军团活动:修复rpc调用以及其他问题
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@@ -2,17 +2,22 @@ import { ServerlistModel } from "../db/Serverlist";
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import { RoleModel } from "../db/Role";
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import { reduceCe } from "../pubUtils/util";
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import { GUILDACTIVITY } from "../pubUtils/dicParam";
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import { gameData, getTodayGuildActivity } from "../pubUtils/data";
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import { gameData, getGuildAuctionRewards, getTodayGuildActivity } from "../pubUtils/data";
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import { getCurHourPoint, getCutDay, nowSeconds } from "../pubUtils/timeUtil";
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import { GUILD_ACTIVITY_STATUS, GET_POINT_WAYS, GUILD_ACTIVITY_TYPE, REDIS_KEY } from "../consts";
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import { Record } from "../db/UserGuildActivityRec";
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import { GUILD_ACTIVITY_STATUS, GET_POINT_WAYS, GUILD_ACTIVITY_TYPE, REDIS_KEY, AUCTION_SOURCE, MAIL_TYPE } from "../consts";
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import { Record, UserGuildActivityRecModel } from "../db/UserGuildActivityRec";
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import { GateMembersRec, GateActivityObject } from "../domain/battleField/guildActivity";
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import { DicGuildActivity } from "../pubUtils/dictionary/DicGuildActivity";
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import { getUnionRank, getRank, getGuildKeyName } from "./redisService";
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import { getUnionRank, getRank, getGuildKeyName, getMyUnionRank, getRankScore } from "./redisService";
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import { GuildModel } from "../db/Guild";
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import { SimpleGuildRankParam, SimpleRoleRankParam } from "../domain/rank";
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import { getGuildChannelSid, getWorldChannelSid } from "./chatChannelService";
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import { pinus } from "pinus";
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import { GuildActivityRecordModel } from "../db/GuildActivityRec";
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import { uniq } from 'underscore'
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import { genAuction } from "./auctionService";
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import { sendMail } from "./mailService";
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import { getHonourObject } from '../pubUtils/itemUtils';
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let gateActivityObj: GateActivityObject;
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export function getGuildActivityObj(aid: number) {
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@@ -177,25 +182,85 @@ export async function getGuildActivityRank(guildCode: string, serverId: number,
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/**
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* 对这个guild服内所有军团发排行榜信息
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* @param aid 活动类型
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*/
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export async function sendAllGuildRanks() {
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let obj = getGuildActivityObj(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
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export async function sendAllGuildRanks(aid: number) {
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let obj = getGuildActivityObj(aid);
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let guilds = obj.getGuilds();
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for(let [ serverId, guildCodes ] of guilds) {
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// TODO 不需要每个军团都排序一次
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for(let guildCode of guildCodes) {
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let ranks = await getGuildActivityRank(guildCode, serverId);
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let chatSid = await getGuildChannelSid(guildCode);
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pinus.app.rpc.chat.guildRemote.pushRank.toServer(chatSid, ranks);
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pinus.app.rpc.chat.guildRemote.pushRank.toServer(chatSid, guildCode, ranks);
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}
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}
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}
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export async function sendGuildActEndMsg() {
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let obj = getGuildActivityObj(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
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/**
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* 活动结束发送结束信号以及结算奖励
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* @param aid 活动类型
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*/
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export async function sendGuildActEndMsg(aid: number) {
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let obj = getGuildActivityObj(aid);
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let guilds = obj.getGuilds();
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for(let [ serverId ] of guilds) {
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for(let [ serverId, guildCodes ] of guilds) {
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let chatSid = await getWorldChannelSid(serverId);
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pinus.app.rpc.chat.chatRemote.sendGuildActivityEnd.toServer(chatSid, serverId);
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if(aid == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
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for(let guildCode of guildCodes) {
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await gateActivitySettleReward(guildCode, serverId);
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}
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}
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}
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}
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/**
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* 单个军团城门血条破了之后给他发奖励
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* @param guildCode
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*/
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export async function sendSingleGuildGateActEndMsg(guildCode: string, serverId: number) {
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let chatSid = await getGuildChannelSid(guildCode);
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pinus.app.rpc.chat.guildRemote.sendGuildActivityEnd.toServer(chatSid, guildCode);
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await gateActivitySettleReward(guildCode, serverId);
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}
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/**
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* 军团结算奖励
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* @param guildCode
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* @param serverId
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*/
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export async function gateActivitySettleReward(guildCode: string, serverId: number) {
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let obj = getGuildActivityObj(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
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let { gateHp, members } = obj.getObj(guildCode, serverId);
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members = uniq(members);
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let rank = await getMyUnionRank(REDIS_KEY.GUILD_ACTIVITY, serverId, guildCode);
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let guildScore = await getRankScore(REDIS_KEY.GUILD_ACTIVITY, serverId, guildCode);
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let rewards = getGuildAuctionRewards(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY, rank);
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let rec = await GuildActivityRecordModel.updateInfo(guildCode, {
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isSuccess: gateHp > 0,
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isCompleted: true,
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rank, score: guildScore, remainGateHp: gateHp,
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members, memberCnt: members.length,
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rewards
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});
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// 结算功勋等奖励
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let dic = gameData.guildActivity.get(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
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let memberRankResult = await getRank(getGuildKeyName(REDIS_KEY.USER_GUILD_ACTIVITY, guildCode), serverId, '');
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for(let { rank, roleId, num: myScore } of memberRankResult.ranks) {
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let honour = dic.honour + myScore * GUILDACTIVITY.GATEACTIVITY_HONOUR_RATIO;
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let honourObj = getHonourObject(Math.floor(honour));
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await sendMail(MAIL_TYPE.GUILD_ACTIVITY_REWARD, roleId, '系统', [], [honourObj])
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await UserGuildActivityRecModel.updateInfoByRoleId(roleId, { score: myScore, rank });
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}
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// 加入拍卖行
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await genAuction(guildCode, AUCTION_SOURCE.GATE, rec.code, serverId, rewards);
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obj.delGuildRecord(guildCode, serverId);
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}
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@@ -173,7 +173,7 @@ export async function setRank(key: string, serverId: number, myId: string, score
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if(!hasCurUser) {
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await redisUserInfoAdd(infoKey, myId, params);
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}
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return true;
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return newScore;
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}
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// 获取排行榜
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@@ -12,7 +12,7 @@ import { MAIL_TYPE, REDIS_KEY, ADULT_AGE, GUEST_MAX_TIME, ADDICTION_PREVENTION_C
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import { RankParam } from '../domain/rank';
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import { RoleModel } from '../db/Role';
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import { MailModel, MailType } from '../db/Mail';
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import { pinus } from 'pinus';
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import { pinus, Application } from 'pinus';
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import { indexOf } from 'underscore';
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import { PvpSeasonResultModel } from '../db/PvpSeasonResult';
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import { settleGuildWeekly } from './guildService';
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@@ -20,8 +20,9 @@ import { STATUS } from '../consts/statusCode';
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import { getMailContent, sendMail } from './mailService';
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import { reportOnline } from '../pubUtils/httpUtil';
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import User, { UserModel } from '../db/User';
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import { getGuildActivityByDic, getGuildActivityRank } from './guildActivityService';
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import { getGuildActivityByDic, getGuildActivityRank, setMedianCe } from './guildActivityService';
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import { sendUngotDividend, startGuildAuction, startWorldAuction, stopAuction } from './auctionService';
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import { DicGuildActivity } from '../pubUtils/dictionary/DicGuildActivity';
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const PER_SECOND = 1 * 1000;
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const PER_DAY = 24 * 60 * 60;
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const SETTLE_DIFF = 29 * 60;
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@@ -68,9 +69,14 @@ export async function init() {
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// 每5分钟汇报在线玩家在线情况
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scheduleJob('reportOnline', '0 0/5 * * * *', reportOnlineSchedule);
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// 军团活动排行榜
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guildActivitySchedule();
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// 每天0点计算前一天活跃玩家中位数战力
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scheduleJob('setMedian', '0 0 5 * * ?', setMedianCe);
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// 拍卖行刷新:拍卖阶段刷新,分红发放
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auctionSchedule();
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}
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function setPvpSeasonSchdule() {
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@@ -334,8 +340,9 @@ export async function reportOneOnline(roleId: string, userCode: string, sid: str
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* 军团活动,每晚8点开启
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*/
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async function guildActivitySchedule() {
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// 军团晚间活动,每天8点开始
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scheduleJob('guildActivityStart', '0 0 20 * * ?', guildActivityStart);
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/***********guildActivitySchedule***********/
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scheduleJob('guildActivityStart', '0 0 20 * * ?', guildActivityStartSchedule);
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let dicGuildActivity = getTodayGuildActivity();
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let statusResult = getGuildActivityByDic(dicGuildActivity);
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@@ -347,38 +354,44 @@ async function guildActivitySchedule() {
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if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
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seconds = 1;
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}
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guildActSecondsJobId = scheduleJob('guildActivitySeconds', seconds, guildActivitySeconds);
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guildActSecondsJobId = scheduleJob('guildActivitySeconds', `*/${seconds} * * * * *`, gateActivitySeconds);
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}
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if(!guildActEndJobId) {
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guildActEndJobId = scheduleJob('guildActivityEnd', statusResult.time, guildActivityEnd);
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guildActEndJobId = scheduleJob('guildActivityEnd', statusResult.time, gateActivityEnd);
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}
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}
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}
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// 开始军团活动
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export async function guildActivityStart() {
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// 军团晚间活动,每天8点开始
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async function guildActivityStartSchedule() {
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await guildActivityStart();
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}
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let dicGuildActivity = getTodayGuildActivity();
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export async function guildActivityStart(dicGuildActivity?: DicGuildActivity) {
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console.log('***********开始军团晚间活动****')
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if(!dicGuildActivity) dicGuildActivity = getTodayGuildActivity();
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if(!dicGuildActivity) return;
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let seconds = 10; // 每10秒下发一次
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if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
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seconds = 1;
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if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
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guildActSecondsJobId = scheduleJob('guildActivitySeconds', '*/10 * * * * *', gateActivitySeconds);
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// 结束时间
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guildActEndJobId = scheduleJob('guildActivityEnd', dicGuildActivity.duringTime, gateActivityEnd);
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} else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
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} else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
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}
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guildActSecondsJobId = scheduleJob('guildActivitySeconds', seconds, guildActivitySeconds);
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// 结束时间
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guildActEndJobId = scheduleJob('guildActivityEnd', dicGuildActivity.duringTime, guildActivityEnd);
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}
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// 蛮夷入侵
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// 结束军团活动
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export async function guildActivityEnd() {
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export async function gateActivityEnd() {
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let servers = pinus.app.getServersByType('guild');
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console.log(servers);
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for(let { id } of servers) {
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await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.toServer(id);
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await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.toServer(id, GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
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}
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if(guildActSecondsJobId) guildActSecondsJobId.cancel();
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@@ -386,11 +399,10 @@ export async function guildActivityEnd() {
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}
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// 每10秒下发一次的任务
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export async function guildActivitySeconds() {
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export async function gateActivitySeconds() {
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let servers = pinus.app.getServersByType('guild');
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console.log(servers);
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for(let { id } of servers) {
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await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.toServer(id);
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await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.toServer(id, GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
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}
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}
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