热更新:handler监听热更新

This commit is contained in:
qiaoxin
2021-07-16 11:29:26 +08:00
parent dc15862207
commit fc1b2c080e
65 changed files with 321 additions and 254 deletions

View File

@@ -1,4 +1,4 @@
import { Application, BackendSession } from "pinus";
import { Application, BackendSession, HandlerService, } from "pinus";
import { STATUS, EQUIP_STRENGTHEN_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, HERO_SYSTEM_TYPE, CONSUME_TYPE, HERO_GROW_MAX, MSG_SOURCE, JEWEL_PUSH_LV, TASK_TYPE, HERO_CE_RATIO } from "../../../consts";
import { ItemInter } from "../../../pubUtils/interface";
@@ -19,6 +19,7 @@ import { checkTaskWithHero, checkTaskWithEquip, checkTask, checkTaskWithArgs, ch
import { Attribute } from "../../../domain/roleField/attribute";
export default function (app: Application) {
new HandlerService(app, {});
return new EquipHandler(app);
}
@@ -64,8 +65,8 @@ export class EquipHandler {
if (specialMaterial.ids.includes(id)) {
costCount++;
cost.push({ id, seqId, count: 1 });
for(let { jewel } of holes) {
if(jewel > 0) jewels.push({ id: jewel, count: 1});
for (let { jewel } of holes) {
if (jewel > 0) jewels.push({ id: jewel, count: 1 });
}
}
}
@@ -476,8 +477,8 @@ export class EquipHandler {
if (!goodInfo)
return resResult(STATUS.EQUIP_NOT_FIND);
let holes = equip.holes||[];
for(let { jewel } of holes) {
let holes = equip.holes || [];
for (let { jewel } of holes) {
jewels.push({ id: jewel, count: 1 });
}
goods = goods.concat(goodInfo.decomposeItem);
@@ -552,7 +553,7 @@ export class EquipHandler {
let hero = await HeroModel.findByHidAndRoleWithEquip(hid, roleId);
if (!hero) return resResult(STATUS.HERO_NOT_FIND);
let dicHero = gameData.hero.get(hid);
if(!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let dicJob = gameData.job.get(dicHero.jobid);
@@ -570,29 +571,29 @@ export class EquipHandler {
let { ePlace, lv } = hero;
let curEquips: Array<{ seqId: number, hid: number }> = [];
for(let curEPlace of ePlace) {
if(!curEPlace.equip) { // 未装备
for (let curEPlace of ePlace) {
if (!curEPlace.equip) { // 未装备
let sortAttrId = equipTypeToSortAttr.get(curEPlace.id);
let sortedAndSuitEquips = sortEquips.filter(equipInfos => { // 筛选可穿的
let { lvLimited, classId, ePlaceId } = equipInfos;
return lv >= lvLimited && classId.indexOf(dicJob.job_class) != -1 && curEPlace.id == ePlaceId;
}).sort((a, b) => { // 排序按:战力 => 根据位置看个别属性 => 品质
if(b.ce - a.ce != 0) return b.ce - a.ce;
let abilityA = a.goodsAbility.get(sortAttrId)||0;
let abilityB = b.goodsAbility.get(sortAttrId)||0;
if( abilityA - abilityB != 0) return abilityB - abilityA;
if (b.ce - a.ce != 0) return b.ce - a.ce;
let abilityA = a.goodsAbility.get(sortAttrId) || 0;
let abilityB = b.goodsAbility.get(sortAttrId) || 0;
if (abilityA - abilityB != 0) return abilityB - abilityA;
return b.quality - a.quality;
});
if(sortedAndSuitEquips.length > 0) {
if (sortedAndSuitEquips.length > 0) {
let { equip } = sortedAndSuitEquips.shift();
let curEquip = await dressEquip(serverId, roleId, sid, hero,equip, funcs);
if(!!curEquip) curEquips.push(curEquip);
let curEquip = await dressEquip(serverId, roleId, sid, hero, equip, funcs);
if (!!curEquip) curEquips.push(curEquip);
}
}
}
if(curEquips.length > 0) {
if (curEquips.length > 0) {
//任务
//英雄满装备且都镶嵌相同阶数的宝石
let { isTask, jewelLevel } = await checkTaskConditionEquipSuitJewelStage(hero)
@@ -878,41 +879,41 @@ export class EquipHandler {
* @returns
* @memberof ComBattleHandler
*/
async composeBlueprt(msg: { target: number, original: Array<{id: number, count: number}>}, session: BackendSession) {
async composeBlueprt(msg: { target: number, original: Array<{ id: number, count: number }> }, session: BackendSession) {
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const sid = session.get('sid');
const serverId = session.get('serverId');
const funcs: number[] = session.get('funcs');
const { target, original } = msg;
// 原材料检查
let originalQuality: number, originalSum: number = 0;
for(let {id, count} of original) {
for (let { id, count } of original) {
const goodInfo = gameData.goods.get(id);
if(!originalQuality) originalQuality = goodInfo.quality;
if(originalQuality != goodInfo.quality) {
if (!originalQuality) originalQuality = goodInfo.quality;
if (originalQuality != goodInfo.quality) {
return resResult(STATUS.COM_BLUEPRT_QUALITY_ERROR);
}
if(goodInfo.itid == IT_TYPE.BLUEPRT) {
if (goodInfo.itid == IT_TYPE.BLUEPRT) {
originalSum += count;
}
}
const dicCompose = gameData.blurprtCompose.get(originalQuality);
if(!dicCompose) {
if (!dicCompose) {
return resResult(STATUS.COM_BLUEPRT_QUALITY_CANNOT_COMPOSE);
}
if(originalSum != dicCompose.blueprtNum) {
}
if (originalSum != dicCompose.blueprtNum) {
return resResult(STATUS.COM_BLUEPRT_COUNT_ERROR);
}
let dicTargetInfo = gameData.goods.get(target);
if(!dicTargetInfo) return resResult(STATUS.WRONG_PARMS);
if(dicTargetInfo.quality != dicCompose.targetQuality) return resResult(STATUS.COM_BLUEPRT_QUALITY_ERROR);
if (!dicTargetInfo) return resResult(STATUS.WRONG_PARMS);
if (dicTargetInfo.quality != dicCompose.targetQuality) return resResult(STATUS.COM_BLUEPRT_QUALITY_ERROR);
// 添加寻宝币
original.push({
@@ -922,16 +923,16 @@ export class EquipHandler {
// 消耗藏宝图和寻宝币
let costResult = await handleCost(roleId, sid, original);
if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
if (!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
const reward = [{id: target, count: 1}];
const reward = [{ id: target, count: 1 }];
const goods = await addItems(roleId, roleName, sid, reward);
if (dicCompose.targetQuality >= QUALITY_TYPE.ORANGE) {
const { name } = gameData.goods.get(target);
pushNormalItemMsg(roleId, roleName, serverId, MSG_SOURCE.ORANGE_BLUEPRT_COMPOSE, target, name);
}
await checkTask(roleId, sid, funcs, TASK_TYPE.COM_BATTLE_BLUEPRT, 1, true, { quality: dicCompose.targetQuality });
return resResult(STATUS.SUCCESS, { goods, costGold: 0 });
}
}