import { Service } from 'egg'; import { STATUS } from '@consts'; import { GameModel } from '@db/Game'; import { ServerlistModel, ServerlistUpdate } from '@db/Serverlist'; import { gameData } from '@pubUtils/data'; import { DicHero } from '@pubUtils/dictionary/DicHero'; import { DicRMB } from '@pubUtils/dictionary/DicRMB'; import { DicActivityType } from '@pubUtils/dictionary/DicActivityType'; import { DicTaskType } from '@pubUtils/dictionary/DicTaskType'; import { ServerStategyModel, ServerStategyTypeParam } from '@db/ServerStategy'; /** * Test Service */ export default class Game extends Service { /** * 获取正式服,测试服,开发服等环境 */ public async getServerEnv() { const { ctx, app } = this; const list = await GameModel.getServerEnvList(); return ctx.service.utils.resResult(STATUS.SUCCESS, { list, env: app.config.env }); } /** * 获取正式服,测试服,开发服等环境 */ public async getServerListByEnv(serverType?: string) { const { ctx } = this; const list = await ServerlistModel.findByServerType(serverType); return ctx.service.utils.resResult(STATUS.SUCCESS, { list }); } public async getServerList(page: number, pageSize: number, sortField: string, sortOrder: string, form: { id?: number, serverId?: string|number, name?: string, groupName?: string, groupId?: number, serverType?: string } = {}) { const { ctx } = this; const list = await ServerlistModel.findByCondition(page, pageSize, sortField, sortOrder, form); const total = await ServerlistModel.countByCondition( form ) return ctx.service.utils.resResult(STATUS.SUCCESS, { list, total }); } public async getServerStategyList(page: number, pageSize: number, sortField: string, sortOrder: string, form: { id?: number, name?: string }) { const { ctx } = this; const list = await ServerStategyModel.findByCondition(page, pageSize, sortField, sortOrder, form); const total = await ServerStategyModel.countByCondition( form ) return ctx.service.utils.resResult(STATUS.SUCCESS, { list, total }); } public async updateServerStategy(values: ServerStategyTypeParam & {id: string|number}) { const { ctx } = this; try { await ServerStategyModel.updateServerStategy(values, ctx.user?.uid); } catch(e) { return ctx.service.utils.resResult(STATUS.INTERNAL_ERR, null, e.stack); } return ctx.service.utils.resResult(STATUS.SUCCESS); } public async createNewServer(name: string, openTime: number, serverType: string, stategyId: number ) { const { ctx } = this; try { let stategy = await ServerStategyModel.findBySId(stategyId); if(!stategy) return ctx.service.utils.resResult(STATUS.GM_STATEGY_NOT_FOUND); await ServerlistModel.newServer({ name, openTime: new Date(openTime), serverType }, stategy, ctx.user?.uid); } catch(e) { return ctx.service.utils.resResult(STATUS.INTERNAL_ERR, null, e.stack); } return ctx.service.utils.resResult(STATUS.SUCCESS); } public async updateServer(id: number, name: string, groupName: string, serverStatus: number ) { const { ctx } = this; try { let server = await ServerlistModel.findByServerId(id); if(!server) return ctx.service.utils.resResult(STATUS.GM_SERVER_NOT_FOUND); if(server.groupName != groupName) { await ServerlistModel.updateGroupName(server.groupId, groupName); } let update: ServerlistUpdate = {}; if(name) update['name'] = name; if(groupName) update['groupName'] = groupName; if(serverStatus) update['serverStatus'] = serverStatus; await ServerlistModel.updateByServerId(id, update); } catch(e) { return ctx.service.utils.resResult(STATUS.INTERNAL_ERR, null, e.stack); } return ctx.service.utils.resResult(STATUS.SUCCESS); } public async getDicHero() { let list: DicHero[] = []; for(let [heroId, hero] of gameData.hero) { if(heroId <= 300) { list.push(hero) } } return this.ctx.service.utils.resResult(STATUS.SUCCESS, { list }) } public async getDicGoods() { let list = []; for(let [_, { good_id, name, pieceId, quality, itid, image_id }] of gameData.goods) { list.push({ good_id, name, pieceId, quality, itid, image_id }) } return this.ctx.service.utils.resResult(STATUS.SUCCESS, { list }) } public async getDicRmb() { let list: DicRMB[] = []; for(let [_, dicRmb] of gameData.rmb) { list.push(dicRmb); } return this.ctx.service.utils.resResult(STATUS.SUCCESS, { list }) } public async getDicActivityType() { let list: DicActivityType[] = gameData.activityType; return this.ctx.service.utils.resResult(STATUS.SUCCESS, { list }) } public async getDicTaskType() { let list: DicTaskType[] = gameData.taskTypeDesc; return this.ctx.service.utils.resResult(STATUS.SUCCESS, { list }) } }