寻宝:点击头像接口设置机器人
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@@ -2,10 +2,10 @@
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import { Application, BackendSession, pinus, HandlerService, } from 'pinus';
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import { uniq, findWhere, findIndex } from 'underscore';
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import { gameData, getPvpBoxs, getPLvByScore } from '../../../pubUtils/data';
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import { refreshEnemies, getEnemies, getLvByScore, defaultHeroes, comsumeChallengeCnt, refresh, findPvpDefByRoleId, checkRoleIsRobot, getRefOppCnt, findPvpDefAllByRoleId, generPVPOppRecInfo, generMyRecInfo, robotIdComBack } from '../../../services/pvpService';
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import { refreshEnemies, getEnemies, getLvByScore, defaultHeroes, comsumeChallengeCnt, refresh, findPvpDefByRoleId, getRefOppCnt, findPvpDefAllByRoleId, generPVPOppRecInfo, generMyRecInfo } from '../../../services/pvpService';
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import { RoleModel, RoleType } from '../../../db/Role';
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import { STATUS } from '../../../consts/statusCode';
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import { resResult, genCode } from '../../../pubUtils/util';
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import { resResult, genCode, checkRoleIsRobot, robotIdComBack } from '../../../pubUtils/util';
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import { PvpDefenseModel, OppPlayers } from '../../../db/PvpDefense';
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import { pvpEndParamInter } from '../../../pubUtils/interface';
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import { PlayerDetail, PlayerDetailHero } from '../../../domain/battleField/guild';
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@@ -1,6 +1,6 @@
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import { Application, BackendSession, ChannelService, HandlerService, } from "pinus";
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import { resResult, getRandEelm, getResStr, shouldRefresh, sortArrRandom } from "../../../pubUtils/util";
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import { STATUS, ROLE_SELECT, FRIEND_DROP_TYPE, FRIEND_RELATION_TYPE, POPULATE_TYPE, BLOCK_OPEATE, CONSUME_TYPE, ITID, HERO_SELECT, EQUIP_SELECT, REDIS_KEY, MSG_SOURCE, MSG_TYPE, TASK_TYPE } from "../../../consts";
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import { resResult, getRandEelm, getResStr, shouldRefresh, sortArrRandom, checkRoleIsRobot, getRobotSysType, makeRobotId } from "../../../pubUtils/util";
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import { STATUS, ROLE_SELECT, FRIEND_DROP_TYPE, FRIEND_RELATION_TYPE, POPULATE_TYPE, BLOCK_OPEATE, CONSUME_TYPE, ITID, HERO_SELECT, EQUIP_SELECT, REDIS_KEY, MSG_SOURCE, MSG_TYPE, TASK_TYPE, ROBOT_SYS_TYPE } from "../../../consts";
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import { RoleModel, RoleType } from "../../../db/Role";
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import { getTimeFun, getZeroPointD } from "../../../pubUtils/timeUtil";
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import { FriendApplyModel } from "../../../db/FriendApply";
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@@ -23,6 +23,7 @@ import { PlayerDetail, PlayerDetailHero } from "../../../domain/battleField/guil
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import { createPrivateMsg, pushMsgToRole, pushPresent } from "../../../services/chatService";
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import { Rank } from "../../../services/rankService";
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import { checkTaskWithRoles, checkTask, checkActivityTask } from "../../../services/taskService";
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import { ComBattleTeamModel } from "../../../db/ComBattleTeam";
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export default function (app: Application) {
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@@ -607,6 +608,45 @@ export class FriendHandler {
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});
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}
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async getPlayerSimpleInfo(msg: { roleId: string }, session: BackendSession) {
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let roleId: string = session.get('roleId');
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let { roleId: targetRoleId } = msg;
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let isRobot = checkRoleIsRobot(targetRoleId);
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if(isRobot) {
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let role = await RoleModel.findByRoleId(roleId);
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let sysType = getRobotSysType(targetRoleId);
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let addObj: any = { roleId: makeRobotId(''), roleName: '' };
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if(sysType == ROBOT_SYS_TYPE.COM_BTL) {
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let comBattle = await ComBattleTeamModel.findByRoleId(targetRoleId);
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if(comBattle) {
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addObj = comBattle.roleStatus.find(cur => cur.roleId == targetRoleId)||{};
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}
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}
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let param = new FriendRecommendParams({...role, ...addObj});
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let { serverId, userInfo: { serverType } } = role;
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let serverName = await getServerName(serverType, serverId);
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param.setServerName(serverId, serverName);
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return resResult(STATUS.SUCCESS, {...param, isRobot });
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} else {
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let role = await RoleModel.findByRoleId(targetRoleId);
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let myFriendRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.NOT);
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let type = getRecommendType(myFriendRelation, roleId, role.roleId);
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let param = new FriendRecommendParams(role);
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param.setType(type);
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let { serverId, userInfo: { serverType } } = role;
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let serverName = await getServerName(serverType, serverId);
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param.setServerName(serverId, serverName);
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return resResult(STATUS.SUCCESS, {...param, isRobot });
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}
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}
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async getPlayerDetail(msg: { roleId: string }, session: BackendSession) {
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// let roleId = session.get('roleId');
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@@ -616,11 +656,13 @@ export class FriendHandler {
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let dbHeroes = await HeroModel.findByRole(oppoRoleId);
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let role = await RoleModel.findByRoleId(oppoRoleId, null, true);
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if(!role) return resResult(STATUS.ROLE_NOT_FOUND);
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let { topLineup, topLineupCe, towerLv, showLineup } = role;
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let heroes = new Array<PlayerDetailHero>();
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if (showLineup) { // 设置过展示阵容
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if (showLineup && showLineup.length) { // 设置过展示阵容
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for (let hid of showLineup) {
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let curHero = dbHeroes.find(cur => cur.hid == hid);
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if (curHero) {
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@@ -4,7 +4,7 @@ import { RoleType } from '../db/Role';
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import { PVP_HERO_POS, REDIS_KEY, PVP_CONST, COUNTER } from '../consts';
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import { setPvpDefResult } from '../services/timeTaskService';
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import { dicPvpOpponent, DicPvpOpponent } from "../pubUtils/dictionary/DicPvpOpponent";
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import { getRandSingleIndex, genCode, shouldRefresh, getChineseName } from '../pubUtils/util';
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import { getRandSingleIndex, genCode, shouldRefresh, getChineseName, makeRobotId, robotIdComBack } from '../pubUtils/util';
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import { oppPlayersInter, pvpEndParamInter } from '../pubUtils/interface';
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import { gameData, getPLvByScore } from "../pubUtils/data";
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import { PVP } from '../pubUtils/dicParam';
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@@ -313,21 +313,6 @@ function generateRobotRoleId() {
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return `${genCode(10)}_r`;
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}
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// 根据roleId判断是不是机器人
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export function checkRoleIsRobot(roleId: string) {
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return !!roleId.match(/_r/);
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}
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// 将一般的roleId转为带_r的
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export function makeRobotId(roleId: string) {
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return `${roleId}_r`;
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}
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// 将一般的roleId去掉_r
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export function robotIdComBack(robotRoleId: string) {
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return robotRoleId.replace(/_r/, '')
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}
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// 根据连胜次数,获得加成的积分
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export function getPlusScore(win: number) {
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let result = win - 1;
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