军团活动:结算逻辑修改
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@@ -60,6 +60,8 @@ export default class GuildActivityRecord extends BaseModel {
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@prop({ required: true, type: () => Event, _id: false })
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events: Event[]; // 粮草先行木马
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@prop({ required: true, default: false })
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hasShow: boolean; // 是否胜利
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// 每天一条记录
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public static async getRecord(guildCode: string, serverId: number, aid: number, events?: Event[]) {
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@@ -77,6 +77,7 @@ export class WoodenHorse {
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if(this.distance >= GUILDACTIVITY.RACEACTIVITY_LENGTH) {
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this.distance = GUILDACTIVITY.RACEACTIVITY_LENGTH;
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this.status = RACE_ACTIVITY_STATUS.END;
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this.speed = 0;
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return true;
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}
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@@ -105,7 +105,7 @@ export const GUILDACTIVITY = {
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RACEACTIVITY_NORMAL_ITEMS: '1&8&15|3&5&10|5&0&1', // 粮草先行普通道具
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RACEACTIVITY_EVENT_MEMBERCNT: 3, // 粮草先行随机道具获得人数
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RACEACTIVITY_EVENT_ITEMS: '2&1|4&1|6&1', // 粮草先行根据事件随机人可获得道具
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RACE_INIT_SPEED: 2, // 粮草先行军团初始速度
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RACE_INIT_SPEED: 20, // 粮草先行军团初始速度
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RACE_PER_SPEED: 0.1, // 粮草先行军团每人参加增速
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};
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export const GUILD_AUCTION = {
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