优化:抽象推送方法

This commit is contained in:
luying
2022-04-08 20:38:54 +08:00
parent a64faac7cd
commit f486a8d8a5
38 changed files with 475 additions and 1257 deletions

View File

@@ -1,7 +1,7 @@
import { Application, ChannelService, BackendSession, pinus, HandlerService, } from "pinus";
import { GUILD_ACTIVITY_TYPE, STATUS, REDIS_KEY, GUILD_POINT_WAYS, CITY_STATUS, TASK_TYPE, ITEM_CHANGE_REASON } from "../../../consts";
import { GUILD_ACTIVITY_TYPE, STATUS, REDIS_KEY, GUILD_POINT_WAYS, CITY_STATUS, TASK_TYPE, ITEM_CHANGE_REASON, PUSH_ROUTE } from "../../../consts";
import { resResult } from "../../../pubUtils/util";
import { getGuildActivityStatus, getCityActivityObj, getCityStatus as pubGetCityStatus, getCities, getCityActivityRank, sendSingleCityActEndMsg, getPreDayActiveData } from "../../../services/guildActivity/guildActivityService";
import { getGuildActivityStatus, getCityActivityObj, getCityStatus as pubGetCityStatus, getCities, getCityActivityRank, sendSingleCityActEndMsg, getPreDayActiveData, sendGuildCityDeclare } from "../../../services/guildActivity/guildActivityService";
import { GuildActivityCityModel } from "../../../db/GuildActivityCity";
import { gameData } from "../../../pubUtils/data";
import { UserGuildActivityRecModel } from "../../../db/UserGuildActivityRec";
@@ -17,6 +17,7 @@ import { checkTask } from "../../../services/task/taskService";
import { guildInter } from "../../../pubUtils/interface";
import { dispatch } from "../../../pubUtils/dispatcher";
import { ServerRecordModel } from "../../../db/ServerRecords";
import { sendMessageToCityWithSuc, sendMessageToGuildWithSuc } from "../../../services/pushService";
export default function (app: Application) {
new HandlerService(app, {});
@@ -124,9 +125,7 @@ export class CityActivityHandler {
}
let rec = await GuildActivityCityModel.declare(serverId, cityId, guildCode);
let chatSid = await getCityChannelSid(guildCode);
pinus.app.rpc.chat.guildRemote.sendGuildCityDeclare.toServer(chatSid, cityId, guildCode, rec.declareCount);
await sendGuildCityDeclare(cityId, guildCode, rec.declareCount);
let obj = getCityActivityObj();
obj.pushGuild(guildCode, serverId, cityId);
@@ -276,8 +275,8 @@ export class CityActivityHandler {
await sendSingleCityActEndMsg(cityId, serverId);
}
// 推送 城门血量
let chatSid = await getCityChannelSid(cityId);
pinus.app.rpc.chat.guildRemote.pushCityGateHp.toServer(chatSid, cityId, gateHp, maxHp);
await sendMessageToCityWithSuc(cityId, PUSH_ROUTE.GUILD_CITY_ACT_HP, { cityId, gateHp, maxHp });
await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.broadcast(this.aid);
return resResult(STATUS.SUCCESS, {