拍卖行:时间使用参数表
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@@ -16,17 +16,14 @@ export const AUCTION_SOURCE = {
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export const LOT_CODE_LEN = 8;
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export const DIVIDEND_CODE_LEN = 8;
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// 世界拍卖开始时间需晚于军团拍卖结束时间
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export const AUCTION_TIME = {
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GUILD_BEGIN_HOUR: 20, // 军团拍卖开始
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GUILD_BEGIN_MIN: 20, // 军团拍卖开始
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WORLD_BEGIN_HOUR: 20, // 世界拍卖开始
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WORLD_BEGIN_MIN: 30, // 世界拍卖开始
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GUILD_END_HOUR: 20, // 军团拍卖结束
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GUILD_END_MIN: 30, // 军团拍卖结束
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WORLD_END_HOUR: 22, // 世界拍卖结束
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WORLD_END_MIN: 0, // 世界拍卖结束
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};
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export enum AUCTION_TIME {
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GUILD_PREVIEW = 1, // 军团拍卖预览时间(非开启时间)
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GUILD_OPEN = 2, // 军团拍卖开启时间
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GUILD_CLOSE = 3, // 军团拍卖关闭时间
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WORLD_PREVIEW = 4, // 世界拍卖预览时间(非开启时间)
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WORLD_OPEN = 5, // 世界拍卖开启时间
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WORLD_CLOSE = 6, // 世界拍卖结束时间
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}
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export const DIVIDEND_STATUS = {
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DEFAULT: 0, // 0:未开始
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@@ -18,7 +18,7 @@ import { dicTowerTask, loadTowerTask } from "./dictionary/DicTowerTask";
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import { dicWar, dicWarPvp, dicDailyWarByType, loadWar } from "./dictionary/DicWar";
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import { dicWarJson, loadWarJson } from "./dictionary/DicWarJson";
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import { dicXunbao, loadXunbao } from "./dictionary/DicXunbao";
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import { SPECIAL_ATTR } from "../consts";
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import { AUCTION_TIME, SPECIAL_ATTR } from "../consts";
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import { dicFashions, loadFashions } from "./dictionary/DicFashions";
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import { friendShips, friendShipHidAandIds, loadFriendShip } from "./dictionary/DicFriendShip";
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import { maxFriendShipLv, dicFriendShipLevelMap, loadFriendShipLevel } from "./dictionary/DicFriendShipLevel";
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@@ -235,7 +235,8 @@ export const gameData = {
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ceRatio: new Array<{type: number, val: number}>(),
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holiday: dicHoliday,
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expeditionSubAttr: dicExpeditionSubAttr,
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auctionPool: dicAuctionPool
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auctionPool: dicAuctionPool,
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auctionTime: new Map<number, { hour: number, minute: number, seconds: number}>()
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};
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// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
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@@ -799,6 +800,20 @@ function loadEquipAttributeRatio() {
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}
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}
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function loadAuctionTime() {
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gameData.auctionTime.set(AUCTION_TIME.GUILD_PREVIEW, splitTime(param.AUCTION.GUILD_AUCTION_PREVIEW_TIME));
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gameData.auctionTime.set(AUCTION_TIME.GUILD_OPEN, splitTime(param.AUCTION.GUILD_AUCTION_OPEN_TIME));
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gameData.auctionTime.set(AUCTION_TIME.GUILD_CLOSE, splitTime(param.AUCTION.GUILD_AUCTION_CLOSE_TIME));
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gameData.auctionTime.set(AUCTION_TIME.WORLD_PREVIEW, splitTime(param.AUCTION.WORLD_AUCTION_PREVIEW_TIME));
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gameData.auctionTime.set(AUCTION_TIME.WORLD_OPEN, splitTime(param.AUCTION.WORLD_AUCTION_OPEN_TIME));
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gameData.auctionTime.set(AUCTION_TIME.WORLD_CLOSE, splitTime(param.AUCTION.WORLD_AUCTION_CLOSE_TIME));
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}
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function splitTime(str: string) {
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let arr = str.split(':');
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return { hour: parseInt(arr[0]), minute: parseInt(arr[1]), seconds: parseInt(arr[2]) }
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}
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// 初始加载
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function initDatas() {
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parseDicParam();
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@@ -815,6 +830,7 @@ function parseDicParam() {
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getHeroTransPiece();
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parseComBtlLvRange();
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getCeRatio();
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loadAuctionTime();
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}
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// 加载json
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