军团活动:修复rpc调用以及其他问题

This commit is contained in:
luying
2021-03-19 18:25:58 +08:00
parent 7324556852
commit f7627f85d1
23 changed files with 351 additions and 109 deletions

View File

@@ -123,6 +123,14 @@ app.configure('production|development|alpha|dev|isbn', 'gm', function () {
init();//将gm后台数据加载到gate服 init();//将gm后台数据加载到gate服
}); });
app.configure('production|development|alpha|dev|isbn', 'guild', function () {
app.set('connectorConfig',
{
connector: pinus.connectors.hybridconnector,
useProtobuf: true
});
});
app.configure('production|development|alpha|dev|isbn', 'systimer', function () { app.configure('production|development|alpha|dev|isbn', 'systimer', function () {
app.set('connectorConfig', app.set('connectorConfig',
{ {
@@ -176,6 +184,7 @@ app.configure('production|development|alpha|dev|isbn', function () {
app.route('chat', routeUtil.chat); app.route('chat', routeUtil.chat);
app.route('battle', routeUtil.battle); app.route('battle', routeUtil.battle);
app.route('gm', routeUtil.gm); app.route('gm', routeUtil.gm);
app.route('guild', routeUtil.guild);
// filter configures // filter configures
app.filter(new pinus.filters.time()); app.filter(new pinus.filters.time());
@@ -198,6 +207,7 @@ app.configure('production|development|alpha|dev|isbn', function () {
}); });
}); });
app.configure('development', function () { app.configure('development', function () {
// enable the system monitor modules // enable the system monitor modules
app.enable('systemMonitor'); app.enable('systemMonitor');

View File

@@ -27,6 +27,7 @@ export class GuildRemote {
private GUILD_REC_ADD = 'onGuildRecAdd'; private GUILD_REC_ADD = 'onGuildRecAdd';
private GUILD_ACT_RANK = 'onGuildGateRankUpdate'; // 军团活动排行榜 private GUILD_ACT_RANK = 'onGuildGateRankUpdate'; // 军团活动排行榜
private GUILD_GATE_ACT_HP = 'onGuildGateHpUpdate'; // 军团活动蛮夷入侵排行榜 private GUILD_GATE_ACT_HP = 'onGuildGateHpUpdate'; // 军团活动蛮夷入侵排行榜
private GUILD_ACTIVITY_END = 'onGuildActivityEnd';
/** /**
* 封装军团相关channel名: 'guild'+guildCode * 封装军团相关channel名: 'guild'+guildCode
@@ -158,6 +159,14 @@ export class GuildRemote {
this.pushMessage(guildCode, this.GUILD_REC_ADD, {type, params, createTime}); this.pushMessage(guildCode, this.GUILD_REC_ADD, {type, params, createTime});
} }
/**
* 向军团推送城门血量
* @param guildCode
*/
public pushGateHp(guildCode: string, msg: GuildGateRankParam) {
this.pushMessage(guildCode, this.GUILD_GATE_ACT_HP, msg);
}
/** /**
* 向军团推送排行榜名次 * 向军团推送排行榜名次
* @param guildCode * @param guildCode
@@ -165,4 +174,13 @@ export class GuildRemote {
public pushRank(guildCode: string, msg: GuildGateRankParam) { public pushRank(guildCode: string, msg: GuildGateRankParam) {
this.pushMessage(guildCode, this.GUILD_ACT_RANK, msg); this.pushMessage(guildCode, this.GUILD_ACT_RANK, msg);
} }
/**
* @description 向军团推送结束活动
* @param guildCode
*/
public async sendGuildActivityEnd(guildCode: string) {
console.log("MSG END")
this.pushMessage(guildCode, this.GUILD_ACTIVITY_END, {});
}
} }

View File

@@ -1,5 +1,5 @@
import { Application, BackendSession, ChannelService } from "pinus"; import { Application, BackendSession, ChannelService, pinus } from "pinus";
import { setMedianCe, getMedianCe, getGuildActivityStatus, getRecordScore, getGuildActivityObj, getGuildActivityRank } from "../../../services/guildActivityService"; import { setMedianCe, getMedianCe, getGuildActivityStatus, getRecordScore, getGuildActivityObj, getGuildActivityRank, sendSingleGuildGateActEndMsg, sendGuildActEndMsg } from "../../../services/guildActivityService";
import { resResult } from "../../../pubUtils/util"; import { resResult } from "../../../pubUtils/util";
import { STATUS, GUILD_ACTIVITY_TYPE, GUILD_POINT_WAYS, ENEMIES_TYPE, GET_POINT_WAYS } from "../../../consts"; import { STATUS, GUILD_ACTIVITY_TYPE, GUILD_POINT_WAYS, ENEMIES_TYPE, GET_POINT_WAYS } from "../../../consts";
import { GameModel } from "../../../db/Game"; import { GameModel } from "../../../db/Game";
@@ -14,6 +14,8 @@ import { setRank, getGuildKeyName, getRankScore, getRank, getUnionRank } from ".
import { REDIS_KEY } from "../../../consts"; import { REDIS_KEY } from "../../../consts";
import { addActive } from "../../../services/guildService"; import { addActive } from "../../../services/guildService";
import { gameData } from "../../../pubUtils/data"; import { gameData } from "../../../pubUtils/data";
import { getGuildChannelSid } from "../../../services/chatService";
import { guildActivityStart } from "../../../services/timeTaskService";
export default function (app: Application) { export default function (app: Application) {
return new GateActivityHandler(app); return new GateActivityHandler(app);
@@ -42,7 +44,7 @@ export class GateActivityHandler {
if(!guildActivityRec) return resResult(STATUS.INTERNAL_ERR); if(!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
let { code: sourceCode } = guildActivityRec; let { code: sourceCode } = guildActivityRec;
let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, [], this.aid); let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid);
let { challengeCnt } = myGuildActivityRec; let { challengeCnt } = myGuildActivityRec;
let ranks = await getGuildActivityRank(guildCode, serverId, roleId, roleName); let ranks = await getGuildActivityRank(guildCode, serverId, roleId, roleName);
@@ -64,8 +66,9 @@ export class GateActivityHandler {
const serverId = session.get('serverId'); const serverId = session.get('serverId');
const guildCode = session.get('guildCode'); const guildCode = session.get('guildCode');
if(!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); if(!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let obj = getGuildActivityObj(this.aid);
let gateHp = getGuildActivityObj(this.aid).getGateHpAndInc(guildCode); let gateHp = obj.getGateHpAndInc(guildCode);
if(gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO); if(gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
let statusResult = getGuildActivityStatus(this.aid); let statusResult = getGuildActivityStatus(this.aid);
@@ -77,11 +80,15 @@ export class GateActivityHandler {
if(!guildActivityRec) return resResult(STATUS.INTERNAL_ERR); if(!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
let { code: sourceCode } = guildActivityRec; let { code: sourceCode } = guildActivityRec;
let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, heroes, this.aid); let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid);
if(myGuildActivityRec.challengeCnt > 0) {
return resResult(STATUS.CHALLENGE_CNT_NOT_ENOUGH);
}
await UserGuildActivityRecModel.incChallengeCnt(myGuildActivityRec.code, heroes);
let { code, challengeCnt } = myGuildActivityRec; let { code, challengeCnt } = myGuildActivityRec;
// 更新公会参与的玩家 // 更新公会参与的玩家
getGuildActivityObj(this.aid).pushMembers(guildCode, serverId, roleId); obj.pushMembers(guildCode, serverId, roleId);
// 返回当前军团总军功 // 返回当前军团总军功
let guildScore = await getRankScore(REDIS_KEY.GUILD_ACTIVITY, serverId, guildCode); let guildScore = await getRankScore(REDIS_KEY.GUILD_ACTIVITY, serverId, guildCode);
@@ -108,21 +115,22 @@ export class GateActivityHandler {
let serverId = session.get('serverId'); let serverId = session.get('serverId');
let { code, record } = msg; let { code, record } = msg;
let obj = getGuildActivityObj(this.aid);
let statusResult = getGuildActivityStatus(this.aid); let statusResult = getGuildActivityStatus(this.aid);
if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND); if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
// TODO 测试完成后去掉这条判断 // TODO 测试完成后去掉这条判断
// if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN); // if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
let gateHp = getGuildActivityObj(this.aid).getGateHpAndInc(guildCode); let gateHp = obj.getGateHpAndInc(guildCode);
if(gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO); if(gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
// 计算record内得分 // 计算record内得分
let memberRecord = getGuildActivityObj(this.aid).getMemberRecord(code, roleId); let memberRecord = obj.getMemberRecord(code, roleId);
let scoreResult = getRecordScore(this.aid, record, memberRecord); let scoreResult = getRecordScore(this.aid, record, memberRecord);
if(!scoreResult) return resResult(STATUS.DIC_DATA_NOT_FOUND); if(!scoreResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let { score, newRecords, memberRecord: newMemberRecord } = scoreResult; let { score, newRecords, memberRecord: newMemberRecord } = scoreResult;
getGuildActivityObj(this.aid).setMemberRecord(code, memberRecord); obj.setMemberRecord(code, newMemberRecord);
// 更新redis数据 // 更新redis数据
let role = await RoleModel.findByRoleId(roleId); let role = await RoleModel.findByRoleId(roleId);
@@ -154,7 +162,8 @@ export class GateActivityHandler {
let serverId = session.get('serverId'); let serverId = session.get('serverId');
let { code, damage } = msg; let { code, damage } = msg;
let gateHp = getGuildActivityObj(this.aid).getGateHpAndInc(guildCode); let obj = getGuildActivityObj(this.aid);
let gateHp = obj.getGateHpAndInc(guildCode);
if(gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO); if(gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
let statusResult = getGuildActivityStatus(this.aid); let statusResult = getGuildActivityStatus(this.aid);
@@ -162,11 +171,14 @@ export class GateActivityHandler {
// TODO 测试完成后去掉这条判断 // TODO 测试完成后去掉这条判断
// if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN); // if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
gateHp = getGuildActivityObj(this.aid).getGateHpAndInc(guildCode, -1 * damage); gateHp = obj.getGateHpAndInc(guildCode, -1 * damage);
if(gateHp <= 0) { if(gateHp <= 0) {
// TODO 推送 停止活动 // 推送 停止活动并结算奖励
await sendSingleGuildGateActEndMsg(guildCode, serverId);
} }
// TODO 推送 城门血量 // 推送 城门血量
let chatSid = await getGuildChannelSid(guildCode);
pinus.app.rpc.chat.guildRemote.pushGateHp.toServer(chatSid, guildCode, { gateHp });
// 返回当前军团总军功 // 返回当前军团总军功
let guildScore = await getRankScore(REDIS_KEY.GUILD_ACTIVITY, serverId, guildCode); let guildScore = await getRankScore(REDIS_KEY.GUILD_ACTIVITY, serverId, guildCode);
@@ -189,6 +201,7 @@ export class GateActivityHandler {
let serverId = session.get('serverId'); let serverId = session.get('serverId');
let { code, isSuccess } = msg; let { code, isSuccess } = msg;
let obj = getGuildActivityObj(this.aid);
let statusResult = getGuildActivityStatus(this.aid); let statusResult = getGuildActivityStatus(this.aid);
if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND); if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
@@ -217,7 +230,7 @@ export class GateActivityHandler {
let role = await RoleModel.findByRoleId(roleId); let role = await RoleModel.findByRoleId(roleId);
let { lv, vLv, head, frame, spine, title } = role; let { lv, vLv, head, frame, spine, title } = role;
let userParam = new RankParam(roleName, lv, vLv, head, frame, spine, title); let userParam = new RankParam(roleName, lv, vLv, head, frame, spine, title);
await setRank(getGuildKeyName(REDIS_KEY.USER_GUILD_ACTIVITY, guildCode), serverId, guildCode, score, Date.now(), userParam); await setRank(getGuildKeyName(REDIS_KEY.USER_GUILD_ACTIVITY, guildCode), serverId, roleId, score, Date.now(), userParam);
let guild = await GuildModel.findByCode(guildCode, serverId); let guild = await GuildModel.findByCode(guildCode, serverId);
let leader = <RoleType>guild.leader; let leader = <RoleType>guild.leader;
@@ -230,9 +243,9 @@ export class GateActivityHandler {
// 返回当前军团总军功 // 返回当前军团总军功
let guildScore = await getRankScore(REDIS_KEY.GUILD_ACTIVITY, serverId, guildCode); let guildScore = await getRankScore(REDIS_KEY.GUILD_ACTIVITY, serverId, guildCode);
let myScore = await getRankScore(getGuildKeyName(REDIS_KEY.USER_GUILD_ACTIVITY, guildCode), serverId, roleId, true); let myScore = await getRankScore(getGuildKeyName(REDIS_KEY.USER_GUILD_ACTIVITY, guildCode), serverId, roleId, true);
let gateHp = getGuildActivityObj(this.aid).getGateHpAndInc(guildCode); let gateHp = obj.getGateHpAndInc(guildCode);
getGuildActivityObj(this.aid).delMemberRecord(code); obj.delMemberRecord(code);
let info = { let info = {
round, round,
enemyCnt, littleBossCnt, bossCnt, enemyCnt, littleBossCnt, bossCnt,
@@ -261,7 +274,9 @@ export class GateActivityHandler {
async debugGetPrivate(msg: { }, session: BackendSession) { async debugGetPrivate(msg: { }, session: BackendSession) {
let guildCode = session.get('guildCode'); let guildCode = session.get('guildCode');
let res = getGuildActivityObj(this.aid).getObj(guildCode); console.log(guildCode);
let serverId = session.get('serverId');
let res = getGuildActivityObj(this.aid).getObj(guildCode, serverId);
return resResult(STATUS.SUCCESS, res) return resResult(STATUS.SUCCESS, res)
} }
@@ -270,4 +285,24 @@ export class GateActivityHandler {
let result = await setMedianCe(); let result = await setMedianCe();
return resResult(STATUS.SUCCESS, {result}); return resResult(STATUS.SUCCESS, {result});
} }
async debugIncChallengeCnt(msg: { }, session: BackendSession) {
let roleId = session.get('roleId');
let res = await UserGuildActivityRecModel.updateInfoByRoleId(roleId, { challengeCnt: 0 });
return resResult(STATUS.SUCCESS, { challengeCnt: res.challengeCnt });
}
async debugStartActivity(msg: { aid: number }, session: BackendSession) {
let { aid } = msg;
let dic = gameData.guildActivity.get(aid);
await guildActivityStart(dic);
return resResult(STATUS.SUCCESS);
}
async debugEndActivity(msg: { aid: number }, session: BackendSession) {
let { aid } = msg;
await sendGuildActEndMsg(aid);
return resResult(STATUS.SUCCESS);
}
} }

View File

@@ -17,14 +17,14 @@ export class GuildActivityRemote {
/** /**
* systimer服分发到guild各个服 * systimer服分发到guild各个服
*/ */
public async sendRankToGuilds() { public async sendRankToGuilds(aid: number) {
await sendAllGuildRanks(); await sendAllGuildRanks(aid);
} }
/** /**
* *
*/ */
public async guildActivityEnd() { public async guildActivityEnd(aid: number) {
await sendGuildActEndMsg(); await sendGuildActEndMsg(aid);
} }
} }

View File

@@ -11,9 +11,12 @@ import { SystimerRemote } from './systimer/remote/systimerRemote';
import { GuildRemote } from './chat/remote/guildRemote'; import { GuildRemote } from './chat/remote/guildRemote';
import { GMRemote } from './gm/remote/gmRemote'; import { GMRemote } from './gm/remote/gmRemote';
import { RoleRemote } from './role/remote/roleRemote'; import { RoleRemote } from './role/remote/roleRemote';
import { GuildActivityRemote } from './guild/remote/guildActivitRemote'; import { GuildActivityRemote } from './guild/remote/guildActivityRemote';
declare global { declare global {
interface UserRpc { interface UserRpc {
guild: {
guildActivityRemote: RemoterClass<FrontendSession, GuildActivityRemote>;
},
chat: { chat: {
chatRemote: RemoterClass<FrontendSession, ChatRemote>; chatRemote: RemoterClass<FrontendSession, ChatRemote>;
guildRemote: RemoterClass<FrontendSession, GuildRemote>; guildRemote: RemoterClass<FrontendSession, GuildRemote>;
@@ -33,9 +36,6 @@ declare global {
}, },
role: { role: {
roleRemote: RemoterClass<FrontendSession, RoleRemote>; roleRemote: RemoterClass<FrontendSession, RoleRemote>;
},
guild: {
guildActivityRemote: RemoterClass<FrontendSession, GuildActivityRemote>;
} }
} }
} }

View File

@@ -2,17 +2,22 @@ import { ServerlistModel } from "../db/Serverlist";
import { RoleModel } from "../db/Role"; import { RoleModel } from "../db/Role";
import { reduceCe } from "../pubUtils/util"; import { reduceCe } from "../pubUtils/util";
import { GUILDACTIVITY } from "../pubUtils/dicParam"; import { GUILDACTIVITY } from "../pubUtils/dicParam";
import { gameData, getTodayGuildActivity } from "../pubUtils/data"; import { gameData, getGuildAuctionRewards, getTodayGuildActivity } from "../pubUtils/data";
import { getCurHourPoint, getCutDay, nowSeconds } from "../pubUtils/timeUtil"; import { getCurHourPoint, getCutDay, nowSeconds } from "../pubUtils/timeUtil";
import { GUILD_ACTIVITY_STATUS, GET_POINT_WAYS, GUILD_ACTIVITY_TYPE, REDIS_KEY } from "../consts"; import { GUILD_ACTIVITY_STATUS, GET_POINT_WAYS, GUILD_ACTIVITY_TYPE, REDIS_KEY, AUCTION_SOURCE, MAIL_TYPE } from "../consts";
import { Record } from "../db/UserGuildActivityRec"; import { Record, UserGuildActivityRecModel } from "../db/UserGuildActivityRec";
import { GateMembersRec, GateActivityObject } from "../domain/battleField/guildActivity"; import { GateMembersRec, GateActivityObject } from "../domain/battleField/guildActivity";
import { DicGuildActivity } from "../pubUtils/dictionary/DicGuildActivity"; import { DicGuildActivity } from "../pubUtils/dictionary/DicGuildActivity";
import { getUnionRank, getRank, getGuildKeyName } from "./redisService"; import { getUnionRank, getRank, getGuildKeyName, getMyUnionRank, getRankScore } from "./redisService";
import { GuildModel } from "../db/Guild"; import { GuildModel } from "../db/Guild";
import { SimpleGuildRankParam, SimpleRoleRankParam } from "../domain/rank"; import { SimpleGuildRankParam, SimpleRoleRankParam } from "../domain/rank";
import { getGuildChannelSid, getWorldChannelSid } from "./chatChannelService"; import { getGuildChannelSid, getWorldChannelSid } from "./chatChannelService";
import { pinus } from "pinus"; import { pinus } from "pinus";
import { GuildActivityRecordModel } from "../db/GuildActivityRec";
import { uniq } from 'underscore'
import { genAuction } from "./auctionService";
import { sendMail } from "./mailService";
import { getHonourObject } from '../pubUtils/itemUtils';
let gateActivityObj: GateActivityObject; let gateActivityObj: GateActivityObject;
export function getGuildActivityObj(aid: number) { export function getGuildActivityObj(aid: number) {
@@ -177,25 +182,85 @@ export async function getGuildActivityRank(guildCode: string, serverId: number,
/** /**
* 对这个guild服内所有军团发排行榜信息 * 对这个guild服内所有军团发排行榜信息
* @param aid 活动类型
*/ */
export async function sendAllGuildRanks() { export async function sendAllGuildRanks(aid: number) {
let obj = getGuildActivityObj(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY); let obj = getGuildActivityObj(aid);
let guilds = obj.getGuilds(); let guilds = obj.getGuilds();
for(let [ serverId, guildCodes ] of guilds) { for(let [ serverId, guildCodes ] of guilds) {
// TODO 不需要每个军团都排序一次 // TODO 不需要每个军团都排序一次
for(let guildCode of guildCodes) { for(let guildCode of guildCodes) {
let ranks = await getGuildActivityRank(guildCode, serverId); let ranks = await getGuildActivityRank(guildCode, serverId);
let chatSid = await getGuildChannelSid(guildCode); let chatSid = await getGuildChannelSid(guildCode);
pinus.app.rpc.chat.guildRemote.pushRank.toServer(chatSid, ranks); pinus.app.rpc.chat.guildRemote.pushRank.toServer(chatSid, guildCode, ranks);
} }
} }
} }
export async function sendGuildActEndMsg() { /**
let obj = getGuildActivityObj(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY); * 活动结束发送结束信号以及结算奖励
* @param aid 活动类型
*/
export async function sendGuildActEndMsg(aid: number) {
let obj = getGuildActivityObj(aid);
let guilds = obj.getGuilds(); let guilds = obj.getGuilds();
for(let [ serverId ] of guilds) { for(let [ serverId, guildCodes ] of guilds) {
let chatSid = await getWorldChannelSid(serverId); let chatSid = await getWorldChannelSid(serverId);
pinus.app.rpc.chat.chatRemote.sendGuildActivityEnd.toServer(chatSid, serverId); pinus.app.rpc.chat.chatRemote.sendGuildActivityEnd.toServer(chatSid, serverId);
if(aid == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
for(let guildCode of guildCodes) {
await gateActivitySettleReward(guildCode, serverId);
}
}
} }
} }
/**
* 单个军团城门血条破了之后给他发奖励
* @param guildCode
*/
export async function sendSingleGuildGateActEndMsg(guildCode: string, serverId: number) {
let chatSid = await getGuildChannelSid(guildCode);
pinus.app.rpc.chat.guildRemote.sendGuildActivityEnd.toServer(chatSid, guildCode);
await gateActivitySettleReward(guildCode, serverId);
}
/**
* 军团结算奖励
* @param guildCode
* @param serverId
*/
export async function gateActivitySettleReward(guildCode: string, serverId: number) {
let obj = getGuildActivityObj(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
let { gateHp, members } = obj.getObj(guildCode, serverId);
members = uniq(members);
let rank = await getMyUnionRank(REDIS_KEY.GUILD_ACTIVITY, serverId, guildCode);
let guildScore = await getRankScore(REDIS_KEY.GUILD_ACTIVITY, serverId, guildCode);
let rewards = getGuildAuctionRewards(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY, rank);
let rec = await GuildActivityRecordModel.updateInfo(guildCode, {
isSuccess: gateHp > 0,
isCompleted: true,
rank, score: guildScore, remainGateHp: gateHp,
members, memberCnt: members.length,
rewards
});
// 结算功勋等奖励
let dic = gameData.guildActivity.get(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
let memberRankResult = await getRank(getGuildKeyName(REDIS_KEY.USER_GUILD_ACTIVITY, guildCode), serverId, '');
for(let { rank, roleId, num: myScore } of memberRankResult.ranks) {
let honour = dic.honour + myScore * GUILDACTIVITY.GATEACTIVITY_HONOUR_RATIO;
let honourObj = getHonourObject(Math.floor(honour));
await sendMail(MAIL_TYPE.GUILD_ACTIVITY_REWARD, roleId, '系统', [], [honourObj])
await UserGuildActivityRecModel.updateInfoByRoleId(roleId, { score: myScore, rank });
}
// 加入拍卖行
await genAuction(guildCode, AUCTION_SOURCE.GATE, rec.code, serverId, rewards);
obj.delGuildRecord(guildCode, serverId);
}

View File

@@ -173,7 +173,7 @@ export async function setRank(key: string, serverId: number, myId: string, score
if(!hasCurUser) { if(!hasCurUser) {
await redisUserInfoAdd(infoKey, myId, params); await redisUserInfoAdd(infoKey, myId, params);
} }
return true; return newScore;
} }
// 获取排行榜 // 获取排行榜

View File

@@ -12,7 +12,7 @@ import { MAIL_TYPE, REDIS_KEY, ADULT_AGE, GUEST_MAX_TIME, ADDICTION_PREVENTION_C
import { RankParam } from '../domain/rank'; import { RankParam } from '../domain/rank';
import { RoleModel } from '../db/Role'; import { RoleModel } from '../db/Role';
import { MailModel, MailType } from '../db/Mail'; import { MailModel, MailType } from '../db/Mail';
import { pinus } from 'pinus'; import { pinus, Application } from 'pinus';
import { indexOf } from 'underscore'; import { indexOf } from 'underscore';
import { PvpSeasonResultModel } from '../db/PvpSeasonResult'; import { PvpSeasonResultModel } from '../db/PvpSeasonResult';
import { settleGuildWeekly } from './guildService'; import { settleGuildWeekly } from './guildService';
@@ -20,8 +20,9 @@ import { STATUS } from '../consts/statusCode';
import { getMailContent, sendMail } from './mailService'; import { getMailContent, sendMail } from './mailService';
import { reportOnline } from '../pubUtils/httpUtil'; import { reportOnline } from '../pubUtils/httpUtil';
import User, { UserModel } from '../db/User'; import User, { UserModel } from '../db/User';
import { getGuildActivityByDic, getGuildActivityRank } from './guildActivityService'; import { getGuildActivityByDic, getGuildActivityRank, setMedianCe } from './guildActivityService';
import { sendUngotDividend, startGuildAuction, startWorldAuction, stopAuction } from './auctionService'; import { sendUngotDividend, startGuildAuction, startWorldAuction, stopAuction } from './auctionService';
import { DicGuildActivity } from '../pubUtils/dictionary/DicGuildActivity';
const PER_SECOND = 1 * 1000; const PER_SECOND = 1 * 1000;
const PER_DAY = 24 * 60 * 60; const PER_DAY = 24 * 60 * 60;
const SETTLE_DIFF = 29 * 60; const SETTLE_DIFF = 29 * 60;
@@ -68,9 +69,14 @@ export async function init() {
// 每5分钟汇报在线玩家在线情况 // 每5分钟汇报在线玩家在线情况
scheduleJob('reportOnline', '0 0/5 * * * *', reportOnlineSchedule); scheduleJob('reportOnline', '0 0/5 * * * *', reportOnlineSchedule);
// 军团活动排行榜
guildActivitySchedule(); guildActivitySchedule();
// 每天0点计算前一天活跃玩家中位数战力
scheduleJob('setMedian', '0 0 5 * * ?', setMedianCe);
// 拍卖行刷新:拍卖阶段刷新,分红发放 // 拍卖行刷新:拍卖阶段刷新,分红发放
auctionSchedule(); auctionSchedule();
} }
function setPvpSeasonSchdule() { function setPvpSeasonSchdule() {
@@ -334,8 +340,9 @@ export async function reportOneOnline(roleId: string, userCode: string, sid: str
* 军团活动每晚8点开启 * 军团活动每晚8点开启
*/ */
async function guildActivitySchedule() { async function guildActivitySchedule() {
// 军团晚间活动每天8点开始 /***********guildActivitySchedule***********/
scheduleJob('guildActivityStart', '0 0 20 * * ?', guildActivityStart);
scheduleJob('guildActivityStart', '0 0 20 * * ?', guildActivityStartSchedule);
let dicGuildActivity = getTodayGuildActivity(); let dicGuildActivity = getTodayGuildActivity();
let statusResult = getGuildActivityByDic(dicGuildActivity); let statusResult = getGuildActivityByDic(dicGuildActivity);
@@ -347,38 +354,44 @@ async function guildActivitySchedule() {
if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) { if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
seconds = 1; seconds = 1;
} }
guildActSecondsJobId = scheduleJob('guildActivitySeconds', seconds, guildActivitySeconds); guildActSecondsJobId = scheduleJob('guildActivitySeconds', `*/${seconds} * * * * *`, gateActivitySeconds);
} }
if(!guildActEndJobId) { if(!guildActEndJobId) {
guildActEndJobId = scheduleJob('guildActivityEnd', statusResult.time, guildActivityEnd); guildActEndJobId = scheduleJob('guildActivityEnd', statusResult.time, gateActivityEnd);
} }
} }
} }
// 开始军团活动 // 军团晚间活动每天8点开始
export async function guildActivityStart() { async function guildActivityStartSchedule() {
await guildActivityStart();
}
let dicGuildActivity = getTodayGuildActivity(); export async function guildActivityStart(dicGuildActivity?: DicGuildActivity) {
console.log('***********开始军团晚间活动****')
if(!dicGuildActivity) dicGuildActivity = getTodayGuildActivity();
if(!dicGuildActivity) return; if(!dicGuildActivity) return;
let seconds = 10; // 每10秒下发一次 if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) { guildActSecondsJobId = scheduleJob('guildActivitySeconds', '*/10 * * * * *', gateActivitySeconds);
seconds = 1; // 结束时间
guildActEndJobId = scheduleJob('guildActivityEnd', dicGuildActivity.duringTime, gateActivityEnd);
} else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
} else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
} }
guildActSecondsJobId = scheduleJob('guildActivitySeconds', seconds, guildActivitySeconds);
// 结束时间
guildActEndJobId = scheduleJob('guildActivityEnd', dicGuildActivity.duringTime, guildActivityEnd);
} }
// 蛮夷入侵
// 结束军团活动 // 结束军团活动
export async function guildActivityEnd() { export async function gateActivityEnd() {
let servers = pinus.app.getServersByType('guild'); let servers = pinus.app.getServersByType('guild');
console.log(servers);
for(let { id } of servers) { for(let { id } of servers) {
await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.toServer(id); await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.toServer(id, GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
} }
if(guildActSecondsJobId) guildActSecondsJobId.cancel(); if(guildActSecondsJobId) guildActSecondsJobId.cancel();
@@ -386,11 +399,10 @@ export async function guildActivityEnd() {
} }
// 每10秒下发一次的任务 // 每10秒下发一次的任务
export async function guildActivitySeconds() { export async function gateActivitySeconds() {
let servers = pinus.app.getServersByType('guild'); let servers = pinus.app.getServersByType('guild');
console.log(servers);
for(let { id } of servers) { for(let { id } of servers) {
await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.toServer(id); await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.toServer(id, GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
} }
} }

View File

@@ -60,7 +60,10 @@ export function guild(session: Session, msg: any, app: Application, cb: (err: Er
if (['guild.gateActivityHandler.checkBattle', // 军团活动蛮夷入侵路由,按军团路由 if (['guild.gateActivityHandler.checkBattle', // 军团活动蛮夷入侵路由,按军团路由
'guild.gateActivityHandler.action', 'guild.gateActivityHandler.action',
'guild.gateActivityHandler.hitGate', 'guild.gateActivityHandler.hitGate',
'guild.gateActivityHandler.battleEnd' 'guild.gateActivityHandler.battleEnd',
'guild.gateActivityHandler.debugGetPrivate',
'guild.gateActivityHandler.debugStartActivity',
'guild.gateActivityHandler.debugEndActivity'
].indexOf(arg.route) !== -1) { ].indexOf(arg.route) !== -1) {
rid = session.get('guildCode'); rid = session.get('guildCode');
} }

View File

@@ -45,8 +45,8 @@ module.exports = {
{'id': 'systimer-server-1', 'host': '127.0.0.1', 'port': 6056, "args": " --inspect=9233"} {'id': 'systimer-server-1', 'host': '127.0.0.1', 'port': 6056, "args": " --inspect=9233"}
], ],
'guild': [ 'guild': [
{'id': 'guild-server-1', 'host': '127.0.0.1', 'port': 6057, "args": " --inspect=9238"}, {'id': 'guild-server-1', 'host': '127.0.0.1', 'port': 6057, "args": " --inspect=9239"},
{'id': 'guild-server-2', 'host': '127.0.0.1', 'port': 6058, "args": " --inspect=9238"} {'id': 'guild-server-2', 'host': '127.0.0.1', 'port': 6058, "args": " --inspect=9240"}
] ]
}, },
'production': { 'production': {
@@ -81,8 +81,8 @@ module.exports = {
{'id': 'systimer-server-1', 'host': '127.0.0.1', 'port': 6056} {'id': 'systimer-server-1', 'host': '127.0.0.1', 'port': 6056}
], ],
'guild': [ 'guild': [
{'id': 'guild-server-1', 'host': '127.0.0.1', 'port': 6057, "args": " --inspect=9238"}, {'id': 'guild-server-1', 'host': '127.0.0.1', 'port': 6057, "args": " --inspect=9239"},
{'id': 'guild-server-2', 'host': '127.0.0.1', 'port': 6058, "args": " --inspect=9238"} {'id': 'guild-server-2', 'host': '127.0.0.1', 'port': 6058, "args": " --inspect=9240"}
] ]
}, },
'alpha': { 'alpha': {
@@ -119,8 +119,8 @@ module.exports = {
{'id': 'systimer-server-1', 'host': '127.0.0.1', 'port': 6056} {'id': 'systimer-server-1', 'host': '127.0.0.1', 'port': 6056}
], ],
'guild': [ 'guild': [
{'id': 'guild-server-1', 'host': '127.0.0.1', 'port': 6057, "args": " --inspect=9238"}, {'id': 'guild-server-1', 'host': '127.0.0.1', 'port': 6057, "args": " --inspect=9239"},
{'id': 'guild-server-2', 'host': '127.0.0.1', 'port': 6058, "args": " --inspect=9238"} {'id': 'guild-server-2', 'host': '127.0.0.1', 'port': 6058, "args": " --inspect=9240"}
] ]
}, },
'dev': { 'dev': {
@@ -158,8 +158,8 @@ module.exports = {
{'id': 'systimer-server-1', 'host': '127.0.0.1', 'port': 6056, "args": " --inspect=9233"} {'id': 'systimer-server-1', 'host': '127.0.0.1', 'port': 6056, "args": " --inspect=9233"}
], ],
'guild': [ 'guild': [
{'id': 'guild-server-1', 'host': '127.0.0.1', 'port': 6057, "args": " --inspect=9238"}, {'id': 'guild-server-1', 'host': '127.0.0.1', 'port': 6057, "args": " --inspect=9239"},
{'id': 'guild-server-2', 'host': '127.0.0.1', 'port': 6058, "args": " --inspect=9238"} {'id': 'guild-server-2', 'host': '127.0.0.1', 'port': 6058, "args": " --inspect=9240"}
] ]
}, },
'isbn': { 'isbn': {
@@ -194,8 +194,8 @@ module.exports = {
{'id': 'systimer-server-1', 'host': '127.0.0.1', 'port': 6056} {'id': 'systimer-server-1', 'host': '127.0.0.1', 'port': 6056}
], ],
'guild': [ 'guild': [
{'id': 'guild-server-1', 'host': '127.0.0.1', 'port': 6057, "args": " --inspect=9238"}, {'id': 'guild-server-1', 'host': '127.0.0.1', 'port': 6057, "args": " --inspect=9239"},
{'id': 'guild-server-2', 'host': '127.0.0.1', 'port': 6058, "args": " --inspect=9238"} {'id': 'guild-server-2', 'host': '127.0.0.1', 'port': 6058, "args": " --inspect=9240"}
] ]
} }
}; };

View File

@@ -341,7 +341,8 @@ export const FILENAME = {
DIC_ROLE_FRIEND: 'dic_zyz_friends', DIC_ROLE_FRIEND: 'dic_zyz_friends',
DIC_ROLE_FRIEND_LEVEL: 'dic_zyz_closelevel', DIC_ROLE_FRIEND_LEVEL: 'dic_zyz_closelevel',
DIC_GUILD_ACTIVITY: 'dic_zyz_guildActivity', DIC_GUILD_ACTIVITY: 'dic_zyz_guildActivity',
DIC_GATE_ACTIVITY_POINT: 'dic_zyz_gateActivityPoint' DIC_GATE_ACTIVITY_POINT: 'dic_zyz_gateActivityPoint',
DIC_GUILD_AUCTION: 'dic_zyz_guildAuction'
} }
export const WAR_RELATE_TABLES = [ export const WAR_RELATE_TABLES = [
@@ -381,7 +382,8 @@ export const MAIL_TYPE = {
WISH_POOL_REWARD: 11, WISH_POOL_REWARD: 11,
PVP_RESULT: 12, PVP_RESULT: 12,
PVP_RANK_REWARD: 13, PVP_RANK_REWARD: 13,
GUILD_DIVIDEND: 14, // 拍卖行分红 GUILD_ACTIVITY_REWARD: 14,
GUILD_DIVIDEND: 15, // 拍卖行分红
}; };
export const CHAT_SERVER = 'chat-server-1'; export const CHAT_SERVER = 'chat-server-1';

View File

@@ -200,6 +200,7 @@ export const STATUS = {
// 军团活动 21100-21199 // 军团活动 21100-21199
GUILD_ACTIVITY_NOT_OPEN: { code: 21100, simStr: '活动未开放' }, GUILD_ACTIVITY_NOT_OPEN: { code: 21100, simStr: '活动未开放' },
GATE_HP_IS_ZERO: { code: 21101, simStr: '城门已被击破' }, GATE_HP_IS_ZERO: { code: 21101, simStr: '城门已被击破' },
CHALLENGE_CNT_NOT_ENOUGH: { code: 21102, simStr: '挑战次数不足' },
// 通用 30000 - 30099 // 通用 30000 - 30099
DIC_DATA_NOT_FOUND: { code: 30000, simStr: '数据表未找到' }, DIC_DATA_NOT_FOUND: { code: 30000, simStr: '数据表未找到' },

View File

@@ -35,12 +35,15 @@ export default class GuildActivityRecord extends BaseModel {
@prop({ required: true, default: 0 }) @prop({ required: true, default: 0 })
memberCnt: number; // 参加的团员的数量 memberCnt: number; // 参加的团员的数量
@prop({ required: true, type: ()=> ItemReward, default: [] }) @prop({ required: true, type: ()=> ItemReward, default: [], _id: false })
rewards: ItemReward[]; // 转到拍卖行的道具 rewards: ItemReward[]; // 转到拍卖行的道具
@prop({ required: true }) @prop({ required: true })
score: number; // 蛮夷入侵总军功 score: number; // 蛮夷入侵总军功
@prop({ required: true })
remainGateHp: number; // 城门剩余血量
@prop({ required: true }) @prop({ required: true })
cityId: number; // 诸侯混战占领了的城池 cityId: number; // 诸侯混战占领了的城池
@@ -72,6 +75,14 @@ export default class GuildActivityRecord extends BaseModel {
return rec; return rec;
} }
public static async updateInfo(guildCode: string, update: GuildActivityRecordUpdateParam) {
let today = getTodayZeroDate();
let rec: GuildActivityRecordType = await GuildActivityRecordModel.findOneAndUpdate(
{ guildCode, createdAt: { $gte: today } },
{ $set: update }, { new: true }).lean();
return rec;
}
} }
export const GuildActivityRecordModel = getModelForClass(GuildActivityRecord); export const GuildActivityRecordModel = getModelForClass(GuildActivityRecord);

View File

@@ -62,11 +62,11 @@ export default class UserGuildActivityRec extends BaseModel {
@prop({ required: true }) @prop({ required: true })
score: number; // 个人总军功 score: number; // 个人总军功
@prop({ required: true, type: Record }) @prop({ required: true, type: Record, _id: false })
record: Record[]; // 个人总军功 record: Record[]; // 个人总军功
// 每天一条记录 // 每天一条记录
public static async getRecord(roleId: string, roleName: string, guildCode: string, serverId: number, sourceCode: string, heroes: number[], aid: number) { public static async getRecord(roleId: string, roleName: string, guildCode: string, serverId: number, sourceCode: string, aid: number) {
let today = getTodayZeroDate(); let today = getTodayZeroDate();
let docs = new UserGuildActivityRecModel(); let docs = new UserGuildActivityRecModel();
let code = genCode(10); let code = genCode(10);
@@ -76,14 +76,17 @@ export default class UserGuildActivityRec extends BaseModel {
{ roleId, sourceCode, createdAt: { $gte: today }}, { roleId, sourceCode, createdAt: { $gte: today }},
{ $setOnInsert: update }, { $setOnInsert: update },
{new: true, upsert: true}).lean(); {new: true, upsert: true}).lean();
if(heroes.length > 0 && rec) {
rec = await UserGuildActivityRecModel.findOneAndUpdate( { code: rec.code}, { $push: { heroes: { $each: heroes}}, $inc: { challengeCnt: 1 }}, {new: true}).lean(); return rec;
} }
public static async incChallengeCnt(code: string, heroes: number[], inc: number = 1 ) {
let rec = await UserGuildActivityRecModel.findOneAndUpdate( { code}, { $push: { heroes: { $each: heroes}}, $inc: { challengeCnt: inc }}, {new: true}).lean();
return rec; return rec;
} }
public static async pushRecord(code: string, records: Record[]) { public static async pushRecord(code: string, records: Record[]) {
let rec: UserGuildActivityRec = await UserGuildActivityRecModel.findOneAndUpdate( let rec: UserGuildActivityRecType = await UserGuildActivityRecModel.findOneAndUpdate(
{ code }, { code },
{ $push: { record: { $each: records } } }, { $push: { record: { $each: records } } },
{ new: true } { new: true }
@@ -92,7 +95,14 @@ export default class UserGuildActivityRec extends BaseModel {
} }
public static async updateInfo(code: string, update: UserGuildActivityRecUpdateParam) { public static async updateInfo(code: string, update: UserGuildActivityRecUpdateParam) {
let rec: UserGuildActivityRec = await UserGuildActivityRecModel.findOneAndUpdate({ code }, { $set: update }, { new: true }).lean(); let rec: UserGuildActivityRecType = await UserGuildActivityRecModel.findOneAndUpdate({ code }, { $set: update }, { new: true }).lean();
return rec;
}
public static async updateInfoByRoleId(roleId: string, update: UserGuildActivityRecUpdateParam) {
let today = getTodayZeroDate();
let rec: UserGuildActivityRecType = await UserGuildActivityRecModel.findOneAndUpdate(
{ roleId, createdAt: { $gte: today } }, { $set: update }, { new: true }).lean();
return rec; return rec;
} }
} }

View File

@@ -13,16 +13,18 @@ export class GateMembersRec {
// 军团活动蛮夷入侵城门血量等数据存储 // 军团活动蛮夷入侵城门血量等数据存储
export class GateActivityObject { export class GateActivityObject {
private gateHp: Map<string, number> = new Map(); // 城门血条,每个军团有一条血条 private gateHp: Map<string, number> = new Map(); // 城门血条,每个军团有一条血条 guildCode => hp
private members: Map<string, Array<string>> = new Map(); // 每个军团参与的成员 private members: Map<string, Array<string>> = new Map(); // 每个军团参与的成员 guildCode => [roleId]
private membersRecord: Map<string, GateMembersRec> = new Map(); // 每个成员的回合数和敌军数,防刷 private membersRecord: Map<string, GateMembersRec> = new Map(); // 每个成员的回合数和敌军数,防刷 recCode => GateMembersRec
private guilds: Map<number, string[]> = new Map(); // 参加的所有军团 private guilds: Map<number, string[]> = new Map(); // 参加的所有军团 server => [guildCode]
public getObj(guildCode: string) { public getObj(guildCode: string, serverId: number) {
console.log(guildCode, serverId)
return { return {
gateHp: this.getGateHpAndInc(guildCode), gateHp: this.getGateHpAndInc(guildCode),
members: this.members.get(guildCode), members: this.members.get(guildCode)||[],
memberesRecord: this.membersRecord.get(guildCode) memberesRecord: [...this.membersRecord],
guilds: this.guilds.get(serverId)||[]
} }
} }
@@ -48,27 +50,40 @@ export class GateActivityObject {
if(this.members.has(guildCode)) { if(this.members.has(guildCode)) {
this.members.get(guildCode).push(roleId); this.members.get(guildCode).push(roleId);
} else { } else {
let arr = new Array<string>();
arr.push(roleId);
this.members.set(guildCode, [roleId]); this.members.set(guildCode, [roleId]);
} }
if(this.guilds.has(serverId)) { if(this.guilds.has(serverId)) {
this.guilds.set(serverId, []); let arr = this.guilds.get(serverId);
} else {
let arr = this.guilds.get(serverId)||[];
if(!arr.includes(guildCode)) arr.push(guildCode); if(!arr.includes(guildCode)) arr.push(guildCode);
this.guilds.set(serverId, arr); this.guilds.set(serverId, arr);
} else {
this.guilds.set(serverId, [guildCode]);
} }
} }
public getMemberRecord(code: string, roleId: string) { public getMemberRecord(recCode: string, roleId: string) {
return this.membersRecord.get(code)||new GateMembersRec(roleId) return this.membersRecord.get(recCode)||new GateMembersRec(roleId)
} }
public setMemberRecord(code: string, newMemberRecord: GateMembersRec) { public setMemberRecord(recCode: string, newMemberRecord: GateMembersRec) {
this.membersRecord.set(code, newMemberRecord); this.membersRecord.set(recCode, newMemberRecord);
} }
public delMemberRecord(code: string) { public delMemberRecord(recCode: string) {
this.membersRecord.delete(code); this.membersRecord.delete(recCode);
}
public delGuildRecord(guildCode: string, serverId: number) {
let guildList = this.guilds.get(serverId);
if(guildList) {
let index = guildList.indexOf(guildCode);
guildList.splice(index, 1);
}
this.gateHp.delete(guildCode);
this.members.delete(guildCode);
} }
} }

View File

@@ -60,6 +60,7 @@ import { dicRoleFriendLv } from "./dictionary/DicRoleFriendLv";
import { Attribute } from "../domain/roleField/attribute"; import { Attribute } from "../domain/roleField/attribute";
import { dicGuildActivity, DicGuildActivity } from './dictionary/DicGuildActivity'; import { dicGuildActivity, DicGuildActivity } from './dictionary/DicGuildActivity';
import { dicGateActivityPoint } from './dictionary/DicGateActivityPoint'; import { dicGateActivityPoint } from './dictionary/DicGateActivityPoint';
import { dicGuildAuction } from './dictionary/DicGuildAuction';
import { getCutDay } from "./timeUtil"; import { getCutDay } from "./timeUtil";
export const gameData = { export const gameData = {
@@ -144,7 +145,8 @@ export const gameData = {
roleFriendLv: dicRoleFriendLv, roleFriendLv: dicRoleFriendLv,
figureCondition: figureCondition, figureCondition: figureCondition,
guildActivity: dicGuildActivity, guildActivity: dicGuildActivity,
gateActivityPoint: dicGateActivityPoint gateActivityPoint: dicGateActivityPoint,
guildAuction: dicGuildAuction
}; };
// 在此提供一些原先在gamedata中提供的方法以便更方便获取gameData数据 // 在此提供一些原先在gamedata中提供的方法以便更方便获取gameData数据
@@ -456,3 +458,16 @@ export function getTodayGuildActivity() {
} }
return dic; return dic;
} }
/**
* 根据军团活动排名获得奖励
* @param aid 活动id
* @param rank 排名
*/
export function getGuildAuctionRewards(aid: number, rank: number) {
let ranksReward = gameData.guildAuction.get(aid)||[];
let dic = ranksReward.find(cur => {
return rank >= cur.min && (rank <= cur.max || cur.max == 0);
});
return dic?dic.rewards: new Array<RewardInter>();
}

View File

@@ -0,0 +1,29 @@
// 公会权限
import { readJsonFile, parseGoodStr } from '../util'
import { FILENAME } from '../../consts'
import { RewardInter } from '../../pubUtils/interface';
export interface DicGuildAuction {
// 活动类型 1-蛮夷入侵 2-诸侯混战 3-粮草先行
readonly id: number;
// 最低名次
readonly min: number;
// 最高名次
readonly max: number;
// 奖励
readonly rewards: RewardInter[];
}
const str = readJsonFile(FILENAME.DIC_GUILD_AUCTION);
let arr = JSON.parse(str);
export const dicGuildAuction = new Map<number, DicGuildAuction[]>();
arr.forEach(o => {
o.rewards = parseGoodStr(o.rewards);
let rank = dicGuildAuction.get(o.id)||[];
rank.push(o);
dicGuildAuction.set(o.id, rank);
});
arr = undefined;

View File

@@ -130,7 +130,6 @@ export function setCanReceiveAndCanSend(this: any, roleId: string, friendship: F
let frd = outputCnt(roleId, friendship); let frd = outputCnt(roleId, friendship);
if(frd) { if(frd) {
let { sendHeart, receiveHeart, beSentHeart } = frd; let { sendHeart, receiveHeart, beSentHeart } = frd;
console.log('***',sendHeart, receiveHeart, beSentHeart)
if(sendHeart >= 1) { if(sendHeart >= 1) {
this.canSend = false; this.canSend = false;
} }

View File

@@ -79,7 +79,13 @@ export function getFriendPointObject(count: number) {
return { id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.FRIEND_POINT), count}; return { id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.FRIEND_POINT), count};
} }
/**
* @description 获取功勋物品 { id, count }
* @param count 功勋数量
*/
export function getHonourObject(count: number) {
return { id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.HONOUR), count};
}
/** /**
* 解锁头像/相框 * 解锁头像/相框
* @param roleId 玩家id * @param roleId 玩家id

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@@ -172,11 +172,12 @@ export function getNextTime(date: Date, h: number, m = 0, s = 0, ms = 0): Date {
/** /**
* 获得某个时间是星期几 * 获得某个时间是星期几
* @param needHandle 是否处理周日
* @param {Date} time * @param {Date} time
*/ */
export function getCutDay(time?: Date) { export function getCutDay( needHandle = false, time?: Date) {
if(!time) time = new Date(); if(!time) time = new Date();
let d = time.getDay(); let d = time.getDay();
if(d == 0) d = 7; if(needHandle && d == 0) d = 7;
return d; return d;
} }

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@@ -1,9 +1,4 @@
[ [
{
"id": 0,
"content": "%d",
"time": 24
},
{ {
"id": 1, "id": 1,
"content": "您对军团%d的申请被拒绝", "content": "您对军团%d的申请被拒绝",
@@ -26,7 +21,7 @@
}, },
{ {
"id": 5, "id": 5,
"content": "周活跃分成奖励", "content": "亲爱的小将军,您昨日的军团活跃奖励忘记领取了,现已通过邮件发放,请查收",
"time": 24 "time": 24
}, },
{ {
@@ -68,5 +63,20 @@
"id": 13, "id": 13,
"content": "恭喜小将军,您在%d赛季最终获得了第%d名获得如下奖励", "content": "恭喜小将军,您在%d赛季最终获得了第%d名获得如下奖励",
"time": 24 "time": 24
},
{
"id": 14,
"content": "亲爱的小将军,您昨日的军团活动奖励忘记领取了,现已通过邮件发放,请查收:",
"time": 24
},
{
"id": 15,
"content": "小将军很抱歉,您在拍卖行的出价已被超过,元宝退还给您,请查收:",
"time": 24
},
{
"id": 16,
"content": "恭喜小将军,您已在拍卖行成功拍下以下物品,请查收:",
"time": 24
} }
] ]

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@@ -146,7 +146,7 @@
"outIndex": 6, "outIndex": 6,
"dirction": 2, "dirction": 2,
"x": 10, "x": 10,
"y": 11, "y": 4,
"var": 1001, "var": 1001,
"lv": 0, "lv": 0,
"hide": 0, "hide": 0,
@@ -203,7 +203,7 @@
"star": 0, "star": 0,
"spine": 0, "spine": 0,
"bossStage": 0, "bossStage": 0,
"enemyType": 0, "enemyType": 2,
"dest_oppo": 1001 "dest_oppo": 1001
}, },
{ {
@@ -341,7 +341,7 @@
"star": 0, "star": 0,
"spine": 0, "spine": 0,
"bossStage": 1, "bossStage": 1,
"enemyType": 3, "enemyType": 4,
"dest_oppo": 1001 "dest_oppo": 1001
} }
] ]