武将:天赋
This commit is contained in:
@@ -1,5 +1,7 @@
|
||||
|
||||
import { HeroType, HeroUpdate } from '../../db/Hero';
|
||||
import { Connect, EPlace, HeroSkin, HeroType, HeroUpdate, Talent } from '../../db/Hero';
|
||||
import { gameData } from '../../pubUtils/data';
|
||||
import { reduceCe } from '../../pubUtils/util';
|
||||
export interface CreateHeroParam extends HeroUpdate {
|
||||
hid: number;
|
||||
count: number;
|
||||
@@ -17,4 +19,91 @@ export class HeroShowParam {
|
||||
this.skinId = hero.skinId;
|
||||
this.quality = hero.quality;
|
||||
}
|
||||
}
|
||||
|
||||
class HeroSKinParam {
|
||||
id: number;
|
||||
skinId: number; // fashions表的heroId字段
|
||||
enable: boolean;
|
||||
constructor(heroSkin: HeroSkin) {
|
||||
this.id = heroSkin.id;
|
||||
this.skinId = heroSkin.skinId;
|
||||
this.enable = heroSkin.enable;
|
||||
}
|
||||
}
|
||||
|
||||
// 传给客户端的武将数据
|
||||
export class HeroParam {
|
||||
hid: number; // 武将 id
|
||||
hName: string; // 武将名
|
||||
seqId: number; // 武将表自增 id
|
||||
|
||||
exp: number; // 经验值
|
||||
lv: number; // 武将等级
|
||||
ce: number; // 武将战力
|
||||
historyCe: number; // 武将历史最高战力
|
||||
star: number; // 星级
|
||||
starStage: number; // 星级六维阶段
|
||||
colorStar: number; // 觉醒, 彩星
|
||||
colorStarStage: number; // 觉醒六维阶段
|
||||
quality: number; // 品质
|
||||
|
||||
scrollActive: boolean; // 是否在名将谱中激活
|
||||
scrollId: number; // 名将谱id
|
||||
scrollStar: number; // 名将谱中保存的星级
|
||||
scrollColorStar: number; // 名将谱中保存的觉醒等级
|
||||
scrollQuality: number; // 名将谱中保存的品质
|
||||
|
||||
job: number; // 职业
|
||||
jobStage: number; // 职阶
|
||||
skinId: number; // 当前皮肤id,fashions表的heroId字段
|
||||
|
||||
favour: number; // 好感度
|
||||
favourLv: number; // 好感等级
|
||||
connections: Connect[]; // 羁绊
|
||||
skins: HeroSKinParam[] = []; // 皮肤
|
||||
ePlace: EPlace[]; // 武将装备引用数组
|
||||
|
||||
talent: Talent[];
|
||||
usedTalentPoint: number;
|
||||
totalTalentPoint: number;
|
||||
|
||||
constructor(hero: HeroType) {
|
||||
this.hid = hero.hid;
|
||||
this.hName = hero.hName;
|
||||
this.exp = hero.exp;
|
||||
this.lv = hero.lv;
|
||||
if(hero.isReducedCe) {
|
||||
this.ce = hero.ce;
|
||||
this.historyCe = hero.historyCe;
|
||||
} else {
|
||||
this.ce = reduceCe(hero.ce);
|
||||
this.historyCe = reduceCe(hero.historyCe);
|
||||
}
|
||||
this.star = hero.star;
|
||||
this.starStage = hero.starStage;
|
||||
this.colorStar = hero.colorStar;
|
||||
this.colorStarStage = hero.colorStarStage;
|
||||
this.quality = hero.quality;
|
||||
this.scrollActive = hero.scrollActive;
|
||||
this.scrollId = hero.scrollId;
|
||||
this.scrollStar = hero.scrollStar;
|
||||
this.scrollColorStar = hero.scrollColorStar;
|
||||
this.scrollQuality = hero.scrollQuality;
|
||||
this.job = hero.job;
|
||||
this.totalTalentPoint = gameData.talentPointOfJob.get(hero.job)||0;
|
||||
this.jobStage = hero.jobStage;
|
||||
this.skinId = hero.skinId;
|
||||
this.favour = hero.favour;
|
||||
this.favourLv = hero.favourLv;
|
||||
this.connections = hero.connections;
|
||||
for(let skin of hero.skins) {
|
||||
this.skins.push(new HeroSKinParam(skin));
|
||||
if(skin.enable) {
|
||||
this.talent = skin.talent;
|
||||
this.usedTalentPoint = skin.usedTalentPoint;
|
||||
}
|
||||
}
|
||||
this.ePlace = hero.ePlace;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user