export const IT_TYPE = { BLUEPRT: 28, } // 背包页签 export const GOOD_TYPE = { ITEM: 1, EQUIP: 2, PIECE: 3, BLUEPRT: 4, JEWEL: 5, PICTURE: 6 }; // 存到消耗品表内显示的类型 export const CONSUME_TYPE = { CONSUME: 1, // 消耗品 SOUL: 2, // 将魂 BLUEPRT: 3, // 藏宝图 POINT: 4, // 远征币等 EXP: 5, // 经验书 FAVOUR: 6, // 好感度道具 SKIN: 7, // 时装 PIECE: 8, // 装备碎片 JEWEL: 9, //宝石 }; export enum ROLE_TERAPH { START = 1, END = 4 } export enum EQUIP_TYPE { START = 1, WEAPON = 1, // 神兵(武器) CLOTHES = 2, // 宝甲(上装) SHOES = 3, // 行具(下装) CAP = 4, // 冠冕(头部) BOOK = 5, // 典籍(饰品) ACCESSORY = 6, // 礼器(饰品) END = 6 } export enum JEWEL_TYPE { WEAPON = 42, // 神兵(武器) CLOTHES = 43, // 宝甲(上装) SHOES = 45, // 行具(下装) CAP = 44, // 冠冕(头部) BOOK = 47, // 典籍(饰品) ACCESSORY = 46, // 礼器(饰品) } export const ITEM_TABLE = { EQUIP: 'equip', ITEM: 'item', ROLE: 'role', HERO: 'hero' } const itid_array = [ { id: 1, name: '短兵(神兵)', table: 'equip', type: EQUIP_TYPE.WEAPON, equipJewel: JEWEL_TYPE.WEAPON}, { id: 2, name: '枪矛(神兵)', table: 'equip', type: EQUIP_TYPE.WEAPON, equipJewel: JEWEL_TYPE.WEAPON }, { id: 3, name: '重兵(神兵)', table: 'equip', type: EQUIP_TYPE.WEAPON, equipJewel: JEWEL_TYPE.WEAPON }, { id: 4, name: '弓弩(神兵)', table: 'equip', type: EQUIP_TYPE.WEAPON, equipJewel: JEWEL_TYPE.WEAPON }, { id: 5, name: '奇门(神兵)', table: 'equip', type: EQUIP_TYPE.WEAPON, equipJewel: JEWEL_TYPE.WEAPON }, { id: 6, name: '羽扇(神兵)', table: 'equip', type: EQUIP_TYPE.WEAPON, equipJewel: JEWEL_TYPE.WEAPON }, { id: 7, name: '法器(神兵)', table: 'equip', type: EQUIP_TYPE.WEAPON, equipJewel: JEWEL_TYPE.WEAPON }, { id: 8, name: '杖(神兵)', table: 'equip', type: EQUIP_TYPE.WEAPON, equipJewel: JEWEL_TYPE.WEAPON }, { id: 9, name: '头盔(冠冕)', table: 'equip', type: EQUIP_TYPE.CAP, equipJewel: JEWEL_TYPE.CAP }, { id: 10, name: '头冠(冠冕)', table: 'equip', type: EQUIP_TYPE.CAP, equipJewel: JEWEL_TYPE.CAP }, { id: 11, name: '头巾(冠冕)', table: 'equip', type: EQUIP_TYPE.CAP, equipJewel: JEWEL_TYPE.CAP }, { id: 12, name: '重铠(宝甲)', table: 'equip', type: EQUIP_TYPE.CLOTHES, equipJewel: JEWEL_TYPE.CLOTHES }, { id: 13, name: '皮甲(宝甲)', table: 'equip', type: EQUIP_TYPE.CLOTHES, equipJewel: JEWEL_TYPE.CLOTHES }, { id: 14, name: '布衣(宝甲)', table: 'equip', type: EQUIP_TYPE.CLOTHES, equipJewel: JEWEL_TYPE.CLOTHES }, { id: 15, name: '兵书(典籍)', table: 'equip', type: EQUIP_TYPE.BOOK, equipJewel: JEWEL_TYPE.BOOK }, { id: 16, name: '杂记(典籍)', table: 'equip', type: EQUIP_TYPE.BOOK, equipJewel: JEWEL_TYPE.BOOK }, { id: 17, name: '经典(典籍)', table: 'equip', type: EQUIP_TYPE.BOOK, equipJewel: JEWEL_TYPE.BOOK }, { id: 18, name: '马(行具)', table: 'equip', type: EQUIP_TYPE.SHOES, equipJewel: JEWEL_TYPE.SHOES }, { id: 19, name: '鞋(行具)', table: 'equip', type: EQUIP_TYPE.SHOES, equipJewel: JEWEL_TYPE.SHOES }, { id: 20, name: '车(行具)', table: 'equip', type: EQUIP_TYPE.SHOES, equipJewel: JEWEL_TYPE.SHOES }, { id: 21, name: '佩饰(礼器)', table: 'equip', type: EQUIP_TYPE.ACCESSORY, equipJewel: JEWEL_TYPE.ACCESSORY }, { id: 22, name: '钟鼎(礼器)', table: 'equip', type: EQUIP_TYPE.ACCESSORY, equipJewel: JEWEL_TYPE.ACCESSORY }, { id: 23, name: '印章(礼器)', table: 'equip', type: EQUIP_TYPE.ACCESSORY, equipJewel: JEWEL_TYPE.ACCESSORY }, { id: 24, name: '消耗品', table: 'item', type: CONSUME_TYPE.CONSUME }, { id: 37, name: '消耗类物品(图纸类)', table: 'item', type: CONSUME_TYPE.CONSUME }, { id: 35, name: '消耗类物品(经验书)', table: 'item', type: CONSUME_TYPE.EXP }, { id: 36, name: '消耗类物品(好感道具)', table: 'item', type: CONSUME_TYPE.FAVOUR }, { id: 38, name: '消耗类物品(材料类)', table: 'item', type: CONSUME_TYPE.CONSUME }, { id: 24, name: '使用类物品(宝箱类)', table: 'item', type: CONSUME_TYPE.CONSUME }, { id: 25, name: '武将碎片', table: 'item', type: CONSUME_TYPE.SOUL }, { id: 26, name: '剧情物品', table: 'item', type: CONSUME_TYPE.CONSUME }, { id: 27, name: '货币', table: 'role', isCurrency: true }, { id: 28, name: '藏宝图', table: 'item', type: CONSUME_TYPE.BLUEPRT }, { id: 29, name: '礼器', table: 'equip', type: EQUIP_TYPE.ACCESSORY }, { id: 30, name: '宝甲', table: 'equip', type: EQUIP_TYPE.CLOTHES }, { id: 31, name: '名驹', table: 'equip', type: EQUIP_TYPE.SHOES }, { id: 32, name: '典籍', table: 'equip', type: EQUIP_TYPE.BOOK }, { id: 33, name: '神兵', table: 'equip', type: EQUIP_TYPE.WEAPON }, { id: 34, name: '代币', table: 'item', type: CONSUME_TYPE.POINT }, { id: 39, name: '时装', table: 'hero', type: CONSUME_TYPE.SKIN }, { id: 40, name: '装备碎片', table: 'item', type: CONSUME_TYPE.PIECE }, { id: 41, name: '图纸', table: 'item', type: CONSUME_TYPE.CONSUME }, { id: 42, name: '神兵宝石', table: 'item', type: CONSUME_TYPE.JEWEL }, { id: 43, name: '宝甲宝石', table: 'item', type: CONSUME_TYPE.JEWEL }, { id: 44, name: '免冠宝石', table: 'item', type: CONSUME_TYPE.JEWEL }, { id: 45, name: '足具宝石', table: 'item', type: CONSUME_TYPE.JEWEL }, { id: 46, name: '礼器宝石', table: 'item', type: CONSUME_TYPE.JEWEL }, { id: 47, name: '典籍宝石', table: 'item', type: CONSUME_TYPE.JEWEL }, { id: 48, name: '灵玄石', table: 'item', type: CONSUME_TYPE.JEWEL } ]; export const ITID = new Map(); for(let obj of itid_array) { ITID.set(obj.id, obj); } export const CURRENCY_TYPE = { GOLD: "gold", COIN: "coin", ACTION_POINT: "ap", TREASURE_POINT: "treasurePoint", EXPEDITION_POINT: "expeditionPoint", DUNGEON_POINT: "dungeonPoint", FRIEND_POINT: "friendPoint" } export const SPEICAL_ITEM = { REFINE_ADD_RATE: [17039] }; const currencyArr = [ { "gid": 31001, "name": "铜钱", "type": CURRENCY_TYPE.COIN }, { "gid": 31002, "name": "元宝", "type": CURRENCY_TYPE.GOLD }, { "gid": 31003, "name": "体力", "type": CURRENCY_TYPE.ACTION_POINT }, { "gid": 40001, "name": "远征币", "type": CURRENCY_TYPE.EXPEDITION_POINT }, { "gid": 40002, "name": "寻宝币", "type": CURRENCY_TYPE.TREASURE_POINT }, { "gid": 40003, "name": "情谊点", "type": CURRENCY_TYPE.FRIEND_POINT }, { "gid": 40004, "name": "秘境币", "type": CURRENCY_TYPE.DUNGEON_POINT }, ]; export const CURRENCY = new Map(); export const CURRENCY_BY_TYPE = new Map(); for(let obj of currencyArr) { CURRENCY.set(obj.gid, obj); CURRENCY_BY_TYPE.set(obj.type, obj.gid); } export enum QUALITY_TYPE { BLUE = 1, // 蓝 PURPLE = 2, // 紫 ORANGE = 3, // 橙 RED = 4, // 红 GOLD = 5 // 金 } export const GOOD_QUALITY = [QUALITY_TYPE.BLUE, QUALITY_TYPE.PURPLE, QUALITY_TYPE.ORANGE, QUALITY_TYPE.RED, QUALITY_TYPE.GOLD]; // 各品质随机属性条数 quality => number export const RANDOM_SE_COUNT = new Map([ [QUALITY_TYPE.BLUE, 0], [QUALITY_TYPE.PURPLE, 1], [QUALITY_TYPE.ORANGE, 2], [QUALITY_TYPE.RED, 3], [QUALITY_TYPE.GOLD, 4] ]); export const FIX_ATTRIBUTES_RAN = 20; // 固定属性值+-20%随机 export function getCurNameById(gid) { let currency = CURRENCY.get(gid); if (!currency) { return; } if (currency.type == CURRENCY_TYPE.COIN) { return 'coin'; } else if (currency.type == CURRENCY_TYPE.GOLD) { return 'gold'; } else if (currency.type == CURRENCY_TYPE.ACTION_POINT) { return 'ap'; } else if (currency.type == CURRENCY_TYPE.FRIEND_POINT) { return 'frdCnt'; } else if (currency.type == CURRENCY_TYPE.EXPEDITION_POINT) { return 'expeditionPoint'; } }