { towerLv });
|
||||
await RoleModel.updateRoleInfo(roleId, { towerLv });
|
||||
await TowerRecordModel.deleteAccount(roleId);
|
||||
await TowerRecordModel.insertTowerRec(roleId, towerLv);
|
||||
await HangUpRecordModel.updateRec(roleId, role.roleName, towerLv, new Date(), []);
|
||||
// await HangUpRecordModel.updateRec(roleId, role.roleName, towerLv, new Date(), []);
|
||||
}
|
||||
|
||||
public async setCreateTime(roleId: string, day: number) {
|
||||
|
||||
@@ -20,7 +20,8 @@ export default class Activity_Monthly_Ticket extends BaseModel {
|
||||
endTime: Date; // 结束时间
|
||||
@prop({ required: true })
|
||||
dayIndex: number; // 结算到第几天,从0开始,1表示第一天已经领取过(包括邮件发放)
|
||||
|
||||
@prop({ required: true })
|
||||
isForever: boolean; // 是否是永久卡
|
||||
|
||||
//记录领取的天数
|
||||
public static async setDayIndex(serverId: number, roleId: string, activityId: number, dayIndex: number) {
|
||||
@@ -37,8 +38,8 @@ export default class Activity_Monthly_Ticket extends BaseModel {
|
||||
}
|
||||
|
||||
//购买月卡
|
||||
public static async buyMonthlyTicket(serverId: number, roleId: string, activityId: number, activityType: number, endTime: Date) {
|
||||
await ActivityMonthlyTicketModel.findOneAndUpdate({ serverId, roleId, activityId, activityType }, { $set: { endTime, dayIndex: 0 } }, { upsert: true, new: true }).lean();
|
||||
public static async buyMonthlyTicket(serverId: number, roleId: string, activityId: number, activityType: number, endTime: Date, isForever: boolean) {
|
||||
await ActivityMonthlyTicketModel.findOneAndUpdate({ serverId, roleId, activityId, activityType }, { $set: { endTime, dayIndex: 0, isForever } }, { upsert: true, new: true }).lean();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@ class Goods {
|
||||
count: number; // 这次挂机没来得及领取的
|
||||
}
|
||||
|
||||
class NotReceivedGoods {
|
||||
export class NotReceivedGoods {
|
||||
@prop({ required: true })
|
||||
cnt: number; // 加速的次数
|
||||
@prop({ required: true, default: [], type: Goods, _id: false })
|
||||
|
||||
@@ -193,13 +193,9 @@ export default class Role extends BaseModel {
|
||||
topLineupCe: number; // 最强x人战力
|
||||
@prop({ required: true, type: TopHero, default: [], _id: false })
|
||||
topLineup: Array<TopHero>; // 总战力
|
||||
@prop({ required: true, default: 100 })
|
||||
tili: number; // 体力值
|
||||
@prop({ required: false, set: (val: boolean) => val, get: () => true })
|
||||
isReducedCe: boolean; // 如果战力没有缩过就会返回false,缩过了就会返回true
|
||||
|
||||
@prop({ required: true, default: 0 })
|
||||
vLv: number; // VIP 等级
|
||||
@prop({ required: true, default: 100 })
|
||||
gold: number; // 总金币
|
||||
@prop({ required: true, default: 0 })
|
||||
@@ -234,6 +230,12 @@ export default class Role extends BaseModel {
|
||||
@prop({ required: true, default: 0 })
|
||||
quitTime: number; // 更新 / 登录时间
|
||||
|
||||
// 月卡相关
|
||||
@prop({ required: true, default: 0 })
|
||||
vipStartTime: number; // 永久卡开始时间
|
||||
@prop({ required: true, default: 0 })
|
||||
isVip: boolean; // 是否购买了永久月卡
|
||||
|
||||
// 天梯相关
|
||||
@prop({ required: true, default: 1 })
|
||||
towerLv: number; // 天梯当前层数
|
||||
@@ -402,11 +404,6 @@ export default class Role extends BaseModel {
|
||||
return role;
|
||||
}
|
||||
|
||||
public static async deleteAccount(roleId: string) {
|
||||
let result = await RoleModel.deleteMany({ roleId });
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async addCoin(roleId: string, cnt: number, lean = true) {
|
||||
let result: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $inc: { coin: cnt } }, { "new": true, "upsert": true }).lean(lean);
|
||||
return result;
|
||||
@@ -740,6 +737,11 @@ export default class Role extends BaseModel {
|
||||
return role;
|
||||
}
|
||||
|
||||
// 购买永久月卡
|
||||
public static async buyForeverTicket(roleId: string) {
|
||||
const role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $set: { vipStartTime: Date.now(), isVip: true } }, { new: true }).lean();
|
||||
return role;
|
||||
}
|
||||
|
||||
private static getSearchObj(form: SearchRoleParam) {
|
||||
let searchObj = {};
|
||||
|
||||
@@ -4,41 +4,45 @@ import { ActivityMonthlyTicketModelType } from '../../db/ActivityMonthlyTicket';
|
||||
import { deltaDays } from '../../pubUtils/util';
|
||||
import { ActivityBase } from './activityField';
|
||||
|
||||
interface MonthlyTickerInDb {
|
||||
name: string; // 月卡名字
|
||||
id: number; // 序列
|
||||
productID: string; // 商品id vip月卡商品ID
|
||||
price: number ; // 价格
|
||||
isForever: boolean; // 是否是永久卡
|
||||
days: number; // 持续天数,永久卡的话这里填0
|
||||
baseReward: string; // 每天领取的奖励 "2&1&1"
|
||||
firstReward: string;// 首次购买获得的奖励 "2&1&1"
|
||||
imageName: string; // 图片名
|
||||
rebate: number; // 返利倍数
|
||||
}
|
||||
|
||||
// 月卡数据
|
||||
export class MonthlyTicketData extends ActivityBase {
|
||||
|
||||
name: string = '';//名称
|
||||
id: number = 0;//序列
|
||||
productID: string = '';//商品id
|
||||
price: number = 0;//价格
|
||||
days: number = 0;//持续天数
|
||||
baseReward: string = '';//每天领取的奖励
|
||||
firstReward: string = '';//首次购买获得的奖励
|
||||
name: string = ''; // 名称
|
||||
id: number = 0; // 序列
|
||||
productID: string = ''; // 商品id
|
||||
price: number = 0; // 价格
|
||||
days: number = 0; // 持续天数
|
||||
baseReward: string = ''; // 每天领取的奖励
|
||||
firstReward: string = ''; // 首次购买获得的奖励
|
||||
imageName: string = '';
|
||||
rebate: number = 0;//返利倍数
|
||||
rebate: number = 0; // 返利倍数
|
||||
isForever: boolean = false; // 是否是永久卡
|
||||
|
||||
endTime: number = 0;//结束时间
|
||||
dayIndex: number = 0;//已经领取了几天
|
||||
isOpen: boolean = false;//是否开启中
|
||||
todayIndex: number = 0;//现在可以领取第几天的奖励
|
||||
//解析玩家领取记录
|
||||
public setPlayerRecords(data: ActivityMonthlyTicketModelType) {
|
||||
if (!data) {//没有购买月卡
|
||||
return;
|
||||
}
|
||||
this.dayIndex = data.dayIndex;
|
||||
this.endTime = moment(data.endTime).valueOf();
|
||||
if (moment(new Date).valueOf() < this.endTime) {
|
||||
this.isOpen = true;
|
||||
this.todayIndex = deltaDays(moment(data.createdAt).startOf('d').toDate(), new Date) + 1;
|
||||
} else {
|
||||
this.todayIndex = 0;
|
||||
}
|
||||
cardEndTime: number = 0; // 结束时间
|
||||
dayIndex: number = 0; // 已经领取了几天
|
||||
isOpen: boolean = false; // 是否开启中
|
||||
todayIndex: number = 0; // 现在可以领取第几天的奖励
|
||||
|
||||
constructor(activityData: ActivityModelType, createTime: number) {
|
||||
super(activityData, createTime)
|
||||
this.initData(activityData.data)
|
||||
}
|
||||
|
||||
public initData(data: string) {
|
||||
let dataObj = JSON.parse(data);
|
||||
let dataObj: MonthlyTickerInDb = JSON.parse(data);
|
||||
|
||||
this.id = dataObj.id;
|
||||
this.name = dataObj.name;
|
||||
@@ -49,18 +53,22 @@ export class MonthlyTicketData extends ActivityBase {
|
||||
this.firstReward = dataObj.firstReward;
|
||||
this.imageName = dataObj.imageName;
|
||||
this.rebate = dataObj.rebate;
|
||||
this.isForever = dataObj.isForever;
|
||||
}
|
||||
|
||||
this.isOpen = false;
|
||||
//解析玩家领取记录
|
||||
public setPlayerRecords(data: ActivityMonthlyTicketModelType) {
|
||||
if (!data) {//没有购买月卡
|
||||
return;
|
||||
}
|
||||
this.dayIndex = data.dayIndex;
|
||||
this.cardEndTime = data.isForever? moment(data.endTime).valueOf(): this.endTime;
|
||||
if (data.isForever || moment(new Date).valueOf() < this.cardEndTime) {
|
||||
this.isOpen = true;
|
||||
this.todayIndex = deltaDays(moment(data.createdAt).startOf('d').toDate(), new Date) + 1;
|
||||
} else {
|
||||
this.todayIndex = 0;
|
||||
this.dayIndex = 0;
|
||||
this.endTime = 0;
|
||||
}
|
||||
public canShow() { // 开始结束时间用于判断是否购买了月卡了,所以直接显示
|
||||
return true
|
||||
}
|
||||
|
||||
constructor(activityData: ActivityModelType, createTime: number) {
|
||||
super(activityData, createTime)
|
||||
this.initData(activityData.data)
|
||||
}
|
||||
}
|
||||
@@ -68,6 +68,7 @@ export class RechargeMoneyData extends ActivityBase {
|
||||
}
|
||||
|
||||
public pull() {
|
||||
this.ticketCnt --;
|
||||
let percent = this.percent;
|
||||
let randPercent = percent.filter(cur => {
|
||||
let hasAllGet = true;
|
||||
@@ -88,6 +89,7 @@ export class RechargeMoneyData extends ActivityBase {
|
||||
}
|
||||
}
|
||||
let result = getRandSingleEelm(elems);
|
||||
result.setHasGet(true);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
@@ -17,9 +17,6 @@ export class RankParam {
|
||||
@prop({ required: true })
|
||||
lv: number = 0;
|
||||
|
||||
@prop({ required: true })
|
||||
vLv?: number = 0;
|
||||
|
||||
@prop({ required: true })
|
||||
guildName: string = "";
|
||||
|
||||
@@ -44,7 +41,6 @@ export class RankParam {
|
||||
constructor(role: RoleUpdate|RankParam, fromDb: boolean) {
|
||||
if(role.roleName) this.roleName = role.roleName;
|
||||
if(role.lv) this.lv = role.lv;
|
||||
if(role.vLv) this.vLv = role.vLv;
|
||||
if(role.head) this.head = role.head;
|
||||
if(role.frame) this.frame = role.frame;
|
||||
if(role.spine) this.spine = role.spine;
|
||||
|
||||
@@ -255,3 +255,16 @@ export const LINK = {
|
||||
export const REBORN = {
|
||||
REBORON_HERO: 500, // 武将重生元宝数量
|
||||
};
|
||||
export const VIP = {
|
||||
VIP_GUILD_DONATE_COST_GOLD_RATIO: 0.5, // 军团贡献元宝,按照捐献所需要的元宝自动乘以倍率
|
||||
VIP_TOWER_SKIP_CE_RATIO_WITHOUT_VIP: 2, // 镇念塔没有月卡的时候所需要的战力倍数
|
||||
VIP_TOWER_SKIP_CE_RATIO_WITH_VIP: 1.2, // 镇念塔有月卡的时候所需要的战力倍数
|
||||
VIP_TOWER_TASK_CAN_SEND_AT_ONCE_WITHOUT_VIP: 0, // 镇念没有月卡是否可以被一键悬赏
|
||||
VIP_TOWER_TASK_CAN_SEND_AT_ONCE_WITH_VIP: 1, // 镇念塔有月卡是否可以被一键悬赏
|
||||
VIP_TOWER_HUNG_UP_RATIO: 1.2, // 镇念塔挂机奖励加成倍率,在dic_zyz_tower的rewardOfcollect基础上直接乘以这个倍数
|
||||
VIP_REGRET_CNT_WITHOUT_VIP: 0, // 没有月卡时候的悔棋次数
|
||||
VIP_REGRET_CNT_WITH_VIP: 1, // 有月卡时候的悔棋次数
|
||||
VIP_PVP_CHALLENGE_COUNTS_ADD: 2, // pvp上限增加,如果有月卡,在PVP.PVP_CHALLENGE_COUNTS的基础上增加X次
|
||||
VIP_DAILY_TIMERS_PER_DAY_ADD: 2, // 每日任务免费次数增加,如果有月卡,在dic_daily的timesPerDay的基础上增加多少次
|
||||
VIP_DUNGEON_CONST_FREE_ADD: 2, // 秘境免费次数增加,如果有月卡,在DUNGEON_CONST.DUNGEON_CONST_FREE的基础上加多少次
|
||||
};
|
||||
|
||||
@@ -135,6 +135,10 @@ export function getJewelRandSe(id: number, seid: number) {
|
||||
return new RandSe(id, dicRandom.id, rand);
|
||||
}
|
||||
|
||||
export function getGoldId() {
|
||||
return CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD);
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 获取元宝物品 { id, count }
|
||||
* @param count 元宝数量
|
||||
|
||||
Reference in New Issue
Block a user