diff --git a/game-server/app/servers/guild/handler/guildBossHandler.ts b/game-server/app/servers/guild/handler/guildBossHandler.ts index 7e1b00105..50b356d1d 100644 --- a/game-server/app/servers/guild/handler/guildBossHandler.ts +++ b/game-server/app/servers/guild/handler/guildBossHandler.ts @@ -99,6 +99,7 @@ export class GuildHandler { async battleBoss(msg: guildInter & {}, session: BackendSession) { const roleId: string = session.get('roleId'); const roleName: string = session.get('roleName'); + const sid: string = session.get('sid'); const { myUserGuild: userGuild } = msg; const { guildCode } = userGuild; let bossInstance = await BossInstanceModel.findBossInstance(guildCode); @@ -128,6 +129,8 @@ export class GuildHandler { await BossInstanceModel.updateRank(bossCode, roleId); } let { myChallengeCnt: newMyChallengeCnt } = await refreshUserGuildOfBoss(userGuild, 0, 1); + // 任务 + await checkTask(roleId, sid, TASK_TYPE.GUILD_BOSS, 1, true, {}); return resResult(STATUS.SUCCESS, { battleCode, bossCode: bossInstance.code, myChallengeCnt: newMyChallengeCnt }); } @@ -213,8 +216,6 @@ export class GuildHandler { let battleGoods = await addItems(roleId, roleName, sid, reward, ITEM_CHANGE_REASON.BOSS_BATTLE_END); await addActive(roleId, serverId, GUILD_POINT_WAYS.BOSS_WAR);//获得活跃值 - // 任务 - await checkTask(roleId, sid, TASK_TYPE.GUILD_BOSS, 1, true, {}); let result = await getBossInstanceInfoByData(bossInstance, userGuild);