活动:寻宝骑兵-每日物资
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@@ -1,7 +1,11 @@
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import { Application, BackendSession } from 'pinus';
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import { Application, BackendSession } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { resResult } from '../../../pubUtils/util';
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import { STATUS, ACTIVITY_RESOURCES_TYPE, ACTIVITY_TYPE } from '../../../consts';
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import { STATUS, ACTIVITY_RESOURCES_TYPE, ACTIVITY_TYPE } from '../../../consts';
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import { getPlayerTreasureHuntData, getTreasureHuntData } from '../../../services/treasureHuntService';
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import { getPlayerTreasureHuntData, getTreasureHuntData, getPlayerTreasureHuntShopData } from '../../../services/treasureHuntService';
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import { ActivityTreasureHuntShopModel } from '../../../db/ActivityTreasureHuntShop';
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import { handleCost } from '../../../services/rewardService';
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import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/giftPackageService';
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import { RewardParam } from '../../../domain/activityField/rewardField';
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export default function (app: Application) {
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export default function (app: Application) {
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@@ -38,10 +42,14 @@ export class TreasureHuntHandler {
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* @param {BackendSession} session
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* @param {BackendSession} session
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* @memberof TreasureHuntHandler
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* @memberof TreasureHuntHandler
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*/
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*/
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async buyGoods(msg: { activityId: number }, session: BackendSession) {
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async buyGoods(msg: { activityId: number, cellIndex: number }, session: BackendSession) {
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const { activityId } = msg;
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const { activityId, cellIndex } = msg;
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const roleId = session.get('roleId');
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs: number[] = session.get('funcs');
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let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId);
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let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId);
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if (!activityData) {
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if (!activityData) {
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return resResult(STATUS.ACTIVITY_MISSING, {});
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return resResult(STATUS.ACTIVITY_MISSING, {});
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@@ -50,9 +58,34 @@ export class TreasureHuntHandler {
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return resResult(STATUS.ACTIVITY_MISSING, {});
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return resResult(STATUS.ACTIVITY_MISSING, {});
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}
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}
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let playerData = await getPlayerTreasureHuntData(activityId, serverId, roleId, huntRoundIndex, huntBeginTime, huntEndTime,);
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let playerData = await getPlayerTreasureHuntShopData(activityId, serverId, roleId, huntRoundIndex, huntBeginTime, huntEndTime,);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let item = playerData.shop.getItem(cellIndex);
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if (!item) {
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return resResult(STATUS.ACTIVITY_MISSING, {});
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}
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if (item.price >= 0) {
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return resResult(STATUS.ACTIVITY_NEED_PAY, {});
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}
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if (item.buyCount >= item.countMax) {
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return resResult(STATUS.ACTIVITY_MAX_COUNT, {});
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}
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return resResult(STATUS.SUCCESS, playerData);
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let consumeStr = item.getConsume();
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let consume = stringToConsumeParam(consumeStr)
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let resourceResult = await handleCost(roleId, sid, consume);
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if (!resourceResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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//添加购买记录
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await ActivityTreasureHuntShopModel.buyShopRecord(activityId, roleId, huntRoundIndex, playerData.todayIndex, cellIndex);
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
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let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
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item.buyCount += 1;
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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param: { activityId, cellIndex },
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item: item,
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}));
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}
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}
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}
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}
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@@ -36,15 +36,29 @@ export async function treasureHuntActivity(serverId: number, roleId: string) {
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*/
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*/
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export async function getPlayerTreasureHuntData(activityId: number, serverId: number, roleId: string, huntRoundIndex: number, huntBeginTime: Date, huntEndTime: Date) {
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export async function getPlayerTreasureHuntData(activityId: number, serverId: number, roleId: string, huntRoundIndex: number, huntBeginTime: Date, huntEndTime: Date) {
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let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
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let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
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let dayIndex = 0;
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let playerRecord: ActivityTreasureHuntShopModelType = await ActivityTreasureHuntShopModel.findTreasureData(serverId, activityId, roleId, huntRoundIndex, dayIndex);
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let playerData = new TreasureHuntData(activityData);
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let playerData = new TreasureHuntData(activityData);
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playerData.beginTime = moment(huntBeginTime).valueOf();
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playerData.beginTime = moment(huntBeginTime).valueOf();
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playerData.endTime = moment(huntEndTime).valueOf();
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playerData.endTime = moment(huntEndTime).valueOf();
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playerData.todayIndex = deltaDays(huntBeginTime, new Date) + 1;;
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playerData.todayIndex = deltaDays(huntBeginTime, new Date) + 1;;
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playerData.roundIndex = huntRoundIndex;
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playerData.roundIndex = huntRoundIndex;
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// playerData.setPlayerRecords(playerRecord);
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let playerShopRecord: ActivityTreasureHuntShopModelType = await ActivityTreasureHuntShopModel.findTreasureData(serverId, activityId, roleId, huntRoundIndex, playerData.todayIndex);
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playerData.shop.setPlayerRecords(playerShopRecord);
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return playerData;
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}
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export async function getPlayerTreasureHuntShopData(activityId: number, serverId: number, roleId: string, huntRoundIndex: number, huntBeginTime: Date, huntEndTime: Date) {
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let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
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let playerData = new TreasureHuntData(activityData);
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playerData.beginTime = moment(huntBeginTime).valueOf();
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playerData.endTime = moment(huntEndTime).valueOf();
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playerData.todayIndex = deltaDays(huntBeginTime, new Date) + 1;;
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playerData.roundIndex = huntRoundIndex;
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let playerShopRecord: ActivityTreasureHuntShopModelType = await ActivityTreasureHuntShopModel.findTreasureData(serverId, activityId, roleId, huntRoundIndex, playerData.todayIndex);
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playerData.shop.setPlayerRecords(playerShopRecord);
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return playerData;
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return playerData;
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}
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}
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@@ -56,12 +70,18 @@ export async function getTreasureHuntData(serverId: number) {
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if (!tempData) {//开始新周期
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if (!tempData) {//开始新周期
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let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex } = await getNewActivityData(serverId);
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let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex } = await getNewActivityData(serverId);
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if (huntActivityId === 0) {
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return { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData }
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}
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tempData = await ServerTempModel.updateTreasureHuntData(serverId, huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex);
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tempData = await ServerTempModel.updateTreasureHuntData(serverId, huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex);
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activityData = await ActivityModel.findActivity(serverId, huntActivityId, true);
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activityData = await ActivityModel.findActivity(serverId, huntActivityId, true);
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return { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData }
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return { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData }
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}
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}
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if (now > tempData.huntEndTime) {//活动过期
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if (now > tempData.huntEndTime) {//活动过期
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let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex } = await getNextActivityData(serverId, tempData.huntActivityId, tempData.huntEndTime, tempData.huntRoundIndex);
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let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex } = await getNextActivityData(serverId, tempData.huntActivityId, tempData.huntEndTime, tempData.huntRoundIndex);
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if (huntActivityId === 0) {
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return { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData }
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}
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tempData = await ServerTempModel.updateTreasureHuntData(serverId, huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex);
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tempData = await ServerTempModel.updateTreasureHuntData(serverId, huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex);
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activityData = await ActivityModel.findActivity(serverId, huntActivityId, true);
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activityData = await ActivityModel.findActivity(serverId, huntActivityId, true);
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return { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData }
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return { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData }
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@@ -10,14 +10,21 @@ import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoos
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@index({ roleId: 1 })
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@index({ roleId: 1 })
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export default class Activity_Treasure_Hunt_Shop extends ActivityShop {
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export default class Activity_Treasure_Hunt_Shop extends ActivityShop {
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@prop({ required: true })
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@prop({ required: true })
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dayIndex: number; // 第几天
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dayIndex: number; // 第几天
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//根据活动id查询活动数据
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//根据活动id查询活动数据
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public static async findTreasureData(serverId: number, activityId: number, roleId: string, roundIndex: number, dayIndex: number) {
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public static async findTreasureData(serverId: number, activityId: number, roleId: string, roundIndex: number, dayIndex: number) {
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let result: ActivityTreasureHuntShopModelType = await ActivityTreasureHuntShopModel.findOne({ roleId, activityId, roundIndex, dayIndex }).lean(true);
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let result: ActivityTreasureHuntShopModelType = await ActivityTreasureHuntShopModel.findOne({ roleId, activityId, roundIndex, dayIndex }).lean(true);
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return result;
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return result;
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}
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}
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//购买领取奖励的记录
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public static async buyShopRecord(activityId: number, roleId: string, roundIndex: number, dayIndex: number, id: number) {
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let result: ActivityTreasureHuntShopModelType = await ActivityTreasureHuntShopModel.findOneAndUpdate({ roleId, activityId, roundIndex, dayIndex },
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{ $push: { records: { id, time: new Date() } } }, { upsert: true, new: true }).lean(true);
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return result;
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}
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}
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}
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export const ActivityTreasureHuntShopModel = getModelForClass(Activity_Treasure_Hunt_Shop);
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export const ActivityTreasureHuntShopModel = getModelForClass(Activity_Treasure_Hunt_Shop);
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@@ -1,5 +1,5 @@
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import { ActivityModelType } from '../../db/Activity';
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import { ActivityModelType } from '../../db/Activity';
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import { UserOrderModelType } from '../../db/UserOrder';
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import { ActivityTreasureHuntShopModelType } from '../../db/ActivityTreasureHuntShop';
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import { ActivityBase } from './activityField';
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import { ActivityBase } from './activityField';
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/************************************************************/
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/************************************************************/
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@@ -41,6 +41,11 @@ export class TreasureHuntShopItem {
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}
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}
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this.buyCount = 0;
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this.buyCount = 0;
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}
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}
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public getConsume() {
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let index = this.consume.findIndex(obj => { return obj && obj.count === this.buyCount + 1 });
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return (index != -1) ? this.consume[index].consume : '';
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}
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}
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}
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// 商店数据
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// 商店数据
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@@ -48,11 +53,25 @@ export class TreasureHuntShopData {
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name: string = '';//页签名字
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name: string = '';//页签名字
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list: Array<TreasureHuntShopItem> = [];//商品
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list: Array<TreasureHuntShopItem> = [];//商品
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public getItem(cellIndex: number): TreasureHuntShopItem {
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let index = this.list.findIndex(obj => { return obj && obj.cellIndex === cellIndex })
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return (index != -1) ? this.list[index] : null;
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}
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public setPlayerRecords(record: ActivityTreasureHuntShopModelType) {
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if (!record) {
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return;
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}
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for (let item of this.list) {
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let buyRecords = record.records.filter(obj => { obj.id === item.cellIndex });
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item.buyCount = buyRecords.length;
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}
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}
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public initData(data: any) {
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public initData(data: any) {
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this.name = data.name;
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this.name = data.name;
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let arr = data.data;
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let arr = data.data;
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for (let obj of arr) {
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for (let obj of arr) {
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console.log(JSON.stringify(obj))
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this.list.push(new TreasureHuntShopItem(obj))
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this.list.push(new TreasureHuntShopItem(obj))
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}
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}
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}
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}
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@@ -122,6 +141,8 @@ export class TreasureHuntData extends ActivityBase {
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roundIndex = 0;//周期数
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roundIndex = 0;//周期数
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shop: TreasureHuntShopData = null;
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shop: TreasureHuntShopData = null;
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public initData(data: any) {
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public initData(data: any) {
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let dataObj = JSON.parse(data);
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let dataObj = JSON.parse(data);
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this.name = dataObj.name;
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this.name = dataObj.name;
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