🐞 fix(gvg): 修复挑战守卫不进驻积分点的问题

This commit is contained in:
luying
2023-03-07 19:50:24 +08:00
parent 129f232e84
commit f82fa33ba9

View File

@@ -485,7 +485,7 @@ export class GVGBattleHandler {
defenseTeam = await GVGTeamModel.battleEndDefense(defenseTeam.teamCode, isSuccess? -fail: -win, getBirthAreaOfCity(city, defenseTeam.leagueCode), GVG.GVG_DEFAULT_DEFENSE_CD, await getTechReviveMinus(groupKey, configId, defenseTeam.leagueCode));
if(defenseTeam.curTeamBreak && defenseTeam.originPointId > 0 && !defenseTeam.isCatapult) { // 打败的对手原来占领着一个位置,现在这个位置是你的了
if(!attackTeam.curTeamBreak) {
let settleResult = await GVGCityAreaPointModel.settlePoint(cityId, attackTeam.areaId, defenseTeam.originPointId, attackTeam, defenseTeam.teamCode);
let settleResult = await GVGCityAreaPointModel.settlePoint(cityId, attackTeam.areaId, defenseTeam.originPointId, attackTeam, defenseTeam.isRobot? '': defenseTeam.teamCode);
if(settleResult) attackTeam = await GVGTeamModel.settlePoint(attackTeam.teamCode, defenseTeam.originPointId);
} else {
await GVGCityAreaPointModel.leavePoint(configId, groupKey, defenseTeam.originPointId);
@@ -548,7 +548,7 @@ export class GVGBattleHandler {
defenseTeam = await GVGTeamModel.battleEndDefense(oppoTeamCode, -hurt, getBirthAreaOfCity(city, defenseTeam.leagueCode), 0, await getTechReviveMinus(groupKey, configId, defenseTeam.leagueCode));
if(defenseTeam.curTeamBreak && defenseTeam.originPointId > 0 && !defenseTeam.isCatapult) { // 打败的对手原来占领着一个位置,现在这个位置是你的了
if(!attackTeam.curTeamBreak) {
let settleResult = await GVGCityAreaPointModel.settlePoint(cityId, attackTeam.areaId, defenseTeam.originPointId, attackTeam, defenseTeam.teamCode);
let settleResult = await GVGCityAreaPointModel.settlePoint(cityId, attackTeam.areaId, defenseTeam.originPointId, attackTeam, defenseTeam.isRobot? '': defenseTeam.teamCode);
if(settleResult) attackTeam = await GVGTeamModel.settlePoint(attackTeam.teamCode, defenseTeam.originPointId);
} else {
await GVGCityAreaPointModel.leavePoint(configId, groupKey, defenseTeam.originPointId);