🐞 fix(练兵场): 练兵场超过进度也可以扫荡
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@@ -321,6 +321,11 @@ export class GuildTrainHandler {
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res.releaseCallback();//解锁
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res.releaseCallback();//解锁
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return resResult(STATUS.WRONG_PARMS);
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return resResult(STATUS.WRONG_PARMS);
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}
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}
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if (trainInstance.progress >= instance.progress) {
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res.releaseCallback();//解锁
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return resResult(STATUS.GUILD_TRAIN_IS_COMPLETE);
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}
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userGuild = await UserGuildModel.updateInfo(roleId, {}, { trainCount: -1 });//扣除一次挑战次数
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userGuild = await UserGuildModel.updateInfo(roleId, {}, { trainCount: -1 });//扣除一次挑战次数
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let score = dicWar.winReward.get(TRAIN_REWARD_TYPE.SCORE);
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let score = dicWar.winReward.get(TRAIN_REWARD_TYPE.SCORE);
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let item = dicWar.winReward.get(TRAIN_REWARD_TYPE.ITEM);
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let item = dicWar.winReward.get(TRAIN_REWARD_TYPE.ITEM);
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