军团活动:修复rpc调用以及其他问题

This commit is contained in:
luying
2021-03-19 18:28:50 +08:00
parent 7324556852
commit f7627f85d1
23 changed files with 351 additions and 109 deletions
@@ -2,17 +2,22 @@ import { ServerlistModel } from "../db/Serverlist";
import { RoleModel } from "../db/Role";
import { reduceCe } from "../pubUtils/util";
import { GUILDACTIVITY } from "../pubUtils/dicParam";
import { gameData, getTodayGuildActivity } from "../pubUtils/data";
import { gameData, getGuildAuctionRewards, getTodayGuildActivity } from "../pubUtils/data";
import { getCurHourPoint, getCutDay, nowSeconds } from "../pubUtils/timeUtil";
import { GUILD_ACTIVITY_STATUS, GET_POINT_WAYS, GUILD_ACTIVITY_TYPE, REDIS_KEY } from "../consts";
import { Record } from "../db/UserGuildActivityRec";
import { GUILD_ACTIVITY_STATUS, GET_POINT_WAYS, GUILD_ACTIVITY_TYPE, REDIS_KEY, AUCTION_SOURCE, MAIL_TYPE } from "../consts";
import { Record, UserGuildActivityRecModel } from "../db/UserGuildActivityRec";
import { GateMembersRec, GateActivityObject } from "../domain/battleField/guildActivity";
import { DicGuildActivity } from "../pubUtils/dictionary/DicGuildActivity";
import { getUnionRank, getRank, getGuildKeyName } from "./redisService";
import { getUnionRank, getRank, getGuildKeyName, getMyUnionRank, getRankScore } from "./redisService";
import { GuildModel } from "../db/Guild";
import { SimpleGuildRankParam, SimpleRoleRankParam } from "../domain/rank";
import { getGuildChannelSid, getWorldChannelSid } from "./chatChannelService";
import { pinus } from "pinus";
import { GuildActivityRecordModel } from "../db/GuildActivityRec";
import { uniq } from 'underscore'
import { genAuction } from "./auctionService";
import { sendMail } from "./mailService";
import { getHonourObject } from '../pubUtils/itemUtils';
let gateActivityObj: GateActivityObject;
export function getGuildActivityObj(aid: number) {
@@ -177,25 +182,85 @@ export async function getGuildActivityRank(guildCode: string, serverId: number,
/**
* 对这个guild服内所有军团发排行榜信息
* @param aid 活动类型
*/
export async function sendAllGuildRanks() {
let obj = getGuildActivityObj(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
export async function sendAllGuildRanks(aid: number) {
let obj = getGuildActivityObj(aid);
let guilds = obj.getGuilds();
for(let [ serverId, guildCodes ] of guilds) {
// TODO 不需要每个军团都排序一次
for(let guildCode of guildCodes) {
let ranks = await getGuildActivityRank(guildCode, serverId);
let chatSid = await getGuildChannelSid(guildCode);
pinus.app.rpc.chat.guildRemote.pushRank.toServer(chatSid, ranks);
pinus.app.rpc.chat.guildRemote.pushRank.toServer(chatSid, guildCode, ranks);
}
}
}
export async function sendGuildActEndMsg() {
let obj = getGuildActivityObj(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
/**
* 活动结束发送结束信号以及结算奖励
* @param aid 活动类型
*/
export async function sendGuildActEndMsg(aid: number) {
let obj = getGuildActivityObj(aid);
let guilds = obj.getGuilds();
for(let [ serverId ] of guilds) {
for(let [ serverId, guildCodes ] of guilds) {
let chatSid = await getWorldChannelSid(serverId);
pinus.app.rpc.chat.chatRemote.sendGuildActivityEnd.toServer(chatSid, serverId);
if(aid == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
for(let guildCode of guildCodes) {
await gateActivitySettleReward(guildCode, serverId);
}
}
}
}
/**
* 单个军团城门血条破了之后给他发奖励
* @param guildCode
*/
export async function sendSingleGuildGateActEndMsg(guildCode: string, serverId: number) {
let chatSid = await getGuildChannelSid(guildCode);
pinus.app.rpc.chat.guildRemote.sendGuildActivityEnd.toServer(chatSid, guildCode);
await gateActivitySettleReward(guildCode, serverId);
}
/**
* 军团结算奖励
* @param guildCode
* @param serverId
*/
export async function gateActivitySettleReward(guildCode: string, serverId: number) {
let obj = getGuildActivityObj(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
let { gateHp, members } = obj.getObj(guildCode, serverId);
members = uniq(members);
let rank = await getMyUnionRank(REDIS_KEY.GUILD_ACTIVITY, serverId, guildCode);
let guildScore = await getRankScore(REDIS_KEY.GUILD_ACTIVITY, serverId, guildCode);
let rewards = getGuildAuctionRewards(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY, rank);
let rec = await GuildActivityRecordModel.updateInfo(guildCode, {
isSuccess: gateHp > 0,
isCompleted: true,
rank, score: guildScore, remainGateHp: gateHp,
members, memberCnt: members.length,
rewards
});
// 结算功勋等奖励
let dic = gameData.guildActivity.get(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
let memberRankResult = await getRank(getGuildKeyName(REDIS_KEY.USER_GUILD_ACTIVITY, guildCode), serverId, '');
for(let { rank, roleId, num: myScore } of memberRankResult.ranks) {
let honour = dic.honour + myScore * GUILDACTIVITY.GATEACTIVITY_HONOUR_RATIO;
let honourObj = getHonourObject(Math.floor(honour));
await sendMail(MAIL_TYPE.GUILD_ACTIVITY_REWARD, roleId, '系统', [], [honourObj])
await UserGuildActivityRecModel.updateInfoByRoleId(roleId, { score: myScore, rank });
}
// 加入拍卖行
await genAuction(guildCode, AUCTION_SOURCE.GATE, rec.code, serverId, rewards);
obj.delGuildRecord(guildCode, serverId);
}
+1 -1
View File
@@ -173,7 +173,7 @@ export async function setRank(key: string, serverId: number, myId: string, score
if(!hasCurUser) {
await redisUserInfoAdd(infoKey, myId, params);
}
return true;
return newScore;
}
// 获取排行榜
+33 -21
View File
@@ -12,7 +12,7 @@ import { MAIL_TYPE, REDIS_KEY, ADULT_AGE, GUEST_MAX_TIME, ADDICTION_PREVENTION_C
import { RankParam } from '../domain/rank';
import { RoleModel } from '../db/Role';
import { MailModel, MailType } from '../db/Mail';
import { pinus } from 'pinus';
import { pinus, Application } from 'pinus';
import { indexOf } from 'underscore';
import { PvpSeasonResultModel } from '../db/PvpSeasonResult';
import { settleGuildWeekly } from './guildService';
@@ -20,8 +20,9 @@ import { STATUS } from '../consts/statusCode';
import { getMailContent, sendMail } from './mailService';
import { reportOnline } from '../pubUtils/httpUtil';
import User, { UserModel } from '../db/User';
import { getGuildActivityByDic, getGuildActivityRank } from './guildActivityService';
import { getGuildActivityByDic, getGuildActivityRank, setMedianCe } from './guildActivityService';
import { sendUngotDividend, startGuildAuction, startWorldAuction, stopAuction } from './auctionService';
import { DicGuildActivity } from '../pubUtils/dictionary/DicGuildActivity';
const PER_SECOND = 1 * 1000;
const PER_DAY = 24 * 60 * 60;
const SETTLE_DIFF = 29 * 60;
@@ -68,9 +69,14 @@ export async function init() {
// 每5分钟汇报在线玩家在线情况
scheduleJob('reportOnline', '0 0/5 * * * *', reportOnlineSchedule);
// 军团活动排行榜
guildActivitySchedule();
// 每天0点计算前一天活跃玩家中位数战力
scheduleJob('setMedian', '0 0 5 * * ?', setMedianCe);
// 拍卖行刷新:拍卖阶段刷新,分红发放
auctionSchedule();
}
function setPvpSeasonSchdule() {
@@ -334,8 +340,9 @@ export async function reportOneOnline(roleId: string, userCode: string, sid: str
* 军团活动,每晚8点开启
*/
async function guildActivitySchedule() {
// 军团晚间活动,每天8点开始
scheduleJob('guildActivityStart', '0 0 20 * * ?', guildActivityStart);
/***********guildActivitySchedule***********/
scheduleJob('guildActivityStart', '0 0 20 * * ?', guildActivityStartSchedule);
let dicGuildActivity = getTodayGuildActivity();
let statusResult = getGuildActivityByDic(dicGuildActivity);
@@ -347,38 +354,44 @@ async function guildActivitySchedule() {
if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
seconds = 1;
}
guildActSecondsJobId = scheduleJob('guildActivitySeconds', seconds, guildActivitySeconds);
guildActSecondsJobId = scheduleJob('guildActivitySeconds', `*/${seconds} * * * * *`, gateActivitySeconds);
}
if(!guildActEndJobId) {
guildActEndJobId = scheduleJob('guildActivityEnd', statusResult.time, guildActivityEnd);
guildActEndJobId = scheduleJob('guildActivityEnd', statusResult.time, gateActivityEnd);
}
}
}
// 开始军团活动
export async function guildActivityStart() {
// 军团晚间活动,每天8点开始
async function guildActivityStartSchedule() {
await guildActivityStart();
}
let dicGuildActivity = getTodayGuildActivity();
export async function guildActivityStart(dicGuildActivity?: DicGuildActivity) {
console.log('***********开始军团晚间活动****')
if(!dicGuildActivity) dicGuildActivity = getTodayGuildActivity();
if(!dicGuildActivity) return;
let seconds = 10; // 每10秒下发一次
if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
seconds = 1;
if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
guildActSecondsJobId = scheduleJob('guildActivitySeconds', '*/10 * * * * *', gateActivitySeconds);
// 结束时间
guildActEndJobId = scheduleJob('guildActivityEnd', dicGuildActivity.duringTime, gateActivityEnd);
} else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
} else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
}
guildActSecondsJobId = scheduleJob('guildActivitySeconds', seconds, guildActivitySeconds);
// 结束时间
guildActEndJobId = scheduleJob('guildActivityEnd', dicGuildActivity.duringTime, guildActivityEnd);
}
// 蛮夷入侵
// 结束军团活动
export async function guildActivityEnd() {
export async function gateActivityEnd() {
let servers = pinus.app.getServersByType('guild');
console.log(servers);
for(let { id } of servers) {
await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.toServer(id);
await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.toServer(id, GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
}
if(guildActSecondsJobId) guildActSecondsJobId.cancel();
@@ -386,11 +399,10 @@ export async function guildActivityEnd() {
}
// 每10秒下发一次的任务
export async function guildActivitySeconds() {
export async function gateActivitySeconds() {
let servers = pinus.app.getServersByType('guild');
console.log(servers);
for(let { id } of servers) {
await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.toServer(id);
await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.toServer(id, GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
}
}