feat(玉石一键合成): 新增玉石一键合成

This commit is contained in:
zhangxk
2023-07-13 19:31:41 +08:00
committed by luying
parent 9c10f33401
commit fc440afe83
7 changed files with 237 additions and 9 deletions

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@@ -1,5 +1,5 @@
import { Application, BackendSession, HandlerService, } from "pinus"; import { Application, BackendSession, HandlerService, } from "pinus";
import { STATUS, HERO_SYSTEM_TYPE, ITEM_CHANGE_REASON, TASK_TYPE } from "../../../consts"; import { STATUS, HERO_SYSTEM_TYPE, ITEM_CHANGE_REASON, TASK_TYPE, CONSUME_TYPE } from "../../../consts";
import { ItemInter, RewardInter } from "../../../pubUtils/interface"; import { ItemInter, RewardInter } from "../../../pubUtils/interface";
import { resResult, parseGoodStr } from "../../../pubUtils/util"; import { resResult, parseGoodStr } from "../../../pubUtils/util";
@@ -9,14 +9,17 @@ import { gameData, getEquipByJobClassAndEPlace, getNextEquipQuality, getEquipSta
import { BAG, EQUIP } from "../../../pubUtils/dicParam"; import { BAG, EQUIP } from "../../../pubUtils/dicParam";
import { getRandSeResult, updateEplace, updateEplaces, checkJewelCanPutOnEquip, updateStone, checkStoneCanPutOnEquip, isLocked } from "../../../services/equipService"; import { getRandSeResult, updateEplace, updateEplaces, checkJewelCanPutOnEquip, updateStone, checkStoneCanPutOnEquip, isLocked } from "../../../services/equipService";
import { isNumber, pick } from 'underscore'; import { clone, isNumber, max, min, pick } from 'underscore';
import { JewelModel, RandSe } from "../../../db/Jewel"; import { JewelModel, RandSe } from "../../../db/Jewel";
import { checkTaskInComposeEquip, checkTaskInEquipLvUp, checkTaskInComposeStone, checkTaskInEquipReset, checkTaskInEquipQuench, checkTaskInEquipQualityUp, checkTaskInEquipStarUp, checkTaskInPutJewel, checkTaskInPutStone } from '../../../services/task/taskService'; import { checkTaskInComposeEquip, checkTaskInEquipLvUp, checkTaskInComposeStone, checkTaskInEquipReset, checkTaskInEquipQuench, checkTaskInEquipQualityUp, checkTaskInEquipStarUp, checkTaskInPutJewel, checkTaskInPutStone } from '../../../services/task/taskService';
import { pushEquipQualityMax, pushEquipStarMax } from "../../../services/sysChatService"; import { pushEquipQualityMax, pushEquipStarMax } from "../../../services/sysChatService";
import { addConsumeToHero } from "../../../services/roleService"; import { addConsumeToHero } from "../../../services/roleService";
import { CheckMeterial } from "../../../services/role/checkMaterial"; import { CheckMeterial, getComposeStoneCostAndAdd, getCurItem } from "../../../services/role/checkMaterial";
import { combineItems } from "../../../services/role/util"; import { combineItems } from "../../../services/role/util";
import { calculateCeWithHero } from "../../../services/playerCeService"; import { calculateCeWithHero } from "../../../services/playerCeService";
import { ItemModel } from "../../../db/Item";
import { index } from "typegoose";
import { all } from "bluebird";
export default function (app: Application) { export default function (app: Application) {
new HandlerService(app, {}); new HandlerService(app, {});
@@ -735,6 +738,43 @@ export class EquipHandler {
return resResult(STATUS.SUCCESS, { goods }); return resResult(STATUS.SUCCESS, { goods });
} }
public async composeStoneByItId(msg: { itId: number }, session: BackendSession) {
let { itId } = msg;
let roleId: string = session.get('roleId');
let roleName: string = session.get('roleName');
let sid: string = session.get('sid');
let serverId: number = session.get('serverId');
let curItem = await getCurItem(roleId, itId);
if (curItem.size == 0) {
// console.log("---composeStoneByItId-- curItem=%s", curItem);
return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
}
let { allCostItem, allAddItem } = await getComposeStoneCostAndAdd(curItem, itId)
if (allCostItem.size == 0 || allAddItem.size == 0) {
// console.log("---composeStoneByItId-- allCostItem=%s, allAddItem=%s", allCostItem, allAddItem);
return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
}
let costResult = await handleCost(roleId, sid, [...allCostItem].map(([id, count]) => ({ id, count })), ITEM_CHANGE_REASON.COMPOSE_STONE);
if (!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
let arrAddItem = [];
let total = 0;
for (const [id, count] of allAddItem) {
if (count == 0) continue;
arrAddItem.push({ id, count });
total += count;
}
let goods = await addItems(roleId, roleName, sid, arrAddItem, ITEM_CHANGE_REASON.COMPOSE_STONE);
await checkTaskInComposeStone(serverId, roleId, sid, total);
return resResult(STATUS.SUCCESS, { goods });
}
public async inheritJewel(msg: { originJewel: number, targetJewel: number }, session: BackendSession) { public async inheritJewel(msg: { originJewel: number, targetJewel: number }, session: BackendSession) {
let { originJewel: originJewelId, targetJewel: targetJewelId } = msg; let { originJewel: originJewelId, targetJewel: targetJewelId } = msg;
let roleId: string = session.get('roleId'); let roleId: string = session.get('roleId');

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@@ -1689,6 +1689,11 @@ export function checkRouteParam(route: string, msg: any) {
if (!checkNaturalNumbers(msg.id, msg.count)) return false; if (!checkNaturalNumbers(msg.id, msg.count)) return false;
break; break;
} }
case "role.equipHandler.composeStoneByItId":
{
if (!checkNaturalNumbers(msg.itId)) return false;
break;
}
case "role.equipHandler.inheritJewel": case "role.equipHandler.inheritJewel":
{ {
if (!checkNaturalNumbers(msg.originJewel, msg.targetJewel)) return false; if (!checkNaturalNumbers(msg.originJewel, msg.targetJewel)) return false;

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@@ -1,4 +1,4 @@
import { CURRENCY_TYPE, HANDLE_REWARD_TYPE, CURRENCY_BY_TYPE } from '../../consts'; import { CURRENCY_TYPE, HANDLE_REWARD_TYPE, CURRENCY_BY_TYPE, CONSUME_TYPE, ITID_STONE_LIMIT } from '../../consts';
import { RoleModel, RoleType } from '../../db/Role'; import { RoleModel, RoleType } from '../../db/Role';
import { ItemModel, ItemType } from '../../db/Item'; import { ItemModel, ItemType } from '../../db/Item';
import { ItemInter, RewardInter, } from '../../pubUtils/interface'; import { ItemInter, RewardInter, } from '../../pubUtils/interface';
@@ -210,4 +210,130 @@ export class CheckMeterial {
public getConsume() { public getConsume() {
return this.consumes; return this.consumes;
} }
} };
/**
* 获取升品所需消耗
* @param id
* @returns
*/
export async function getComposeStoneNeedCost(id: number) {
let dicStone = gameData.stone.get(id);
if (!dicStone || dicStone.composeMaterial.length <= 0) return false;
return dicStone.composeMaterial;
}
/**
* 获取当前类型6品以下玉石升级相关道具
* @param roleId
* @param itId
* @returns
*/
export async function getCurItem(roleId: string, itId: number) {
//记录升品所需要的当前已有道具
let curItem = new Map<number, number>();
let stoneLvId = new Map<number, number>();
let stoneItId = gameData.stoneItId.get(itId);
for (const { good_id, lv } of stoneItId) {
// stoneLvId.set(lv, good_id);
if (lv >= ITID_STONE_LIMIT) continue;
let nextLvMaterial = await getComposeStoneNeedCost(good_id);
if (!nextLvMaterial) continue;
for (let material of nextLvMaterial) {
if (curItem.get(material.id)) continue;
const item = await ItemModel.findbyRoleAndGid(roleId, material.id)
if (!item || item.count == 0) continue;
curItem.set(material.id, item.count);
}
}
// console.log('---------------- curItem', curItem);
// console.log('---------------- stoneLvId', stoneLvId);
return curItem;
}
/**
* 计算玉石一键升品总产出与消耗
* @param initialJewel
* @param curItem
* @returns
*/
export async function getComposeStoneCostAndAdd(curItem, itId) {
let allAddItem = new Map<number, number>();//Array<ItemInter> = [];//总产出
let allCostItem = new Map<number, number>();//Array<ItemInter> = [];//总消耗
//计算升品所需消耗
for (let lv = ITID_STONE_LIMIT - 1; lv >= 1; lv--) {
for (let indexLv = lv; indexLv < ITID_STONE_LIMIT; indexLv++) {
let id = gameData.stoneItIdLv.get(`${itId}_${indexLv}`);
// console.log("------- id", id);
let tempItem1 = curItem.get(id) ? curItem.get(id) : 0;
let tempItem2 = allAddItem.get(id) ? allAddItem.get(id) : 0
let count = tempItem1 + tempItem2;
if (count == 0) continue;//当前品没有,无法进行升下一品
let nextLvId = gameData.stoneItIdLv.get(`${itId}_${indexLv + 1}`); //stoneLvId.get(indexLv + 1);
// console.log("------- nextLvId", nextLvId);
if (!nextLvId) continue; //不存在下一品
// console.log("-x-x-x-x-x-x-x--x-x- nextLvId", nextLvId)
//计算升到下一阶消耗
let nextLvMaterial = await getComposeStoneNeedCost(nextLvId);
// console.log("x-x-x-x-x--x-x-x-x-x-x-- nextLvMaterial", nextLvMaterial)
if (!nextLvMaterial || nextLvMaterial.length == 0) {
//升下一品不存在消耗
//产出
let addCount = allAddItem.get(nextLvId) ? allAddItem.get(nextLvId) : 0
allAddItem.set(nextLvId, addCount + count);
continue;
}
// 计算能升品的下一品新增数量
let nextLvCount = nextLvMaterial[0].count ? nextLvMaterial[0].count : 0;
for (let material of nextLvMaterial) {
let tempCount1 = curItem.get(material.id) ? curItem.get(material.id) : 0;
let tempCount2 = allAddItem.get(material.id) ? allAddItem.get(material.id) : 0;
nextLvCount = Math.min(nextLvCount, Math.floor((tempCount1 + tempCount2) / material.count));
}
console.log("x-x--x-x-x-x-x-x-x-x- nextLvCount", nextLvCount)
if (nextLvCount == 0) continue;// 不能升品
// 消耗
for (let material of nextLvMaterial) {
let costCount = nextLvCount * material.count;
let tempCostCount = allCostItem.get(material.id) ? allCostItem.get(material.id) : 0;
allCostItem.set(material.id, tempCostCount + costCount);
let tempCount1 = curItem.get(material.id);
let tempCount2 = allAddItem.get(material.id);
if (tempCount1) {
if (tempCount1 > costCount) {
curItem.set(material.id, tempCount1 - costCount);
continue;
}
curItem.delete(material.id);
allAddItem.set(material.id, (tempCount2 - (costCount - tempCount1)));
continue;
}
allAddItem.set(material.id, tempCount2 - costCount);
}
// 产出
let addCount = allAddItem.get(nextLvId) ? allAddItem.get(nextLvId) : 0
allAddItem.set(nextLvId, addCount + nextLvCount);
}
}
// console.log('---------------- allCostItem', allCostItem);
// console.log('---------------- allAddItem', allAddItem);
return { allCostItem, allAddItem };
}

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@@ -88,4 +88,45 @@ describe('全局养成测试', function () {
done(); done();
}); });
}); });
*/ */
describe('玉石养成测试', function () {
let pinusClient: PinusWSClient;
let roleInfo;
before(function (done) {
const c = new Client();
const timer = setInterval(() => {
if (c.client) {
pinusClient = c.client;
roleInfo = c.roleInfo;
clearInterval(timer);
done();
}
}, 500);
});
after(function (done) {
pinusClient.disconnect();
// disconnect 后等待 500ms供服务器清理环境、退出频道等
setTimeout(() => {
done();
}, 500);
});
// { roleId: 'EAmqtKscfy', roleName: 'kYEXBWNk', serverId: 1, values: { reward: addItem }
it('宝石一键合成', function (done) {
// pinusClient.request('role.heroHandler.addItem', { id: 60001, count: 10 }, (res) => {
// console.log("--------------------添加道具", res)
// done();
// })
pinusClient.request('role.equipHandler.composeStoneByItId', { itId: 42 }, (res) => {
console.log("-------------------- res", res)
done();
})
})
});
// function addItem() {
// let rewardInter;
// rewardInter.push({ id: 60001, count: 10 });
// }

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@@ -30,6 +30,8 @@ export const CHECT_BATTLE_TYPE = 200; //非异常战斗类型
export const CHECT_BATTLE_TYPE_ATK_LIMIT = 201; // 我方武将最高攻小于地方最低防 export const CHECT_BATTLE_TYPE_ATK_LIMIT = 201; // 我方武将最高攻小于地方最低防
export const CHECT_BATTLE_TYPE_HIDE = 202; // 隐藏武将 export const CHECT_BATTLE_TYPE_HIDE = 202; // 隐藏武将
export const ITID_STONE_LIMIT = 6; //玉石一键合成等级限制
export enum TIME_OUTPUT_TYPE { export enum TIME_OUTPUT_TYPE {
DATE = 1, DATE = 1,
STAMP_10 = 2, STAMP_10 = 2,

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@@ -90,7 +90,7 @@ import { dicServerConst, loadServerConst } from './dictionary/DicServerConst';
const _ = require("underscore"); const _ = require("underscore");
import { dicEquipById, dicEquipIdByJobClassAndEplace, loadEquip } from "./dictionary/DicEquip"; import { dicEquipById, dicEquipIdByJobClassAndEplace, loadEquip } from "./dictionary/DicEquip";
import { dicBlueprt, dicBlueprtByLv, dicJewel, loadJewel } from "./dictionary/DicJewel"; import { dicBlueprt, dicBlueprtByLv, dicJewel, loadJewel } from "./dictionary/DicJewel";
import { dicStone, loadStone } from './dictionary/DicStone'; import { dicStone, dicStoneItId, dicStoneItIdLv, loadStone } from './dictionary/DicStone';
import { dicEquipStrength, loadEquipStrength } from "./dictionary/DicEquipStrength"; import { dicEquipStrength, loadEquipStrength } from "./dictionary/DicEquipStrength";
import { dicEquipQuality, dicEquipQualityIdByEquipIdAndPoint, loadEquipQuality } from "./dictionary/DicEquipQuality"; import { dicEquipQuality, dicEquipQualityIdByEquipIdAndPoint, loadEquipQuality } from "./dictionary/DicEquipQuality";
import { dicEquipStar, dicEquipStarIdByEquipId, loadEquipStar } from './dictionary/DicEquipStar'; import { dicEquipStar, dicEquipStarIdByEquipId, loadEquipStar } from './dictionary/DicEquipStar';
@@ -281,6 +281,8 @@ export const gameData = {
equipIdByJobAndEPlace: dicEquipIdByJobClassAndEplace, equipIdByJobAndEPlace: dicEquipIdByJobClassAndEplace,
jewel: dicJewel, jewel: dicJewel,
stone: dicStone, stone: dicStone,
stoneItId: dicStoneItId,
stoneItIdLv: dicStoneItIdLv,
equipStrengthenCost: dicEquipStrength, equipStrengthenCost: dicEquipStrength,
equipQuality: dicEquipQuality, equipQuality: dicEquipQuality,
equipQualityIdByEquipIdAndPoint: dicEquipQualityIdByEquipIdAndPoint, equipQualityIdByEquipIdAndPoint: dicEquipQualityIdByEquipIdAndPoint,

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@@ -10,8 +10,8 @@ export interface DicStone {
readonly name: string; readonly name: string;
// 装备栏id // 装备栏id
readonly eplaceId: number; readonly eplaceId: number;
// itid // itId
readonly itid: number; readonly itId: number;
// 地玉石阶 // 地玉石阶
readonly lv: number; readonly lv: number;
// 地玉石品质 // 地玉石品质
@@ -24,8 +24,12 @@ export interface DicStone {
export const dicStone = new Map<number, DicStone>(); export const dicStone = new Map<number, DicStone>();
export const dicStoneItId = new Map<number, DicStone[]>();
export const dicStoneItIdLv = new Map<string, number>();
export function loadStone() { export function loadStone() {
dicStone.clear(); dicStone.clear();
dicStoneItId.clear();
dicStoneItIdLv.clear();
let arr = readFileAndParse(FILENAME.DIC_STONE); let arr = readFileAndParse(FILENAME.DIC_STONE);
@@ -33,6 +37,14 @@ export function loadStone() {
o.composeMaterial = parseGoodStr(o.composeMaterial); o.composeMaterial = parseGoodStr(o.composeMaterial);
o.attribute = parseAttr(o.attribute); o.attribute = parseAttr(o.attribute);
dicStone.set(o.good_id, o); dicStone.set(o.good_id, o);
if (!dicStoneItId.has(o.itId)) {
dicStoneItId.set(o.itId, new Array<DicStone>());
}
dicStoneItId.get(o.itId).push(o);
dicStoneItIdLv.set(`${o.itId}_${o.lv}`, o.good_id);
}); });
arr = undefined; arr = undefined;
} }