diff --git a/game-server/app/servers/activity/handler/activityHandler.ts b/game-server/app/servers/activity/handler/activityHandler.ts index a96dbd5a5..32ac5efb5 100644 --- a/game-server/app/servers/activity/handler/activityHandler.ts +++ b/game-server/app/servers/activity/handler/activityHandler.ts @@ -29,7 +29,7 @@ export class ActivityHandler { const roleId = session.get('roleId'); const serverId = session.get('serverId'); const sid: string = session.get('sid'); - const funcs: number[] = session.get('funcs'); + let playerActivityArray = []; @@ -61,20 +61,20 @@ export class ActivityHandler { const roleId = session.get('roleId'); const serverId = session.get('serverId'); const sid: string = session.get('sid'); - const funcs: number[] = session.get('funcs'); + let heroNum = 1; - // await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_QUALITY, heroNum, { heroes: [{ quality: 3 }] }) - // await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_QUALITY_TO_QUALITY_COUNT, 1, { oldQuality: 1, quality: 2 }) - // await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT, 1, { quality: 1, colorStar: 1 }) - // await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_MAIN_ELITE, 1, { mainEliteWarId: 9001 }) - // await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_DUNGEON_WAR, 1, { warId: 5001 }) - // await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_EXPEDITION_BOX, 1) - // await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.ROLE_LV, 100) - // await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.PVP, 1) + // await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_QUALITY, heroNum, { heroes: [{ quality: 3 }] }) + // await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_QUALITY_TO_QUALITY_COUNT, 1, { oldQuality: 1, quality: 2 }) + // await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT, 1, { quality: 1, colorStar: 1 }) + // await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_MAIN_ELITE, 1, { mainEliteWarId: 9001 }) + // await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_DUNGEON_WAR, 1, { warId: 5001 }) + // await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_EXPEDITION_BOX, 1) + // await checkActivityTask(serverId, sid, roleId, TASK_TYPE.ROLE_LV, 100) + // await checkActivityTask(serverId, sid, roleId, TASK_TYPE.PVP, 1) - // await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_TOWER_LV, 1, { towerLv: lv }) - // await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GASHA, 1) + // await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_TOWER_LV, 1, { towerLv: lv }) + // await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GASHA, 1) // if (lv == 2) { // await GTCreateListMessage('批量推送测试11', 259200000, '哈哈哈哈哈11', '噢噢噢噢噢噢噢噢11') @@ -104,7 +104,7 @@ export class ActivityHandler { const roleId = session.get('roleId'); const serverId = session.get('serverId'); const sid: string = session.get('sid'); - const funcs: number[] = session.get('funcs'); + let activityData = await ActivityModel.debugFindActivityByType(type); return resResult(STATUS.SUCCESS, activityData); } diff --git a/game-server/app/servers/activity/handler/activityMonopolyHandler.ts b/game-server/app/servers/activity/handler/activityMonopolyHandler.ts index b7948ebe1..2926ea275 100644 --- a/game-server/app/servers/activity/handler/activityMonopolyHandler.ts +++ b/game-server/app/servers/activity/handler/activityMonopolyHandler.ts @@ -31,7 +31,7 @@ export class ActivityMonopolyHandler { const roleId = session.get('roleId'); const serverId = session.get('serverId'); const sid: string = session.get('sid'); - const funcs: number[] = session.get('funcs'); + let playerData = await getPlayerMonopolyData(activityId, serverId, roleId) @@ -52,7 +52,7 @@ export class ActivityMonopolyHandler { const roleId = session.get('roleId'); const serverId = session.get('serverId'); const sid: string = session.get('sid'); - const funcs: number[] = session.get('funcs'); + const roleName = session.get('roleName'); let moveStep = 0; @@ -81,7 +81,7 @@ export class ActivityMonopolyHandler { if (landData.rewards.length > landData.stopCount) { let reward = landData.rewards[landData.level - 1]; let rewardArray = stringToRewardParam(reward) - landReward = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray); + landReward = await addReward(roleId, roleName, sid, serverId, rewardArray); } //土地升级 @@ -97,7 +97,7 @@ export class ActivityMonopolyHandler { if (records.length < landData.takeOutMax) { let resource = landData.record[0].resource; let rewardArray = stringToRewardParam(resource) - bankReward = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray); + bankReward = await addReward(roleId, roleName, sid, serverId, rewardArray); let recordResult = await ActivityMonopolyLandModel.addRecord(serverId, activityId, roleId, newPosition, BANK_TYPE.OUT, resource); landData.record = recordResult.record; } @@ -109,7 +109,7 @@ export class ActivityMonopolyHandler { if (records.length < landData.takeOutMax) { let resource = landData.record[0].resource; let rewardArray = stringToRewardParam(resource) - bankReward = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray); + bankReward = await addReward(roleId, roleName, sid, serverId, rewardArray); let recordResult = await ActivityMonopolyLandModel.addRecord(serverId, activityId, roleId, newPosition, BANK_TYPE.OUT, resource); landData.record = recordResult.record; } @@ -131,7 +131,7 @@ export class ActivityMonopolyHandler { const roleId = session.get('roleId'); const serverId = session.get('serverId'); const sid: string = session.get('sid'); - const funcs: number[] = session.get('funcs'); + if (addCount > 0) { let playerData = await getPlayerMonopolyData(activityId, serverId, roleId) @@ -209,7 +209,7 @@ export class ActivityMonopolyHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs: number[] = session.get('funcs'); + let playerMonopolyData: ActivityMonopolyModelType = await ActivityMonopolyModel.findData(serverId, monopolyActivityId, roleId); let playerData = await getPlayerMonopolyData(monopolyActivityId, serverId, roleId) if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); @@ -243,7 +243,7 @@ export class ActivityMonopolyHandler { if (!consumeResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH); let rewardArray = stringToRewardParam(item.reward) - let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray); + let result = await addReward(roleId, roleName, sid, serverId, rewardArray); await ActivityRefreshShopModel.addRecord(shopActivityId, roleId, roundIndex, pageIndex, id); diff --git a/game-server/app/servers/activity/handler/dailyChallengesHandler.ts b/game-server/app/servers/activity/handler/dailyChallengesHandler.ts index 7ed3f5fa2..eb0549bbe 100644 --- a/game-server/app/servers/activity/handler/dailyChallengesHandler.ts +++ b/game-server/app/servers/activity/handler/dailyChallengesHandler.ts @@ -49,7 +49,7 @@ export class DailyChallengesHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs = session.get('funcs'); + let playerData = await getPlayerDailyChallengesData(activityId, serverId, roleId) if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); @@ -68,7 +68,7 @@ export class DailyChallengesHandler { await ActivityDailyChallengesModel.addCellRecord(serverId, activityId, roleId, dayIndex, cellIndex, type, 1); let rewardParamArr: Array = stringToRewardParam(dailyItemData.reward); - let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr) + let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr) dailyItemData.receiveRewardCount = 1; return resResult(STATUS.SUCCESS, Object.assign(result, { diff --git a/game-server/app/servers/activity/handler/dailyCoinHandler.ts b/game-server/app/servers/activity/handler/dailyCoinHandler.ts index ed2895628..a25183a8a 100644 --- a/game-server/app/servers/activity/handler/dailyCoinHandler.ts +++ b/game-server/app/servers/activity/handler/dailyCoinHandler.ts @@ -55,7 +55,7 @@ export class DailyCoinHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs = session.get('funcs'); + let playerData = await getPlayerDailyCoinData(activityId, serverId, roleId) if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); @@ -127,7 +127,7 @@ export class DailyCoinHandler { //免费期间 let time = moment(new Date()).valueOf(); - let result = await addReward(roleId, roleName, sid, serverId, funcs, newReward) + let result = await addReward(roleId, roleName, sid, serverId, newReward) await ActivityDailyCoinModel.addExchangeRecord(serverId, activityId, roleId, playerData.beginTime, count, addCoin, `${count}&${consumeGold}&${addCoin}&${time}`); let exchangeCount = playerData.exchangeCount + count; diff --git a/game-server/app/servers/activity/handler/dailyGKHandler.ts b/game-server/app/servers/activity/handler/dailyGKHandler.ts index a03bc2ed7..b35972870 100644 --- a/game-server/app/servers/activity/handler/dailyGKHandler.ts +++ b/game-server/app/servers/activity/handler/dailyGKHandler.ts @@ -46,7 +46,7 @@ export class DailyGKHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs = session.get('funcs'); + let playerData = await getPlayerDailyGKData(activityId, serverId, roleId) if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); @@ -66,7 +66,7 @@ export class DailyGKHandler { // await ActivityDailyGKModel.addRecord(serverId, activityId, roleId, dayIndex); // let rewardParamArr: Array = stringToRewardParam(dailyItemData.reward); - // let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr) + // let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr) // dailyItemData.isSuccess = true; return resResult(STATUS.SUCCESS, { diff --git a/game-server/app/servers/activity/handler/dailyGiftsHandler.ts b/game-server/app/servers/activity/handler/dailyGiftsHandler.ts index e7617c02c..d13bc9586 100644 --- a/game-server/app/servers/activity/handler/dailyGiftsHandler.ts +++ b/game-server/app/servers/activity/handler/dailyGiftsHandler.ts @@ -51,7 +51,7 @@ export class DailyGiftsHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs = session.get('funcs'); + let playerData = await getPlayerDailyGiftsData(activityId, serverId, roleId) if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); @@ -81,7 +81,7 @@ export class DailyGiftsHandler { await ActivityDailyGiftsModel.buyRecord(serverId, activityId, roleId, dayIndex, cellIndex, 1); let rewardParamArr: Array = stringToRewardParam(dailyItemData.reward); - let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr) + let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr) dailyItemData.buyCount += 1; return resResult(STATUS.SUCCESS, Object.assign(result, { diff --git a/game-server/app/servers/activity/handler/dailyMealHandler.ts b/game-server/app/servers/activity/handler/dailyMealHandler.ts index 9cd67f92f..e7609f5a7 100644 --- a/game-server/app/servers/activity/handler/dailyMealHandler.ts +++ b/game-server/app/servers/activity/handler/dailyMealHandler.ts @@ -52,7 +52,7 @@ export class DailyMealHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs = session.get('funcs'); + let playerData = await getPlayerDailyMealData(activityId, serverId, roleId) if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); @@ -76,7 +76,7 @@ export class DailyMealHandler { } //免费期间 let rewardParamArr: Array = stringToRewardParam(itemData.reward); - let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr) + let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr) await ActivityDailyMealModel.addReceiveRecord(serverId, activityId, roleId, type, curDate); itemData.isReceive = true; return resResult(STATUS.SUCCESS, Object.assign(result, { diff --git a/game-server/app/servers/activity/handler/dailyRMBGiftsHandler.ts b/game-server/app/servers/activity/handler/dailyRMBGiftsHandler.ts index 987685436..8cf188850 100644 --- a/game-server/app/servers/activity/handler/dailyRMBGiftsHandler.ts +++ b/game-server/app/servers/activity/handler/dailyRMBGiftsHandler.ts @@ -48,7 +48,7 @@ export class DailyRMBGiftsHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs: number[] = session.get('funcs'); + let playerData = await getPlayerDailyRMBGiftsData(activityId, serverId, roleId) if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); @@ -65,7 +65,7 @@ export class DailyRMBGiftsHandler { return resResult(STATUS.ACTIVITY_NEED_PAY); } let rewardParamArr: Array = stringToRewardParam(item.reward); - let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr) + let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr) await ActivityDailyRMBGiftsModel.receiveRecord(serverId, activityId, roleId, moment(playerData.beginTime).toDate(), [item.id]); item.isReceive = true; return resResult(STATUS.SUCCESS, Object.assign(result, { @@ -88,7 +88,7 @@ export class DailyRMBGiftsHandler { rewardArray = rewardArray.concat(rewardParamArr); item.isReceive = true; } - let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray) + let result = await addReward(roleId, roleName, sid, serverId, rewardArray) await ActivityDailyRMBGiftsModel.receiveRecord(serverId, activityId, roleId, moment(playerData.beginTime).toDate(), ids); return resResult(STATUS.SUCCESS, Object.assign(result, { param: { activityId }, diff --git a/game-server/app/servers/activity/handler/firstGiftHandler.ts b/game-server/app/servers/activity/handler/firstGiftHandler.ts index 301156057..a9dc1ae56 100644 --- a/game-server/app/servers/activity/handler/firstGiftHandler.ts +++ b/game-server/app/servers/activity/handler/firstGiftHandler.ts @@ -54,7 +54,7 @@ export class FirstGiftHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs: number[] = session.get('funcs'); + let playerData = await getPlayerFirstGiftData(activityId, serverId, roleId); if (!playerData) { @@ -74,7 +74,7 @@ export class FirstGiftHandler { indexArray.push(item.index) item.isReceive = true; } - let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray); + let result = await addReward(roleId, roleName, sid, serverId, rewardArray); let isOver = playerData.isComplete(); diff --git a/game-server/app/servers/activity/handler/gachaHandler.ts b/game-server/app/servers/activity/handler/gachaHandler.ts index f94698a24..268b6dd6c 100644 --- a/game-server/app/servers/activity/handler/gachaHandler.ts +++ b/game-server/app/servers/activity/handler/gachaHandler.ts @@ -50,7 +50,7 @@ export class GachaHandler { const roleName: string = session.get('roleName'); const sid: string = session.get('sid'); const serverId: number = session.get('serverId'); - const funcs: number[] = session.get('funcs'); + let { lv } = await RoleModel.findByRoleId(roleId); @@ -88,7 +88,7 @@ export class GachaHandler { } // 给东西 // console.log('****', heroInfo) - let { heroes } = await createHeroes(roleId, roleName, sid, serverId, funcs, heroInfo); + let { heroes } = await createHeroes(roleId, roleName, sid, serverId, heroInfo); await addItems(roleId, roleName, sid, items); // 更新数据 userGacha = await UserGachaModel.updateInfo(roleId, gachaId, activityId, { @@ -98,13 +98,13 @@ export class GachaHandler { await UserGachaRecModel.createRec(roleId, gachaId, activityId, count, resultList); // 任务 - await checkTask(roleId, sid, funcs, TASK_TYPE.GASHA, count, true, {}); + await checkTask(roleId, sid, TASK_TYPE.GASHA, count, true, {}); //活动统计 - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GASHA, count) + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GASHA, count) for (let hero of heroes) { activityData.push({ hid: hero.hid, quality: hero.quality }); } - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GACHA_QUALITY_COUNT, count, { heroes: activityData }) + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GACHA_QUALITY_COUNT, count, { heroes: activityData }) let resultRefFreeTime = 0; if (dicGacha.free.count > 0) { @@ -157,7 +157,7 @@ export class GachaHandler { const roleName: string = session.get('roleName'); const sid: string = session.get('sid'); const serverId: number = session.get('serverId'); - const funcs: number[] = session.get('funcs'); + let userGacha = await UserGachaModel.findByRole(roleId, gachaId, 0); let { point, turntable, costPoint } = userGacha; @@ -187,7 +187,7 @@ export class GachaHandler { for (let i = 0; i < count; i++) { heroInfo.push({ hid: hero, count: 1 }) } - let { heroes, goods } = await createHeroes(roleId, roleName, sid, serverId, funcs, heroInfo); + let { heroes, goods } = await createHeroes(roleId, roleName, sid, serverId, heroInfo); let resultList: GachaResult[] = []; for (let h of heroes) { let result = new GachaResult(contentId); diff --git a/game-server/app/servers/activity/handler/growthFundHandler.ts b/game-server/app/servers/activity/handler/growthFundHandler.ts index db0d24890..72ac5e998 100644 --- a/game-server/app/servers/activity/handler/growthFundHandler.ts +++ b/game-server/app/servers/activity/handler/growthFundHandler.ts @@ -49,7 +49,7 @@ export class GrowthFundHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs: number[] = session.get('funcs'); + let playerData = await getPlayerGrowthFundData(activityId, serverId, roleId) if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); @@ -72,7 +72,7 @@ export class GrowthFundHandler { await ActivityGrowthFundModel.addRecord(activityId, roleId, pageIndex, cellIndex); let rewardParamArr: Array = stringToRewardParam(growthFundItemData.reward); - let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr) + let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr) return resResult(STATUS.SUCCESS, Object.assign(result, { param: { activityId, pageIndex, cellIndex }, diff --git a/game-server/app/servers/activity/handler/growthHandler.ts b/game-server/app/servers/activity/handler/growthHandler.ts index 1cd6e9ad2..02458929a 100644 --- a/game-server/app/servers/activity/handler/growthHandler.ts +++ b/game-server/app/servers/activity/handler/growthHandler.ts @@ -50,7 +50,7 @@ export class GrowthHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs: number[] = session.get('funcs'); + let playerData = await getPlayerGrowthData(activityId, serverId, roleId) if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); @@ -68,7 +68,7 @@ export class GrowthHandler { await ActivityGrowthModel.addCellRecord(serverId, activityId, roleId, dayIndex, cellIndex, type, 1); let rewardParamArr: Array = stringToRewardParam(growthItemData.reward); - let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr) + let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr) growthItemData.receiveRewardCount = 1; return resResult(STATUS.SUCCESS, Object.assign(result, { @@ -89,7 +89,7 @@ export class GrowthHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs = session.get('funcs'); + let playerData = await getPlayerGrowthData(activityId, serverId, roleId) if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); @@ -108,7 +108,7 @@ export class GrowthHandler { await ActivityGrowthPointModel.addRecord(serverId, activityId, roleId, id); let rewardParamArr: Array = stringToRewardParam(pointItemData.reward); - let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr) + let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr) pointItemData.getPointReward = true; diff --git a/game-server/app/servers/activity/handler/limitPackageHandler.ts b/game-server/app/servers/activity/handler/limitPackageHandler.ts index 206dff54c..ff2040056 100644 --- a/game-server/app/servers/activity/handler/limitPackageHandler.ts +++ b/game-server/app/servers/activity/handler/limitPackageHandler.ts @@ -77,7 +77,7 @@ export class LimitPackageHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs: number[] = session.get('funcs'); + let playerData = await getPlayerLimitPackageData(activityId, serverId, roleId); if (!playerData) { @@ -120,7 +120,7 @@ export class LimitPackageHandler { if (!consumeResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH); let rewardArray = stringToRewardParam(item.reward) - let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray); + let result = await addReward(roleId, roleName, sid, serverId, rewardArray); await ActivityShopModel.addRecord(activityId, roleId, roundIndex, id); diff --git a/game-server/app/servers/activity/handler/monthlyTicketHandler.ts b/game-server/app/servers/activity/handler/monthlyTicketHandler.ts index bb486c8d8..93f364d21 100644 --- a/game-server/app/servers/activity/handler/monthlyTicketHandler.ts +++ b/game-server/app/servers/activity/handler/monthlyTicketHandler.ts @@ -41,9 +41,9 @@ export class MonthlyTicketHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs: number[] = session.get('funcs'); + - let result = await getPlayerMonthlyTicketDayReward(roleId, roleName, sid, serverId, funcs, activityId) + let result = await getPlayerMonthlyTicketDayReward(roleId, roleName, sid, serverId, activityId) if (result) { return resResult(STATUS.SUCCESS, Object.assign(result, { param: { activityId }, diff --git a/game-server/app/servers/activity/handler/newHeroGKHandler.ts b/game-server/app/servers/activity/handler/newHeroGKHandler.ts index 84992b1fd..ed3af2a2e 100644 --- a/game-server/app/servers/activity/handler/newHeroGKHandler.ts +++ b/game-server/app/servers/activity/handler/newHeroGKHandler.ts @@ -46,7 +46,7 @@ export class NewHeroGKHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs = session.get('funcs'); + let playerData = await getPlayerNewHeroGKData(activityId, serverId, roleId) if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); diff --git a/game-server/app/servers/activity/handler/newHeroGachaHandler.ts b/game-server/app/servers/activity/handler/newHeroGachaHandler.ts index 6b8d1ffd9..9c42c1ca5 100644 --- a/game-server/app/servers/activity/handler/newHeroGachaHandler.ts +++ b/game-server/app/servers/activity/handler/newHeroGachaHandler.ts @@ -67,7 +67,7 @@ export class NewHeroGachaHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs = session.get('funcs'); + let playerData = await getPlayerNewHeroGachaData(activityId, serverId, roleId) if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); @@ -95,12 +95,12 @@ export class NewHeroGachaHandler { await ActivityNewHeroGachaModel.addRecord(serverId, activityId, roleId, hid, floorCount, JSON.stringify(resultList), hasGetFloor); // 给东西 - let { heroes } = await createHeroes(roleId, roleName, sid, serverId, funcs, heroInfo); + let { heroes } = await createHeroes(roleId, roleName, sid, serverId, heroInfo); await addItems(roleId, roleName, sid, items); //固定奖励 let rewardParamArr: Array = stringToRewardParam(item.commonReward); let newRewardParamArr: Array = rewardParamArr.map(obj => { return { id: obj.id, type: obj.type, count: obj.count * count } }); - let commonResult = await addReward(roleId, roleName, sid, serverId, funcs, newRewardParamArr) + let commonResult = await addReward(roleId, roleName, sid, serverId, newRewardParamArr) return resResult(STATUS.SUCCESS, { hid, activityId, count, randomReward: { heroes, result: resultList }, commonReward: commonResult diff --git a/game-server/app/servers/activity/handler/newHeroGiftsHandler.ts b/game-server/app/servers/activity/handler/newHeroGiftsHandler.ts index ff9542af4..4695f7ae0 100644 --- a/game-server/app/servers/activity/handler/newHeroGiftsHandler.ts +++ b/game-server/app/servers/activity/handler/newHeroGiftsHandler.ts @@ -47,7 +47,7 @@ export class NewHeroGiftsHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs: number[] = session.get('funcs'); + let playerData = await getPlayerNewHeroGiftsData(activityId, serverId, roleId) if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); @@ -63,7 +63,7 @@ export class NewHeroGiftsHandler { return resResult(STATUS.ACTIVITY_NO_POINT); } let rewardParamArr: Array = stringToRewardParam(item.reward); - let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr) + let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr) await ActivityNewHeroGiftModel.addReceiveRecord(serverId, activityId, roleId, index, item.consumePoint); item.buyCount += 1; return resResult(STATUS.SUCCESS, Object.assign(result, { diff --git a/game-server/app/servers/activity/handler/popUpShopHandler.ts b/game-server/app/servers/activity/handler/popUpShopHandler.ts index 66d09afa1..f00e37659 100644 --- a/game-server/app/servers/activity/handler/popUpShopHandler.ts +++ b/game-server/app/servers/activity/handler/popUpShopHandler.ts @@ -51,7 +51,7 @@ export class PopUpShopHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs: number[] = session.get('funcs'); + let beginTime = moment(beginTimeStamp).toDate(); let activityData: ActivityModelType = await ActivityModel.findActivity(activityId); @@ -97,7 +97,7 @@ export class PopUpShopHandler { if (!resourceResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH); let rewardParamArr: Array = stringToRewardParam(playerData.reward); - let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr) + let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr) await ActivityPopUpShopModel.addRecord(serverId, activityId, roleId, id, playerData.taskType, 1, beginTime); diff --git a/game-server/app/servers/activity/handler/rechargeMoneyHandler.ts b/game-server/app/servers/activity/handler/rechargeMoneyHandler.ts index 5f9fd46d8..a6e75c92d 100644 --- a/game-server/app/servers/activity/handler/rechargeMoneyHandler.ts +++ b/game-server/app/servers/activity/handler/rechargeMoneyHandler.ts @@ -47,7 +47,7 @@ export class RechargeMoneyHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs: number[] = session.get('funcs'); + let playerData = await getPlayerRechargeMoneyData(activityId, serverId, roleId); if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); @@ -66,7 +66,7 @@ export class RechargeMoneyHandler { console.log(JSON.stringify(recordArray)); await ActivityRechargeMoneyModel.addRecord(rechargeItem._id, item.id, item.reward) let rewardParamArr: Array = stringToRewardParam(item.reward); - let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr) + let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr) if (playerData.isLast()) { let _ids = playerData.recordArray.map(a => a._id) await ActivityRechargeMoneyModel.setEndState(serverId, roleId, _ids); diff --git a/game-server/app/servers/activity/handler/refreshShopHandler.ts b/game-server/app/servers/activity/handler/refreshShopHandler.ts index 34a8830ff..873b2165e 100644 --- a/game-server/app/servers/activity/handler/refreshShopHandler.ts +++ b/game-server/app/servers/activity/handler/refreshShopHandler.ts @@ -48,7 +48,7 @@ export class RefreshShopHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs: number[] = session.get('funcs'); + let playerData = await getPlayerRefreshShopData(activityId, serverId, roleId); if (!playerData) { @@ -76,7 +76,7 @@ export class RefreshShopHandler { if (!consumeResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH); let rewardArray = stringToRewardParam(item.reward) - let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray); + let result = await addReward(roleId, roleName, sid, serverId, rewardArray); await ActivityRefreshShopModel.addRecord(activityId, roleId, roundIndex, pageIndex, id); diff --git a/game-server/app/servers/activity/handler/refreshTaskHandler.ts b/game-server/app/servers/activity/handler/refreshTaskHandler.ts index 69b988483..5c570b8e3 100644 --- a/game-server/app/servers/activity/handler/refreshTaskHandler.ts +++ b/game-server/app/servers/activity/handler/refreshTaskHandler.ts @@ -50,7 +50,7 @@ export class RefreshTaskHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs = session.get('funcs'); + let playerData = await getPlayerRefreshTaskData(activityId, serverId, roleId) if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); @@ -71,7 +71,7 @@ export class RefreshTaskHandler { await ActivityRefreshTaskModel.addReceiveRecord(serverId, activityId, roleId, roundIndex, pageIndex, id, type, 1); let rewardParamArr: Array = stringToRewardParam(dailyItemData.reward); - let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr) + let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr) //获得点数 await ActivityRefreshTaskPointModel.addPoint(serverId, activityId, roleId, dailyItemData.point); @@ -108,7 +108,7 @@ export class RefreshTaskHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs = session.get('funcs'); + let playerData = await getPlayerRefreshTaskData(activityId, serverId, roleId) if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); @@ -123,7 +123,7 @@ export class RefreshTaskHandler { await ActivityRefreshTaskPointModel.addReceiveRecord(serverId, activityId, roleId, playerData.consumePoint); let rewardParamArr: Array = stringToRewardParam(playerData.reward); - let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr) + let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr) playerData.exchangePoint += playerData.consumePoint; return resResult(STATUS.SUCCESS, Object.assign(result, { diff --git a/game-server/app/servers/activity/handler/selfServiceShopHandler.ts b/game-server/app/servers/activity/handler/selfServiceShopHandler.ts index d47e0d6f5..416488e55 100644 --- a/game-server/app/servers/activity/handler/selfServiceShopHandler.ts +++ b/game-server/app/servers/activity/handler/selfServiceShopHandler.ts @@ -52,7 +52,7 @@ export class SelfServiceShopHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs: number[] = session.get('funcs'); + let activityData: ActivityModelType = await ActivityModel.findActivity(activityId); let { createTime } = await RoleModel.findByRoleId(roleId); @@ -75,7 +75,7 @@ export class SelfServiceShopHandler { let consumeResult = await handleCost(roleId, sid, consume); if (!consumeResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH); - let result = await addSelfServiceShopGiftReward(roleId, roleName, sid, serverId, funcs, activityId, roundIndex, index, item); + let result = await addSelfServiceShopGiftReward(roleId, roleName, sid, serverId, activityId, roundIndex, index, item); return resResult(STATUS.SUCCESS, Object.assign(result, {})); } @@ -91,7 +91,7 @@ export class SelfServiceShopHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs: number[] = session.get('funcs'); + for (let obj of data) { await ActivitySelfServiceGoodsModel.addGoods(obj.activityId, roleId, obj.roundIndex, obj.index, obj.cellIndex, obj.rewardIndex); @@ -112,7 +112,7 @@ export class SelfServiceShopHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs: number[] = session.get('funcs'); + let activityData: ActivityModelType = await ActivityModel.findActivity(activityId); let { createTime } = await RoleModel.findByRoleId(roleId); @@ -135,7 +135,7 @@ export class SelfServiceShopHandler { await ActivitySelfServiceModel.addBuyRecord(serverId, activityId, roleId, roundIndex, 1); let rewardArray = stringToRewardParam(unitReward) - let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray); + let result = await addReward(roleId, roleName, sid, serverId, rewardArray); return resResult(STATUS.SUCCESS, Object.assign(result, { unitBuyCount: buyCount + 1 })); } @@ -152,7 +152,7 @@ export class SelfServiceShopHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs: number[] = session.get('funcs'); + let playerData = await getPlayerActivityData(activityId, serverId, roleId) if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); diff --git a/game-server/app/servers/activity/handler/sevenDaysHandler.ts b/game-server/app/servers/activity/handler/sevenDaysHandler.ts index af605c9e1..55f6cea25 100644 --- a/game-server/app/servers/activity/handler/sevenDaysHandler.ts +++ b/game-server/app/servers/activity/handler/sevenDaysHandler.ts @@ -54,7 +54,7 @@ export class SevenDaysHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs: number[] = session.get('funcs'); + let playerData = await getPlayerSevenDaysGrowthData(activityId, serverId, roleId) if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); @@ -72,7 +72,7 @@ export class SevenDaysHandler { await ActivityGrowthModel.addCellRecord(serverId, activityId, roleId, dayIndex, cellIndex, type, 1); let rewardParamArr: Array = stringToRewardParam(growthItemData.reward); - let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr) + let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr) growthItemData.receiveRewardCount = 1; return resResult(STATUS.SUCCESS, Object.assign(result, { @@ -93,7 +93,7 @@ export class SevenDaysHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs = session.get('funcs'); + let playerData = await getPlayerSevenDaysGrowthData(activityId, serverId, roleId) if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); @@ -112,7 +112,7 @@ export class SevenDaysHandler { await ActivityGrowthPointModel.addRecord(serverId, activityId, roleId, id); let rewardParamArr: Array = stringToRewardParam(pointItemData.reward); - let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr) + let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr) pointItemData.getPointReward = true; @@ -136,7 +136,7 @@ export class SevenDaysHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs = session.get('funcs'); + let playerData = await getPlayerSevenDaysDailyChallengesData(activityId, serverId, roleId) if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); @@ -155,7 +155,7 @@ export class SevenDaysHandler { await ActivityDailyChallengesModel.addCellRecord(serverId, activityId, roleId, dayIndex, cellIndex, type, 1); let rewardParamArr: Array = stringToRewardParam(dailyItemData.reward); - let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr) + let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr) dailyItemData.receiveRewardCount = 1; return resResult(STATUS.SUCCESS, Object.assign(result, { @@ -179,7 +179,7 @@ export class SevenDaysHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs = session.get('funcs'); + let playerData = await getPlayerSevenDaysDailyGiftsData(activityId, serverId, roleId) if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); @@ -209,7 +209,7 @@ export class SevenDaysHandler { await ActivityDailyGiftsModel.buyRecord(serverId, activityId, roleId, dayIndex, cellIndex, 1); let rewardParamArr: Array = stringToRewardParam(dailyItemData.reward); - let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr) + let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr) dailyItemData.buyCount += 1; return resResult(STATUS.SUCCESS, Object.assign(result, { diff --git a/game-server/app/servers/activity/handler/signInHandler.ts b/game-server/app/servers/activity/handler/signInHandler.ts index 6bc6230dc..5299354f9 100644 --- a/game-server/app/servers/activity/handler/signInHandler.ts +++ b/game-server/app/servers/activity/handler/signInHandler.ts @@ -56,7 +56,7 @@ export class SignInHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs: number[] = session.get('funcs'); + let playerData = await getPlayerSignInData(activityId, serverId, roleId) if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); @@ -107,7 +107,7 @@ export class SignInHandler { await ActivitySignInModel.addSignInRecord(activityId, roleId, roundIndex, [dayIndex]); let rewardParamArr: Array = stringToRewardParam(signinItemData.reward); - let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr) + let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr) return resResult(STATUS.SUCCESS, Object.assign(result, { param: { activityId, dayIndex }, diff --git a/game-server/app/servers/activity/handler/thirtyDaysHandler.ts b/game-server/app/servers/activity/handler/thirtyDaysHandler.ts index 9970ea2fb..3103b401c 100644 --- a/game-server/app/servers/activity/handler/thirtyDaysHandler.ts +++ b/game-server/app/servers/activity/handler/thirtyDaysHandler.ts @@ -53,7 +53,7 @@ export class ThirtyDaysHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs: number[] = session.get('funcs'); + let todayIndex = await playerThirtyDaysActivityDays(roleId);//玩家当前的天数 let { activityGroupId } = await ServerlistModel.findByServerId(serverId); @@ -104,7 +104,7 @@ export class ThirtyDaysHandler { await ActivityThirtyDaysModel.addRecord(serverId, activityId, roleId, pageIndex, cellIndex, tab); let rewardParamArr: Array = stringToRewardParam(thirtyDaysItemData.reward); - let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr) + let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr) thirtyDaysItemData.isReceive = true; return resResult(STATUS.SUCCESS, Object.assign(result, { param: { activityId, pageIndex, cellIndex }, @@ -124,7 +124,7 @@ export class ThirtyDaysHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs: number[] = session.get('funcs'); + let playerData = await getPlayerThirtyDaysData(activityId, serverId, roleId) if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); @@ -148,7 +148,7 @@ export class ThirtyDaysHandler { } let rewardParamArr: Array = stringToRewardParam(reward); - let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr) + let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr) thirtyDaysPointItemData.isReceive = true; return resResult(STATUS.SUCCESS, Object.assign(result, { diff --git a/game-server/app/servers/activity/handler/treasureHuntHandler.ts b/game-server/app/servers/activity/handler/treasureHuntHandler.ts index fe2fa4e05..90cc147e2 100644 --- a/game-server/app/servers/activity/handler/treasureHuntHandler.ts +++ b/game-server/app/servers/activity/handler/treasureHuntHandler.ts @@ -56,7 +56,7 @@ export class TreasureHuntHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs: number[] = session.get('funcs'); + let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId, roleId); if (!activityData) { @@ -77,7 +77,7 @@ export class TreasureHuntHandler { await ActivityTreasureHuntFirstPageModel.receiveReward(serverId, activityId, roleId, huntRoundIndex); let rewardParamArr: Array = stringToRewardParam(playerData.firstPage.reward); - let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr) + let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr) playerData.firstPage.isReceive = true; return resResult(STATUS.SUCCESS, Object.assign(result, { @@ -97,7 +97,7 @@ export class TreasureHuntHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs: number[] = session.get('funcs'); + let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId, roleId); if (!activityData) { @@ -129,7 +129,7 @@ export class TreasureHuntHandler { await ActivityTreasureHuntShopModel.buyShopRecord(activityId, roleId, huntRoundIndex, playerData.todayIndex, cellIndex); let rewardParamArr: Array = stringToRewardParam(item.reward); - let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr) + let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr) item.buyCount += 1; return resResult(STATUS.SUCCESS, Object.assign(result, { @@ -149,7 +149,7 @@ export class TreasureHuntHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs: number[] = session.get('funcs'); + let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId, roleId); if (!activityData) { @@ -176,7 +176,7 @@ export class TreasureHuntHandler { await ActivityTreasureHuntTaskModel.receiveReward(serverId, activityId, roleId, huntRoundIndex, cellIndex, 1); let rewardParamArr: Array = stringToRewardParam(item.reward); - let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr) + let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr) item.isReceive = true; return resResult(STATUS.SUCCESS, Object.assign(result, { @@ -196,7 +196,7 @@ export class TreasureHuntHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs: number[] = session.get('funcs'); + let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId, roleId); if (!activityData) { @@ -233,7 +233,7 @@ export class TreasureHuntHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs: number[] = session.get('funcs'); + let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId, roleId); if (!activityData) { @@ -262,7 +262,7 @@ export class TreasureHuntHandler { await ActivityTreasureHuntTreasureShopModel.addRecord(activityId, roleId, huntRoundIndex, cellIndex); let rewardParamArr: Array = stringToRewardParam(item.reward); - let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr) + let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr) item.buyCount += 1; return resResult(STATUS.SUCCESS, Object.assign(result, { diff --git a/game-server/app/servers/activity/handler/vipRechargeMoneyHandler.ts b/game-server/app/servers/activity/handler/vipRechargeMoneyHandler.ts index 599f0a007..b47f5fd02 100644 --- a/game-server/app/servers/activity/handler/vipRechargeMoneyHandler.ts +++ b/game-server/app/servers/activity/handler/vipRechargeMoneyHandler.ts @@ -49,7 +49,7 @@ export class VipRechargeMoneyHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs: number[] = session.get('funcs'); + let playerData = await getPlayerVipRechargeMoneyData(activityId, serverId, roleId); if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); @@ -68,7 +68,7 @@ export class VipRechargeMoneyHandler { await ActivityVipRechargeMoneyModel.addRecord(serverId, activityId, roleId, id); let rewardParamArr: Array = stringToRewardParam(item.reward); - let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr) + let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr) item.receiveCount += 1; return resResult(STATUS.SUCCESS, Object.assign(result, { @@ -89,7 +89,7 @@ export class VipRechargeMoneyHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs: number[] = session.get('funcs'); + if (begin > 0 && count > 0) { let orders = await UserOrderModel.findOrderList(serverId, roleId, begin - 1, count) diff --git a/game-server/app/servers/battle/handler/comBattleHandler.ts b/game-server/app/servers/battle/handler/comBattleHandler.ts index 87cdf2865..264b69e7b 100644 --- a/game-server/app/servers/battle/handler/comBattleHandler.ts +++ b/game-server/app/servers/battle/handler/comBattleHandler.ts @@ -561,7 +561,7 @@ export class ComBattleHandler { let roleId = session.get('roleId'); let roleName = session.get('roleName'); let sid = session.get('sid'); - const funcs: number[] = session.get('funcs'); + let { teamCode } = msg; let team = await ComBattleTeamModel.getTeamByCode(teamCode); clearRobotHurtTimer(team, this.robotHurtTimer); @@ -578,7 +578,7 @@ export class ComBattleHandler { if (!warInfo) return resResult(STATUS.BATTLE_MISS_INFO); let role = await RoleModel.findByRoleId(roleId, 'lv'); - let apJson = await setAp(roleId, role.lv, -1 * warInfo.cost, sid, funcs); // 扣除体力 + let apJson = await setAp(roleId, role.lv, -1 * warInfo.cost, sid); // 扣除体力 if(!apJson) { return resResult(STATUS.BATTLE_ACTION_POINT_LACK); } @@ -595,7 +595,7 @@ export class ComBattleHandler { const goods = await addItems(roleId, roleName, sid, roleSt.fixReward); let actordata = await roleLevelup(KING_EXP_RATIO_TYPE.BATTLE, roleId, warInfo.kingExp, session);// 主公升级经验 // 任务 - await checkTaskWithGoods(roleId, sid, funcs, TASK_TYPE.COM_BATTLE_DROP, goods); + await checkTaskWithGoods(roleId, sid, TASK_TYPE.COM_BATTLE_DROP, goods); return resResult(STATUS.SUCCESS, { battleGoods: goods, ...actordata, teamInfo: {status, teamCode, roleStatus, bossHpArr} }); } @@ -770,7 +770,7 @@ export class ComBattleHandler { const roleName = session.get('roleName'); const sid = session.get('sid'); const serverId = session.get('serverId'); - const funcs: number[] = session.get('funcs'); + const { original } = msg; @@ -810,7 +810,7 @@ export class ComBattleHandler { const { name } = gameData.goods.get(target); pushNormalItemMsg(roleId, roleName, serverId, MSG_SOURCE.ORANGE_BLUEPRT_COMPOSE, target, name); } - await checkTask(roleId, sid, funcs, TASK_TYPE.COM_BATTLE_BLUEPRT, 1, true, { quality: dicCompose.targetQuality }); + await checkTask(roleId, sid, TASK_TYPE.COM_BATTLE_BLUEPRT, 1, true, { quality: dicCompose.targetQuality }); return resResult(STATUS.SUCCESS, { goods, costGold: 0 }); } diff --git a/game-server/app/servers/battle/handler/eventBattleHandler.ts b/game-server/app/servers/battle/handler/eventBattleHandler.ts index 51de94642..ecb37ab4e 100644 --- a/game-server/app/servers/battle/handler/eventBattleHandler.ts +++ b/game-server/app/servers/battle/handler/eventBattleHandler.ts @@ -2,7 +2,7 @@ import { Application, BackendSession, HandlerService, } from 'pinus'; import { EventRecordModel } from '../../../db/EventRecord'; import { RoleModel } from '../../../db/Role'; import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_ANSWER_STATUS, TASK_TYPE } from '../../../consts'; -import { checkEvent, checkEventStatus, getEventSuccessStatus, getEvent, checkQuiz, startEvent } from '../../../services/eventSercive'; +import { checkEventStatus, getEventSuccessStatus, getEvent, checkQuiz, startEvent } from '../../../services/eventSercive'; import { addItems } from '../../../services/rewardService'; import { STATUS } from '../../../consts/statusCode'; import { resResult } from '../../../pubUtils/util'; @@ -85,7 +85,7 @@ export class EventBattleHandler { let eventStatus = session.get('eventStatus'); let sid = session.get('sid'); const serverId = session.get('serverId'); - const funcs: number[] = session.get('funcs'); + let event = await EventRecordModel.getEventRecordByCode(roleId, eventCode); if (!event) { @@ -126,9 +126,9 @@ export class EventBattleHandler { // 推送消息刷新 // await checkEvent(session, true); // 任务 - await checkTask(roleId, sid, funcs, TASK_TYPE.BATTLE_EVENT, 1, true, { eventType: dicEvent.eventType }) + await checkTask(roleId, sid, TASK_TYPE.BATTLE_EVENT, 1, true, { eventType: dicEvent.eventType }) // 活动任务 - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_EVENT, 1, { eventType: dicEvent.eventType }) + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_EVENT, 1, { eventType: dicEvent.eventType }) return resResult(STATUS.SUCCESS, { isSuccess, eventCode: result.eventCode, diff --git a/game-server/app/servers/battle/handler/expeditionBattleHandler.ts b/game-server/app/servers/battle/handler/expeditionBattleHandler.ts index b8dd5b541..21407887d 100644 --- a/game-server/app/servers/battle/handler/expeditionBattleHandler.ts +++ b/game-server/app/servers/battle/handler/expeditionBattleHandler.ts @@ -184,7 +184,7 @@ export class ExpeditionBattleHandler { let roleName = session.get('roleName'); const serverId = session.get('serverId'); let sid = session.get('sid'); - let funcs: number[] = session.get('funcs'); + let warInfo = gameData.war.get(battleId); if (!warInfo) { @@ -206,7 +206,7 @@ export class ExpeditionBattleHandler { } let role = await RoleModel.findByRoleId(roleId, 'lv'); - let apJson = await setAp(roleId, role.lv, isSuccess?-1 * warInfo.cost: 0, sid, funcs); // 扣除体力 + let apJson = await setAp(roleId, role.lv, isSuccess?-1 * warInfo.cost: 0, sid); // 扣除体力 if (!apJson) { return resResult(STATUS.BATTLE_ACTION_POINT_LACK); } @@ -239,7 +239,7 @@ export class ExpeditionBattleHandler { // 更新下一关状态 await ExpeditionWarRecordModel.updateStatus(expeditionCode, expeditionId + 1, EXPEDITION_WAR_RECORD_STATUS.WAITING); } - await checkTaskInBattleEnd(serverId, roleId, sid, funcs, battleId, dbHeroes, star); + await checkTaskInBattleEnd(serverId, roleId, sid, battleId, dbHeroes, star); return resResult(STATUS.SUCCESS, { expeditionCode, expeditionId, @@ -261,7 +261,7 @@ export class ExpeditionBattleHandler { let roleId = session.get('roleId'); let roleName = session.get('roleName'); let sid = session.get('sid'); - const funcs: number[] = session.get('funcs'); + const serverId = session.get('serverId'); let role = await RoleModel.findByRoleId(roleId); @@ -301,8 +301,8 @@ export class ExpeditionBattleHandler { let pointRewards = await getPointRewardStatus(roleId); // 任务 - await checkTask(roleId, sid, funcs, TASK_TYPE.BATTLE_EXPEDITION_BOX, 1, true, { point }); - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_EXPEDITION_BOX, 1) + await checkTask(roleId, sid, TASK_TYPE.BATTLE_EXPEDITION_BOX, 1, true, { point }); + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_EXPEDITION_BOX, 1) let goods = await addItems(roleId, roleName, sid, curDicExpeditionPoint.reward); diff --git a/game-server/app/servers/battle/handler/normalBattleHandler.ts b/game-server/app/servers/battle/handler/normalBattleHandler.ts index 01350a6b1..2a1d6316c 100644 --- a/game-server/app/servers/battle/handler/normalBattleHandler.ts +++ b/game-server/app/servers/battle/handler/normalBattleHandler.ts @@ -14,7 +14,7 @@ import { RoleModel } from '../../../db/Role'; import { RScriptRecordModel } from '../../../db/RScriptRecord'; import { updateWarStar, checkBattleHeroes, roleLevelup, getBattleList } from '../../../services/normalBattleService'; import { checkDungeonNum, checkDungeonAndIncrease, saveDungeonFirst } from '../../../services/dungeonService'; -import { switchOnFunc } from '../../../services/funcSwitchService'; +// import { switchOnFunc } from '../../../services/funcSwitchService'; import { gameData } from '../../../pubUtils/data'; import { pushMysteryFirstMsg, pushTowerMsg, pushVestigeFirstMsg } from '../../../services/chatService'; import { nowSeconds } from '../../../pubUtils/timeUtil'; @@ -128,7 +128,7 @@ export class NormalBattleHandler { let roleId = session.get('roleId'); let roleName = session.get('roleName'); let sid = session.get('sid'); - const funcs: number[] = session.get('funcs'); + let serverId = session.get('serverId'); let skipReward = false;//是否跳过奖励结算 @@ -156,7 +156,7 @@ export class NormalBattleHandler { } let role = await RoleModel.findByRoleId(roleId, 'lv'); - let apJson = await setAp(roleId, role.lv, isSuccess? -1 * warInfo.cost: 0, sid, funcs); // 扣除体力 + let apJson = await setAp(roleId, role.lv, isSuccess? -1 * warInfo.cost: 0, sid); // 扣除体力 if (!apJson) { return resResult(STATUS.BATTLE_ACTION_POINT_LACK); } @@ -178,7 +178,7 @@ export class NormalBattleHandler { // 记录事件状态 await setBattleStatus(session, roleId, battleId, isSuccess, battleCode); } else if (warInfo.warType == WAR_TYPE.TOWER) { - let towerEndResult = await towerBattleEnd(sid, funcs, roleId, serverId, battleCode, battleId, isSuccess, heroes); + let towerEndResult = await towerBattleEnd(sid, roleId, serverId, battleCode, battleId, isSuccess, heroes); if (towerEndResult) { if (towerEndResult.status == -1) { return towerEndResult.resResult; @@ -210,7 +210,7 @@ export class NormalBattleHandler { if (role) { let r = new Rank(REDIS_KEY.MAIN_ELITE_RANK, { serverId }); await r.setRankWithRoleInfo(roleId, role.mainEliteWarId, role.mainEliteUpdatedAt, role); - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_MAIN_ELITE, 1, { mainEliteWarId: battleId }) + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_MAIN_ELITE, 1, { mainEliteWarId: battleId }) } } else if (warInfo.warType == WAR_TYPE.ACT_SELF_SHOP) { //糜家商队挑战成功后记录挑战次数 @@ -233,7 +233,7 @@ export class NormalBattleHandler { // 是否首通 let condition1 = warStar.find(cur => cur.id == battleId); if (!condition1) { - await switchOnFunc(roleId, FUNC_OPT_TYPE.BATTLE_END, battleId, session); + // await switchOnFunc(roleId, FUNC_OPT_TYPE.BATTLE_END, battleId, session); warReward.setCondition(0, true); pushMysteryFirstMsg(roleId, roleName, serverId, warInfo.warType, warInfo.war_id); pushVestigeFirstMsg(roleId, roleName, serverId, warInfo.warType, warInfo.war_id); @@ -258,7 +258,7 @@ export class NormalBattleHandler { let actordata = await roleLevelup(KING_EXP_RATIO_TYPE.BATTLE, roleId, isSuccess ? warInfo.kingExp : 0, session);// 主公升级经验 - await checkTaskInBattleEnd(serverId, roleId, sid, funcs, battleId, dbHeroes, star); + await checkTaskInBattleEnd(serverId, roleId, sid, battleId, dbHeroes, star); // 返回值: // towerStatus: false-本层未通过, true-本层已通过 return resResult(STATUS.SUCCESS, { @@ -276,7 +276,7 @@ export class NormalBattleHandler { let roleName = session.get('roleName'); let sid = session.get('sid'); let serverId = session.get('serverId'); - let funcs: number[] = session.get('funcs'); + let warInfo = gameData.war.get(battleId); if (!warInfo) { return resResult(STATUS.BATTLE_MISS_INFO); @@ -290,7 +290,7 @@ export class NormalBattleHandler { // 扣体力 let role = await RoleModel.findByRoleId(roleId, 'lv'); - let apJson = await setAp(roleId, role.lv, -1 * warInfo.cost * count, sid, funcs); // 扣除体力 + let apJson = await setAp(roleId, role.lv, -1 * warInfo.cost * count, sid); // 扣除体力 if (!apJson) { return resResult(STATUS.BATTLE_ACTION_POINT_LACK); } @@ -329,9 +329,9 @@ export class NormalBattleHandler { }); // 任务 - await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_MAIN_SWEEP, battleId, [], count, 0); + await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_MAIN_SWEEP, battleId, [], count, 0); //活动任务 - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_MAIN_SWEEP, count, { battleId }) + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_MAIN_SWEEP, count, { battleId }) return resResult(STATUS.SUCCESS, { battleId, count, diff --git a/game-server/app/servers/battle/handler/pvpHandler.ts b/game-server/app/servers/battle/handler/pvpHandler.ts index 3ae6f673f..c97dfa572 100644 --- a/game-server/app/servers/battle/handler/pvpHandler.ts +++ b/game-server/app/servers/battle/handler/pvpHandler.ts @@ -38,7 +38,7 @@ export class PvpHandler { let { heroScores: addHeroScores } = msg; let roleId = session.get('roleId'); let sid = session.get('sid'); - const funcs: number[] = session.get('funcs'); + let { heroScores, hisScore } = await PvpDefenseModel.findByRoleId(roleId); let score = 0; for (let { hid, score: heroScore } of addHeroScores) { @@ -69,7 +69,7 @@ export class PvpHandler { await r.setRankWithRoleInfo(roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), role); // 任务 - await checkTask(roleId, sid, funcs, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores }); + await checkTask(roleId, sid, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores }); return resResult(STATUS.SUCCESS, { score, hisScore, heroScores }); } @@ -239,7 +239,7 @@ export class PvpHandler { let roleId = session.get('roleId'); let roleName = session.get('roleName'); let sid = session.get('sid'); - const funcs: number[] = session.get('funcs'); + const serverId = session.get('serverId'); const { battleCode, isSuccess, myHeroes, oppHeroes } = msg; @@ -307,11 +307,11 @@ export class PvpHandler { await r.setRankWithRoleInfo(roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), role); let myRank = await r.getMyRank({ roleId }); - await checkTaskInPvpEnd(roleId, sid, funcs, isSuccess, heroScores); - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.PVP, 1) + await checkTaskInPvpEnd(roleId, sid, isSuccess, heroScores); + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.PVP, 1) if (isSuccess) { - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.PVP_WIN, 1) - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.PVP_WIN_SERIES, 1) + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.PVP_WIN, 1) + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.PVP_WIN_SERIES, 1) } return resResult(STATUS.SUCCESS, { @@ -485,7 +485,7 @@ export class PvpHandler { let roleId = session.get('roleId'); let sid: string = session.get('sid'); let roleName = session.get('roleName'); - const funcs: number[] = session.get('funcs'); + let { seasonEndTime } = await PVPConfigModel.findCurPVPConfig(); let { hisScore, receivedBox, challengeCnt: lastChallengeCnt, challengeRefTime: lastChallengeRefTime } = await PvpDefenseModel.findByRoleIdIncludeAll(roleId); let pvpBoxs = getPvpBoxs(); @@ -501,7 +501,7 @@ export class PvpHandler { await PvpDefenseModel.updateInfo(roleId, { receivedBox, challengeCnt, challengeRefTime }); let result = await addItems(roleId, roleName, sid, pvpBox.reward); // 任务 - await checkTask(roleId, sid, funcs, TASK_TYPE.PVP_RECEIVE_BOX, 1, true, {}); + await checkTask(roleId, sid, TASK_TYPE.PVP_RECEIVE_BOX, 1, true, {}); return resResult(STATUS.SUCCESS, { goods: result, receivedBox, challengeCnt, challengeRefTime }); } diff --git a/game-server/app/servers/chat/handler/chatHandler.ts b/game-server/app/servers/chat/handler/chatHandler.ts index aa80091a2..8305f19c4 100644 --- a/game-server/app/servers/chat/handler/chatHandler.ts +++ b/game-server/app/servers/chat/handler/chatHandler.ts @@ -88,7 +88,7 @@ export class ChatHandler { const roleName = session.get('roleName'); const serverId = session.get('serverId'); const guildCode = session.get('guildCode'); - const funcs: number[] = session.get('funcs'); + const sid = session.get('sid'); let channelId = ''; if (channel === CHANNEL_PREFIX.WORLD) channelId = `${serverId}`; @@ -98,10 +98,10 @@ export class ChatHandler { await pushGroupMsgToRoom(msgData); // 任务 - await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.CHAT, [CHANNEL_TYPE.get(channel)]); + await checkTaskWithArgs(roleId, sid, TASK_TYPE.CHAT, [CHANNEL_TYPE.get(channel)]); //活动任务 - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.CHAT, 1, { chatType: CHANNEL_TYPE.get(channel) }) + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.CHAT, 1, { chatType: CHANNEL_TYPE.get(channel) }) return resResult(STATUS.SUCCESS, msgData); } @@ -117,16 +117,16 @@ export class ChatHandler { const roleId = session.get('roleId'); const serverId = session.get('serverId'); const roleName = session.get('roleName'); - const funcs: number[] = session.get('funcs'); + const sid = session.get('sid'); const msgData = await createPrivateMsg(roleId, roleName, type, MSG_SOURCE.ROLE_SEND_TEXT, content, targetRoleId, targetMsgCode); await pushMsgToRole(msgData); if (!msgData) return resResult(STATUS.WRONG_PARMS); // 任务 - await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.CHAT, [CHANNEL_TYPE.get('private')]); + await checkTaskWithArgs(roleId, sid, TASK_TYPE.CHAT, [CHANNEL_TYPE.get('private')]); //活动任务 - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.CHAT, 1, { chatType: CHANNEL_TYPE.get('private') }) + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.CHAT, 1, { chatType: CHANNEL_TYPE.get('private') }) return resResult(STATUS.SUCCESS, msgData); } diff --git a/game-server/app/servers/connector/handler/entryHandler.ts b/game-server/app/servers/connector/handler/entryHandler.ts index 47410b0f3..68778a075 100644 --- a/game-server/app/servers/connector/handler/entryHandler.ts +++ b/game-server/app/servers/connector/handler/entryHandler.ts @@ -11,7 +11,6 @@ import { COM_BTL_QUALITY, HERO_SELECT, DEBUG_MAGIC_WORD, REDIS_KEY, TASK_TYPE, E import { getAp } from '../../../services/actionPointService'; import { ItemModel } from '../../../db/Item'; import { SkinModel } from '../../../db/Skin'; -import { chackFunOpenWhenLogin } from '../../../services/funcSwitchService'; import { loginRefresh } from '../../../services/playerEventService'; import { nowSeconds, getZeroPoint } from '../../../pubUtils/timeUtil'; import { rmRoleFromQueue, roleLeave, getRoleOnlineInfo, roleLogin } from '../../../services/redisService'; @@ -60,7 +59,7 @@ export class EntryHandler { await self.app.rpc.connector.connectorRemote.remoteLogin.toServer(connect.sid, role.roleId); } let serverName = this.app.getServerId(); - await roleLogin(role.roleId, user.userCode, serverName, user.pkgName, role.funcs || []); // 保存在线用户 + await roleLogin(role.roleId, user.userCode, serverName, user.pkgName); // 保存在线用户 await this.addSession(role, session); let channelService = self.app.get('channelService'); @@ -79,7 +78,6 @@ export class EntryHandler { let equips = await EquipModel.findbyRole(role.roleId); let items = await ItemModel.findbyRole(role.roleId); let skins = await SkinModel.findbyRole(role.roleId); - await chackFunOpenWhenLogin(role, session); if (role.hasInit) await loginRefresh(role.roleId); reportOneOnline(role.roleId, user.userCode, self.app.get('serverId'), true, user); @@ -89,8 +87,8 @@ export class EntryHandler { r2.setRankWithRoleInfo(role.roleId, role.lv, role.updatedAt.getTime(), role); // 任务 - checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), role.funcs, TASK_TYPE.LOGIN_SUM, role); - checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), role.funcs, TASK_TYPE.LOGIN_SERIES, role); + checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), TASK_TYPE.LOGIN_SUM, role); + checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), TASK_TYPE.LOGIN_SERIES, role); // 推送数据 if (role.hasInit) pushData(role, session); @@ -129,7 +127,6 @@ export class EntryHandler { session.set('eventStatus', role.eventStatus); session.set('sid', self.app.get('serverId')); session.set('serverId', role.serverId); - session.set('funcs', role.funcs || []); session.set('guildCode', role.guildCode); session.push('userid', () => { }); session.push('sid', () => { }); @@ -137,7 +134,6 @@ export class EntryHandler { session.push('roleName', () => { }); session.push('eventStatus', () => { }); session.push('serverId', () => { }); - session.push('funcs', () => { }); session.push('updatedMailAt', () => { }); session.push('guildCode', () => { }); console.log(role.guildCode) @@ -167,8 +163,8 @@ export class EntryHandler { let { serverId } = role; // 任务 - checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), role.funcs, TASK_TYPE.LOGIN_SUM, role); - checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), role.funcs, TASK_TYPE.LOGIN_SERIES, role); + checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), TASK_TYPE.LOGIN_SUM, role); + checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), TASK_TYPE.LOGIN_SERIES, role); // 推送数据 pushData(role, session, 'refresh'); diff --git a/game-server/app/servers/guild/handler/cityActivityHandler.ts b/game-server/app/servers/guild/handler/cityActivityHandler.ts index 3d656f696..f97373c1f 100644 --- a/game-server/app/servers/guild/handler/cityActivityHandler.ts +++ b/game-server/app/servers/guild/handler/cityActivityHandler.ts @@ -266,7 +266,7 @@ export class CityActivityHandler { let sid = session.get('sid'); let guildCode = session.get('guildCode'); let serverId = session.get('serverId'); - const funcs: number[] = session.get('funcs'); + let { cityId, code, isSuccess } = msg; let obj = getCityActivityObj(); @@ -292,9 +292,9 @@ export class CityActivityHandler { let gateHp = obj.getGateHpAndInc(serverId, cityId, dicCity.hp); // 任务 - await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid }); + await checkTask(roleId, sid, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid }); //成长任务 - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid }) + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid }) return resResult(STATUS.SUCCESS, { isSuccess, diff --git a/game-server/app/servers/guild/handler/donateHandler.ts b/game-server/app/servers/guild/handler/donateHandler.ts index 2ae79e18f..b2756d0b3 100644 --- a/game-server/app/servers/guild/handler/donateHandler.ts +++ b/game-server/app/servers/guild/handler/donateHandler.ts @@ -51,7 +51,7 @@ export class DonationHandler { const roleName: string = session.get('roleName'); const serverId: number = parseInt(session.get('serverId')); const sid: string = session.get('sid'); - const funcs: number[] = session.get('funcs'); + let userGuild = await refreshUserGuild(myUserGuild, roleId); if (!userGuild) return resResult(STATUS.WRONG_PARMS); const { guildCode: code, donateCnt: resdonateCnt } = userGuild; @@ -74,9 +74,9 @@ export class DonationHandler { this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { fund }); await addActive(roleId, serverId, GUILD_POINT_WAYS.DONATE, id); // 任务 - await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_DONATE, 1, true, {}); + await checkTask(roleId, sid, TASK_TYPE.GUILD_DONATE, 1, true, {}); //活动任务 - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GUILD_DONATE, 1); + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GUILD_DONATE, 1); return resResult(STATUS.SUCCESS, { donateFund, reports, donateCnt, simpleGoods: goods }); } diff --git a/game-server/app/servers/guild/handler/gateActivityHandler.ts b/game-server/app/servers/guild/handler/gateActivityHandler.ts index c5f2ac492..b1ec0c232 100644 --- a/game-server/app/servers/guild/handler/gateActivityHandler.ts +++ b/game-server/app/servers/guild/handler/gateActivityHandler.ts @@ -206,7 +206,7 @@ export class GateActivityHandler { let sid = session.get('sid'); let guildCode = session.get('guildCode'); let serverId = session.get('serverId'); - const funcs: number[] = session.get('funcs'); + let { code, isSuccess } = msg; let obj = getGateActivityObj(); @@ -256,9 +256,9 @@ export class GateActivityHandler { } // 任务 - await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid }); + await checkTask(roleId, sid, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid }); //成长任务 - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid }) + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid }) return resResult(STATUS.SUCCESS, { code, ...statusResult, diff --git a/game-server/app/servers/guild/handler/guildBossHandler.ts b/game-server/app/servers/guild/handler/guildBossHandler.ts index 50b90d872..93b6a78a8 100644 --- a/game-server/app/servers/guild/handler/guildBossHandler.ts +++ b/game-server/app/servers/guild/handler/guildBossHandler.ts @@ -161,7 +161,7 @@ export class GuildHandler { const { battleCode, myUserGuild: userGuild } = msg; const roleId = session.get('roleId'); const sid = session.get('sid'); - const funcs: number[] = session.get('funcs'); + const serverId: number = parseInt(session.get('serverId')); const { guildCode: code } = userGuild; const battleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true); @@ -175,7 +175,7 @@ export class GuildHandler { let result = await getBossInstanceWhenEnd(bossInstance, roleId, battleRecord.record.recordNum); await addActive(roleId, serverId, GUILD_POINT_WAYS.BOSS_WAR);//获得活跃值 // 任务 - await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_BOSS, 1, true, {}); + await checkTask(roleId, sid, TASK_TYPE.GUILD_BOSS, 1, true, {}); return resResult(STATUS.SUCCESS, result); } diff --git a/game-server/app/servers/guild/handler/guildHandler.ts b/game-server/app/servers/guild/handler/guildHandler.ts index e3e0da254..0da770b5e 100644 --- a/game-server/app/servers/guild/handler/guildHandler.ts +++ b/game-server/app/servers/guild/handler/guildHandler.ts @@ -802,7 +802,7 @@ export class GuildHandler { const roleName = session.get('roleName'); const sid = session.get('sid'); const serverId = session.get('serverId'); - const funcs: number[] = session.get('funcs'); + const { code, id, myUserGuild } = msg; let userGuild = await refreshUserGuild(myUserGuild, roleId); @@ -827,7 +827,7 @@ export class GuildHandler { userGuild = await UserGuildModel.updateInfo(roleId, { receivedActive: userGuild.receivedActive }, {}, 'receivedActive'); // 任务 - await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_RECEIVE_BOX, 1, true, {}); + await checkTask(roleId, sid, TASK_TYPE.GUILD_RECEIVE_BOX, 1, true, {}); return resResult(STATUS.SUCCESS, { goods, receivedActive: userGuild.receivedActive }); } diff --git a/game-server/app/servers/guild/handler/guildRefineHandler.ts b/game-server/app/servers/guild/handler/guildRefineHandler.ts index 65f1a1ef4..30b4d0183 100644 --- a/game-server/app/servers/guild/handler/guildRefineHandler.ts +++ b/game-server/app/servers/guild/handler/guildRefineHandler.ts @@ -49,7 +49,7 @@ export class GuildRefineHandler { const roleId: string = session.get('roleId'); const sid: string = session.get('sid'); const roleName: string = session.get('roleName'); - const funcs: number[] = session.get('funcs'); + let pieceInfo = getGoodById(pid); let { guildCode: code } = userGuild; @@ -73,7 +73,7 @@ export class GuildRefineHandler { let goods = await addItems(roleId, roleName, sid, [{ id: pid, count: 1 }]); // 任务 - await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_REFINE, 1, true, { quality: pieceInfo.lvLimited }); + await checkTask(roleId, sid, TASK_TYPE.GUILD_REFINE, 1, true, { quality: pieceInfo.lvLimited }); return resResult(STATUS.SUCCESS, { goods }); } /** @@ -135,7 +135,7 @@ export class GuildRefineHandler { const roleId: string = session.get('roleId'); const serverId: number = session.get('serverId'); const sid: string = session.get('sid'); - const funcs: number[] = session.get('funcs'); + const { guildCode: code } = userGuild; let res: any = await lockData(serverId, DATA_NAME.GUILD_ASSIST_REFINE, code);//加锁 if (!!res.err) @@ -167,7 +167,7 @@ export class GuildRefineHandler { res.releaseCallback(); // 任务 - await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_ASSIST_REFINE, 1, true, {}); + await checkTask(roleId, sid, TASK_TYPE.GUILD_ASSIST_REFINE, 1, true, {}); return resResult(STATUS.SUCCESS, { scienceTrees }); } diff --git a/game-server/app/servers/guild/handler/guildTrainHandler.ts b/game-server/app/servers/guild/handler/guildTrainHandler.ts index dcaf959f3..7760a5fef 100644 --- a/game-server/app/servers/guild/handler/guildTrainHandler.ts +++ b/game-server/app/servers/guild/handler/guildTrainHandler.ts @@ -136,7 +136,7 @@ export class GuildTrainHandler { const serverId: number = parseInt(session.get('serverId')); const roleName: string = session.get('roleName'); const sid: string = session.get('sid'); - const funcs: number[] = session.get('funcs'); + let userGuild = await refreshTrain(myUserGuild, roleId, serverId); if (!userGuild) return resResult(STATUS.WRONG_PARMS); @@ -239,7 +239,7 @@ export class GuildTrainHandler { res.releaseCallback();//解锁 } if (isComplete) {//解锁下一关,弹出礼包 // 1 true true 6Sjkgp(trainId, isComplete, needLockNext, code) - let pushMessage = await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GUILD_TRAIN_COUNT, 1, { trainId, code }) + let pushMessage = await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GUILD_TRAIN_COUNT, 1, { trainId, code }) await sendPopUpActivityData(code, serverId, pushMessage); } @@ -251,11 +251,11 @@ export class GuildTrainHandler { // 任务 if (isSuccess) { - await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_TRAIN_SUCESS, 1, true, {}); + await checkTask(roleId, sid, TASK_TYPE.GUILD_TRAIN_SUCESS, 1, true, {}); } - await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_TRAIN, 1, true, {}); + await checkTask(roleId, sid, TASK_TYPE.GUILD_TRAIN, 1, true, {}); //成长任务 - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GUILD_TRAIN, 1) + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GUILD_TRAIN, 1) return resResult(STATUS.SUCCESS, result); } diff --git a/game-server/app/servers/guild/handler/raceActivityHandler.ts b/game-server/app/servers/guild/handler/raceActivityHandler.ts index 22c05c667..5f9d28c70 100644 --- a/game-server/app/servers/guild/handler/raceActivityHandler.ts +++ b/game-server/app/servers/guild/handler/raceActivityHandler.ts @@ -159,7 +159,7 @@ export class RaceActivityHandler { let sid = session.get('sid'); let guildCode = session.get('guildCode'); let serverId = session.get('serverId'); - const funcs: number[] = session.get('funcs'); + let { code, isSuccess } = msg; @@ -178,9 +178,9 @@ export class RaceActivityHandler { let myGuildRank = await r.getMyRank({ guildCode }); // 任务 - await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid }); + await checkTask(roleId, sid, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid }); //成长任务 - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid }) + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid }) return resResult(STATUS.SUCCESS, { timestamp: Date.now(), woodenHorse: guildActivityRec.woodenHorse, diff --git a/game-server/app/servers/order/handler/orderHandler.ts b/game-server/app/servers/order/handler/orderHandler.ts index 639eb3d17..f4f31546d 100644 --- a/game-server/app/servers/order/handler/orderHandler.ts +++ b/game-server/app/servers/order/handler/orderHandler.ts @@ -102,7 +102,7 @@ export class orderHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs: number[] = session.get('funcs'); + if (!localOrderID || !_.isString(localOrderID)) { return resResult(STATUS.WRONG_PARMS); } @@ -196,7 +196,7 @@ export class orderHandler { await addRechargeMoney(roleId, serverId, price); await addVipRechargeMoney(roleId, serverId, price); //成长任务 - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.ACTIVITY_RMB, price, { activityId: orderInfo.activityId }) + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.ACTIVITY_RMB, price, { activityId: orderInfo.activityId }) console.log('结算完成', localOrderID) @@ -223,7 +223,7 @@ export class orderHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs: number[] = session.get('funcs'); + let payType = PAY_TYPE.TEST //如果有特殊情况,activityId可为0 @@ -272,7 +272,7 @@ export class orderHandler { await addRechargeMoney(roleId, serverId, price); await addVipRechargeMoney(roleId, serverId, price); //成长任务 - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.ACTIVITY_RMB, price, { activityId }) + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.ACTIVITY_RMB, price, { activityId }) console.log(`测试支付完成!!!!!!!!!!!!! serverId:${serverId}, productID:${productID}, productType:${productType}, roleId:${roleId}, localOrderID:${localOrderID}, payType:${payType}`) return resResult(STATUS.SUCCESS, result.data); } diff --git a/game-server/app/servers/role/handler/equipHandler.ts b/game-server/app/servers/role/handler/equipHandler.ts index 8ded05dbd..1acc8693a 100644 --- a/game-server/app/servers/role/handler/equipHandler.ts +++ b/game-server/app/servers/role/handler/equipHandler.ts @@ -102,7 +102,7 @@ export class EquipHandler { // let roleName: string = session.get('roleName'); const serverId = session.get('serverId'); let sid: string = session.get('sid'); - let funcs: number[] = session.get('funcs'); + let { hid, ePlaceId, type } = msg; let hero = await HeroModel.findByHidAndRoleWithEquip(hid, roleId); @@ -174,9 +174,9 @@ export class EquipHandler { await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP_BASE, sid, roleId, hero, { ePlace }); // 任务 - await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.EQUIP_STRENGTHEN, hero, oldLvs); + await checkTaskWithHero(roleId, sid, TASK_TYPE.EQUIP_STRENGTHEN, hero, oldLvs); //成长任务 - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_STRENGTHEN, 1, changeData) + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_STRENGTHEN, 1, changeData) const curHero = { hid, @@ -191,7 +191,7 @@ export class EquipHandler { let roleId: string = session.get('roleId'); // let roleName: string = session.get('roleName'); let sid: string = session.get('sid'); - let funcs: number[] = session.get('funcs'); + const serverId = session.get('serverId'); let changeData = [];//变化的等级数据 @@ -256,9 +256,9 @@ export class EquipHandler { await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP_BASE, sid, roleId, hero, { ePlace }); // 任务 - await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.EQUIP_STRENGTHEN, hero, oldLvs); + await checkTaskWithHero(roleId, sid, TASK_TYPE.EQUIP_STRENGTHEN, hero, oldLvs); //成长任务 - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_STRENGTHEN, 1, changeData) + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_STRENGTHEN, 1, changeData) const curHero = { hid, @@ -273,7 +273,7 @@ export class EquipHandler { let roleName: string = session.get('roleName'); let serverId = session.get('serverId'); let sid: string = session.get('sid'); - let funcs: number[] = session.get('funcs'); + let { hid, ePlaceId, type } = msg; @@ -322,8 +322,8 @@ export class EquipHandler { let curEquip = equip; pushEquipRefineSucMsg(roleId, roleName, serverId, curEplace, curEquip ? curEquip.quality : 0); - await checkTask(roleId, sid, funcs, TASK_TYPE.EQUIP_REFINE, times, true, {}); - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_REFINE_LV, times, { lv: curEplace.refineLv }); + await checkTask(roleId, sid, TASK_TYPE.EQUIP_REFINE, times, true, {}); + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_REFINE_LV, times, { lv: curEplace.refineLv }); return resResult(STATUS.SUCCESS, { curHero }); } @@ -425,7 +425,7 @@ export class EquipHandler { let roleId: string = session.get('roleId'); // let roleName: string = session.get('roleName'); let sid: string = session.get('sid'); - let funcs: number[] = session.get('funcs'); + let { eid } = msg; let equip = await EquipModel.findbySeqId(eid); @@ -452,7 +452,7 @@ export class EquipHandler { await calPlayerCeAndSave(HERO_SYSTEM_TYPE.RESTRENGTHEN, sid, roleId, hero, {}, [ePlaceId, ...removeSeidList]); } - await checkTask(roleId, sid, funcs, TASK_TYPE.EQUIP_RESTRENGTHEN, 1, true, {}); + await checkTask(roleId, sid, TASK_TYPE.EQUIP_RESTRENGTHEN, 1, true, {}); return resResult(STATUS.SUCCESS, { curEquip: pick(equipResult, ['seqId', 'id', 'randSe', 'previewRandSe']) }); @@ -485,7 +485,7 @@ export class EquipHandler { let roleId: string = session.get('roleId'); // let roleName: string = session.get('roleName'); let sid: string = session.get('sid'); - let funcs: number[] = session.get('funcs'); + let { eid, type } = msg; let equip = await EquipModel.findbySeqId(eid); @@ -613,7 +613,7 @@ export class EquipHandler { let roleId: string = session.get('roleId'); let serverId: number = session.get('serverId'); let sid: string = session.get('sid'); - let funcs: number[] = session.get('funcs'); + // 原武将:heroA,原武将穿戴着的装备a,将要穿戴的装备b,装备b被装备着的武将B let heroA = await HeroModel.findByHidAndRoleWithEquip(hid, roleId); @@ -679,38 +679,38 @@ export class EquipHandler { if(heroA) { await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP, sid, roleId, heroA, {}, argsA); if(heroAPutNum != 0) { - await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.EQUIP_BY_HERO, heroA, [heroAPutNum]); + await checkTaskWithHero(roleId, sid, TASK_TYPE.EQUIP_BY_HERO, heroA, [heroAPutNum]); } } if(heroB) { await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP, sid, roleId, heroB, {}, argsB); - if(heroBPutTNum != 0) await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.EQUIP_BY_HERO, heroA, [heroBPutTNum]); + if(heroBPutTNum != 0) await checkTaskWithHero(roleId, sid, TASK_TYPE.EQUIP_BY_HERO, heroA, [heroBPutTNum]); } if(heroAPutNum + heroBPutTNum != 0) { - await checkTask(roleId, sid, funcs, TASK_TYPE.EQUIP_SUM, heroAPutNum + heroBPutTNum, true, {}); - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_SUM, heroAPutNum + heroBPutTNum) + await checkTask(roleId, sid, TASK_TYPE.EQUIP_SUM, heroAPutNum + heroBPutTNum, true, {}); + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_SUM, heroAPutNum + heroBPutTNum) } let curEquips: Array<{ seqId: number, hid: number }> = []; if(equipA) { curEquips.push(pick(equipA, ['seqId', 'hid'])); if(equipA.hid == 0) { - await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_QUALITY, equipA, [-1]); // equipA必然是脱,如果hid不为0说明从一个人穿到另一个人,不算任务 - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_QUALITY, 1, { quality: equipA.quality }); + await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_QUALITY, equipA, [-1]); // equipA必然是脱,如果hid不为0说明从一个人穿到另一个人,不算任务 + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_QUALITY, 1, { quality: equipA.quality }); } } if(equipB) { curEquips.push(pick(equipB, ['seqId', 'hid'])); if(equipB.hid != 0) { - await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_QUALITY, equipB, [1]); // equipB必然是穿,如果hid为0说明没有变化,不算任务 - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_QUALITY, 1, { quality: equipB.quality }); + await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_QUALITY, equipB, [1]); // equipB必然是穿,如果hid为0说明没有变化,不算任务 + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_QUALITY, 1, { quality: equipB.quality }); } } if(type == 1) { let { isTask, jewelLevel } = await checkTaskConditionEquipSuitJewelStage(heroA)//英雄满装备且都镶嵌相同阶数的宝石 if (isTask) { - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel }) + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel }) } } @@ -723,7 +723,7 @@ export class EquipHandler { let roleId: string = session.get('roleId'); const serverId = session.get('serverId'); let sid: string = session.get('sid'); - let funcs: number[] = session.get('funcs'); + let hero = await HeroModel.findByHidAndRoleWithEquip(hid, roleId); if (!hero) return resResult(STATUS.HERO_NOT_FIND); let args = calEquipSeids(hero); @@ -773,7 +773,7 @@ export class EquipHandler { //英雄满装备且都镶嵌相同阶数的宝石 let { isTask, jewelLevel } = await checkTaskConditionEquipSuitJewelStage(hero) if (isTask) { - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel }) + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel }) } await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP, sid, roleId, hero, {}, args); @@ -815,7 +815,7 @@ export class EquipHandler { let roleId: string = session.get('roleId'); const serverId = session.get('serverId'); let sid: string = session.get('sid'); - let funcs: number[] = session.get('funcs'); + let consumes: Array<{ id: number, count: number }> = []; let goods: Array<{ id: number, count: number }> = []; let equip = await EquipModel.getEquip(eid); @@ -850,17 +850,17 @@ export class EquipHandler { //英雄满装备且都镶嵌相同阶数的宝石 let { isTask, jewelLevel } = await checkTaskConditionEquipSuitJewelStage(hero) if (isTask) { - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel }) + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel }) } } // 任务 - await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL, equip, [oldJewelCount]); - await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL_STAGE, [jewel, oldJewel]); - await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL_SUM, equip, [oldJewelCount]); + await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_JEWEL, equip, [oldJewelCount]); + await checkTaskWithArgs(roleId, sid, TASK_TYPE.EQUIP_JEWEL_STAGE, [jewel, oldJewel]); + await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_JEWEL_SUM, equip, [oldJewelCount]); //成长任务 - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_JEWEL_SUM, 1) - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_JEWEL_STAGE, 1) + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_JEWEL_SUM, 1) + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_JEWEL_STAGE, 1) return resResult(STATUS.SUCCESS, { curEquip: { seqId: eid, holes: equip.holes } }); } @@ -898,7 +898,7 @@ export class EquipHandler { let { eid, id } = msg; let roleId: string = session.get('roleId'); let roleName: string = session.get('roleName'); - let funcs: number[] = session.get('funcs'); + let sid: string = session.get('sid'); let goods: Array<{ id: number, count: number }> = []; let equip = await EquipModel.getEquip(eid); @@ -919,9 +919,9 @@ export class EquipHandler { } // 任务 - await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL, equip, [oldJewelCount]); - await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL_STAGE, [0, jewel]); - await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL_SUM, equip, [oldJewelCount]); + await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_JEWEL, equip, [oldJewelCount]); + await checkTaskWithArgs(roleId, sid, TASK_TYPE.EQUIP_JEWEL_STAGE, [0, jewel]); + await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_JEWEL_SUM, equip, [oldJewelCount]); return resResult(STATUS.SUCCESS, { curEquip: { seqId: eid, holes: equip.holes } }); } @@ -984,7 +984,7 @@ export class EquipHandler { let roleName: string = session.get('roleName'); let sid: string = session.get('sid'); let serverId = session.get('serverId'); - let funcs: number[] = session.get('funcs'); + let goodInfo = getGoodById(jewel); let good = ITID.get(goodInfo.itid); let needUpdate = false; @@ -1030,16 +1030,16 @@ export class EquipHandler { //英雄满装备且都镶嵌相同阶数的宝石 let { isTask, jewelLevel } = await checkTaskConditionEquipSuitJewelStage(hero) if (isTask) { - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel }) + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel }) } } // 任务 - await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL, equip, [oldJewelCount]); - await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL_STAGE, [jewel, oldJewel]); - await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL_SUM, equip, [oldJewelCount]); + await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_JEWEL, equip, [oldJewelCount]); + await checkTaskWithArgs(roleId, sid, TASK_TYPE.EQUIP_JEWEL_STAGE, [jewel, oldJewel]); + await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_JEWEL_SUM, equip, [oldJewelCount]); //成长任务 - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_JEWEL_SUM, count) + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_JEWEL_SUM, count) return resResult(STATUS.SUCCESS, { curEquip: { seqId: eid, holes: equip.holes } }); } else { @@ -1061,7 +1061,7 @@ export class EquipHandler { const roleName = session.get('roleName'); const sid = session.get('sid'); const serverId = session.get('serverId'); - const funcs: number[] = session.get('funcs'); + const { target, original } = msg; @@ -1103,7 +1103,7 @@ export class EquipHandler { const { name } = gameData.goods.get(target); pushNormalItemMsg(roleId, roleName, serverId, MSG_SOURCE.ORANGE_BLUEPRT_COMPOSE, target, name); } - await checkTask(roleId, sid, funcs, TASK_TYPE.COM_BATTLE_BLUEPRT, 1, true, { quality: dicCompose.targetQuality }); + await checkTask(roleId, sid, TASK_TYPE.COM_BATTLE_BLUEPRT, 1, true, { quality: dicCompose.targetQuality }); return resResult(STATUS.SUCCESS, { goods, costGold: 0 }); } diff --git a/game-server/app/servers/role/handler/friendHandler.ts b/game-server/app/servers/role/handler/friendHandler.ts index b67708193..537317306 100644 --- a/game-server/app/servers/role/handler/friendHandler.ts +++ b/game-server/app/servers/role/handler/friendHandler.ts @@ -179,7 +179,7 @@ export class FriendHandler { public async handleApply(msg: { applyCodeList: string[], isPass: boolean }, session: BackendSession) { let roleId: string = session.get('roleId'); let sid: string = session.get('sid'); - let funcs: number[] = session.get('funcs'); + const serverId = session.get('serverId'); let { applyCodeList, isPass } = msg; @@ -248,7 +248,7 @@ export class FriendHandler { role = await RoleModel.increaseFriendApplyCnt(roleId, -1 * resultApplyCodeList.length, 50); roles.push(role); // 任务 - await checkTaskWithRoles(serverId, roleId, sid, funcs, TASK_TYPE.FRIEND_NUM, roles); + await checkTaskWithRoles(serverId, roleId, sid, TASK_TYPE.FRIEND_NUM, roles); // 特殊处理:如果他点一键同意,有很多人,这个单独的人就不做这个额外的提示,直接把他好友申请删掉就好 if (str == getResStr(STATUS.FRIEND_HAS_ADD) && resultApplyCodeList.length > 1) str = ''; @@ -310,7 +310,7 @@ export class FriendHandler { public async setBlackList(msg: { roleId: string, type: number }, session: BackendSession) { let roleId: string = session.get('roleId'); let sid: string = session.get('sid'); - let funcs: number[] = session.get('funcs'); + const serverId = session.get('serverId'); let { roleId: hisRoleId, type } = msg; @@ -414,7 +414,7 @@ export class FriendHandler { let { friendCnt = 0, blockCnt = 0 } = role; // 任务 - await checkTaskWithRoles(serverId, roleId, sid, funcs, TASK_TYPE.FRIEND_NUM, [role, friend]); + await checkTaskWithRoles(serverId, roleId, sid, TASK_TYPE.FRIEND_NUM, [role, friend]); return resResult(STATUS.SUCCESS, { frdRoleIds, blackRoleIds, @@ -431,7 +431,7 @@ export class FriendHandler { let roleName: string = session.get('roleName'); let sid: string = session.get('sid'); let serverId: number = session.get('serverId'); - const funcs: number[] = session.get('funcs'); + let { roleId: hisRoleId } = msg; @@ -486,10 +486,10 @@ export class FriendHandler { // 更新情谊值 frdPointRec = await FriendPointModel.updateSendCntToday(roleId, roleName, todaySendInc, max, FRIEND_DROP_TYPE.SEND_GIFT); // 任务 - await checkTask(roleId, sid, funcs, TASK_TYPE.FRIEND_SEND_HEART, todaySendInc, true, {}); + await checkTask(roleId, sid, TASK_TYPE.FRIEND_SEND_HEART, todaySendInc, true, {}); // 活动任务 if (todaySendInc > 0) { - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.FRIEND_SEND_HEART, todaySendInc); + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.FRIEND_SEND_HEART, todaySendInc); } return resResult(STATUS.SUCCESS, { diff --git a/game-server/app/servers/role/handler/heroHandler.ts b/game-server/app/servers/role/handler/heroHandler.ts index d19c54b6a..8f3c7f5e3 100644 --- a/game-server/app/servers/role/handler/heroHandler.ts +++ b/game-server/app/servers/role/handler/heroHandler.ts @@ -104,7 +104,7 @@ export class HeroHandler { let roleName: string = session.get('roleName'); let sid: string = session.get('sid'); let serverId: number = session.get('serverId'); - let funcs: number[] = session.get('funcs'); + let { hid } = msg; @@ -119,7 +119,7 @@ export class HeroHandler { let costResult = await handleCost(roleId, sid, [{ id: pieceId, count: pieceCount }]); if (!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH); // createHero - let { heroes } = await createHero(roleId, roleName, sid, serverId, funcs, { hid, count: 1 }); + let { heroes } = await createHero(roleId, roleName, sid, serverId, { hid, count: 1 }); pushComposeOrangeHero(roleId, roleName, serverId, heroes[0]); return resResult(STATUS.SUCCESS, { curHero: heroes[0] }); @@ -129,7 +129,7 @@ export class HeroHandler { public async lvUp(msg: { hid: number, type: number }, session: BackendSession) { let roleId: string = session.get('roleId'); let sid: string = session.get('sid'); - let funcs: number[] = session.get('funcs'); + const serverId = session.get('serverId'); let { hid, type } = msg; @@ -188,8 +188,8 @@ export class HeroHandler { hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.LVUP, sid, roleId, hero, update); // 任务 - await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_LV, hero, [oldLv]); - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_LV, 1, { hid, lv: update.lv }); + await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_LV, hero, [oldLv]); + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_LV, 1, { hid, lv: update.lv }); const curHero = { hid, lv: hero.lv, exp: hero.exp @@ -203,7 +203,7 @@ export class HeroHandler { let roleId: string = session.get('roleId'); const serverId = session.get('serverId'); let sid: string = session.get('sid'); - let funcs: number[] = session.get('funcs'); + let { hid, star, starStage, isOneClick } = msg; // 根据dic_hero 获得 1. 碎片id 2. 碎片数量 3. 初始武将星级 4. 初始品质 @@ -253,10 +253,10 @@ export class HeroHandler { if (isUpStar) { await calAllHeroCe(HERO_SYSTEM_TYPE.STAR, sid, roleId, {}, [hid, isUpStar ? 1 : 0]); // 升星可能影响到百家学院全局加成 // 任务 - await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_STAR_UP, hero); - await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_QUALITY_STAR_UP, hero); + await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_STAR_UP, hero); + await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_QUALITY_STAR_UP, hero); //成长任务 - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_QUALITY_STAR_UP, 1, { quality: dicHero.quality, star: hero.star }); + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_QUALITY_STAR_UP, 1, { quality: dicHero.quality, star: hero.star }); } @@ -276,7 +276,7 @@ export class HeroHandler { let roleName: string = session.get('roleName'); let sid: string = session.get('sid'); let serverId: number = session.get('serverId'); - let funcs: number[] = session.get('funcs'); + let { hid, quality } = msg; let dicHero = gameData.hero.get(hid); @@ -311,9 +311,9 @@ export class HeroHandler { await calAllHeroCe(HERO_SYSTEM_TYPE.QUALITY, sid, roleId, {}, [hid, 0]); // 升品可能影响到百家学院全局加成 // 任务 - await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_QUALITY_UP, hero); + await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_QUALITY_UP, hero); // 任务 - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_QUALITY_TO_QUALITY_COUNT, 1, { oldQuality: dicHero.quality, quality: hero.quality }); + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_QUALITY_TO_QUALITY_COUNT, 1, { oldQuality: dicHero.quality, quality: hero.quality }); const curHero = { hid, @@ -330,7 +330,7 @@ export class HeroHandler { let sid: string = session.get('sid'); let roleName: string = session.get('roleName'); const serverId = session.get('serverId'); - let funcs: number[] = session.get('funcs'); + let { hid, colorStar, colorStarStage, isOneClick } = msg; // 根据dic_hero 获得 1. 碎片id 2. 碎片数量 3. 初始武将星级 4. 初始品质 @@ -386,11 +386,11 @@ export class HeroHandler { await calAllHeroCe(HERO_SYSTEM_TYPE.COLORSTAR, sid, roleId, {}, [hid, isUpStar ? 1 : 0]); // 升星可能影响到百家学院全局加成 ; // 任务 - await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_STAR_UP, hero); - await checkTask(roleId, sid, funcs, TASK_TYPE.HERO_WAKE_UP, 1, true, {}); - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_QUALITY_WAKE_UP_COUNT, 1, { quality: hero.quality }); - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_WAKE_UP_COUNT, 1, { hid: hid }); - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT, 1, { quality: dicHero.quality, colorStar: update.colorStar }); + await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_STAR_UP, hero); + await checkTask(roleId, sid, TASK_TYPE.HERO_WAKE_UP, 1, true, {}); + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_QUALITY_WAKE_UP_COUNT, 1, { quality: hero.quality }); + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_WAKE_UP_COUNT, 1, { hid: hid }); + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT, 1, { quality: dicHero.quality, colorStar: update.colorStar }); } const curHero = { hid, @@ -409,7 +409,7 @@ export class HeroHandler { async heroJobTrain(msg: { hid: number, isOneClick: boolean }, session: BackendSession) { let roleId: string = session.get('roleId'); let sid: string = session.get('sid'); - let funcs: number[] = session.get('funcs'); + const serverId = session.get('serverId'); let { hid, isOneClick } = msg; let hero = await HeroModel.findByHidAndRole(hid, roleId); @@ -445,11 +445,11 @@ export class HeroHandler { jobStage: newJobStage }); // 任务 - await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_TRAIN, hero); - await checkTask(roleId, sid, funcs, TASK_TYPE.HERO_TRAIN_SUM, 1, true, {}); + await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_TRAIN, hero); + await checkTask(roleId, sid, TASK_TYPE.HERO_TRAIN_SUM, 1, true, {}); //活动统计 - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_TRAIN_SUM, 1) - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_TRAIN, 1, { hid }) + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_TRAIN_SUM, 1) + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_TRAIN, 1, { hid }) return resResult(STATUS.SUCCESS, { curHero: { hid: hero.hid, job: hero.job, jobStage: hero.jobStage } }); } @@ -459,7 +459,7 @@ export class HeroHandler { let roleId: string = session.get('roleId'); const serverId = session.get('serverId'); let sid: string = session.get('sid'); - let funcs: number[] = session.get('funcs'); + let { hid } = msg; let hero = await HeroModel.findByHidAndRole(hid, roleId); if (!hero) @@ -484,8 +484,8 @@ export class HeroHandler { } hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.STAGEUP, sid, roleId, hero, update); // 任务 - await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_STAGE_UP, hero); - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_STAGE_UP, 1, { job: hero.job }); + await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_STAGE_UP, hero); + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_STAGE_UP, 1, { job: hero.job }); return resResult(STATUS.SUCCESS, { curHero: { hid: hero.hid, job: hero.job, jobStage: hero.jobStage } }); } @@ -494,7 +494,7 @@ export class HeroHandler { async heroConectionActivate(msg: { shipId: number }, session: BackendSession) { let roleId: string = session.get('roleId'); let sid: string = session.get('sid'); - const funcs: number[] = session.get('funcs'); + let { shipId } = msg; let shipHidAndLevel = gameData.friendShipHidAandIds.get(shipId); if (!shipHidAndLevel) return resResult(STATUS.HERO_CONECTION_IS_NOT_EXIT); @@ -536,7 +536,7 @@ export class HeroHandler { hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.CONNECT, sid, roleId, hero, { connections: heroConnections }, [shipId]); // 任务 - await checkTask(roleId, sid, funcs, TASK_TYPE.HERO_CONNECT, 1, true, { connectLv: level }) + await checkTask(roleId, sid, TASK_TYPE.HERO_CONNECT, 1, true, { connectLv: level }) return resResult(STATUS.SUCCESS, { curHero: { hid: hero.hid, connections: hero.connections } }); } @@ -544,7 +544,7 @@ export class HeroHandler { async heroGiveFavor(msg: { hid: number, type: number }, session: BackendSession) { let roleId: string = session.get('roleId'); let sid: string = session.get('sid'); - let funcs: number[] = session.get('funcs'); + let { hid, type } = msg; let addLv = 0; @@ -610,7 +610,7 @@ export class HeroHandler { }, [oldLv]); // 任务 - await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_FAVOUR_LV, hero); + await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_FAVOUR_LV, hero); } else { hero = await HeroModel.updateHeroInfo(roleId, hero.hid, { favour: newExp, favourLv: newLv }); } @@ -658,7 +658,7 @@ export class HeroHandler { let roleName: string = session.get('roleName'); let sid: string = session.get('sid'); let serverId: number = session.get('serverId'); - let funcs: number[] = session.get('funcs'); + const { magicWord } = msg; if (magicWord !== DEBUG_MAGIC_WORD) { @@ -681,7 +681,7 @@ export class HeroHandler { } } } - let resultHeroes = await createHeroes(roleId, roleName, sid, serverId, funcs, heroInfos); + let resultHeroes = await createHeroes(roleId, roleName, sid, serverId, heroInfos); return resResult(STATUS.SUCCESS, resultHeroes); } diff --git a/game-server/app/servers/role/handler/itemHandler.ts b/game-server/app/servers/role/handler/itemHandler.ts index 95cc08778..b890ed2c9 100644 --- a/game-server/app/servers/role/handler/itemHandler.ts +++ b/game-server/app/servers/role/handler/itemHandler.ts @@ -32,7 +32,7 @@ export class ItemHandler { const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); - const funcs = session.get('funcs'); + if (count > 0) { let consumeResult = await handleCost(roleId, sid, [{ id: id, count: count }]); @@ -51,7 +51,7 @@ export class ItemHandler { if (!giftID) { return resResult(STATUS.NOT_GIFTPACKAGE); } - let result = await useGiftPackage(roleId, roleName, sid, serverId, funcs, giftID, selected, count) + let result = await useGiftPackage(roleId, roleName, sid, serverId, giftID, selected, count) return resResult(STATUS.SUCCESS, result); } @@ -65,7 +65,7 @@ export class ItemHandler { let { id, count } = msg; const roleId = session.get('roleId'); const sid = session.get('sid'); - const funcs = session.get('funcs'); + if (count > 0) { let dicGoods = gameData.goods.get(id); @@ -85,7 +85,7 @@ export class ItemHandler { let consumeResult = await handleCost(roleId, sid, [{ id: id, count: count }]); if (!consumeResult) return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH); - let apJson = await setAp(roleId, role.lv, dicGoods.value * count, sid, funcs); + let apJson = await setAp(roleId, role.lv, dicGoods.value * count, sid); return resResult(STATUS.SUCCESS, { apJson @@ -173,10 +173,10 @@ export class ItemHandler { const roleId = session.get('roleId'); const sid = session.get('sid'); - const funcs = session.get('funcs'); + let role = await RoleModel.findByRoleId(roleId, 'lv'); - let apJson = await setAp(roleId, role.lv, msg.ap, sid, funcs); + let apJson = await setAp(roleId, role.lv, msg.ap, sid); if (!apJson) return resResult(STATUS.BATTLE_ACTION_POINT_LACK) return resResult(STATUS.SUCCESS, { apJson }); } diff --git a/game-server/app/servers/role/handler/roleHandler.ts b/game-server/app/servers/role/handler/roleHandler.ts index 41ff0ce3b..aba80bd2d 100644 --- a/game-server/app/servers/role/handler/roleHandler.ts +++ b/game-server/app/servers/role/handler/roleHandler.ts @@ -37,7 +37,7 @@ export class RoleHandler { let roleId = session.get('roleId'); let serverId = session.get('serverId'); let sid: string = session.get('sid'); - let funcs: number[] = session.get('funcs'); + let { roleName } = msg; let role = await RoleModel.findByRoleId(roleId, 'roleName hasInit', true); @@ -50,7 +50,7 @@ export class RoleHandler { let initInfos: { role: RoleUpdate, initInfos: {heroInfo: HeroUpdate, skinInfo: SkinUpdate}[], figureInfo: { heads: Figure[], frames: Figure[], spines: Figure[] }} = await this.app.rpc.role.roleRemote.getInitRoleInfos.toServer(this.app.getServerId()); role = await RoleModel.updateRoleInfo(roleId, {...initInfos.role, roleName, hasInit: true}); - let createHero = new CreateHeroes(roleId, roleName, serverId, funcs); + let createHero = new CreateHeroes(roleId, roleName, serverId); let infos = new Map(); for(let {heroInfo, skinInfo} of initInfos.initInfos) { @@ -91,7 +91,7 @@ export class RoleHandler { let roleId = session.get('roleId'); let sid: string = session.get('sid'); const serverId = session.get('serverId'); - let funcs: number[] = session.get('funcs'); + let role = await RoleModel.findByRoleId(roleId); @@ -110,9 +110,9 @@ export class RoleHandler { let calResult = await calAllHeroCe(HERO_SYSTEM_TYPE.TITLE, sid, roleId, update); // 任务 - await checkTask(roleId, sid, funcs, TASK_TYPE.ROLE_TITLE, 1, false, { title }); + await checkTask(roleId, sid, TASK_TYPE.ROLE_TITLE, 1, false, { title }); //成长任务 - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.ROLE_TITLE, update.title) + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.ROLE_TITLE, update.title) return resResult(STATUS.SUCCESS, { roleId: calResult.role, title: role.title }); } @@ -122,7 +122,7 @@ export class RoleHandler { let { id, count } = msg; let roleId = session.get('roleId'); let sid: string = session.get('sid'); - let funcs: number[] = session.get('funcs'); + let role = await RoleModel.findByRoleId(roleId, 'roleId teraphs gold coin'); let teraphs = role.teraphs; @@ -145,7 +145,7 @@ export class RoleHandler { let calResult = await calAllHeroCe(HERO_SYSTEM_TYPE.TERAPH, sid, roleId, { teraphs }, [id]); // 任务 - await checkTask(roleId, sid, funcs, TASK_TYPE.ROLE_TERAPH_STRENGTHEN, count, true, {}); + await checkTask(roleId, sid, TASK_TYPE.ROLE_TERAPH_STRENGTHEN, count, true, {}); return resResult(STATUS.SUCCESS, { roleId, teraphs: calResult.role.teraphs, criAttr }); } @@ -156,7 +156,7 @@ export class RoleHandler { let roleId = session.get('roleId'); let sid: string = session.get('sid'); const serverId = session.get('serverId'); - let funcs: number[] = session.get('funcs'); + let role = await RoleModel.findByRoleId(roleId); let teraphs = role.teraphs; @@ -189,7 +189,7 @@ export class RoleHandler { let calResult = await calAllHeroCe(HERO_SYSTEM_TYPE.TERAPH_UP, sid, roleId, { teraphs }, [id]); // 神像进阶,进阶一次就触发一次礼包弹框 - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.ROLE_TERAPH_STAGE_UP, 1) + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.ROLE_TERAPH_STAGE_UP, 1) return resResult(STATUS.SUCCESS, { roleId, teraphs: calResult.role.teraphs }); } @@ -207,7 +207,7 @@ export class RoleHandler { async changeSchoolHero(msg: { schoolId: number, positionId: number, hid: number }, session: BackendSession) { let roleId = session.get('roleId'); let sid = session.get('sid'); - let funcs: number[] = session.get('funcs'); + const serverId = session.get('serverId'); let { schoolId, positionId, hid } = msg; @@ -246,10 +246,10 @@ export class RoleHandler { await calAllHeroCe(HERO_SYSTEM_TYPE.SCHOOL, sid, roleId, {}, [schoolId, hid, preHid]); // 任务 - await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.ROLE_SCHOOL_UNLOCK, [hid, preHid]); + await checkTaskWithArgs(roleId, sid, TASK_TYPE.ROLE_SCHOOL_UNLOCK, [hid, preHid]); if (hid > 0) { //成长任务 - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.ROLE_SCHOOL_PUT_HERO, 1) + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.ROLE_SCHOOL_PUT_HERO, 1) } return resResult(STATUS.SUCCESS, { @@ -262,7 +262,7 @@ export class RoleHandler { async unlockSchoolPosition(msg: { schoolId: number, positionId: number }, session: BackendSession) { let roleId = session.get('roleId'); let sid = session.get('sid'); - let funcs: number[] = session.get('funcs'); + let { schoolId, positionId } = msg; if (!gameData.school.has(schoolId)) { @@ -288,7 +288,7 @@ export class RoleHandler { curSchool = await SchoolModel.updateBySclAndPos(roleId, schoolId, positionId, { isOpen: true }) // 任务 - await checkTask(roleId, sid, funcs, TASK_TYPE.ROLE_SCHOOL_UNLOCK, 1, true, {}); + await checkTask(roleId, sid, TASK_TYPE.ROLE_SCHOOL_UNLOCK, 1, true, {}); return resResult(STATUS.SUCCESS, { schoolId, positionId, hid: curSchool.hid, isOpen: curSchool.isOpen @@ -299,7 +299,7 @@ export class RoleHandler { async activeHeroScroll(msg: { hid: number }, session: BackendSession) { let roleId = session.get('roleId'); let sid = session.get('sid'); - let funcs: number[] = session.get('funcs'); + let serverId: number = session.get('serverId'); let { hid } = msg; @@ -328,7 +328,7 @@ export class RoleHandler { update.favour += SCROLL.SCROLL_ACTIVE_FAVOUR; update.favourLv = getFriendLvByExp(update.favour); } - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_UNLOCK, 1, { dicHeroes: [dicHero] }) + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_UNLOCK, 1, { dicHeroes: [dicHero] }) } else { if (star > scrollStar) { // 可以升星 update.scrollStar++; @@ -350,8 +350,8 @@ export class RoleHandler { calAllHeroCe(HERO_SYSTEM_TYPE.SCROLL, sid, roleId, {}, [hid]); // 全局增加战力 // 任务 - if (favourLv != hero.favourLv) await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_FAVOUR_LV, hero); - if (!scrollActive) await checkTask(roleId, sid, funcs, TASK_TYPE.ROLE_SCROLL_ACTIVE, 1, true, {}); + if (favourLv != hero.favourLv) await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_FAVOUR_LV, hero); + if (!scrollActive) await checkTask(roleId, sid, TASK_TYPE.ROLE_SCROLL_ACTIVE, 1, true, {}); return resResult(STATUS.SUCCESS, { curHero: { diff --git a/game-server/app/servers/role/handler/taskHandler.ts b/game-server/app/servers/role/handler/taskHandler.ts index 7b81e9968..20fde14e1 100644 --- a/game-server/app/servers/role/handler/taskHandler.ts +++ b/game-server/app/servers/role/handler/taskHandler.ts @@ -215,14 +215,14 @@ export class ShopHandler { async debugCompleteRandTask(msg: { type: number }, session: BackendSession) { const roleId: string = session.get('roleId'); const sid: string = session.get('sid'); - const funcs: number[] = session.get('funcs'); + const { type } = msg let tasks: (DicMainTask | DicDailyTask | DicAchievement)[] = []; for (let [_id, task] of gameData.tasks.get(type)) { tasks.push(task); } let task = getRandSingleEelm(tasks); - await checkTask(roleId, sid, [1, 2, 3, 4, 5], task.taskType, task.condition, false, { isDebug: true }); + await checkTask(roleId, sid, task.taskType, task.condition, false, { isDebug: true }); return resResult(STATUS.SUCCESS, { task }); diff --git a/game-server/app/services/actionPointService.ts b/game-server/app/services/actionPointService.ts index 533f7fbab..6965b8bcd 100644 --- a/game-server/app/services/actionPointService.ts +++ b/game-server/app/services/actionPointService.ts @@ -61,9 +61,8 @@ function getApWithDataAp(lv: number, dataAp: ActionPointType, fromGetAp = false) * @param lv 玩家等级 * @param changeAp 体力变化,正是加,负是减 * @param sid - * @param funcs 开启的功能 */ -export async function setAp(roleId: string, lv: number, changeAp: number, sid: string, funcs: number[]) { +export async function setAp(roleId: string, lv: number, changeAp: number, sid: string) { const now = Date.now(); const dicAp = getDicApByLv(lv); let ApResult = await getAp(roleId, lv, true); @@ -83,9 +82,9 @@ export async function setAp(roleId: string, lv: number, changeAp: number, sid: s } if (changeAp < 0) { - await checkTask(roleId, sid, funcs, TASK_TYPE.BATTLE_COST_AP, -1 * changeAp, true, {}); + await checkTask(roleId, sid, TASK_TYPE.BATTLE_COST_AP, -1 * changeAp, true, {}); let { serverId } = await RoleModel.findByRoleId(roleId); - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_COST_AP, -1 * changeAp,); + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_COST_AP, -1 * changeAp,); } let apJson = await getApWithDataAp(lv, dataAp); diff --git a/game-server/app/services/activity/dailyRMBGiftsService.ts b/game-server/app/services/activity/dailyRMBGiftsService.ts index a91bf13ce..8e4d43b38 100644 --- a/game-server/app/services/activity/dailyRMBGiftsService.ts +++ b/game-server/app/services/activity/dailyRMBGiftsService.ts @@ -65,7 +65,7 @@ export async function getPlayerDailyRMBGiftsData(activityId: number, serverId: n * @param {string} productID 商品ID * */ -export async function makeDailyRMBGiftsReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], +export async function makeDailyRMBGiftsReward(roleId: string, roleName: string, sid: string, serverId: number, activityId: number, productID: string) { let activityData: ActivityModelType = await ActivityModel.findActivity(activityId); if (activityData.type !== ACTIVITY_TYPE.DAILY_RMB_GIFTS) { @@ -99,7 +99,7 @@ export async function makeDailyRMBGiftsReward(roleId: string, roleName: string, } } let rewardParamArr: Array = stringToRewardParam(item.reward); - let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr) + let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr) await ActivityDailyRMBGiftsModel.receiveRecord(serverId, activityId, roleId, moment(playerData.beginTime).toDate(), [item.id]); item.isReceive = true; return { diff --git a/game-server/app/services/activity/giftPackageService.ts b/game-server/app/services/activity/giftPackageService.ts index 647f1d71d..6a06dd13c 100644 --- a/game-server/app/services/activity/giftPackageService.ts +++ b/game-server/app/services/activity/giftPackageService.ts @@ -17,7 +17,7 @@ import { decodeArrayListStr } from '../../pubUtils/util'; * @param giftCount 一共消耗多少个礼包 * @param sid */ -export async function useGiftPackage(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], giftID: number, selected: Array = [], giftCount: number) { +export async function useGiftPackage(roleId: string, roleName: string, sid: string, serverId: number, giftID: number, selected: Array = [], giftCount: number) { console.log("bbbbbbbb", giftID, selected) let result = { goods: [], addHeros: [] } let giftPackageData = gameData.giftPackage.get(giftID); @@ -39,7 +39,7 @@ export async function useGiftPackage(roleId: string, roleName: string, sid: stri allReward = reward; } - result = await addReward(roleId, roleName, sid, serverId, funcs, allReward); + result = await addReward(roleId, roleName, sid, serverId, allReward); break; } case GIFT_PACKAGE_TYPE.SELECTED_X://手选 @@ -57,7 +57,7 @@ export async function useGiftPackage(roleId: string, roleName: string, sid: stri } else { allReward = selectedReward; } - result = await addReward(roleId, roleName, sid, serverId, funcs, allReward); + result = await addReward(roleId, roleName, sid, serverId, allReward); break; } case GIFT_PACKAGE_TYPE.RANDOM_X://随机 @@ -69,7 +69,7 @@ export async function useGiftPackage(roleId: string, roleName: string, sid: stri let selectedReward = getSelectedReward(giftPackageData, selectedArray) allReward = allReward.concat(selectedReward); } - result = await addReward(roleId, roleName, sid, serverId, funcs, allReward); + result = await addReward(roleId, roleName, sid, serverId, allReward); break; } default: @@ -80,7 +80,7 @@ export async function useGiftPackage(roleId: string, roleName: string, sid: stri } //结算奖励的内容 -export async function addReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], reward: Array) { +export async function addReward(roleId: string, roleName: string, sid: string, serverId: number, reward: Array) { let giftReward = rewardItemData(reward); let goodArray = giftReward.goods; let heroArray = giftReward.heroes; @@ -89,7 +89,7 @@ export async function addReward(roleId: string, roleName: string, sid: string, s let goods = await addItems(roleId, roleName, sid, goodArray) let addHeros = []; if (heroArray.length > 0) { - let heroResult = await createHeroes(roleId, roleName, sid, serverId, funcs, heroArray); + let heroResult = await createHeroes(roleId, roleName, sid, serverId, heroArray); goods = goods.concat(heroResult.goods) addHeros = addHeros.concat(heroResult.heroes); } diff --git a/game-server/app/services/activity/growthFundService.ts b/game-server/app/services/activity/growthFundService.ts index 5383df268..885302483 100644 --- a/game-server/app/services/activity/growthFundService.ts +++ b/game-server/app/services/activity/growthFundService.ts @@ -124,7 +124,7 @@ export async function getPlayerGrowthFundData(activityId: number, serverId: numb * @param {string} productID 商品ID * */ -export async function makeGrowthFund(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], +export async function makeGrowthFund(roleId: string, roleName: string, sid: string, serverId: number, activityId: number, productID: string) { let activityData: ActivityModelType = await ActivityModel.findActivity(activityId); if (!activityData) { diff --git a/game-server/app/services/activity/limitPackageService.ts b/game-server/app/services/activity/limitPackageService.ts index 6a818950a..b9062a4be 100644 --- a/game-server/app/services/activity/limitPackageService.ts +++ b/game-server/app/services/activity/limitPackageService.ts @@ -101,7 +101,7 @@ export async function newPlayerActivityDays(roleId: string) { * @param {string} productID 商品ID * */ -export async function makeLimitPackageReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], +export async function makeLimitPackageReward(roleId: string, roleName: string, sid: string, serverId: number, activityId: number, productID: string) { let activityData: ActivityModelType = await ActivityModel.findActivity(activityId); if (!activityData) { @@ -127,7 +127,7 @@ export async function makeLimitPackageReward(roleId: string, roleName: string, s } let rewardArray = stringToRewardParam(item.reward) - let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray); + let result = await addReward(roleId, roleName, sid, serverId, rewardArray); await ActivityShopModel.addRecord(activityId, roleId, playerData.roundIndex, item.id); diff --git a/game-server/app/services/activity/monthlyTicketService.ts b/game-server/app/services/activity/monthlyTicketService.ts index 7fbd0155b..fefad0fe5 100644 --- a/game-server/app/services/activity/monthlyTicketService.ts +++ b/game-server/app/services/activity/monthlyTicketService.ts @@ -72,7 +72,7 @@ export async function getPlayerMonthlyTicketData(activityId: number, serverId: n * @param {string} roleId 角色Id * */ -export async function getPlayerMonthlyTicketDayReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], +export async function getPlayerMonthlyTicketDayReward(roleId: string, roleName: string, sid: string, serverId: number, activityId: number,) { let activityData: ActivityModelType = await ActivityModel.findActivity(activityId); let { createTime } = await RoleModel.findByRoleId(roleId); @@ -88,7 +88,7 @@ export async function getPlayerMonthlyTicketDayReward(roleId: string, roleName: if (playerData.todayIndex > playerData.dayIndex) {//今天还没领取 await ActivityMonthlyTicketModel.setDayIndex(serverId, roleId, activityId, playerData.todayIndex); let rewardParamArr: Array = stringToRewardParam(playerData.baseReward); - let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr) + let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr) return result } } @@ -104,7 +104,7 @@ export async function getPlayerMonthlyTicketDayReward(roleId: string, roleName: * @param {string} productID 商品ID * */ -export async function makeMonthlyTicketReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], +export async function makeMonthlyTicketReward(roleId: string, roleName: string, sid: string, serverId: number, activityId: number, productID: string) { let activityData: ActivityModelType = await ActivityModel.findActivity(activityId); if (activityData.type !== ACTIVITY_TYPE.MONTHLY_TICKET_1 && activityData.type !== ACTIVITY_TYPE.MONTHLY_TICKET_2) { @@ -120,7 +120,7 @@ export async function makeMonthlyTicketReward(roleId: string, roleName: string, let firstReward = playerData.firstReward; let rewardParamArr: Array = stringToRewardParam(firstReward); - let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr) + let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr) return { code: 0, data: Object.assign(result, { item: { isOpen: true, todayIndex: 1 }, activityId: activityData.activityId }) diff --git a/game-server/app/services/activity/popUpShopService.ts b/game-server/app/services/activity/popUpShopService.ts index f526da60d..6d8bd61d2 100644 --- a/game-server/app/services/activity/popUpShopService.ts +++ b/game-server/app/services/activity/popUpShopService.ts @@ -66,7 +66,7 @@ export async function getPlayerPopUpShopData(activityId: number, serverId: numbe * @param {string} productID 商品ID * */ -export async function makePopUpShopReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], +export async function makePopUpShopReward(roleId: string, roleName: string, sid: string, serverId: number, activityId: number, productID: string, paramStr: string) { if (!paramStr) { return STATUS.ORDER_PARAM_ERROR; @@ -105,7 +105,7 @@ export async function makePopUpShopReward(roleId: string, roleName: string, sid: playerData.setPlayerRecords(playerRecord); let rewardParamArr: Array = stringToRewardParam(playerData.reward); - let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr) + let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr) return { diff --git a/game-server/app/services/activity/refreshShopService.ts b/game-server/app/services/activity/refreshShopService.ts index 612bf3a17..7d7314d7e 100644 --- a/game-server/app/services/activity/refreshShopService.ts +++ b/game-server/app/services/activity/refreshShopService.ts @@ -111,7 +111,7 @@ export async function newPlayerActivityDays(roleId: string) { * @param {number} roundIndex 大富翁重置回合数 * */ -export async function makeRefreshShopReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], +export async function makeRefreshShopReward(roleId: string, roleName: string, sid: string, serverId: number, activityId: number, productID: string, roundIndex: number) { let activityData: ActivityModelType = await ActivityModel.findActivity(activityId); if (!activityData) { @@ -138,7 +138,7 @@ export async function makeRefreshShopReward(roleId: string, roleName: string, si } let rewardArray = stringToRewardParam(item.reward) - let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray); + let result = await addReward(roleId, roleName, sid, serverId, rewardArray); await ActivityRefreshShopModel.addRecord(activityId, roleId, playerData.roundIndex, item.pageIndex, item.id); diff --git a/game-server/app/services/activity/selfServiceShopActivityService.ts b/game-server/app/services/activity/selfServiceShopActivityService.ts index 902d5276c..dfa622acd 100644 --- a/game-server/app/services/activity/selfServiceShopActivityService.ts +++ b/game-server/app/services/activity/selfServiceShopActivityService.ts @@ -85,7 +85,7 @@ export async function getPlayerActivityData(activityId: number, serverId: number * */ -export async function addSelfServiceShopGiftReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], activityId: number, roundIndex: number, index: number, item: SelfServiceShopItem) { +export async function addSelfServiceShopGiftReward(roleId: string, roleName: string, sid: string, serverId: number, activityId: number, roundIndex: number, index: number, item: SelfServiceShopItem) { let playerGoods: ActivitySelfServiceGoodsModelType[] = await ActivitySelfServiceGoodsModel.findDataByIndex(activityId, roleId, roundIndex, index); let rewardArray: Array = []; @@ -100,7 +100,7 @@ export async function addSelfServiceShopGiftReward(roleId: string, roleName: str for (let obj of rewardArray) { goodsStr += `${obj.type}&${obj.id}&${obj.count}|`; } - let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray); + let result = await addReward(roleId, roleName, sid, serverId, rewardArray); //购买记录 console.log('dddddddd', rewardArray.length, serverId, activityId, roleId, roundIndex, index, goodsStr, JSON.stringify(item)) await ActivitySelfServiceShopModel.addBuyRecord(serverId, activityId, roleId, roundIndex, index, goodsStr); @@ -117,7 +117,7 @@ export async function addSelfServiceShopGiftReward(roleId: string, roleName: str * @param {string} productID 商品ID * */ -export async function makeSelfServerShop(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], +export async function makeSelfServerShop(roleId: string, roleName: string, sid: string, serverId: number, activityId: number, productID: string) { let activityData: ActivityModelType = await ActivityModel.findActivity(activityId); @@ -142,7 +142,7 @@ export async function makeSelfServerShop(roleId: string, roleName: string, sid: } } } - let result = await addSelfServiceShopGiftReward(roleId, roleName, sid, serverId, funcs, activityId, playerData.roundIndex, item.index, item); + let result = await addSelfServiceShopGiftReward(roleId, roleName, sid, serverId, activityId, playerData.roundIndex, item.index, item); item.buyCount += 1; return { code: 0, diff --git a/game-server/app/services/activity/signInService.ts b/game-server/app/services/activity/signInService.ts index c6968c564..28068daf9 100644 --- a/game-server/app/services/activity/signInService.ts +++ b/game-server/app/services/activity/signInService.ts @@ -153,7 +153,7 @@ export async function getPlayerSignInData(activityId: number, serverId: number, * @param {string} productID 商品ID * */ -export async function makeSignInVIP(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], +export async function makeSignInVIP(roleId: string, roleName: string, sid: string, serverId: number, activityId: number, productID: string) { let activityData: ActivityModelType = await ActivityModel.findActivity(activityId); if (activityData.type !== ACTIVITY_TYPE.SIGN_IN_VIP) { diff --git a/game-server/app/services/activity/treasureHuntService.ts b/game-server/app/services/activity/treasureHuntService.ts index 7914f9548..13acd336f 100644 --- a/game-server/app/services/activity/treasureHuntService.ts +++ b/game-server/app/services/activity/treasureHuntService.ts @@ -304,7 +304,7 @@ async function getNextActivityData(serverId: number, roleId: string, oldHuntActi * @param {string} productID 商品ID * */ -export async function makeShop(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], +export async function makeShop(roleId: string, roleName: string, sid: string, serverId: number, activityId: number, productID: string) { // let activityData: ActivityModelType = await ActivityModel.findActivity(activityId); let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId, roleId); @@ -339,7 +339,7 @@ export async function makeShop(roleId: string, roleName: string, sid: string, se await ActivityTreasureHuntShopModel.buyShopRecord(activityId, roleId, huntRoundIndex, playerData.todayIndex, cellIndex); let rewardParamArr: Array = stringToRewardParam(item.reward); - let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr) + let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr) item.buyCount += 1; return { diff --git a/game-server/app/services/activity/yuanbaoService.ts b/game-server/app/services/activity/yuanbaoService.ts index cdbb3b814..616f59871 100644 --- a/game-server/app/services/activity/yuanbaoService.ts +++ b/game-server/app/services/activity/yuanbaoService.ts @@ -58,7 +58,7 @@ export async function getPlayerYuanbaoShopData(activityId: number, serverId: num * @param {string} productID 商品ID * */ -export async function makeYuanbaoShopReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], +export async function makeYuanbaoShopReward(roleId: string, roleName: string, sid: string, serverId: number, activityId: number, productID: string) { let records = await UserOrderModel.findSuccessOrderByProductID(productID, roleId, activityId); let activityData: ActivityModelType = await ActivityModel.findActivity(activityId); @@ -87,7 +87,7 @@ export async function makeYuanbaoShopReward(roleId: string, roleName: string, si } } - let result = await addReward(roleId, roleName, sid, serverId, funcs, arr) + let result = await addReward(roleId, roleName, sid, serverId, arr) item.buyCount += 1; return { code: 0, diff --git a/game-server/app/services/battleService.ts b/game-server/app/services/battleService.ts index e333b1881..1b7550237 100644 --- a/game-server/app/services/battleService.ts +++ b/game-server/app/services/battleService.ts @@ -202,7 +202,7 @@ function checkForbiddenChar(hid: number, fobiddenCharactor: {type: number, id: n return flag; } -export async function towerBattleEnd(sid: string, funcs: number[], roleId: string, serverId: number, battleCode: string, battleId: number, succeed: boolean, heroes: Array) { +export async function towerBattleEnd(sid: string, roleId: string, serverId: number, battleCode: string, battleId: number, succeed: boolean, heroes: Array) { if (succeed) { let battleRec = await BattleRecordModel.getBattleRecordByCode(battleCode); if (battleRec.battleId != battleId) { @@ -248,8 +248,8 @@ export async function towerBattleEnd(sid: string, funcs: number[], roleId: strin await startHangUp(roleId, roleName); } // 任务 - await checkTask(roleId, sid, funcs, TASK_TYPE.BATTLE_TOWER_LV, role.towerLv, false, {}); - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_TOWER_LV, 1, { towerLv: role.towerLv }); + await checkTask(roleId, sid, TASK_TYPE.BATTLE_TOWER_LV, role.towerLv, false, {}); + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_TOWER_LV, 1, { towerLv: role.towerLv }); } return { status: 0, diff --git a/game-server/app/services/eventSercive.ts b/game-server/app/services/eventSercive.ts index 262681eb4..7f2bde627 100644 --- a/game-server/app/services/eventSercive.ts +++ b/game-server/app/services/eventSercive.ts @@ -83,9 +83,8 @@ export function getEventTime(now: Date) { */ export async function startEvent(session: FrontendOrBackendSession) { - // const funcs = session.get('funcs'); - // const eventStatus = session.get('eventStatus')||EVENT_STATUS.WAITING; - // if(funcs && funcs.includes(FUNCS_ID.EVENT) && eventStatus == EVENT_STATUS.WAITING) { + const eventStatus = session.get('eventStatus'); + if(eventStatus == EVENT_STATUS.WAITING) { // console.log('*******setEventStatus') let roleId = session.get('roleId'); let roleName = session.get('roleName'); @@ -95,52 +94,8 @@ export async function startEvent(session: FrontendOrBackendSession) { session.set('eventStatus', EVENT_STATUS.STARTING); session.push('eventStatus', () => {}); pushEventMsg(sid, roleId, { event }); // 推送 - // } -} - -/** - * 从filter调用,用于每次检查时间,获取事件并推送 - * - * @param session - * @param isForce 即使不是12点和18点也强制刷新 - */ -export async function checkEvent(session: FrontendOrBackendSession, isForce:boolean = false) { - - try { - - let roleId = session.get('roleId'); - let serverId = session.get('serverId'); - let funcs = session.get('funcs'); - let sid = session.get('sid'); - if(roleId) { - - let roleName = session.get('roleName'); - let eventStatus = session.get('eventStatus')||EVENT_STATUS.WAITING; - - if(funcs && funcs.includes(FUNCS_ID.EVENT) && eventStatus == EVENT_STATUS.WAITING) { - await startEvent(session); - } else { - let eventTime = session.get('getEventTime')||0; - let now = new Date(); - let t = getEventTime(now); - - if(eventTime < t || isForce) { // 第一次登陆后可以刷新了 - - let event = await getEvent(eventStatus, roleId, roleName); - if (eventStatus == EVENT_STATUS.STARTING || eventStatus == EVENT_STATUS.OPEN) { - pushEventMsg(sid, roleId, { event }); // 推送 - session.set('getEventTime', t); - session.push('getEventTime', () => {}); - } - } - } - } - return; - }catch(err) { - console.log(err.stack); - throw err } -} +} /** * 获取当前的奇遇事件 diff --git a/game-server/app/services/funcSwitchService.ts b/game-server/app/services/funcSwitchService.ts deleted file mode 100644 index ad014d072..000000000 --- a/game-server/app/services/funcSwitchService.ts +++ /dev/null @@ -1,44 +0,0 @@ -import { BackendSession, FrontendSession, pinus } from "pinus"; -import { RoleModel } from "../db/Role"; -import { resResult } from "../pubUtils/util"; -import { STATUS, FUNC_OPT_TYPE } from "../consts"; -import { eventOnPlayerLvUp } from '../services/playerEventService'; -import { checkResetTrain } from '../services/guildTrainService'; -import { getUserGuildWithRefActive } from '../services/guildService'; -// 开启功能 -export async function switchOnFunc(roleId: string, type: number, param: number, session: (BackendSession|FrontendSession)) { - - const dataFuncs = session.get('funcs'); - const sid = session.get('sid'); - - let addFuncs = new Array(); - switch (type) { - case FUNC_OPT_TYPE.LEVEL_UP://等级提升,触发事件 - await eventOnPlayerLvUp(roleId, param, addFuncs, dataFuncs); - break; - case FUNC_OPT_TYPE.BATTLE_END://战斗结束,触发事件 - // 暂无 - break; - } - if (addFuncs.length) { - pinus.app.get('channelService').pushMessageByUids('onFuncSwitchOn', resResult(STATUS.SUCCESS, {addFuncs}), [{ - uid: roleId, - sid: sid - }]); - const recs = await RoleModel.pushFuncs(roleId, addFuncs); - session.set('funcs', recs.funcs||[]); - session.push('funcs', () => {}); - return recs; - } -} -/** - * 登录检查刷新 - * @param role - * @param session - */ -export async function chackFunOpenWhenLogin(role: any, session: BackendSession|FrontendSession) { - await switchOnFunc(role.roleId, FUNC_OPT_TYPE.LEVEL_UP, role.lv, session); - - await checkResetTrain(role.roleId, role.serverId); - await getUserGuildWithRefActive(role.roleId, '', true) -} \ No newline at end of file diff --git a/game-server/app/services/guildService.ts b/game-server/app/services/guildService.ts index 3f1f6b731..f66b061d8 100644 --- a/game-server/app/services/guildService.ts +++ b/game-server/app/services/guildService.ts @@ -115,7 +115,7 @@ export async function joinGuild(code: string, guildName: string, lv: number, rol } //成长任务-加入军团 - await checkActivityTask(serverId, sid, [], roleId, TASK_TYPE.GUILD_JOIN, 1); + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GUILD_JOIN, 1); await pinus.app.rpc.connector.connectorRemote.setOtherUserGuildSession.toServer(sid,[{ roleId, userGuild }]); @@ -307,7 +307,7 @@ export async function settleGuildWeekly() { }); await sendMailByContent(MAIL_TYPE.GUILD_ACTIVE_REWARD, roleId, { goods: reward }); // 任务 - await checkTask(roleId, null, null, TASK_TYPE.GUILD_JOB, 1, false, { job }); + await checkTask(roleId, null, TASK_TYPE.GUILD_JOB, 1, false, { job }); } await GuildModel.updateInfo(code, { activeWeekly: 0 }, {}); diff --git a/game-server/app/services/normalBattleService.ts b/game-server/app/services/normalBattleService.ts index 63629ab7a..5acd199c3 100644 --- a/game-server/app/services/normalBattleService.ts +++ b/game-server/app/services/normalBattleService.ts @@ -3,7 +3,7 @@ import { HeroModel } from '../db/Hero'; import Role, { RoleModel, RoleType } from '../db/Role' import { getLvByExp, getExpByLv, gameData, getDicApByLv } from '../pubUtils/data'; import { updateUserInfo } from './redisService'; -import { switchOnFunc } from './funcSwitchService'; +// import { switchOnFunc } from './funcSwitchService'; import { FUNC_OPT_TYPE, TASK_TYPE, WAR_TYPE, STATUS, KING_EXP_RATIO_TYPE } from '../consts'; import { BackendSession, pinus } from 'pinus'; import { REDIS_KEY } from '../consts'; @@ -18,7 +18,7 @@ import { LineupParam } from '../domain/rank'; export async function roleLevelup(type: KING_EXP_RATIO_TYPE, roleId: string, kingExp: number = 0, session: BackendSession) { const serverId = session.get('serverId'); const sid = session.get('sid'); - const funcs = session.get('funcs'); + let role = await RoleModel.findByRoleId(roleId); let { lv = 1, exp = 0 } = role; let canGetExp = lv < gameData.maxPlayerLv.max; // 当主公超过最大级后,挑战结算不再获得经验值 @@ -34,16 +34,16 @@ export async function roleLevelup(type: KING_EXP_RATIO_TYPE, roleId: string, kin role = await RoleModel.levelup(roleId, newLv, newExp); if (newLv > lv) { // 升级 - await switchOnFunc(roleId, FUNC_OPT_TYPE.LEVEL_UP, newLv, session); + // await switchOnFunc(roleId, FUNC_OPT_TYPE.LEVEL_UP, newLv, session); await updateUserInfo(REDIS_KEY.USER_INFO, roleId, [{ field: 'lv', value: newLv }]); let r = new Rank(REDIS_KEY.USER_LV, { serverId: role.serverId }); await r.setRankWithRoleInfo(roleId, newLv, Date.now(), role); // 任务 - await checkTask(roleId, session.get('sid'), session.get('funcs'), TASK_TYPE.ROLE_LV, newLv, false, {}); + await checkTask(roleId, session.get('sid'), TASK_TYPE.ROLE_LV, newLv, false, {}); //成长任务 - await checkActivityTask(serverId, session.get('sid'), session.get('funcs'), roleId, TASK_TYPE.ROLE_LV, newLv); + await checkActivityTask(serverId, session.get('sid'), roleId, TASK_TYPE.ROLE_LV, newLv); } let actordata: { lv: number, exp: number, getExp: number, mostExp: number }[] = []; @@ -65,7 +65,7 @@ export async function roleLevelup(type: KING_EXP_RATIO_TYPE, roleId: string, kin }); if(i != lv) { // 升级加体力 let dicAp = getDicApByLv(i); - await setAp(roleId, i, dicAp.restoreAp, sid, funcs); + await setAp(roleId, i, dicAp.restoreAp, sid); } } // 推送 diff --git a/game-server/app/services/orderService.ts b/game-server/app/services/orderService.ts index 1276be401..fd5f45785 100644 --- a/game-server/app/services/orderService.ts +++ b/game-server/app/services/orderService.ts @@ -55,65 +55,65 @@ export async function makeOrder(localOrderID: string, sid: string, orderInfo: Us switch (productType) { case ACTIVITY_TYPE.SIGN_IN_VIP: { - rewardResult = await makeSignInVIP(roleId, roleInfo.roleName, sid, orderInfo.serverId, roleInfo.funcs, orderInfo.activityId, orderInfo.productID) + rewardResult = await makeSignInVIP(roleId, roleInfo.roleName, sid, orderInfo.serverId, orderInfo.activityId, orderInfo.productID) break; } case ACTIVITY_TYPE.NEW_PLAYER_LIMIT_PACKAGE: { - rewardResult = await makeLimitPackageReward(roleId, roleInfo.roleName, sid, orderInfo.serverId, roleInfo.funcs, orderInfo.activityId, orderInfo.productID) + rewardResult = await makeLimitPackageReward(roleId, roleInfo.roleName, sid, orderInfo.serverId, orderInfo.activityId, orderInfo.productID) break; } case ACTIVITY_TYPE.LIMIT_PACKAGE_SHOP_DAILY: case ACTIVITY_TYPE.LIMIT_PACKAGE_SHOP_WEEKLY: { - rewardResult = await makeLimitPackageReward(roleId, roleInfo.roleName, sid, orderInfo.serverId, roleInfo.funcs, orderInfo.activityId, orderInfo.productID) + rewardResult = await makeLimitPackageReward(roleId, roleInfo.roleName, sid, orderInfo.serverId, orderInfo.activityId, orderInfo.productID) break; } case ACTIVITY_TYPE.YUAN_BAO_SHOP: { - rewardResult = await makeYuanbaoShopReward(roleId, roleInfo.roleName, sid, orderInfo.serverId, roleInfo.funcs, orderInfo.activityId, orderInfo.productID) + rewardResult = await makeYuanbaoShopReward(roleId, roleInfo.roleName, sid, orderInfo.serverId, orderInfo.activityId, orderInfo.productID) break; } case ACTIVITY_TYPE.MONTHLY_TICKET_1: case ACTIVITY_TYPE.MONTHLY_TICKET_2: { - rewardResult = await makeMonthlyTicketReward(roleId, roleInfo.roleName, sid, orderInfo.serverId, roleInfo.funcs, orderInfo.activityId, orderInfo.productID) + rewardResult = await makeMonthlyTicketReward(roleId, roleInfo.roleName, sid, orderInfo.serverId, orderInfo.activityId, orderInfo.productID) break; } case ACTIVITY_TYPE.DAILY_RMB_GIFTS: { - rewardResult = await makeDailyRMBGiftsReward(roleId, roleInfo.roleName, sid, orderInfo.serverId, roleInfo.funcs, orderInfo.activityId, orderInfo.productID) + rewardResult = await makeDailyRMBGiftsReward(roleId, roleInfo.roleName, sid, orderInfo.serverId, orderInfo.activityId, orderInfo.productID) break; } case ACTIVITY_TYPE.POP_UP_SHOP://弹出礼包 { - rewardResult = await makePopUpShopReward(roleId, roleInfo.roleName, sid, orderInfo.serverId, roleInfo.funcs, orderInfo.activityId, orderInfo.productID, orderInfo.paramStr) + rewardResult = await makePopUpShopReward(roleId, roleInfo.roleName, sid, orderInfo.serverId, orderInfo.activityId, orderInfo.productID, orderInfo.paramStr) break; } case ACTIVITY_TYPE.GROWTH_FUND_MAIN_VIP: //主线成长基金(高阶) { - rewardResult = await makeGrowthFund(roleId, roleInfo.roleName, sid, orderInfo.serverId, roleInfo.funcs, orderInfo.activityId, orderInfo.productID) + rewardResult = await makeGrowthFund(roleId, roleInfo.roleName, sid, orderInfo.serverId, orderInfo.activityId, orderInfo.productID) break; } case ACTIVITY_TYPE.GROWTH_FUND_TOWER_VIP://镇念塔成长基金(高阶) { - rewardResult = await makeGrowthFund(roleId, roleInfo.roleName, sid, orderInfo.serverId, roleInfo.funcs, orderInfo.activityId, orderInfo.productID) + rewardResult = await makeGrowthFund(roleId, roleInfo.roleName, sid, orderInfo.serverId, orderInfo.activityId, orderInfo.productID) break; } case ACTIVITY_TYPE.GROWTH_FUND_MAIN_ELITE_VIP://精英成长基金(高阶) { - rewardResult = await makeGrowthFund(roleId, roleInfo.roleName, sid, orderInfo.serverId, roleInfo.funcs, orderInfo.activityId, orderInfo.productID) + rewardResult = await makeGrowthFund(roleId, roleInfo.roleName, sid, orderInfo.serverId, orderInfo.activityId, orderInfo.productID) break; } case ACTIVITY_TYPE.TREASURE_HUNT://寻宝奇兵活动-每日物资商店 { - rewardResult = await makeShop(roleId, roleInfo.roleName, sid, orderInfo.serverId, roleInfo.funcs, orderInfo.activityId, orderInfo.productID) + rewardResult = await makeShop(roleId, roleInfo.roleName, sid, orderInfo.serverId, orderInfo.activityId, orderInfo.productID) break; } case ACTIVITY_TYPE.SELF_SERVICE_SHOP://自选商店-购买礼包 { - rewardResult = await makeSelfServerShop(roleId, roleInfo.roleName, sid, orderInfo.serverId, roleInfo.funcs, orderInfo.activityId, orderInfo.productID) + rewardResult = await makeSelfServerShop(roleId, roleInfo.roleName, sid, orderInfo.serverId, orderInfo.activityId, orderInfo.productID) break; } case ACTIVITY_TYPE.REFRESH_SHOP://通用的刷新商店(分页,可刷新,限制购买次数,支持rmb与资源兑换) @@ -125,12 +125,12 @@ export async function makeOrder(localOrderID: string, sid: string, orderInfo: Us let playerMonopolyData: ActivityMonopolyModelType = await ActivityMonopolyModel.findData(orderInfo.serverId, activityId, roleId); let playerLandData: ActivityMonopolyLandModelType = await ActivityMonopolyLandModel.findDataByPosition(orderInfo.serverId, activityId, roleId, playerMonopolyData.curPosition); let roundIndex = playerLandData.stopCount; - rewardResult = await makeRefreshShopReward(roleId, roleInfo.roleName, sid, orderInfo.serverId, roleInfo.funcs, orderInfo.activityId, orderInfo.productID, roundIndex) + rewardResult = await makeRefreshShopReward(roleId, roleInfo.roleName, sid, orderInfo.serverId, orderInfo.activityId, orderInfo.productID, roundIndex) break; } } //正常商店结算 - rewardResult = await makeRefreshShopReward(roleId, roleInfo.roleName, sid, orderInfo.serverId, roleInfo.funcs, orderInfo.activityId, orderInfo.productID, 0) + rewardResult = await makeRefreshShopReward(roleId, roleInfo.roleName, sid, orderInfo.serverId, orderInfo.activityId, orderInfo.productID, 0) break; } default: diff --git a/game-server/app/services/redisService.ts b/game-server/app/services/redisService.ts index ec9f2c52e..69b47a1f1 100644 --- a/game-server/app/services/redisService.ts +++ b/game-server/app/services/redisService.ts @@ -279,8 +279,8 @@ export async function clearChannelServers() { * @param userCode user表唯一字符串标识 * @param sid connector服的那个sid */ -export async function roleLogin(roleId: string, userCode: string, sid: string, pkgName: string, funcs: number[]) { - let param = { userCode, sid, pkgName, funcs }; +export async function roleLogin(roleId: string, userCode: string, sid: string, pkgName: string) { + let param = { userCode, sid, pkgName }; return await redisClient().hsetAsync(REDIS_KEY.ONLINE_USERS, roleId, JSON.stringify(param)); } @@ -316,8 +316,7 @@ export async function getRoleOnlineInfo(roleId: string) { isOnline: true, userCode: result.userCode, sid: result.sid, - pkgName: result.pkgName, - funcs: result.funcs + pkgName: result.pkgName } } catch(e) { return { isOnline: false } diff --git a/game-server/app/services/rewardService.ts b/game-server/app/services/rewardService.ts index 1f2bdaba2..339e39efb 100644 --- a/game-server/app/services/rewardService.ts +++ b/game-server/app/services/rewardService.ts @@ -136,7 +136,7 @@ export async function handleCost(roleId: string, sid: string, goods: Array 0) { let { serverId } = await RoleModel.findByRoleId(roleId); - await checkActivityTask(serverId, sid, [], roleId, TASK_TYPE.EQUIP_QUALITY_COUNT, equipInfos.length, { equips: equipInfos.map(obj => { return { quality: obj.quality } }) }) + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_QUALITY_COUNT, equipInfos.length, { equips: equipInfos.map(obj => { return { quality: obj.quality } }) }) } // 发邮件的 if(mailEquips.length > 0) { @@ -209,7 +209,7 @@ export async function addItems(roleId: string, roleName: string, sid: string, go // 3. 货币推送 if(gold.length > 0 || coin > 0 || ap > 0) { - let { ap: addAp } = await setAp(roleId, role.lv, ap, sid, []); + let { ap: addAp } = await setAp(roleId, role.lv, ap, sid); role = await RoleModel.increaseGoldAndCoin(roleId, gold, coin); pinus.app.get('channelService').pushMessageByUids('onPlayerDataChange', resResult(STATUS.SUCCESS, { @@ -437,7 +437,7 @@ export async function pushFigureUpdate(roleId: string, sid: string, figureInfo: * @param serverId * @param heroInfo */ -export async function createHeroes(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], heroInfo: CreateHeroParam[]) { +export async function createHeroes(roleId: string, roleName: string, sid: string, serverId: number, heroInfo: CreateHeroParam[]) { let hids = heroInfo.map(cur => cur.hid); let userHeroesMap = await HeroModel.findMapByHidRange(hids, roleId); @@ -465,7 +465,7 @@ export async function createHeroes(roleId: string, roleName: string, sid: string let resultHeroes: HeroType[] = [], resultItems: RewardInter[] = []; if (infos.size > 0) { - let createHero = new CreateHeroes(roleId, roleName, serverId, funcs); + let createHero = new CreateHeroes(roleId, roleName, serverId); await createHero.createWithHeroInfo(infos); await createHero.pushMessage(pinus, sid); await createHero.updateRedisRank(Rank); @@ -479,8 +479,8 @@ export async function createHeroes(roleId: string, roleName: string, sid: string return { heroes: resultHeroes, goods: resultItems } } -export async function createHero(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], heroInfo: CreateHeroParam) { - let result = await createHeroes(roleId, roleName, sid, serverId, funcs, [heroInfo]); +export async function createHero(roleId: string, roleName: string, sid: string, serverId: number, heroInfo: CreateHeroParam) { + let result = await createHeroes(roleId, roleName, sid, serverId, [heroInfo]); return result; } diff --git a/game-server/app/services/taskService.ts b/game-server/app/services/taskService.ts index 4b86b0d51..b4921697b 100644 --- a/game-server/app/services/taskService.ts +++ b/game-server/app/services/taskService.ts @@ -16,55 +16,54 @@ import { gameData, getGoodById } from '../pubUtils/data'; import { getSeconds, getZeroPointD } from '../pubUtils/timeUtil'; import { RoleStatus } from '../db/ComBattleTeam'; -export async function checkTaskWithRoles(serverId: number, roleId: string, sid: string, funcs: number[], taskType: number, roles: RoleType[]) { +export async function checkTaskWithRoles(serverId: number, roleId: string, sid: string, taskType: number, roles: RoleType[]) { for (let role of roles) { if (role) { - await checkTaskWithRole(serverId, role.roleId, role.roleId == roleId ? sid : null, role.roleId == roleId ? funcs : null, taskType, role); + await checkTaskWithRole(serverId, role.roleId, role.roleId == roleId ? sid : null, taskType, role); } } } -export async function checkTaskWithRole(serverId: number, roleId: string, sid: string, funcs: number[], taskType: number, role: RoleType) { - let pushMessage = await taskUtil.checkTaskWithRole(serverId, roleId, taskType, role, funcs); - pushTaskUpdate(roleId, sid, funcs, pushMessage); +export async function checkTaskWithRole(serverId: number, roleId: string, sid: string, taskType: number, role: RoleType) { + let pushMessage = await taskUtil.checkTaskWithRole(serverId, roleId, taskType, role); + pushTaskUpdate(roleId, sid, pushMessage); } -export async function checkTaskWithHero(roleId: string, sid: string, funcs: number[], taskType: number, hero: HeroType, args?: number[]) { - let pushMessage = await taskUtil.checkTaskWithHero(roleId, taskType, hero, args, funcs); - pushTaskUpdate(roleId, sid, funcs, pushMessage); +export async function checkTaskWithHero(roleId: string, sid: string, taskType: number, hero: HeroType, args?: number[]) { + let pushMessage = await taskUtil.checkTaskWithHero(roleId, taskType, hero, args); + pushTaskUpdate(roleId, sid, pushMessage); } -export async function checkTaskWithEquip(roleId: string, sid: string, funcs: number[], taskType: number, equip: EquipType, args?: number[]) { - let pushMessage = await taskUtil.checkTaskWithEquip(roleId, taskType, equip, args, funcs); - pushTaskUpdate(roleId, sid, funcs, pushMessage); +export async function checkTaskWithEquip(roleId: string, sid: string, taskType: number, equip: EquipType, args?: number[]) { + let pushMessage = await taskUtil.checkTaskWithEquip(roleId, taskType, equip, args); + pushTaskUpdate(roleId, sid, pushMessage); } -export async function checkTaskWithArgs(roleId: string, sid: string, funcs: number[], taskType: number, args: number[]) { - let pushMessage = await taskUtil.checkTaskWithArgs(roleId, taskType, args, funcs); - pushTaskUpdate(roleId, sid, funcs, pushMessage); +export async function checkTaskWithArgs(roleId: string, sid: string, taskType: number, args: number[]) { + let pushMessage = await taskUtil.checkTaskWithArgs(roleId, taskType, args); + pushTaskUpdate(roleId, sid, pushMessage); } -export async function checkTaskWithWar(roleId: string, sid: string, funcs: number[], taskType: number, warId: number, heroes: number[], count: number, star: number) { - let pushMessage = await taskUtil.checkTaskWithWar(roleId, taskType, warId, heroes, count, star, funcs); - pushTaskUpdate(roleId, sid, funcs, pushMessage); +export async function checkTaskWithWar(roleId: string, sid: string, taskType: number, warId: number, heroes: number[], count: number, star: number) { + let pushMessage = await taskUtil.checkTaskWithWar(roleId, taskType, warId, heroes, count, star); + pushTaskUpdate(roleId, sid, pushMessage); } -export async function checkTaskWithGoods(roleId: string, sid: string, funcs: number[], taskType: number, goods: ItemInter[]) { - let pushMessage = await taskUtil.checkTaskWithGoods(roleId, taskType, goods, funcs); - pushTaskUpdate(roleId, sid, funcs, pushMessage); +export async function checkTaskWithGoods(roleId: string, sid: string, taskType: number, goods: ItemInter[]) { + let pushMessage = await taskUtil.checkTaskWithGoods(roleId, taskType, goods); + pushTaskUpdate(roleId, sid, pushMessage); } -export async function checkTask(roleId: string, sid: string, funcs: number[], taskType: number, count: number, isInc: boolean, param: TaskParam) { - let pushMessage = await taskUtil.checkTask(roleId, taskType, count, isInc, param, funcs); - pushTaskUpdate(roleId, sid, funcs, pushMessage); +export async function checkTask(roleId: string, sid: string, taskType: number, count: number, isInc: boolean, param: TaskParam) { + let pushMessage = await taskUtil.checkTask(roleId, taskType, count, isInc, param); + pushTaskUpdate(roleId, sid, pushMessage); } -export async function pushTaskUpdate(roleId: string, sid: string, funcs: number[], pushMessage: TaskListReturn[]) { +export async function pushTaskUpdate(roleId: string, sid: string, pushMessage: TaskListReturn[]) { if (pushMessage.length > 0) { - if (!sid || !funcs) { + if (!sid) { let onlineUser = await getRoleOnlineInfo(roleId); sid = onlineUser.sid; - funcs = onlineUser.funcs || []; } if (!!sid) { let uids = [{ uid: roleId, sid }]; @@ -74,19 +73,18 @@ export async function pushTaskUpdate(roleId: string, sid: string, funcs: number[ } -export async function checkActivityTask(serverId: number, sid: string, funcs: number[], roleId: string, taskType: TASK_TYPE, count: number, parma?: any) { +export async function checkActivityTask(serverId: number, sid: string, roleId: string, taskType: TASK_TYPE, count: number, parma?: any) { let pushMessage = await taskUtil.accomplishTask(serverId, roleId, taskType, count, parma); - pushActivityUpdate(roleId, sid, funcs, pushMessage); + pushActivityUpdate(roleId, sid, pushMessage); return pushMessage; } -export async function pushActivityUpdate(roleId: string, sid: string, funcs: number[], pushMessage: any[]) { +export async function pushActivityUpdate(roleId: string, sid: string, pushMessage: any[]) { console.log('pushActivityUpdate', JSON.stringify(pushMessage)) if (pushMessage.length > 0) { - if (!sid || !funcs) { + if (!sid) { let onlineUser = await getRoleOnlineInfo(roleId); sid = onlineUser.sid; - funcs = onlineUser.funcs || []; } if (!!sid) { let uids = [{ uid: roleId, sid }]; @@ -98,30 +96,30 @@ export async function pushActivityUpdate(roleId: string, sid: string, funcs: num /** * battle.normalBattleHandler.battleEnd 中会触发的任务,因为有点多提出来了 */ -export async function checkTaskInBattleEnd(serverId: number, roleId: string, sid: string, funcs: number[], battleId: number, heroes: number[], star: number) { +export async function checkTaskInBattleEnd(serverId: number, roleId: string, sid: string, battleId: number, heroes: number[], star: number) { - await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_WITH_HERO, battleId, heroes, 1, star); - await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_MAIN, battleId, heroes, 1, star); - await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_DAILY_STAR, battleId, heroes, 1, star); - await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_DAILY, battleId, heroes, 1, star); - await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_DUNGEON, battleId, heroes, 1, star); - await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_DUNGEON_WAR, battleId, heroes, 1, star); - await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_TOWER, battleId, heroes, 1, star); - await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_VESTIGE, battleId, heroes, 1, star); - await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_EXPEDITION, battleId, heroes, 1, star); + await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_WITH_HERO, battleId, heroes, 1, star); + await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_MAIN, battleId, heroes, 1, star); + await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DAILY_STAR, battleId, heroes, 1, star); + await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DAILY, battleId, heroes, 1, star); + await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DUNGEON, battleId, heroes, 1, star); + await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DUNGEON_WAR, battleId, heroes, 1, star); + await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_TOWER, battleId, heroes, 1, star); + await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_VESTIGE, battleId, heroes, 1, star); + await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_EXPEDITION, battleId, heroes, 1, star); //成长任务 let dicWar = gameData.war.get(battleId); if (dicWar) { if (dicWar.warType == WAR_TYPE.NORMAL) { - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_MAIN, 1, { warId: battleId }) + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_MAIN, 1, { warId: battleId }) } else if (dicWar.warType == WAR_TYPE.EXPEDITION) { - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_EXPEDITION, 1) + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_EXPEDITION, 1) } else if (dicWar.warType == WAR_TYPE.MYSTERY || dicWar.warType == WAR_TYPE.MYSTERY_ELITE) { - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_DUNGEON_WAR, 1, { warId: battleId }) + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_DUNGEON_WAR, 1, { warId: battleId }) } else if (dicWar.warType == WAR_TYPE.TOWER) { - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_TOWER, 1) + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_TOWER, 1) } else if (dicWar.warType == WAR_TYPE.DAILY) { - await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_DAILY, 1, { warId: battleId }) + await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_DAILY, 1, { warId: battleId }) } } @@ -135,30 +133,30 @@ export async function checkTaskInComBattleEnd(roleStatus: RoleStatus[], capId: s let { serverId } = await RoleModel.findByRoleId(roleId); if (roleId == capId && roleStatus.length > 1) { // 招募队友 - await checkTask(roleId, null, null, TASK_TYPE.COM_BATTLE_CREATE_TEAM, 1, true, {}); + await checkTask(roleId, null, TASK_TYPE.COM_BATTLE_CREATE_TEAM, 1, true, {}); } else if (roleId !== capId) { // 协助寻宝 - await checkTask(roleId, null, null, TASK_TYPE.COM_BATTLE_ASSIST_TEAM, 1, true, {}); + await checkTask(roleId, null, TASK_TYPE.COM_BATTLE_ASSIST_TEAM, 1, true, {}); //活动任务 - await checkActivityTask(serverId, null, null, roleId, TASK_TYPE.COM_BATTLE_ASSIST_TEAM, 1); + await checkActivityTask(serverId, null, roleId, TASK_TYPE.COM_BATTLE_ASSIST_TEAM, 1); } - await checkTask(roleId, null, null, TASK_TYPE.COM_BATTLE, 1, true, {}); - await checkTask(roleId, null, null, TASK_TYPE.COM_BATTLE_QUALITY, 1, true, { quality }); + await checkTask(roleId, null, TASK_TYPE.COM_BATTLE, 1, true, {}); + await checkTask(roleId, null, TASK_TYPE.COM_BATTLE_QUALITY, 1, true, { quality }); //活动任务 - await checkActivityTask(serverId, null, null, roleId, TASK_TYPE.COM_BATTLE, 1); + await checkActivityTask(serverId, null, roleId, TASK_TYPE.COM_BATTLE, 1); } } } -export async function checkTaskInPvpEnd(roleId: string, sid: string, funcs: number[], isSuccess: boolean, heroScores: HeroScores[]) { - await checkTask(roleId, sid, funcs, TASK_TYPE.PVP, 1, true, {}); +export async function checkTaskInPvpEnd(roleId: string, sid: string, isSuccess: boolean, heroScores: HeroScores[]) { + await checkTask(roleId, sid, TASK_TYPE.PVP, 1, true, {}); if (isSuccess) { - await checkTask(roleId, sid, funcs, TASK_TYPE.PVP_WIN, 1, true, {}); - await checkTask(roleId, sid, funcs, TASK_TYPE.PVP_WIN_SERIES, 1, true, {}); + await checkTask(roleId, sid, TASK_TYPE.PVP_WIN, 1, true, {}); + await checkTask(roleId, sid, TASK_TYPE.PVP_WIN_SERIES, 1, true, {}); } else { - await checkTask(roleId, sid, funcs, TASK_TYPE.PVP_WIN_SERIES, 0, false, {}); + await checkTask(roleId, sid, TASK_TYPE.PVP_WIN_SERIES, 0, false, {}); } - await checkTask(roleId, sid, funcs, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores }); + await checkTask(roleId, sid, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores }); } diff --git a/game-server/app/services/timeTaskService.ts b/game-server/app/services/timeTaskService.ts index dbd2ef789..5a41112c5 100644 --- a/game-server/app/services/timeTaskService.ts +++ b/game-server/app/services/timeTaskService.ts @@ -232,8 +232,8 @@ export async function checkResult(pvpDefense: PvpDefenseType, seasonNum: number, }, heroGoods, rankGoods, show: true });//结算修改玩家pvp信息 // 更新任务 - await checkTask(pvpDefense.roleId, null, null, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores: pvpDefense.heroScores }); - await checkTask(pvpDefense.roleId, null, null, TASK_TYPE.PVP_RANK, 1, false, { rankLv }); + await checkTask(pvpDefense.roleId, null, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores: pvpDefense.heroScores }); + await checkTask(pvpDefense.roleId, null, TASK_TYPE.PVP_RANK, 1, false, { rankLv }); return { rankLv, score, pLv, heroScores: pvpDefense.heroScores, seasonNum, challengeCnt: PVP.PVP_CHALLENGE_COUNTS, challengeRefTime: 0, oldSeasonEndTime, heroGoods: heroGoods.map(({ id, count }) => { return { id, count }; diff --git a/shared/consts/constModules/selectConst.ts b/shared/consts/constModules/selectConst.ts index ea005541e..bf9eb45f1 100644 --- a/shared/consts/constModules/selectConst.ts +++ b/shared/consts/constModules/selectConst.ts @@ -1,7 +1,7 @@ export enum ROLE_SELECT { // 初始登录数据 - ENTRY = 'serverId userInfo.uid userInfo.tel userInfo.serverType ce topLineup topLineupCe teraphs roleId roleName tili lv exp gold coin vLv title hasGuild funcs eventStatus heads head frames frame spines spine guildCode frdCnt showLineup updatedAt heroNum heroNumUpdatedAt loginTime hasInit rankReceived', + ENTRY = 'serverId userInfo.uid userInfo.tel userInfo.serverType ce topLineup topLineupCe teraphs roleId roleName tili lv exp gold coin vLv title hasGuild eventStatus heads head frames frame spines spine guildCode frdCnt showLineup updatedAt heroNum heroNumUpdatedAt loginTime hasInit rankReceived', // 玩家列表显示基础数据 SHOW_SIMPLE = 'roleId roleName ce head frame spine lv title job quitTime loginTime vLv guildName serverId userInfo.serverType', // 显示申请需要的信息 diff --git a/shared/db/Role.ts b/shared/db/Role.ts index 8ea2fb465..8882d8694 100644 --- a/shared/db/Role.ts +++ b/shared/db/Role.ts @@ -229,9 +229,6 @@ export default class Role extends BaseModel { @prop({ required: true, default: 0 }) quitTime: number; // 更新 / 登录时间 - @prop({ required: true, type: Number, default: [], _id: false }) - funcs: Array; // 开启了的功能 - // 天梯相关 @prop({ required: true, default: 1 }) towerLv: number; // 天梯当前层数 @@ -583,12 +580,6 @@ export default class Role extends BaseModel { } } - // 保存开启功能 - public static async pushFuncs(roleId: string, funcs: number[], lean = true) { - const recs: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $push: { funcs: { $each: funcs } } }, { new: true }).lean(lean); - return recs - } - public static async updateRoleInfo(roleId: string, roleUpdate: RoleUpdate, getters = false, virtuals = true) { delete roleUpdate._id; let result: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $set: roleUpdate }, { new: true }).lean({ getters, virtuals }); diff --git a/shared/pubUtils/roleUtil.ts b/shared/pubUtils/roleUtil.ts index 46afa7c7a..ac130763d 100644 --- a/shared/pubUtils/roleUtil.ts +++ b/shared/pubUtils/roleUtil.ts @@ -69,7 +69,6 @@ export class UpdateHeroes { roleId: string; roleName: string; serverId: number; - funcs: number[] = []; incHeroNum: number = 0; incRoleCe: number = 0; pushHeroes: {hid: number, incHeroCe: number, ce: number, hero: HeroUpdate}[] = []; @@ -77,11 +76,10 @@ export class UpdateHeroes { role: RoleType; guild: GuildType; - constructor(roleId: string, roleName: string, serverId: number, funcs?: number[]) { + constructor(roleId: string, roleName: string, serverId: number) { this.roleId = roleId; this.roleName = roleName; this.serverId = serverId; - if(funcs) this.funcs = funcs; } public setRole(role: RoleType) { @@ -241,10 +239,10 @@ export class CreateHeroes extends UpdateHeroes { private async clearTask() { // 任务 console.log('****** checkTask before', Date.now()) - let m1 = await checkTask(this.roleId, TASK_TYPE.HERO_NUM, this.heroNum, true, {}, this.funcs); - let m2 = await checkTaskWithHeroes(this.roleId, TASK_TYPE.HERO_QUALITY, this.resultHeroes, this.funcs); - let m3 = await checkTaskWithHeroes(this.roleId, TASK_TYPE.HERO_QUALITY_STAR_UP, this.resultHeroes, this.funcs); - let m4 = await checkTaskWithHeroes(this.roleId, TASK_TYPE.HERO_LV, this.resultHeroes, this.funcs); + let m1 = await checkTask(this.roleId, TASK_TYPE.HERO_NUM, this.heroNum, true, {}); + let m2 = await checkTaskWithHeroes(this.roleId, TASK_TYPE.HERO_QUALITY, this.resultHeroes); + let m3 = await checkTaskWithHeroes(this.roleId, TASK_TYPE.HERO_QUALITY_STAR_UP, this.resultHeroes); + let m4 = await checkTaskWithHeroes(this.roleId, TASK_TYPE.HERO_LV, this.resultHeroes); this.taskPushMessage.push(...m1, ...m2, ...m3, ...m4); console.log('****** checkTask after', Date.now()) //成长任务 diff --git a/shared/pubUtils/taskUtil.ts b/shared/pubUtils/taskUtil.ts index 66f74dcad..f956e5993 100644 --- a/shared/pubUtils/taskUtil.ts +++ b/shared/pubUtils/taskUtil.ts @@ -1,6 +1,6 @@ import { gameData } from './data'; import { DicTask } from './dictionary/DicTask'; -import { TASK_TYPE, ABI_STAGE, WAR_TYPE, GUILD_JOB, TASK_FUN_TYPE, FUNCS_ID } from '../consts'; +import { TASK_TYPE, ABI_STAGE, WAR_TYPE, GUILD_JOB } from '../consts'; import { UserTaskRecModel, UserTaskRecType } from '../db/UserTaskRec' import { RoleType, RoleModel } from '../db/Role'; import { TaskParam, TaskListReturn } from '../domain/roleField/task'; @@ -34,24 +34,24 @@ import { ActivityRefreshTaskModel } from '../db/ActivityRefreshTask'; -export async function checkTaskWithRoles(serverId: number, taskType: number, roles: RoleType[], funcs?: number[]) { +export async function checkTaskWithRoles(serverId: number, taskType: number, roles: RoleType[]) { let pushMessage = new Array(); for (let role of roles) { if (role) { - let singlePush = await checkTaskWithRole(serverId, role.roleId, taskType, role, funcs); + let singlePush = await checkTaskWithRole(serverId, role.roleId, taskType, role); pushMessage.concat(singlePush); } } return pushMessage } -export async function checkTaskWithRole(serverId: number, roleId: string, taskType: number, role: RoleType, funcs?: number[]) { +export async function checkTaskWithRole(serverId: number, roleId: string, taskType: number, role: RoleType) { let pushMessage = new Array(); if (taskType == TASK_TYPE.LOGIN_SUM) { let today = getZeroPoint(); if (today > role.loginTime) { - pushMessage = await checkTask(roleId, taskType, 1, true, {}, funcs); + pushMessage = await checkTask(roleId, taskType, 1, true, {}); //成长任务-累计登录游戏天数 await accomplishTask(serverId, roleId, taskType, 1) } @@ -60,60 +60,60 @@ export async function checkTaskWithRole(serverId: number, roleId: string, taskTy let today = getZeroPoint(); if (today > role.loginTime) { if (today - role.loginTime > 24 * 60 * 60) { - pushMessage = await checkTask(roleId, taskType, 1, false, {}, funcs); + pushMessage = await checkTask(roleId, taskType, 1, false, {}); } else { - pushMessage = await checkTask(roleId, taskType, 1, true, {}, funcs); + pushMessage = await checkTask(roleId, taskType, 1, true, {}); } } } else if (taskType == TASK_TYPE.FRIEND_NUM) { let { friendCnt } = role; - pushMessage = await checkTask(roleId, taskType, friendCnt, false, {}, funcs); + pushMessage = await checkTask(roleId, taskType, friendCnt, false, {}); } return pushMessage } -export async function checkTaskWithHeroes(roleId: string, taskType: number, heroes: HeroType[], funcs?: number[]) { +export async function checkTaskWithHeroes(roleId: string, taskType: number, heroes: HeroType[]) { let pushMessage = new Array(); for (let hero of heroes) { - let singlePush = await checkTaskWithHero(roleId, taskType, hero, [], funcs); + let singlePush = await checkTaskWithHero(roleId, taskType, hero, []); pushMessage.concat(singlePush); } return pushMessage } -export async function checkTaskWithHero(roleId: string, taskType: number, hero: HeroType, args: number[] = [], funcs?: number[]) { +export async function checkTaskWithHero(roleId: string, taskType: number, hero: HeroType, args: number[] = []) { let pushMessage = new Array(); if (taskType == TASK_TYPE.HERO_STAR_UP) { let dicHero = gameData.hero.get(hero.hid); let starUp = hero.star - dicHero.initialStars; if (hero.colorStar > 1) starUp += hero.colorStar - 1; - pushMessage = await checkTask(roleId, taskType, 1, true, { star: starUp }, funcs) + pushMessage = await checkTask(roleId, taskType, 1, true, { star: starUp }) } else if (taskType == TASK_TYPE.HERO_QUALITY) { let dicHero = gameData.hero.get(hero.hid); - pushMessage = await checkTask(roleId, taskType, 1, true, { quality: dicHero.quality }, funcs); + pushMessage = await checkTask(roleId, taskType, 1, true, { quality: dicHero.quality }); } else if (taskType == TASK_TYPE.HERO_QUALITY_STAR_UP) { let dicHero = gameData.hero.get(hero.hid); - pushMessage = await checkTask(roleId, taskType, 1, true, { quality: dicHero.quality, star: hero.star }, funcs); + pushMessage = await checkTask(roleId, taskType, 1, true, { quality: dicHero.quality, star: hero.star }); } else if (taskType == TASK_TYPE.HERO_LV) { - pushMessage = await checkTask(roleId, taskType, 1, true, { lv: hero.lv, oldLv: args[0] }, funcs); + pushMessage = await checkTask(roleId, taskType, 1, true, { lv: hero.lv, oldLv: args[0] }); } else if (taskType == TASK_TYPE.HERO_TRAIN) { let dicHero = gameData.hero.get(hero.hid); let initGrage = gameData.job.get(dicHero.jobid).grade; let curGrade = gameData.job.get(hero.job).grade; let count = (curGrade - initGrage) * (ABI_STAGE.END - ABI_STAGE.START) + (hero.jobStage - ABI_STAGE.START); // 训练次数 - pushMessage = await checkTask(roleId, taskType, 1, true, { count }, funcs); + pushMessage = await checkTask(roleId, taskType, 1, true, { count }); } else if (taskType == TASK_TYPE.HERO_QUALITY_UP) { let dicHero = gameData.hero.get(hero.hid); if (hero.quality - dicHero.quality == 1) { // 每个武将升品算一次 - pushMessage = await checkTask(roleId, taskType, 1, true, {}, funcs); + pushMessage = await checkTask(roleId, taskType, 1, true, {}); } } else if (taskType == TASK_TYPE.HERO_STAGE_UP) { @@ -121,23 +121,23 @@ export async function checkTaskWithHero(roleId: string, taskType: number, hero: let initGrage = gameData.job.get(dicHero.jobid).grade; let curGrade = gameData.job.get(hero.job).grade; let count = curGrade - initGrage; // 进阶次数 - pushMessage = await checkTask(roleId, taskType, 1, true, { count }, funcs); + pushMessage = await checkTask(roleId, taskType, 1, true, { count }); } else if (taskType == TASK_TYPE.HERO_FAVOUR_LV) { - pushMessage = await checkTask(roleId, taskType, 1, true, { favourLv: hero.favourLv }, funcs) + pushMessage = await checkTask(roleId, taskType, 1, true, { favourLv: hero.favourLv }) } else if (taskType == TASK_TYPE.EQUIP_BY_HERO) { // arg[0] 1:穿上 -1:脱下 let { ePlace } = hero; let count = ePlace.filter(cur => cur.equip).length; - pushMessage = await checkTask(roleId, taskType, args[0], true, { count, isPutOn: args[0] }, funcs); + pushMessage = await checkTask(roleId, taskType, args[0], true, { count, isPutOn: args[0] }); } else if (taskType == TASK_TYPE.EQUIP_STRENGTHEN) { // args: 依次为原先的装备的强化等级 let { ePlace } = hero; let index = 0; for (let { lv } of ePlace) { - let p = await checkTask(roleId, taskType, 1, true, { oldLv: args[index++], lv }, funcs); + let p = await checkTask(roleId, taskType, 1, true, { oldLv: args[index++], lv }); pushMessage = pushMessage.concat(p); } } @@ -146,27 +146,27 @@ export async function checkTaskWithHero(roleId: string, taskType: number, hero: } -export async function checkTaskWithEquip(roleId: string, taskType: number, equip: EquipType, args: number[] = [], funcs?: number[]) { +export async function checkTaskWithEquip(roleId: string, taskType: number, equip: EquipType, args: number[] = []) { let pushMessage = new Array(); if (taskType == TASK_TYPE.EQUIP_QUALITY) { // args[0] 1:装上 -1:脱下 let dicGood = gameData.goods.get(equip.id); - pushMessage = await checkTask(roleId, taskType, args[0], true, { quality: dicGood.quality }, funcs) + pushMessage = await checkTask(roleId, taskType, args[0], true, { quality: dicGood.quality }) } else if (taskType == TASK_TYPE.EQUIP_JEWEL) { // args[0] 原来镶嵌了多少宝石 let { holes } = equip; let jewelCount = holes.filter(cur => cur.jewel > 0).length; if (jewelCount > 0 && args[0] <= 0) { // 原来没有,镶嵌上了 - pushMessage = await checkTask(roleId, taskType, 1, true, {}, funcs); + pushMessage = await checkTask(roleId, taskType, 1, true, {}); } else if (jewelCount <= 0 && args[0] > 0) { // 原来镶嵌着,现在没了 - pushMessage = await checkTask(roleId, taskType, -1, true, {}, funcs); + pushMessage = await checkTask(roleId, taskType, -1, true, {}); } } else if (taskType == TASK_TYPE.EQUIP_COMPOSE_SUIT) { let dicGood = gameData.goods.get(equip.id); if (dicGood.suitId) { - pushMessage = await checkTask(roleId, taskType, 1, true, {}, funcs); + pushMessage = await checkTask(roleId, taskType, 1, true, {}); } } else if (taskType == TASK_TYPE.EQUIP_SUIT) { @@ -189,7 +189,7 @@ export async function checkTaskWithEquip(roleId: string, taskType: number, equip if (id == equip.id) curCount = count; } if (curCount == minCount) { - pushMessage = await checkTask(roleId, taskType, 1, true, {}, funcs); + pushMessage = await checkTask(roleId, taskType, 1, true, {}); } } } @@ -197,20 +197,20 @@ export async function checkTaskWithEquip(roleId: string, taskType: number, equip // args[0] 原来镶嵌了多少宝石 let { holes } = equip; let jewelCount = holes.filter(cur => cur.jewel > 0).length; - pushMessage = await checkTask(roleId, taskType, jewelCount - args[0], true, {}, funcs); + pushMessage = await checkTask(roleId, taskType, jewelCount - args[0], true, {}); } return pushMessage } -export async function checkTaskWithArgs(roleId: string, taskType: number, args: number[], funcs?: number[]) { +export async function checkTaskWithArgs(roleId: string, taskType: number, args: number[]) { let pushMessage = new Array(); if (taskType == TASK_TYPE.ROLE_SCHOOL_PUT_HERO) { let [hid, preHid] = args; if (hid > 0 && preHid <= 0) { // 放置 - pushMessage = await checkTask(roleId, taskType, 1, true, {}, funcs); + pushMessage = await checkTask(roleId, taskType, 1, true, {}); } else if (hid <= 0 && preHid > 0) { // 卸下 - pushMessage = await checkTask(roleId, taskType, -1, true, {}, funcs); + pushMessage = await checkTask(roleId, taskType, -1, true, {}); } } else if (taskType == TASK_TYPE.EQUIP_JEWEL_STAGE) { @@ -218,83 +218,83 @@ export async function checkTaskWithArgs(roleId: string, taskType: number, args: let [putOnJewel, putOffJewel] = args; if (putOnJewel > 0) { let dicGood = gameData.goods.get(putOnJewel); - let push = await checkTask(roleId, taskType, 1, true, { stage: dicGood.lvLimited }, funcs); + let push = await checkTask(roleId, taskType, 1, true, { stage: dicGood.lvLimited }); pushMessage.concat(push); } if (putOffJewel > 0) { let dicGood = gameData.goods.get(putOffJewel); - let push = await checkTask(roleId, taskType, -1, true, { stage: dicGood.lvLimited }, funcs); + let push = await checkTask(roleId, taskType, -1, true, { stage: dicGood.lvLimited }); pushMessage.concat(push); } } else if (taskType == TASK_TYPE.CHAT) { // args[0] 聊天type 1-系统 2-世界 3-军团 4-组队 5-私聊 - pushMessage = await checkTask(roleId, taskType, 1, true, { chatType: args[0] }, funcs) + pushMessage = await checkTask(roleId, taskType, 1, true, { chatType: args[0] }) } return pushMessage } -export async function checkTaskWithWar(roleId: string, taskType: number, warId: number, heroes: number[], count: number, star: number, funcs?: number[]) { +export async function checkTaskWithWar(roleId: string, taskType: number, warId: number, heroes: number[], count: number, star: number) { let dicWar = gameData.war.get(warId); let pushMessage = new Array(); if (taskType == TASK_TYPE.BATTLE_WITH_HERO) { - pushMessage = await checkTask(roleId, taskType, count, true, { warId, heroes }, funcs); + pushMessage = await checkTask(roleId, taskType, count, true, { warId, heroes }); } else if (taskType == TASK_TYPE.BATTLE_MAIN) { if (dicWar.warType == WAR_TYPE.NORMAL) { - pushMessage = await checkTask(roleId, taskType, count, true, { warId }, funcs); + pushMessage = await checkTask(roleId, taskType, count, true, { warId }); } } else if (taskType == TASK_TYPE.BATTLE_MAIN_SWEEP) { if (dicWar.warType == WAR_TYPE.NORMAL) { - pushMessage = await checkTask(roleId, taskType, count, true, {}, funcs); + pushMessage = await checkTask(roleId, taskType, count, true, {}); } } else if (taskType == TASK_TYPE.BATTLE_DAILY_STAR) { if (dicWar.warType == WAR_TYPE.DAILY) { - pushMessage = await checkTask(roleId, taskType, count, true, { warId, star }, funcs); + pushMessage = await checkTask(roleId, taskType, count, true, { warId, star }); } } else if (taskType == TASK_TYPE.BATTLE_DAILY) { if (dicWar.warType == WAR_TYPE.DAILY) { - pushMessage = await checkTask(roleId, taskType, count, true, { dailyType: dicWar.dailyType }, funcs) + pushMessage = await checkTask(roleId, taskType, count, true, { dailyType: dicWar.dailyType }) } } else if (taskType == TASK_TYPE.BATTLE_DUNGEON) { if (dicWar.warType == WAR_TYPE.MYSTERY || dicWar.warType == WAR_TYPE.MYSTERY_ELITE) { - pushMessage = await checkTask(roleId, taskType, count, true, {}, funcs); + pushMessage = await checkTask(roleId, taskType, count, true, {}); } } else if (taskType == TASK_TYPE.BATTLE_DUNGEON_WAR) { if (dicWar.warType == WAR_TYPE.MYSTERY || dicWar.warType == WAR_TYPE.MYSTERY_ELITE) { - pushMessage = await checkTask(roleId, taskType, count, true, { warId }, funcs); + pushMessage = await checkTask(roleId, taskType, count, true, { warId }); } } else if (taskType == TASK_TYPE.BATTLE_TOWER) { if (dicWar.warType == WAR_TYPE.TOWER) { - pushMessage = await checkTask(roleId, taskType, count, true, {}, funcs); + pushMessage = await checkTask(roleId, taskType, count, true, {}); } } else if (taskType == TASK_TYPE.BATTLE_VESTIGE) { if (dicWar.warType == WAR_TYPE.VESTIGE) { - pushMessage = await checkTask(roleId, taskType, count, true, {}, funcs); + pushMessage = await checkTask(roleId, taskType, count, true, {}); } } else if (taskType == TASK_TYPE.BATTLE_EXPEDITION) { if (dicWar.warType == WAR_TYPE.EXPEDITION) { - pushMessage = await checkTask(roleId, taskType, count, true, {}, funcs); + pushMessage = await checkTask(roleId, taskType, count, true, {}); } } return pushMessage } -export async function checkTaskWithGoods(roleId: string, taskType: number, goods: ItemInter[], funcs?: number[]) { +export async function checkTaskWithGoods(roleId: string, taskType: number, goods: ItemInter[]) { let pushMessage = new Array(); if (taskType == TASK_TYPE.COM_BATTLE_DROP) { for (let { id, count } of goods) { - let push = await checkTask(roleId, taskType, count, true, { gid: id }, funcs); + let push = await checkTask(roleId, taskType, count, true, { gid: id }); pushMessage.concat(push); } } @@ -302,8 +302,8 @@ export async function checkTaskWithGoods(roleId: string, taskType: number, goods } // 根据taskType判断有哪些任务需要check的 -export async function checkTask(roleId: string, taskType: number, count: number, isInc: boolean, param: TaskParam, funcs?: number[]) { - // console.log('******checkTask', roleId, taskType, count, isInc, param, funcs) +export async function checkTask(roleId: string, taskType: number, count: number, isInc: boolean, param: TaskParam) { + // console.log('******checkTask', roleId, taskType, count, isInc, param) let tasks = gameData.taskType.get(taskType) || []; let pushMessage = new Array(); let groups = new Map(); @@ -313,17 +313,13 @@ export async function checkTask(roleId: string, taskType: number, count: number, } groups.get(`${dicTask.type}_${dicTask.group}`).tasks.push(dicTask); } - if (!funcs) { - let role = await RoleModel.findByRoleId(roleId, 'funcs'); - funcs = role.funcs || []; - } for (let [typeAndGroup, { task0, tasks }] of groups) { let arr = typeAndGroup.split('_'); let type = parseInt(arr[0]); let group = parseInt(arr[1]); - let rec = await checkTaskRec(roleId, type, group, task0, count, isInc, param, funcs); + let rec = await checkTaskRec(roleId, type, group, task0, count, isInc, param); if (rec) { for (let dicTask of tasks) { if (checkRecResult(rec, dicTask.id)) { @@ -337,15 +333,9 @@ export async function checkTask(roleId: string, taskType: number, count: number, } // 检查各项任务是否达成,达成了就保存到数据库 -export async function checkTaskRec(roleId: string, type: number, group: number, dicTask: DicTask, count: number, isInc: boolean, param: TaskParam, funcs: number[]) { +export async function checkTaskRec(roleId: string, type: number, group: number, dicTask: DicTask, count: number, isInc: boolean, param: TaskParam) { let { taskParam, taskType } = dicTask; - let sp = [TASK_TYPE.LOGIN_SUM, TASK_TYPE.LOGIN_SERIES]; - if (type == TASK_FUN_TYPE.DAILY && funcs.indexOf(FUNCS_ID.DAILY_TASK) == -1 && sp.indexOf(taskType) == -1) { // 功能未开启 - return false; - } - - let isMatch = true; // 条件是否满足 let checkHistory = false; // 是否检查历史 switch (taskType) { @@ -1233,23 +1223,4 @@ export function isComplete(_roleId: string, taskType: TASK_TYPE, taskParam: stri } // console.log('dddddddddddd', addCount, record) return { addCount, record }; -} - -/** - * 创建账号时临时获得可开启功能,主要用于check 主公升级任务 - * 该函数不会存储funcs,如pvp开启会在entryHandler里面再查一次funcs,那时候正式开启 - * @param dataFuncs - * @param lv - */ -export async function getCreateUserFuncs(dataFuncs: number[], lv: number) { - let addFuncs: number[] = []; - for (let [id, dicFunSwitch] of gameData.funcsSwitch) { - if (dataFuncs.includes(id)) continue; // 已开启过了 - - if (dicFunSwitch && lv >= dicFunSwitch.param) { - addFuncs.push(id); - } - return addFuncs; - } - } \ No newline at end of file diff --git a/web-server/app/service/Auth.ts b/web-server/app/service/Auth.ts index f89863724..16012a82e 100644 --- a/web-server/app/service/Auth.ts +++ b/web-server/app/service/Auth.ts @@ -12,7 +12,7 @@ import { getAge } from '../pubUtils/timeUtil'; import { resResult } from '../pubUtils/util'; import { checkTeeanAgerTime } from '../pubUtils/authenticateUtil'; import { authenticate } from '../pubUtils/httpUtil'; -import { checkTask, getCreateUserFuncs } from 'app/pubUtils/taskUtil'; +import { checkTask } from 'app/pubUtils/taskUtil'; /** * Test Service @@ -305,10 +305,8 @@ export default class Auth extends Service { const role = await RoleModel.createRole(uid, serverId, { roleId, code, roleName: roleId, seqId, lv: DEFAULT_LV, exp: (getExpByLv(DEFAULT_LV - 1) || { sum: 0 }).sum || 0 }); if (role) { - let funcs = await getCreateUserFuncs(role.funcs, role.lv); - // 任务 - await checkTask(roleId, TASK_TYPE.ROLE_LV, role.lv, false, {}, funcs); + await checkTask(roleId, TASK_TYPE.ROLE_LV, role.lv, false, {}); return ctx.service.utils.resResult(STATUS.SUCCESS, { roleId: role.roleId }); }