优化:抽象推送方法
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@@ -20,141 +20,6 @@ export class ComBattleRemote {
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private channelService: ChannelService;
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public async create(uid: string, sid: string, name: string, flag: boolean) {
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console.log('comBattleRemote create: ', name, flag);
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let channel = this.channelService.getChannel(name, flag);
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if (!!channel) {
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let username = uid.split('*')[0];
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let param = {
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user: username
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};
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channel.pushMessage('onAdd', resResult(STATUS.SUCCESS, param));
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if (!!channel) {
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channel.add(uid, sid);
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}
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}
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return this.get(name, flag);
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}
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/**
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* Add user into chat channel.
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*
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* @param {String} uid unique id for user
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* @param {String} sid server id
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* @param {String} name channel name
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* @param {boolean} flag channel parameter
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*
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*/
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public async add(uid: string, sid: string, name: string, flag: boolean) {
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console.log('comBattleRemote add: ', name, flag);
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let channel = this.channelService.getChannel(name, flag);
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if (!!channel && !this.get(name, false).includes(uid)) {
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let username = uid.split('*')[0];
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let param = {
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user: username
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};
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channel.pushMessage('onAdd', resResult(STATUS.SUCCESS, param));
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if (!!channel) {
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channel.add(uid, sid);
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}
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}
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return this.get(name, flag);
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}
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public async available(uid: string, sid: string, name: string, flag: boolean) {
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let channel = this.channelService.getChannel(name, flag);
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if (!!channel) {
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const users = this.get(name, false);
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if (users.includes(uid)) {
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console.log('不得重复加入');
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return false;
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}
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}
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return true;
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}
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/**
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* Get user from chat channel.
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*
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* @param {Object} opts parameters for request
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* @param {String} name channel name
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* @param {boolean} flag channel parameter
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* @return {Array} users uids in channel
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*
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*/
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private get(name: string, flag: boolean) {
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let users: string[] = [];
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let channel = this.channelService.getChannel(name, flag);
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if (!!channel) {
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users = channel.getMembers();
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}
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for (let i = 0; i < users.length; i++) {
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users[i] = users[i].split('*')[0];
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}
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return users;
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}
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/**
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* Kick user out chat channel.
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*
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* @param {String} uid unique id for user
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* @param {String} sid server id
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* @param {String} name channel name
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*
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*/
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public async kick(uid: string, sid: string, name: string) {
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let channel = this.channelService.getChannel(name, false);
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// leave channel
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if (!!channel) {
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channel.leave(uid, sid);
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}
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let username = uid.split('*')[0];
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let param = {
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user: username
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};
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channel.pushMessage('onLeave', resResult(STATUS.SUCCESS, param));
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}
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public async hurt(uid: string, sid: string, name: string, bossHurt: number, actorHurt: [{ actorId: number, actorHurt: number }]) {
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try {
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console.log('hurt channel name: ', name);
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let channelService = this.app.get('channelService');
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this.bossHp -= bossHurt;
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let channel = channelService.getChannel(name, false);
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if (!!channel) {
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if (this.bossHp < 0) {
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this.bossHp = 0;
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}
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channel.pushMessage('bossHp', resResult(STATUS.SUCCESS, { bossHp: this.bossHp }));
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}
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return this.bossHp;
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} catch(e) {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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}
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// public async leaveFromBattle(roleId: string, teamCode: string ) {
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// try {
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// let teamMap: Map<string, MemComBtlTeam> = this.app.get('teamMap');
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// if(teamMap && teamMap.has(teamCode)) {
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// let myTeam = teamMap.get(teamCode);
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// for(let roleStatus of myTeam.roleStatus) {
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// if(roleStatus.roleId == roleId) {
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// roleStatus.battleStatus = 2; // 自己失败了
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// }
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// }
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// let channelService = this.app.get('channelService');
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// let channel = channelService.getChannel(teamCode, false);
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// await handleComBtlProgress(myTeam, this.app.get('robotHurtTimer'), teamMap, channel); // 结算
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// }
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// } catch(e) {
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// errlogger.error(`remote ${__filename} \n ${e.stack}`);
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// }
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// }
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public async checkMyTeam(roleId: string ) {
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try {
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let teamMap: Map<string, MemComBtlTeam> = this.app.get('teamMap');
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