军团活动:修复rpc调用以及其他问题
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+16
-1
@@ -60,6 +60,7 @@ import { dicRoleFriendLv } from "./dictionary/DicRoleFriendLv";
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import { Attribute } from "../domain/roleField/attribute";
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import { dicGuildActivity, DicGuildActivity } from './dictionary/DicGuildActivity';
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import { dicGateActivityPoint } from './dictionary/DicGateActivityPoint';
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import { dicGuildAuction } from './dictionary/DicGuildAuction';
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import { getCutDay } from "./timeUtil";
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export const gameData = {
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@@ -144,7 +145,8 @@ export const gameData = {
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roleFriendLv: dicRoleFriendLv,
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figureCondition: figureCondition,
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guildActivity: dicGuildActivity,
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gateActivityPoint: dicGateActivityPoint
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gateActivityPoint: dicGateActivityPoint,
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guildAuction: dicGuildAuction
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};
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// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
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@@ -456,3 +458,16 @@ export function getTodayGuildActivity() {
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}
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return dic;
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}
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/**
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* 根据军团活动排名获得奖励
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* @param aid 活动id
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* @param rank 排名
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*/
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export function getGuildAuctionRewards(aid: number, rank: number) {
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let ranksReward = gameData.guildAuction.get(aid)||[];
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let dic = ranksReward.find(cur => {
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return rank >= cur.min && (rank <= cur.max || cur.max == 0);
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});
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return dic?dic.rewards: new Array<RewardInter>();
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}
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@@ -0,0 +1,29 @@
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// 公会权限
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import { readJsonFile, parseGoodStr } from '../util'
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import { FILENAME } from '../../consts'
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import { RewardInter } from '../../pubUtils/interface';
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export interface DicGuildAuction {
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// 活动类型 1-蛮夷入侵 2-诸侯混战 3-粮草先行
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readonly id: number;
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// 最低名次
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readonly min: number;
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// 最高名次
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readonly max: number;
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// 奖励
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readonly rewards: RewardInter[];
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}
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const str = readJsonFile(FILENAME.DIC_GUILD_AUCTION);
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let arr = JSON.parse(str);
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export const dicGuildAuction = new Map<number, DicGuildAuction[]>();
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arr.forEach(o => {
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o.rewards = parseGoodStr(o.rewards);
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let rank = dicGuildAuction.get(o.id)||[];
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rank.push(o);
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dicGuildAuction.set(o.id, rank);
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});
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arr = undefined;
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@@ -130,7 +130,6 @@ export function setCanReceiveAndCanSend(this: any, roleId: string, friendship: F
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let frd = outputCnt(roleId, friendship);
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if(frd) {
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let { sendHeart, receiveHeart, beSentHeart } = frd;
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console.log('***',sendHeart, receiveHeart, beSentHeart)
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if(sendHeart >= 1) {
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this.canSend = false;
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}
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@@ -79,7 +79,13 @@ export function getFriendPointObject(count: number) {
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return { id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.FRIEND_POINT), count};
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}
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/**
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* @description 获取功勋物品 { id, count }
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* @param count 功勋数量
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*/
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export function getHonourObject(count: number) {
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return { id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.HONOUR), count};
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}
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/**
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* 解锁头像/相框
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* @param roleId 玩家id
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@@ -172,11 +172,12 @@ export function getNextTime(date: Date, h: number, m = 0, s = 0, ms = 0): Date {
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/**
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* 获得某个时间是星期几
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* @param needHandle 是否处理周日
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* @param {Date} time
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*/
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export function getCutDay(time?: Date) {
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export function getCutDay( needHandle = false, time?: Date) {
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if(!time) time = new Date();
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let d = time.getDay();
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if(d == 0) d = 7;
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if(needHandle && d == 0) d = 7;
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return d;
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}
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